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Baal Omniscient
L.O.T.I.S.
445
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Posted - 2013.04.09 14:45:00 -
[61] - Quote
Not gonna read the whole thread, too tired. Just going to point out that the AR has spread even when ADS.
Don't believe me? Stand 10m from a barrel and shoot at it, then check where the bullet holes are. Spread. Not much spread, but still spread. |
Wakko03
Better Hide R Die
136
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Posted - 2013.04.09 16:42:00 -
[62] - Quote
Agreed, not going to read a whole thread.
The OBVIOUS problem with the AR is that the AR Operation skill actually adds KICK and Dispersion.... at least the way I read this statement in the English Language.....
5% Bonus to AR kick and dispersion per level (as the SMG says 5% Reduction to Kick and dispersion per level)
So once you wrap your noodle around that, the fact that you can't 1HK with it like a shotgun/ forge gun; nor is there any sort of splash damage, and it is iron sights..... ask a Laser Rifle user to use the iron sights and then voice concerns.... same with snipers (who are so silly to remain in the same spot after popping me or one of my squad from the same mountain top not behind the redline so far they are out of range of everything.
So the obvious problems to me is that according to the description, skilling into AR actually makes them worse, there is no general 4x type of scope, the Breach variant is the biggest joke of a weapon, the capacity skill makes little to no sense....how do I add 15 bullets but not another clip entirely. |
Val'herik Dorn
SyNergy Gaming EoN.
402
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Posted - 2013.04.09 18:22:00 -
[63] - Quote
Wakko03 wrote:Agreed, not going to read a whole thread.
The OBVIOUS problem with the AR is that the AR Operation skill actually adds KICK and Dispersion.... at least the way I read this statement in the English Language.....
5% Bonus to AR kick and dispersion per level (as the SMG says 5% Reduction to Kick and dispersion per level)
So once you wrap your noodle around that, the fact that you can't 1HK with it like a shotgun/ forge gun; nor is there any sort of splash damage, and it is iron sights..... ask a Laser Rifle user to use the iron sights and then voice concerns.... same with snipers (who are so silly to remain in the same spot after popping me or one of my squad from the same mountain top not behind the redline so far they are out of range of everything.
So the obvious problems to me is that according to the description, skilling into AR actually makes them worse, there is no general 4x type of scope, the Breach variant is the biggest joke of a weapon, the capacity skill makes little to no sense....how do I add 15 bullets but not another clip entirely.
You are reading it wrong. it reduces spread just the Chinese and Icelandic developers of Dust don't engrish very well sometimes. |
Wakko03
Better Hide R Die
136
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Posted - 2013.04.09 18:46:00 -
[64] - Quote
I hope that it is my misunderstanding.
However if it is just a slip of the language used, then why not fix it as it is only just the words used and should be a relatively simple fix compared to say fixing the flaming dropship vs the exploding dropship.
or adding in something like assists or vehicle kills or maybe even vehicle kill assists...etc. |
ugg reset
ZionTCD Legacy Rising
249
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Posted - 2013.04.09 19:13:00 -
[65] - Quote
Well, snipers have given me plenty of greif but there is one thing that I haven't had to worry about. No-scoopers. that is all |
Baal Omniscient
L.O.T.I.S.
445
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Posted - 2013.04.09 20:02:00 -
[66] - Quote
ugg reset wrote:Well, snipers have given me plenty of greif but there is one thing that I haven't had to worry about. No-scoopers. that is all Indeed, no-scopers in a game where there are consequences for each death would break an already limping battle system. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
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Posted - 2013.04.09 20:06:00 -
[67] - Quote
ugg reset wrote:Well, snipers have given me plenty of greif but there is one thing that I haven't had to worry about. No-scoopers. that is all OH GOD NOOOOO! |
Draemus Acidborne
Inf4m0us
0
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Posted - 2013.04.09 21:23:00 -
[68] - Quote
As a side note: I'm afraid of Green Living's Laser rifle, and I'm afraid of Big Mama's shotgun and mass driver...I have yet to be afraid of someones duvol...just sayin. |
Broxx Nexular
Occupational Hazard Vital Core Exhumers Industrial Coalition
14
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Posted - 2013.04.09 21:43:00 -
[69] - Quote
Grezkev wrote:Because there is no problem.
Seriously everyday I come on these forums its something different:
KB/M Laser Rifle Mass Driver AR
Take your pick, then have a good day.
^This...
The reality is the AR by its very design, whether its DUST514 or the real world, is intended to be the workhorse of any military force. There's a reason we issue Assault Rifles to all but a small portion of our infantry units, they're made to specialize in all but the longest of ranges (reserved for snipers).
I think the only reason this seems to be an issue is because most of the fighting takes place well within an acceptable AR range. So, obviously, people will flock to it. Also, the AR has its draw backs, the shotgun wins over the AR hands down in close range unless the guy with the shotty just plain isn't skilled enough. Defiance has a similar problem right now. Its instanced matches all take place in shotgun range, so finding anyone who uses a weapon beyond the shotgun is extremely rare.
