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Skihids
The Tritan Industries RISE of LEGION
1157
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Posted - 2013.04.08 16:33:00 -
[1] - Quote
With the coming separation of the infantry and vehicle skill trees comes the question:
Is this pilot/driver role meant to be a distinct and playable alternative to infantry combat, or is it supposed to be a sideline that is only occasionally indulged in?
You owe it to the player base to make your philosophy clear before the respec lures some folks into going all in to a piloting role only to discover that it is unsustainable.
I realize this may be a more nuanced question than a simple yes/no, perhaps "Yes with a minimum of 6m SP investment".
With no Starter Vehicle fit to fall back on it is difficult to see how someone could skip the rep of creating a competitive infantry fit before going or a vehicl, yet I can only imagine the uproar over such a fit.
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PAs Capone
The Tritan Industries RISE of LEGION
51
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Posted - 2013.04.08 19:28:00 -
[2] - Quote
This is a good question. Would love to see the Dev thoughts on this. It is hard to imagine that they would make an entire branch of gameplay that isnt able to do enough on the battlefield worth points, leading to SP and ISK gain. Although it is that way now, it would be truly unfortunate if it continues.
Even the simple addition of a pilot controlled turret adds an immense value to said pilot and being able to, at the very minimum, generate kill assists leading to higher SP and ISK gain than is currently afforded. I for one feel that this would help, but something more should be done for our eyes in the skies. |
Daedric Lothar
Onslaught Inc
136
|
Posted - 2013.04.08 19:34:00 -
[3] - Quote
Considering how expensive vehicle fits are, unless you plan on buying the AUR militia tank blueprints and using those then you had better use your HAV as an artillery piece rather then MBT if you want to keep using them.
HAVs are also designed as multi-user pieces requiring at least 4 players, sometimes 3 if your lucky, 3 gunners and a repper. That isn't something you will always use unless you are running a full squad who are also tankers. |
PAs Capone
The Tritan Industries RISE of LEGION
51
|
Posted - 2013.04.08 19:42:00 -
[4] - Quote
This is more about Dropship "pilots" than Tankers, sure tanks are expensive, but they are great at killing, making it easier for them to accrue SP nd ISK, at least compared to DS pilots.
We need to know if there are mechanics in the game come May 6th to make Piloting aerial vehicles a viable profession. |
sammus420
Immobile Infantry
35
|
Posted - 2013.04.08 19:47:00 -
[5] - Quote
Back when turrets could hit stuff from a moving dropship being a pilot was perfectly viable. The pilot gains SP as his gunners kill stuff. Of course, with the change to missile turrets a build or two ago, the pilot no longer acquires SP simply because his gunners can never get kills. |
noob 45
Syndicate of Gods
26
|
Posted - 2013.04.08 19:50:00 -
[6] - Quote
No dev response plz!!!
We pilots would rather watch everyone spec into vehicles and go broke while we rock some cheap super av sets and pop all your stuff.
In reality the only piloting skill that gives you any chance of return on investment is HAV. Dropships are an ISK sinkhole. The free LAV is the way to go until 1 person on the other team specs AV nade.
The pilot skill-tree is NOT a sustainable role. Afterall.... EVERYONE is a pilot since EVERYONE can use an installation and any vehicle. The only thing the pilot skill tree gives you the ability to CALL-IN a vehicle and a laundry list of ways to lose 1-2Mil ISK in a match. And something like 1/4 piloting skills will give you a passive bonus. |
Daedric Lothar
Onslaught Inc
136
|
Posted - 2013.04.08 19:59:00 -
[7] - Quote
Alright, I'll give you the DEV perspective, the answer is no. Because if it was then you would easily be making enough cash to be able to keep doing those things, since you can't and really haven't ever been able to and you know you can't you know it isn't viable.
Dropship, LAV and HAVs really are just this, alt character slots for your corp battles. If you are maining one of these then you are gimping yourself on skills that would be useful elsewhere.
*PS* There are always exceptions to the rule, I am sure there is one guy who flies a DS all day and never loses it and makes millions of isk being awesome. And as always, that guy can go 2#R@#$!@ |
Skihids
The Tritan Industries RISE of LEGION
1159
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Posted - 2013.04.08 20:04:00 -
[8] - Quote
I asked about their philosophy and intent because it affects a players expectations.
