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Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.30 23:50:00 -
[1] - Quote
My tank that had 4k in Shields, was taken down by two players carrying only Flux and AV Nades, no Proto gear.
So, basically, this gets rid of the whole, "You need a squad full of people specced into AV to take out a tank" arguement that Infantry players always fall back on.
My tank cost 400k ISK, how much did you say their fittings cost? Hardly over 30k ISK.
So, yeah, you Infantry players can keep crying. Until you stop crying and learn how to deal with tanks, you're never going to be able destroy one.
All that time spent complaining on the forums wanting tanks nerfed could be spent using your brain to deal with them. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
48
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Posted - 2013.03.30 23:55:00 -
[2] - Quote
4000 shields for 400 k, wtf are you doing wrong? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
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Posted - 2013.03.30 23:56:00 -
[3] - Quote
It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. |
Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.30 23:56:00 -
[4] - Quote
CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong?
Glass Cannon tank.
I went too far out of the redline |
Sir Meode
Seraphim Initiative. CRONOS.
399
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Posted - 2013.03.30 23:57:00 -
[5] - Quote
Your doing somthing wrong, AV is OP though |
DJINN Marauder
Hellstorm Inc League of Infamy
413
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Posted - 2013.03.30 23:58:00 -
[6] - Quote
Lol troll thread |
SoTa PoP
Internal Error. Negative-Feedback
1803
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Posted - 2013.03.30 23:59:00 -
[7] - Quote
Knight SoIaire wrote:My tank that had 4k in Shields, was taken down by two players carrying only Flux and AV Nades, no Proto gear.
So, basically, this gets rid of the whole, "You need a squad full of people specced into AV to take out a tank" arguement that Infantry players always fall back on.
My tank cost 400k ISK, how much did you say their fittings cost? Hardly over 30k ISK.
So, yeah, you Infantry players can keep crying. Until you stop crying and learn how to deal with tanks, you're never going to be able destroy one.
All that time spent complaining on the forums wanting tanks nerfed could be spent using your brain to deal with them. Your tank sucks first off lol Secondly I've solo'd tanks with your stats with just ADV AV nades which takes little SP to get. If the idea is EVERY tank needs squad to kill them then the games unbalanced.
But I agree tanks aren't OP. AV Nades are - Nerf homing. |
DeadlyAztec11
One-Armed Bandits Atrocitas
11
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Posted - 2013.03.31 00:00:00 -
[8] - Quote
Tanks are fine
Swarms are fine
Forge guns are fine
AV grenades too
As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining |
SoTa PoP
Internal Error. Negative-Feedback
1803
|
Posted - 2013.03.31 00:02:00 -
[9] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
|
Posted - 2013.03.31 00:04:00 -
[10] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining
You see, people stack their adv and proto tanks with shield & armor and feel like they shouldn't be destroyed. So, they go out there on the battlefield and do dumb ****. See how that worked out for the titanic. |
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Sev Alcatraz
The Tritan Industries
200
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Posted - 2013.03.31 00:04:00 -
[11] - Quote
I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
|
Posted - 2013.03.31 00:07:00 -
[12] - Quote
SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced.
Yo...you know how hard it is to destroy a good tanker's HAV with AV nades? You have to get close enough....their seek range is limited. You can't hurl AVs across the battlefield and think they are going to seek. |
WyrmHero1945
IMPSwarm Negative-Feedback
79
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Posted - 2013.03.31 00:17:00 -
[13] - Quote
Been destroying tanks with a militia swarm launcher with 3 damage mods. Tried to destroy a Surya but I couldn't, he run away to hide behind a mountain. I think that's ok since it's militia gear vs proto.
What is bothering me lately is large blaster turrets range. IMO they have too much range. In the small ambush maps, a blaster tank can shoot me from the enemy spawn point to the spawn point of my team, almost across entire map. Aren't blasters supposed to be short range? The small blasters are... |
Sev Alcatraz
The Tritan Industries
200
|
Posted - 2013.03.31 00:19:00 -
[14] - Quote
Stabilized blasters are long range |
Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.31 00:22:00 -
[15] - Quote
Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters.
Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules? |
Knight SoIaire
Better Hide R Die
103
|
Posted - 2013.03.31 00:23:00 -
[16] - Quote
SoTa PoP wrote:Knight SoIaire wrote:My tank that had 4k in Shields, was taken down by two players carrying only Flux and AV Nades, no Proto gear.