That being said, I do not think a bloom of fire on an AR is a good move. I could, however, see a benefit to implementing a more severe recoil pattern when the weapon is fired for an extended duration (mag-dumping, for example). As a primarily PC shooter player, I was amazed that the AR's don't really have a respectable recoil pattern by default. Having one that grows worse the longer the trigger is held would be acceptable, but I am used to this with a keyboard and mouse and I cannot speak for players who use a controller. |
Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.09 23:09:00 -
[70] - Quote
My main gripe with AR's is more due to the map sizes for ambush. Seems AR's can be used at the max range of some of the maps (regular ambush) and are effective enough to make one head for cover.
Also, speaking as one using an exile with 0 sp invested in LW sharp shooter or AR's in general (beyond weaponry), where is this kick that's supposed to happen? I've not noticed it when I'm using the Exile. |
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Happy Violentime
OMFGZOMBIESRUN
20
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Posted - 2013.04.10 13:28:00 -
[71] - Quote
The more I look at uprising related threads the more I believe that in the next build we will see less AR dominance due to skill nerfs and no damage/range related AR racial bonuses. Amarr + Lazors for the dominance!!! |
ca ronic
Moffit Bros
1
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Posted - 2013.04.10 13:55:00 -
[72] - Quote
Happy Violentime wrote:The more I look at uprising related threads the more I believe that in the next build we will see less AR dominance due to skill nerfs and no damage/range related AR racial bonuses. Amarr + Lazors for the dominance!!! Good guess, I'd say. The deal must be light weapon sharpshooter proficiency lvl 5. Some people can take me out with ease from the other side of the map, and it doesnt have to be a duvolle, often its a militia AR. |
Son Down
SamsClub
0
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Posted - 2013.04.10 17:51:00 -
[73] - Quote
Awwwww, someone gets wasted by AR.....and can't use one worth a crap himself...... |
Halador Osiris
Dead Six Initiative
139
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Posted - 2013.04.10 18:48:00 -
[74] - Quote
Wakko03 wrote:5% Bonus to AR kick and dispersion per level (as the SMG says 5% Reduction to Kick and dispersion per level) Well, it clearly doesn't say "5% increase to kick and dispersion per level" or "5% Penalty to kick and dispersion per level". Increases make things go up. Decreases make things go down. Bonuses make things better. Penalties make things worse. This is some pretty elementary stuff here. |
ca ronic
Moffit Bros
2
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Posted - 2013.04.10 20:06:00 -
[75] - Quote
Son Down wrote:Awwwww, someone gets wasted by AR.....and can't use one worth a crap himself...... I dont hear anyone whining about it. Just stating when you take the huge range away we probably will see less AR's on the field. |
DJINN Marauder
Hellstorm Inc League of Infamy
442
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Posted - 2013.04.10 21:05:00 -
[76] - Quote
Konohamaru Sarutobi wrote:I-Shayz-I wrote:Green Living wrote:Because 75 percent of the population of New Eden uses the AR. Exactly, because the weapon excels in all areas (instead of being just "good"), but isn't amazing in anything and has hardly no disadvantages of using it. Laser rifle is bad at close range HMG is bad at long range Mass driver deals splash damage to yourself and is weak vs shields Snipers are restricted to long range but the AR? It just doesn't specialize. All good and no bad. Do you even know the idea of a "reference weapon"/"standar weapon"? AR is REGULAR/NORMAL in all the aspects except as AV weapons. Laser rifle vs Assault Rifle at medium/large distance = Laser rifle wins. Shotgun vs Assault Rifle at close distance = Shotgun wins. Heavy Machine Gun vs Assault Rifle at close distance = HMG wins. Mass Driver vs Assault Rifle at close distance = Mass Driver wins. Sniper Rifle vs Assault Rifle at large distance = Sniper Rifle wins. AR is a standar weapon that is normal, it's "flexible" like in the real life, like in every game. Then you have the specialized weapons than work better than the "standar weapon (AR)" in one aspect but are worse in the other. Nerf this thread. I'm out of here. Sorry for the english. See you. Wrong !
Assuming both heavy and Assault AR guy are using proto suits and weapons.... The AR comes out on top due to strafing. |
Dominus Fatali
Nox Aeterna Security
58
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Posted - 2013.04.10 21:42:00 -
[77] - Quote
mollerz wrote:Am I the only one that gets that we are in dropsuits?
With a powered exoskeleton one should be able to remove kick altogether. I mean, if I were to go through all the trouble of getting one of those together it would certainly take kick into consideration when shooting massively powered weapons. That's like getting a decked out Audi A10 with no radio.
But you did bring up a good point... why the hell should a sniper have to kneel to fire if he is highly skilled. I often walk and fire a charge when i begin to get over run. That has led to some of the most exhilarating moments I've had in this game. Nothing like having to maintain your charge level- knowing when to shoot with a half charge or a full, patiently taking fire knowing you just need one hit, delivering that hit before your shields are gone, all the while never running so you disrupt the charge. So if I am so highly skilled, why should the rifle be doing figure 8s? If I were running and firing (which you can't even do with a charged) I could see it.
I think the obvious aspect to this future tech is skill and an exoskeleton would negate kickback. Here's a tip from a fellow charge snipper user: melee, then immediately begin charging. Now you can sprint while holding a charge. |
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