It's a huge deal if piloting is seen as a a distinct role apart from infantry or not, and my feedback will be adjusted to take that into account.
Is the new seperation meant to bolster piloting as a distinct role, or just make it a more expensive hobby? Does CCP view everyone as infantry with various specialties, or is there a place for full time pilots? |
Skihids
The Tritan Industries RISE of LEGION
1159
|
Posted - 2013.04.08 20:11:00 -
[9] - Quote
Daedric Lothar wrote:Alright, I'll give you the DEV perspective, the answer is no. Because if it was then you would easily be making enough cash to be able to keep doing those things, since you can't and really haven't ever been able to and you know you can't you know it isn't viable.
Dropship, LAV and HAVs really are just this, alt character slots for your corp battles. If you are maining one of these then you are gimping yourself on skills that would be useful elsewhere.
*PS* There are always exceptions to the rule, I am sure there is one guy who flies a DS all day and never loses it and makes millions of isk being awesome. And as always, that guy can go 2#R@#$!@
I'm not asking about the current viability, that I am quite painfully aware of.
I would like to hear CCP's nuanced view on piloting as a role. The skill tree seperation hints at a view that a vehicle isn't just another piece if equipment like an AR, but it isn't conclusive as each of the weapons are also getting deeper trees.
There will always be a superstar who can make a living at whatever they choose, but that's not really relevant. |
Roger Pdaktir
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.04.08 20:12:00 -
[10] - Quote
If the answer is no, I think you will see a whole lot of isk farming type suits ie. snipers/ militia assault. The thing is, people who like to fly are still going to do so. If they have to sit in a two or three matches sniping in order do accomplish this, they will. If such is the case, I think it really takes away from the game in a big way.
In other words: Game with Self Sufficient Pilots >>> Game with Pilots who must be constantly farming isk. |
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Skihids
The Tritan Industries RISE of LEGION
1159
|
Posted - 2013.04.08 21:02:00 -
[11] - Quote
Roger Pdaktir wrote:If the answer is no, I think you will see a whole lot of isk farming type suits ie. snipers/ militia assault. The thing is, people who like to fly are still going to do so. If they have to sit in a two or three matches sniping in order do accomplish this, they will. If such is the case, I think it really takes away from the game in a big way.
In other words: Game with Self Sufficient Pilots >>> Game with Pilots who must be constantly farming isk.
I've got a complete Logi SEVER BPO suit that is named "Logi - ISK Farming", and I'm using it exclusively to farm Ambush until the next build.
It's boring grind as I can't play with my EXO-5 MD (too expensive), but it pays the bills. I hope to have 30m+ to kickstart my Uprising pilot career. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
240
|
Posted - 2013.04.08 21:45:00 -
[12] - Quote
I knew this sounded familiar...
CCP Nothin wrote:You should definitely be able to e.g. fly pilot your dropship and earn a good living doing it, provided that you're useful to your team. From here.
Edit: And there's me in the next post, claiming I achieved a semi-erect state from the idea of dropship viability. |
Vyzion Eyri
The Legion Academy ROFL BROS
411
|
Posted - 2013.04.08 22:13:00 -
[13] - Quote
I think with bigger games and bigger squads (and hopefully bigger maps soon) vehicles will naturally become more effective. Add that on top of (again, hopefully) new WP systems for vehicles and it'd be easy to make piloting a possible primary specialty for any mercenary. It's not simply the philosophy they have around vehicles, because since vehicles already are an integral part of the game (I see vehicles in every game, but not REs, Uplinks and even Mass drivers), what they change with vehicles affects the balance of everything else they change. It works vice versa too, hence the change to game player sizes and map sizes having a huge effect on piloting; whether it be HAV, LAV or dropship. So essentially, we don't want CCP's philosophy on vehicle piloting, because it doesn't exist. Their agenda for vehicles is interlinked with their agenda for infantry, maps, corporations, gameplay, game modes, etc. Their only true philosophy would probably be a broad one to encompass everything. What we need is the full patch notes of Uprising to understand what they intend to do to our vehicles, and I don't think we get those until May 6th. So until then, hold your breath. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.08 22:18:00 -
[14] - Quote
Daedric Lothar wrote:Alright, I'll give you the DEV perspective, the answer is no. Because if it was then you would easily be making enough cash to be able to keep doing those things, since you can't and really haven't ever been able to and you know you can't you know it isn't viable.