So, basically, this gets rid of the whole, "You need a squad full of people specced into AV to take out a tank" arguement that Infantry players always fall back on.
My tank cost 400k ISK, how much did you say their fittings cost? Hardly over 30k ISK.
So, yeah, you Infantry players can keep crying. Until you stop crying and learn how to deal with tanks, you're never going to be able destroy one.
All that time spent complaining on the forums wanting tanks nerfed could be spent using your brain to deal with them. Your tank sucks first off lol Secondly I've solo'd tanks with your stats with just ADV AV nades which takes little SP to get. If the idea is EVERY tank needs squad to kill them then the games unbalanced. But I agree tanks aren't OP. AV Nades are - Nerf homing.
Yea, only got 2 points into Shield Control, saving up my SP for M-Tacs, thats if we get them! |
ReGnUM Public Relations
Imperfects Public Relations
80
|
Posted - 2013.03.31 00:23:00 -
[17] - Quote
AV= Hard Counter
His role is specifically designed to counter you.
Rawr! |
Sev Alcatraz
The Tritan Industries
200
|
Posted - 2013.03.31 00:25:00 -
[18] - Quote
Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank resistance and speed modules?
Because tanks haven't gone the way of the dropship yet |
Mr Gloo Gloo
What The French CRONOS.
41
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Posted - 2013.03.31 00:26:00 -
[19] - Quote
Can you tell me who saw a proto tank here ?
Wait for BlackOPS |
SoTa PoP
Internal Error. Negative-Feedback
1804
|
Posted - 2013.03.31 00:28:00 -
[20] - Quote
The best tanker is hard to bring down like the best heavy or assault player. All would need help to bring down with there skill and wise SP investment. But your average tanker won't find it fair they lost 3 games worth of ISK to a weapon that cost less then 20,000 and no real SP investment. Now lets talk larger games where half the team is carrying AV nades. Poor tankers - 3 nades a person, takes 10 seconds to chuck all three, only takes 3 players to bring down the best tank. The math works in favor of AV nades in almost every level accept 1v1 encounters with a tank - which was never the point CCP wanted to begin with. AV nades need to be more SP heavy or cost a ton more. But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb |
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DeadlyAztec11
One-Armed Bandits Atrocitas
11
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Posted - 2013.03.31 00:30:00 -
[21] - Quote
SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. It is, there have been many times where I have thrown 3 AV grenades at a tank just to have it's shields go down 40%. Then it goes behind a hill and recharges it's shields. AV grenades are fine, you just need to skill up more |
Knight SoIaire
Better Hide R Die
103
|
Posted - 2013.03.31 00:33:00 -
[22] - Quote
DeadlyAztec11 wrote:SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. It is, there have been many times where I have thrown 3 AV grenades at a tank just to have it's shields go down 40%. Then it goes behind a hill and recharges it's shields. AV grenades are fine, you just need to skill up more
Thats because AV grenades aren't as effective against shields, do that to an armour tank and watch it burn! |
SoTa PoP
Internal Error. Negative-Feedback
1806
|
Posted - 2013.03.31 00:34:00 -
[23] - Quote
DeadlyAztec11 wrote:SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. It is, there have been many times where I have thrown 3 AV grenades at a tank just to have it's shields go down 40%. Then it goes behind a hill and recharges it's shields. AV grenades are fine, you just need to skill up more I am a tank - but not one on wheel or tracks ;) *pets his HMG* I love it when this thing purs - it means someone died ;)
and you seem to be talking about 1v1ing tanks with AV nades. I'm speaking of how this game operates - team based. Tanks are perfect where they are - AV nades just need an adjustment so tankers aren't limited on how they can play against such a low cost in ISK/SP weapon that everyone on the other side could literally have and in my corp - does. |
Philipp Achtel
Immobile Infantry
26
|
Posted - 2013.03.31 00:35:00 -
[24] - Quote
Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8%
Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear."
The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance.
SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced.
I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough?
The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective.
How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? |
Knight SoIaire
Better Hide R Die
103
|
Posted - 2013.03.31 00:39:00 -
[25] - Quote
How can you adapt to something that can be thrown behind cover and immediately home in on you?
Better idea, a new Tank active module.