Dropship, LAV and HAVs really are just this, alt character slots for your corp battles. If you are maining one of these then you are gimping yourself on skills that would be useful elsewhere.
*PS* There are always exceptions to the rule, I am sure there is one guy who flies a DS all day and never loses it and makes millions of isk being awesome. And as always, that guy can go 2#R@#$!@ I can use a surya and keep my stock at 5 with proto everything while maintaining 30+ mil ISK |
Skihids
The Tritan Industries RISE of LEGION
1160
|
Posted - 2013.04.09 02:05:00 -
[15] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I knew this sounded familiar... CCP Nothin wrote:You should definitely be able to e.g. fly pilot your dropship and earn a good living doing it, provided that you're useful to your team. From here. Edit: And there's me in the next post, claiming I achieved a semi-erect state from the idea of dropship viability.
I'd forgotten that thread. That's certainly encouraging. |
Eris Ernaga
GamersForChrist
99
|
Posted - 2013.04.09 02:24:00 -
[16] - Quote
Skihids wrote:With the coming separation of the infantry and vehicle skill trees comes the question:
Is this pilot/driver role meant to be a distinct and playable alternative to infantry combat, or is it supposed to be a sideline that is only occasionally indulged in?
You owe it to the player base to make your philosophy clear before the respec lures some folks into going all in to a piloting role only to discover that it is unsustainable.
I realize this may be a more nuanced question than a simple yes/no, perhaps "Yes with a minimum of 6m SP investment".
With no Starter Vehicle fit to fall back on it is difficult to see how someone could skip the rep of creating a competitive infantry fit before going or a vehicl, yet I can only imagine the uproar over such a fit.
It is the players decision to go full into vehicles or do them partially players should have had a lot of time to decide what they wanted to invest in to and should have a general idea if they want to go full sp or partial sp. I will be going full sp nothing else into tanks. |
ladwar
Dead Six Initiative
106
|
Posted - 2013.04.09 02:52:00 -
[17] - Quote
BOZ MR wrote:Daedric Lothar wrote:Alright, I'll give you the DEV perspective, the answer is no. Because if it was then you would easily be making enough cash to be able to keep doing those things, since you can't and really haven't ever been able to and you know you can't you know it isn't viable.
Dropship, LAV and HAVs really are just this, alt character slots for your corp battles. If you are maining one of these then you are gimping yourself on skills that would be useful elsewhere.
*PS* There are always exceptions to the rule, I am sure there is one guy who flies a DS all day and never loses it and makes millions of isk being awesome. And as always, that guy can go 2#R@#$!@ I can use a surya and keep my stock at 5 with proto everything while maintaining 30+ mil ISK i have never seen your surya, all i know is that av nades hurt really bad. |
BOZ MR
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.04.09 13:31:00 -
[18] - Quote
ladwar wrote:BOZ MR wrote:Daedric Lothar wrote:Alright, I'll give you the DEV perspective, the answer is no. Because if it was then you would easily be making enough cash to be able to keep doing those things, since you can't and really haven't ever been able to and you know you can't you know it isn't viable.
Dropship, LAV and HAVs really are just this, alt character slots for your corp battles. If you are maining one of these then you are gimping yourself on skills that would be useful elsewhere.
*PS* There are always exceptions to the rule, I am sure there is one guy who flies a DS all day and never loses it and makes millions of isk being awesome. And as always, that guy can go 2#R@#$!@ I can use a surya and keep my stock at 5 with proto everything while maintaining 30+ mil ISK i have never seen your surya, all i know is that av nades hurt really bad. They do. |
Daedric Lothar
Onslaught Inc
146
|
Posted - 2013.04.09 13:42:00 -
[19] - Quote
Well, that Dev post isn't actually saying much. I mean once you can transfer money and items and such I am sure that corps will pay a very good wage to Dropship and HAV pilots. Its true, you will be able to make money, but currently and most likely you will have to be subsidized.
I don't think its to much to ask for a good pilot to demand their corp pay them X million for you to keep training your skills in pubs flying base fits and then comp your losses in corp matches while you earn normal isk. |
Skihids
The Tritan Industries RISE of LEGION
1160
|
Posted - 2013.04.09 15:44:00 -
[20] - Quote
For all aspiring pilots who don't want to stand on the street corner with a tin cup:
Not everyone has a rich uncle who can fund their flying hobby, so what can you do?
I will offer this advice that comes from the real world of flight training. The biggest mistake students make is beginning training without enough funds to finish. This means they don't fly often enough and end up losing a lot of what they learned between lessons. This drags out training and makes everything far more expensive than it has to be.
That translates directly to DUST. Hit the pubs with a cheap suit and build up your bank account right now. Try and have 30m ISK or more at the start. That way you don't have to fly scared and can sustain losses as you learn what the new ships can do and what dangers the new AV poses. You don't want to be grinding ISK 4-5 matches between each flight or you risk never getting good enough to sustain your career.
The other thing you can do is share expenses with other pilots. Start a flying club with other pilots in your corp or go looking for them in the public channels. I'm not sure if the old 0K0D channel is still operational, but if so it's a great place to look. Practice in groups of three. One flies while the other two gun and keep watch.
That does three things: 1) Splits the cost. You buy one third the ships you would otherwise. 2) Teaches you what sort of flying your gunners need from you. There's no better way to learn the many ways you can frustrate your gunners than to do it yourself. 3) Provide feedback. Debrief after the match and offer constructive criticism to each pilot. We could probably devote a whole thread to how to get the most out of this. |
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Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
100
|
Posted - 2013.04.10 12:43:00 -
[21] - Quote
There are already a lot of tankers that make a decent living off just tanking...although you need about 4 mil sp in tanks before they start reaching truly unkillable status. |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2013.04.10 12:56:00 -
[22] - Quote
PAs Capone wrote:This is more about Dropship "pilots" than Tankers, sure tanks are expensive, but they are great at killing, making it easier for them to accrue SP nd ISK, at least compared to DS pilots.
We need to know if there are mechanics in the game come May 6th to make Piloting aerial vehicles a viable profession.
yes sir, I`ll explain. (the following is considering no fragos)
a DSes role in the airial vehicle logi bro, they spawn troops in and transport them in addition (logi 10 SP, DS = 0 SP while the DSes do even more in cost and efficincy).
they (if a decent loadout / pilot) get a few kills (logis direct kills - kills = 25 WP - 50WP, DS vehicle kill assists = 38WP)
a rare BUT HIGHLY VALUABLE TO TANKS and pther vehicles/ instalations is that the DS is the best vehicle fit (in the long run considering pulses are limited and map size and shape etc) is that they can heal BOTH armor and sheild (Logi = 15 WP - 40 WP, DS for repping BOTH sheilds and armor even while lets say a tank kills mercs 0, 0 and 0)
I can keep going but as a DSes role (especily since the Logi version of a logi vehicle) are all transport based atm they gain NO WHERE NEAR THE DESERVED WP/SP, you can shout out ,'well theres an Assualt DS coming' but again, your a fool to beleive its the salution (any one here needs that explain? I would feel like a broken record to say it when everypne here in this thread knows), DSes are UP, you can also argue current map size but whats the diffrence? a slightly higher chance to live in a role that would still give you nothing? heres my thread argueing DS / SP inbalance please feel free to comment there aswell as reply here: https://forums.dust514.com/default.aspx?g=posts&t=68183&find=unread |
Galrick M'kron
Sand Mercenary Corps Inc.
50
|
Posted - 2013.04.10 17:05:00 -
[23] - Quote
Shouper of BHD wrote:PAs Capone wrote:This is more about Dropship "pilots" than Tankers, sure tanks are expensive, but they are great at killing, making it easier for them to accrue SP nd ISK, at least compared to DS pilots.