Thermal Camoflauging, all lock based and homing weapons lose the ability to home in on you and lock onto you for 15 seconds (Basic version) while this Module is active. |
SoTa PoP
Internal Error. Negative-Feedback
1806
|
Posted - 2013.03.31 00:43:00 -
[26] - Quote
Philipp Achtel wrote:Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear." The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance. SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough? The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective. How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? ? What? Who says I have problems killing or being a tanker? I've stated several times how it's unbalanced - it's up to you to read. A dumb version would be : Too little SP cost and ISK cost for the hefty effect it has on the largest SP/ISK toys in the game. My perspective is a heavy - the player base who hates the tankers the most. It's almost there - fact that it takes 2 people at least to take down a decent tanker is proof that there's balance. |
Sev Alcatraz
The Tritan Industries
200
|
Posted - 2013.03.31 00:44:00 -
[27] - Quote
Philipp Achtel wrote:Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear." The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance. SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough? The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective. How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has?
I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes
A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
|
Philipp Achtel
Immobile Infantry
28
|
Posted - 2013.03.31 02:11:00 -
[28] - Quote
SoTa PoP wrote:Philipp Achtel wrote:I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough?
The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective.
How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? ? What? Who says I have problems killing or being a tanker? I've stated several times how it's unbalanced - it's up to you to read. A dumb version would be : Too little SP cost and ISK cost for the hefty effect it has on the largest SP/ISK toys in the game. My perspective is a heavy - the player base who hates the tankers the most. It's almost there - fact that it takes 2 people at least to take down a decent tanker is proof that there's balance.
Do you understand what the word "exactly" means? I hope you do. The point you're completely ignoring, and I guess I have to say again word for word, "The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective."
Sev Alcatraz wrote: I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes
A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
I was wondering how long it would take for someone to make a comparison to real life, as if "balance" between weapon systems is something that exists anywhere other than a video game.
But fine, I'll bite. Have you ever heard of a land mine? Have you ever heard of an improvised explosive device? Light, cheap weapons destroy big, heavy expensive weapons all the time. Your argument is that a grenade should not be able to destroy a tank because it weighs less?
SoTaPoP, here is a perfect example of what I'm talking about and the caliber of minds with which you're choosing to align yourself. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1029
|
Posted - 2013.03.31 02:15:00 -
[29] - Quote
Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules?
What's with it? You choose to play infantry if you don't want to deal with tanks. Or, you choose to play regular when it doesn't matter or want something different. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1029
|
Posted - 2013.03.31 02:17:00 -
[30] - Quote
Sev Alcatraz wrote:Philipp Achtel wrote:Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear." The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance. SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough? The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective. How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
Grenades pack mean potential energy man. Not to mention, this is the future |
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SoTa PoP
Internal Error. Negative-Feedback
1806
|
Posted - 2013.03.31 02:22:00 -
[31] - Quote
Philipp Achtel wrote:SoTa PoP wrote:Philipp Achtel wrote:I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough?
The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective.
How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? ? What? Who says I have problems killing or being a tanker? I've stated several times how it's unbalanced - it's up to you to read. A dumb version would be : Too little SP cost and ISK cost for the hefty effect it has on the largest SP/ISK toys in the game. My perspective is a heavy - the player base who hates the tankers the most. It's almost there - fact that it takes 2 people at least to take down a decent tanker is proof that there's balance. Do you understand what the word "exactly" means? I hope you do. The point you're completely ignoring, and I guess I have to say again word for word, "The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective." Sev Alcatraz wrote: I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes
A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
I was wondering how long it would take for someone to make a comparison to real life, as if "balance" between weapon systems is something that exists anywhere other than a video game. But fine, I'll bite. Have you ever heard of a land mine? Have you ever heard of an improvised explosive device? Light, cheap weapons destroy big, heavy expensive weapons all the time. Your argument is that a grenade should not be able to destroy a tank because it weighs less? SoTaPoP, here is a perfect example of what I'm talking about and the caliber of minds with which you're choosing to align yourself. lmao. Real life doesn't imply to this game, indeed. He should of said, however, that explosives aimed at taking out tanks do so by aiming at certan parts of the tanks - depending on the type. Most would have weakness below there tracks - mine takes care of mobility and makes a tank worthless, while a nade would be tossed as closely underneath the tracks as possible so the explosionwould be greater against the armor and floor, creating greater pressure to tear through tracks and other weak points.. we have nothing like that in dust, instead we have the RPG element of dmg vs consequence. And it's by that idea I call AV nades imbalance. the consequence compared to effect doesn't match up like most other gears do.