We need to know if there are mechanics in the game come May 6th to make Piloting aerial vehicles a viable profession. yes sir, I`ll explain. (the following is considering no fragos) a DSes role in the airial vehicle logi bro, they spawn troops in and transport them in addition (logi 10 SP, DS = 0 SP while the DSes do even more in cost and efficincy). they (if a decent loadout / pilot) get a few kills (logis direct kills - kills = 25 WP - 50WP, DS vehicle kill assists = 38WP) a rare BUT HIGHLY VALUABLE TO TANKS and pther vehicles/ instalations is that the DS is the best vehicle fit (in the long run considering pulses are limited and map size and shape etc) is that they can heal BOTH armor and sheild (Logi = 15 WP - 40 WP, DS for repping BOTH sheilds and armor even while lets say a tank kills mercs 0, 0 and 0) I can keep going but as a DSes role (especily since the Logi version of a logi vehicle) are all transport based atm they gain NO WHERE NEAR THE DESERVED WP/SP, you can shout out ,'well theres an Assualt DS coming' but again, your a fool to beleive its the salution (any one here needs that explain? I would feel like a broken record to say it when everypne here in this thread knows), DSes are UP, you can also argue current map size but whats the diffrence? a slightly higher chance to live in a role that would still give you nothing? heres my thread argueing DS / SP inbalance please feel free to comment there aswell as reply here: https://forums.dust514.com/default.aspx?g=posts&t=68183&find=unread You still don't honestly think that gaining 20% of all WP gained by WP-earning actions performed by dropped soldiers for one minute after they land isn't a viable solution? A merc can do a lot in one minute, and you'll ve dropping at least 4 of them at a time. It will encourage dropship pilots to perform their intended role as a carrier. I agree with what you say, though, vehicle pilots should get WP for repping. Note that the idea I posted is not my own, I found it on a dropship thread that was buried some time ago. Also, some WP for picking up mercs at less than 50% armor (maybe 25 WP?) would be nice. |
Shouper of BHD
Better Hide R Die
40
|
Posted - 2013.04.11 03:09:00 -
[24] - Quote
Galrick M'kron wrote:Shouper of BHD wrote:PAs Capone wrote:This is more about Dropship "pilots" than Tankers, sure tanks are expensive, but they are great at killing, making it easier for them to accrue SP nd ISK, at least compared to DS pilots.
We need to know if there are mechanics in the game come May 6th to make Piloting aerial vehicles a viable profession. yes sir, I`ll explain. (the following is considering no fragos) a DSes role in the airial vehicle logi bro, they spawn troops in and transport them in addition (logi 10 SP, DS = 0 SP while the DSes do even more in cost and efficincy). they (if a decent loadout / pilot) get a few kills (logis direct kills - kills = 25 WP - 50WP, DS vehicle kill assists = 38WP) a rare BUT HIGHLY VALUABLE TO TANKS and pther vehicles/ instalations is that the DS is the best vehicle fit (in the long run considering pulses are limited and map size and shape etc) is that they can heal BOTH armor and sheild (Logi = 15 WP - 40 WP, DS for repping BOTH sheilds and armor even while lets say a tank kills mercs 0, 0 and 0) I can keep going but as a DSes role (especily since the Logi version of a logi vehicle) are all transport based atm they gain NO WHERE NEAR THE DESERVED WP/SP, you can shout out ,'well theres an Assualt DS coming' but again, your a fool to beleive its the salution (any one here needs that explain? I would feel like a broken record to say it when everypne here in this thread knows), DSes are UP, you can also argue current map size but whats the diffrence? a slightly higher chance to live in a role that would still give you nothing? heres my thread argueing DS / SP inbalance please feel free to comment there aswell as reply here: https://forums.dust514.com/default.aspx?g=posts&t=68183&find=unread You still don't honestly think that gaining 20% of all WP gained by WP-earning actions performed by dropped soldiers for one minute after they land isn't a viable solution? A merc can do a lot in one minute, and you'll ve dropping at least 4 of them at a time. It will encourage dropship pilots to perform their intended role as a carrier. I agree with what you say, though, vehicle pilots should get WP for repping. Note that the idea I posted is not my own, I found it on a dropship thread that was buried some time ago. Also, some WP for picking up mercs at less than 50% armor (maybe 25 WP?) would be nice.
yes, I don`t think that will do ti at all.
its way to specific, assuming a Bluberry to do something worth it and being corropitive is a very big hope, but it will never happen, dropping my squad mates every few moments since they do do work is crazy, i shouldn`t have to jump through 10 more hoops then the last 20 just to make the last 20 worth it, it doesn`t make sense to have to do something for your allreayd gained SP, and 20%? no, pilots need direct SP for actions like saving that Sageris from dieng becuse the pilot is good at repping via DS.... in fact how would he even gain the SP from droped off mercs when he did the action?