I could supply one side of a CB with the best AV nades in the game by myself if they could use it - a single tank would probably cost more then that entire expense. My side wouldn't even need to grind very much to be able to use the nade - maybe a singe day. Tankers on the other hand spend months gathering the SP to be effective.
And thanks for your compliment btw |
RECON BY FIRE
Internal Error. Negative-Feedback
80
|
Posted - 2013.03.31 03:58:00 -
[32] - Quote
SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb
If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. |
SoTa PoP
Internal Error. Negative-Feedback
1807
|
Posted - 2013.03.31 04:04:00 -
[33] - Quote
RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. lol, I know a few LAV guys, but they'll tell you first hand how easy it is to blow them up. May take an extra nade but you have 3. Takes quiet a bit of SP and ISK to get a decent LAV fit - takes nothing to kill it almost lol. |
gbghg
L.O.T.I.S. Legacy Rising
940
|
Posted - 2013.03.31 04:08:00 -
[34] - Quote
SoTa PoP wrote:RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. lol, I know a few LAV guys, but they'll tell you first hand how easy it is to blow them up. May take an extra nade but you have 3. Takes quiet a bit of SP and ISK to get a decent LAV fit - takes nothing to kill it almost lol. Mike molle 1 shotted my methana the other day with his railgun tank |
Mavado V Noriega
SyNergy Gaming
2614
|
Posted - 2013.03.31 04:17:00 -
[35] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining
lolswarms fine stopped reading right there nice one |
Logi Bro
Eyniletti Rangers Minmatar Republic
1002
|
Posted - 2013.03.31 04:21:00 -
[36] - Quote
I don't drive a tank, and nor do I run a dedicated AV fit, but even I know swarms are not fine. |
Garrett Blacknova
Codex Troopers
2254
|
Posted - 2013.03.31 04:31:00 -
[37] - Quote
SoTa PoP wrote:Philipp Achtel wrote:SoTa PoP wrote:Philipp Achtel wrote:I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough?
The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective.
How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? ? What? Who says I have problems killing or being a tanker? I've stated several times how it's unbalanced - it's up to you to read. A dumb version would be : Too little SP cost and ISK cost for the hefty effect it has on the largest SP/ISK toys in the game. My perspective is a heavy - the player base who hates the tankers the most. It's almost there - fact that it takes 2 people at least to take down a decent tanker is proof that there's balance. Do you understand what the word "exactly" means? I hope you do. The point you're completely ignoring, and I guess I have to say again word for word, "The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective." Sev Alcatraz wrote: I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes
A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
I was wondering how long it would take for someone to make a comparison to real life, as if "balance" between weapon systems is something that exists anywhere other than a video game. But fine, I'll bite. Have you ever heard of a land mine? Have you ever heard of an improvised explosive device? Light, cheap weapons destroy big, heavy expensive weapons all the time. Your argument is that a grenade should not be able to destroy a tank because it weighs less? SoTaPoP, here is a perfect example of what I'm talking about and the caliber of minds with which you're choosing to align yourself. lmao. Real life doesn't imply to this game, indeed. He should of said, however, that explosives aimed at taking out tanks do so by aiming at certan parts of the tanks - depending on the type. Most would have weakness below there tracks - mine takes care of mobility and makes a tank worthless, while a nade would be tossed as closely underneath the tracks as possible so the explosionwould be greater against the armor and floor, creating greater pressure to tear through tracks and other weak points.. we have nothing like that in dust, instead we have the RPG element of dmg vs consequence. And it's by that idea I call AV nades imbalance. the consequence compared to effect doesn't match up like most other gears do. I could supply one side of a CB with the best AV nades in the game by myself if they could use it - a single tank would probably cost more then that entire expense. My side wouldn't even need to grind very much to be able to use the nade - maybe a singe day. Tankers on the other hand spend months gathering the SP to be effective. And thanks for your compliment btw So there's no consequence when you bring AV nades?
Tell me again how effective your AV Grenades are against infantry...