Also its not all about troop transport when it comes to the DS: triaging, troop transport/ deployment, airial teamed assualts. very fair enough that the pilot can easily gain SP from mercs from that but he will be forced to deploy, if someones doing good though, why would they want to leave? they wouldn`t even understand since this idea will only go to the DS. theres alot more to say but it won`t be neccisary if you understand what I mean. (genirally asking fi you understand on the last statement). |
BootStrapWill
R.I.f.t
14
|
Posted - 2013.04.11 13:36:00 -
[25] - Quote
@Shouper:
It's been said before, but how about this:
Pilot gets direct WP for repairs, but not to the point where it can be farmed by repairing their own DS on the ground. (don't want another Rep Nerf.)
Once the Commander role becomes viable in the MCC, there should be a direct WP accrual for a pilot making a precision drop on coordinates of the Commander's choosing. The closer you are to the coords, the better your WP. This would encourage the Commander to make sound decisions, and it would encourage the DS to make high-risk runs into questionable territory to break the back of an enemy surge. As also stated before, this would require a light to activate the Drop command for the crew being carried, or an option to eject the mercs as actual Dropsuit cargo. Living bombs, if you will. Bonus WP if you manage to eject the living bombs onto the "bulls-eye" of the requested coordinates.
While there is the potential for the mechanic to be abused, that's just part of the danger of living in New Eden. You have to trust that your pilot isn't a d**k.
And to ensure pilots have sustainable gains, a slow passive WP counter that accrues while you have the DS in the match. The better you are at flying, the higher your overall WP. If you continue to get show down, your WP will be negligible.
These are all ideas that have been postulated before, in other threads, and I believe in this one as well, though I'm too lazy to go back and re-read it. |
Takahiro Kashuken
Red Star. EoN.
204
|
Posted - 2013.04.11 14:01:00 -
[26] - Quote
Skihids wrote:With the coming separation of the infantry and vehicle skill trees comes the question:
Is this pilot/driver role meant to be a distinct and playable alternative to infantry combat, or is it supposed to be a sideline that is only occasionally indulged in?
You owe it to the player base to make your philosophy clear before the respec lures some folks into going all in to a piloting role only to discover that it is unsustainable.
I realize this may be a more nuanced question than a simple yes/no, perhaps "Yes with a minimum of 6m SP investment".
With no Starter Vehicle fit to fall back on it is difficult to see how someone could skip the rep of creating a competitive infantry fit before going or a vehicl, yet I can only imagine the uproar over such a fit.
It all depends what skills are being split up and the SP we recieve
For any full time vehicle pilot we should have already saved up well over 30mil in general, i didnt start driving tanks until i was fully fitted into one so it could survive so i just saved up
I already run free fits tbh, i do have a couple of infantry fits which can cost ISK but i dont bother and i dont always run tanks these days unless i need to kill a tank
It will only be a problem for those who are only just starting out as a vehicle pilot i believe
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Shouper of BHD
Better Hide R Die
40
|
Posted - 2013.04.11 14:28:00 -
[27] - Quote
BootStrapWill wrote:@Shouper:
It's been said before, but how about this:
Pilot gets direct WP for repairs, but not to the point where it can be farmed by repairing their own DS on the ground. (don't want another Rep Nerf.)
Once the Commander role becomes viable in the MCC, there should be a direct WP accrual for a pilot making a precision drop on coordinates of the Commander's choosing. The closer you are to the coords, the better your WP. This would encourage the Commander to make sound decisions, and it would encourage the DS to make high-risk runs into questionable territory to break the back of an enemy surge. As also stated before, this would require a light to activate the Drop command for the crew being carried, or an option to eject the mercs as actual Dropsuit cargo. Living bombs, if you will. Bonus WP if you manage to eject the living bombs onto the "bulls-eye" of the requested coordinates.
While there is the potential for the mechanic to be abused, that's just part of the danger of living in New Eden. You have to trust that your pilot isn't a d**k.
And to ensure pilots have sustainable gains, a slow passive WP counter that accrues while you have the DS in the match. The better you are at flying, the higher your overall WP. If you continue to get show down, your WP will be negligible.
These are all ideas that have been postulated before, in other threads, and I believe in this one as well, though I'm too lazy to go back and re-read it.
I really like the idea except the part where we have to hope no 1 cheats the system to farm, if there is a way for it to happen, many will flok to it, but I`m going to stick to your idea anyways and think of a way we can make sure it isn`t farmable.
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BootStrapWill
R.I.f.t
14
|
Posted - 2013.04.11 14:53:00 -
[28] - Quote
Shouper of BHD wrote:[I really like the idea except the part where we have to hope no 1 cheats the system to farm, if there is a way for it to happen, many will flok to it, but I`m going to stick to your idea anyways and think of a way we can make sure it isn`t farmable.
How about this:
To avoid "AFK DS", the WP accrual is paused if you exceed a height parameter. Say 2/3 the flight ceiling. (We'd need to raise the flight ceiling, so it's still tactically viable to fly without hampering WP). Once you descend below the ceiling cap, you continue to accrue WP where you left off. If you return to the ceiling cap more than 5 times within 1 min, your WP gains are reset to the starting point. This will minimize farming, while also encouraging tactical flight training. If you have to do more than just go up to survive, you earn more WP. This would also require an overall Buff to DS survival stats.
To avoid the Rep Nerf that occurred originally, you cannot gain WP for repping your own DS on the ground. This can still be farmed by a team of 2 pilots repping each others DS, but to that point, they should just stay airborne and rep away to boost WP anyway. To encourage team play, passenger Logi's should be able to repair the DS from the cargo bay, and the pilot can gain 25% WP from the cargo rep, but these reps are still subject to the existing Rep cap, so it cannot be farmed by keeping the Logi in the cargo bay long term.
As for the Commander scenario, I don't really see a way to farm that, unless a Commander daisy chains drop orders. But at that point, you just have a d**k for a Commander, and they should be kicked from the MCC. That's external to the DS Pilot and farming exploits should be minimal. The skill involved in hitting a bulls-eye marked by another individual should encourage skill, and should minimize farming goals as I see it.
I look forward to any further ideas, or counter points you have to make to these ideas. |
Shouper of BHD
Better Hide R Die
40
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Posted - 2013.04.11 15:32:00 -
[29] - Quote
BootStrapWill wrote:Shouper of BHD wrote:[I really like the idea except the part where we have to hope no 1 cheats the system to farm, if there is a way for it to happen, many will flok to it, but I`m going to stick to your idea anyways and think of a way we can make sure it isn`t farmable.
How about this: To avoid "AFK DS", the WP accrual is paused if you exceed a height parameter. Say 2/3 the flight ceiling. (We'd need to raise the flight ceiling, so it's still tactically viable to fly without hampering WP). Once you descend below the ceiling cap, you continue to accrue WP where you left off. If you return to the ceiling cap more than 5 times within 1 min, your WP gains are reset to the starting point. This will minimize farming, while also encouraging tactical flight training. If you have to do more than just go up to survive, you earn more WP. This would also require an overall Buff to DS survival stats. To avoid the Rep Nerf that occurred originally, you cannot gain WP for repping your own DS on the ground. This can still be farmed by a team of 2 pilots repping each others DS, but to that point, they should just stay airborne and rep away to boost WP anyway. To encourage team play, passenger Logi's should be able to repair the DS from the cargo bay, and the pilot can gain 25% WP from the cargo rep, but these reps are still subject to the existing Rep cap, so it cannot be farmed by keeping the Logi in the cargo bay long term. As for the Commander scenario, I don't really see a way to farm that, unless a Commander daisy chains drop orders. But at that point, you just have a d**k for a Commander, and they should be kicked from the MCC. That's external to the DS Pilot and farming exploits should be minimal. The skill involved in hitting a bulls-eye marked by another individual should encourage skill, and should minimize farming goals as I see it. I look forward to any further ideas, or counter points you have to make to these ideas.
idk if a Logi should be able to use a repair rool in the passanger bay of a DS. its perfectly fine for to DSes to heal each other and get points since you can only do it to their max health so they are doing their job. |
CPL Bloodstone
SVER True Blood Unclaimed.
44
|
Posted - 2013.04.11 17:43:00 -
[30] - Quote
ive finally figured out how to do well in matches and here is how:
Get a logi suit with the complex droplink (one that allows 2 droplinks at the same time) as well as some ammo links.Fly to a tower, jump out and drop 1 of each.
Then fly to another location/tower and do the same. Monitor both links to make sure they haven't been expended and if they have go ahead and rinse/repeat.
While that is going on, i skirt the area bringing out zillions of swarms which for the most part my DS can absorb....
I do well when i get this setup and do occasionally lose a dropship but i haven't got sniped due to high shields/armor/luck. |
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