EDIT: Also, OP is complaining that a tank fitted specifcially to DEAL damage, not to survive it, is functioning in exactly the manner it was designed - it's a "glass cannon" fitting, it's going to react like it's made of glass. When someone hits it, you're going to shatter. |
SoTa PoP
Internal Error. Negative-Feedback
1809
|
Posted - 2013.03.31 04:36:00 -
[38] - Quote
*Looks at his HMG* I don't need another weapon besides this puppy and a side arm. I throw AV nades at people btw. They tend to run - right into my HMG lol |
General Tiberius1
ZionTCD Legacy Rising
399
|
Posted - 2013.03.31 04:39:00 -
[39] - Quote
SoTa PoP wrote: *Looks at his HMG* I don't need another weapon besides this puppy and a side arm. I throw AV nades at people btw. They tend to run - right into my HMG lol
that's MY tactic!!!!
|
Mavado V Noriega
SyNergy Gaming
2615
|
Posted - 2013.03.31 04:50:00 -
[40] - Quote
Ydubbs81 RND wrote:Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules? What's with it? You choose to play infantry if you don't want to deal with tanks. Or, you choose to play regular when it doesn't matter or want something different.
that should only matter in hisec instant battle games uncapped grps in FW and PC should be everything allowed
if there is Ambush in FW then it should be OMS and not vanilla |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1030
|
Posted - 2013.03.31 04:57:00 -
[41] - Quote
SoTa PoP wrote:RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. lol, I know a few LAV guys, but they'll tell you first hand how easy it is to blow them up. May take an extra nade but you have 3. Takes quiet a bit of SP and ISK to get a decent LAV fit - takes nothing to kill it almost lol.
You will only get blown up if you stop to sight-see in a souped up LAV. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1030
|
Posted - 2013.03.31 04:59:00 -
[42] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules? What's with it? You choose to play infantry if you don't want to deal with tanks. Or, you choose to play regular when it doesn't matter or want something different. that should only matter in hisec instant battle games uncapped grps in FW and PC should be everything allowed if there is Ambush in FW then it should be OMS and not vanilla
Sure...I wouldn't have a problem with that. But if they place an infantry only mode...even in hisec instant battle games, then that'll be fine. So, if you're tired of seeing vehicles, then you can jump in an instant battle infantry-only mode |
DeadlyAztec11
One-Armed Bandits Atrocitas
11
|
Posted - 2013.03.31 05:24:00 -
[43] - Quote
General Tiberius1 wrote:SoTa PoP wrote: *Looks at his HMG* I don't need another weapon besides this puppy and a side arm. I throw AV nades at people btw. They tend to run - right into my HMG lol
that's MY tactic!!!! I throw it at Snipers and watch them run |
Otavio Martins
The Sound Of Freedom Renegade Alliance
5
|
Posted - 2013.03.31 05:39:00 -
[44] - Quote
My tank got 1392 shields and 9925 armor and freaking infantry can still destroy it. |
DeadlyAztec11
One-Armed Bandits Atrocitas
11
|
Posted - 2013.03.31 05:43:00 -
[45] - Quote
RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. Exactly, all these guys expect there un modded LAV's to survive like an HAV. It's just ignorant. Trust me, you have not experienced frustration in this game, until you fire all your swarms at a tank while a forge gunner uses up all his ammo on it too; and you still don't get their shields below 50%. All I can say is, if you cant learn to hide your tank behind cover...
YOU ARE DOING IT, WRONG! |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
146
|
Posted - 2013.03.31 06:23:00 -
[46] - Quote
Without a team supporting your tank your are just a huuuuuge target basically. Is it gunnlogi your running? |
Rusty Shallows
Creative Killers
30
|
Posted - 2013.03.31 06:54:00 -
[47] - Quote
Garrett Blacknova wrote: So there's no consequence when you bring AV nades?
Tell me again how effective your AV Grenades are against infantry...
Thank you for bringing that bit up. My buddy fits AVs and dies all the time without throwing a single one. Sometimes I remind him to blow up an empty LAV just to get out a few extra WP. He prefers Locus more but with all the roadkill happy psychos out there you almost need to keep AVs handy.
Aside if a tank is lingering within grenade toss range then he's doing something wrong. |
SoTa PoP
Internal Error. Negative-Feedback
1812
|
Posted - 2013.03.31 07:27:00 -
[48] - Quote
Rusty Shallows wrote:Garrett Blacknova wrote: So there's no consequence when you bring AV nades?
Tell me again how effective your AV Grenades are against infantry...
Thank you for bringing that bit up. My buddy fits AVs and dies all the time without throwing a single one. Sometimes I remind him to blow up an empty LAV just to get out a few extra WP. He prefers Locus more but with all the roadkill happy psychos out there you almost need to keep AVs handy. Aside if a tank is lingering within grenade toss range then he's doing something wrong. ....
Okay... so if your friend uses AV nades he gets killed quick - but he's fine with locus? didn't realize aesthetics changed everything so much - or people could tell what nades you have in your pack... unless your saying he's so bad he needs nades to be competitive. |
General Tiberius1
ZionTCD Legacy Rising
410
|
Posted - 2013.03.31 07:31:00 -
[49] - Quote
SoTa PoP wrote:Rusty Shallows wrote:Garrett Blacknova wrote: So there's no consequence when you bring AV nades?
Tell me again how effective your AV Grenades are against infantry...
Thank you for bringing that bit up. My buddy fits AVs and dies all the time without throwing a single one. Sometimes I remind him to blow up an empty LAV just to get out a few extra WP. He prefers Locus more but with all the roadkill happy psychos out there you almost need to keep AVs handy. Aside if a tank is lingering within grenade toss range then he's doing something wrong. .... Okay... so if your friend uses AV nades he gets killed quick - but he's fine with locus? didn't realize aesthetics changed everything so much - or people could tell what nades you have in your pack... unless your saying he's so bad he needs nades to be competitive.
i remember when av nades hurt people as well as vehicles, will never understand why people called for that to change.
no i have to figure out which type pf grenade to use.
and whenever i pick locus, THAT'S when LAV's start poping up like crazy |
Heathen Bastard
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.03.31 07:31:00 -
[50] - Quote
Otavio Martins wrote:My tank got 1392 shields and 9925 armor and freaking infantry can still destroy it.
I know, it's almost like those damned infantry guys have weapons [b] specifically made to kill your specific kind of tank [b] and that said weapons are just about the only true av weapons right now.
seriously, I'll never understand why people think there is a benefit to playing an armor tank, 90% of the AV in this game is explosive type damage, which guess what, shreds right the kitten through your armor but doesn't do kitten all against shields. |
|
Ninjanomyx
Imperfects Negative-Feedback
25
|
Posted - 2013.03.31 07:42:00 -
[51] - Quote
AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. |
SoTa PoP
Internal Error. Negative-Feedback
1812
|
Posted - 2013.03.31 07:46:00 -
[52] - Quote
Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. ^ He gets it. |
General Tiberius1
ZionTCD Legacy Rising
410
|
Posted - 2013.03.31 07:53:00 -
[53] - Quote
SoTa PoP wrote:Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. ^ He gets it.
i LIKE my FG
EDIT: also, as a heavy, i can't jump |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 08:29:00 -
[54] - Quote
Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN.
What a nonsense post right there. Everything in that post is bull**** Don't know why you won't classify AV grenades as a "main AV weapon" when they are the only AV weapon with "AV" in their title. |
Breakin Stuff
Immobile Infantry
749
|
Posted - 2013.03.31 10:57:00 -
[55] - Quote
Tank driver thinks its unfair he explodes thread #6574932.
Please take a number and commence moving your HAV to the evaluation proving ground.
Pay no attention to the four guys in golden suits. the large objects they are carrying are ranged HAV defensive diagnostic systems intended to determine if your defenses are sufficient.
Next we will move on to the grenade resistence range. To continue please deploy your next HAV. Your defense diagnostic HAV will not be reimbursed. Once we finish here we will move on to the swarm launcher resistance trial...
You did remember to purchase three HAVs did you not? |
SoTa PoP
Internal Error. Negative-Feedback
1820
|
Posted - 2013.03.31 10:59:00 -
[56] - Quote
Ydubbs81 RND wrote:Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. What a nonsense post right there. Everything in that post is bull**** Don't know why you won't classify AV grenades as a "main AV weapon" when they are the only AV weapon with "AV" in their title.
nades are and always will be a secondary weapon in dust. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
267
|
Posted - 2013.03.31 11:01:00 -
[57] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining
So true /tank+av user |
Rei Shepard
Spectre II
104
|
Posted - 2013.03.31 11:15:00 -
[58] - Quote
Well, i don't mind a Tank, its the Tank's that bugs me, 3-6 on one side on a 5x5 feet tall map.
First it was "Heavies r Fine", and it were the regular heavies saying that Then it was "Heavies need a buff" when people catched up SP wise in Assault suits Then it was "Tanks r fine" and who do you see driving the tanks, the previous generation heavies Now we are getting to "AV is OP" when their tanks are starting to go boom.
Most of the time in any game, if its OP its spammed to deaths in a match, Tanks are getting spammed right now, so it gives a good indication of what to roll with these days, once AV gets up to the same level Tankers are gonna be whining like right now they r doing about their phat suit.
Taking out the "it costed this much ISK vs a 5$ AV nade" excuse isnt gonna fly, it's your choice to bring it out, it is our choice to blow it up.
Like in EVE there is a saying "Don't Fly what you can't afford", someone taking out his first Carrier worth 2 Billion ISK after saving for it for a year is going to loose his first carrier in the next hour or so, witch makes it too expensive to replace if it takes you another year of playing.
Av is fine, Tanks r fine too when used in moderation, Tank spam on a tiny map however is another story. |
Breakin Stuff
Immobile Infantry
749
|
Posted - 2013.03.31 11:22:00 -
[59] - Quote
Quit discouraging them.
I say spam those tanks!
I get 200-300 warpoints for every one I destroy, depending if all the turrets are manned.
I use AV nades exclusively to kill douchebags who think they are gonna run over my HMG fit with an LAV.
The right tool for the right job says I. |
Philipp Achtel
Immobile Infantry
31
|
Posted - 2013.03.31 12:04:00 -
[60] - Quote
Otavio Martins wrote:My tank got 1392 shields and 9925 armor and freaking infantry can still destroy it.
Quoted to reinforce that tank drivers will never be happy until they are invincible. Actually, not just "unhappy". They will never stop whining and QQing until they are invincible.
These are the kind of people the anti-AV squad are fighting for. Is this the "balance" you're looking for? |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.03.31 12:05:00 -
[61] - Quote
Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline
Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good. |
Takahiro Kashuken
Intara Direct Action Caldari State
176
|
Posted - 2013.03.31 12:47:00 -
[62] - Quote
AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget |
Gelan Corbaine
BetaMax. CRONOS.
115
|
Posted - 2013.03.31 14:03:00 -
[63] - Quote
Ydubbs81 RND wrote: Sure...I wouldn't have a problem with that. But if they place an infantry only mode...even in hisec instant battle games, then that'll be fine. So, if you're tired of seeing vehicles, then you can jump in an instant battle infantry-only mode
Splitting the community and putting up rails to some saying you can't go here because of the way you spent your sp is never a good idea. |
Zekain Kade
BetaMax. CRONOS.
1109
|
Posted - 2013.03.31 14:44:00 -
[64] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then they will be used as super infantry grenade, like how they were back in e3. |
Knight SoIaire
Better Hide R Die
109
|
Posted - 2013.03.31 14:54:00 -
[65] - Quote
XeroTheBigBoss wrote:Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good.
Lol. |
Takahiro Kashuken
Intara Direct Action Caldari State
177
|
Posted - 2013.03.31 15:06:00 -
[66] - Quote
Zekain Kade wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then they will be used as super infantry grenade, like how they were back in e3.
How?
Remove the seeking part from the nade and then they will have to hit the vehicle for it to go off
How will it effect infantry? |
DeadlyAztec11
One-Armed Bandits Atrocitas
13
|
Posted - 2013.03.31 15:11:00 -
[67] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then everybody will say that Tanks are OP. And will get nerfed. The beautiful cycle continues |
Takahiro Kashuken
Intara Direct Action Caldari State
177
|
Posted - 2013.03.31 15:17:00 -
[68] - Quote
DeadlyAztec11 wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then everybody will say that Tanks are OP. And will get nerfed. The beautiful cycle continues
Just because using AV requires a little bit of skill instead of spam and forget as it currently is?
Yea your right majority of players are idiots and need the crutches |
Baaker
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.03.31 15:43:00 -
[69] - Quote
AV grenades are fine and |
Beld Errmon
Internal Error. Negative-Feedback
556
|
Posted - 2013.03.31 16:46:00 -
[70] - Quote
Tanks are doomed, as more and more people unlock advanced and proto AV gear the number of people who can afford to drop a tank will diminish and you'll only ever see them in district/corp battles, probably working as intended i suppose but i'll miss fighting other tankers in pub matches. |
|
LeCuch
Arrogance.
8
|
Posted - 2013.03.31 16:57:00 -
[71] - Quote
I run a tank just about every match and as mine and i get better so does the AV ._.
Av Nades need to be nurfed. "Let me put 24k skill points into them and one nanohive and kill this 800k ISK tank"
I don't die by that but someone above you with av nades can take out a tank before you can get away if you are allready weak
Plus you can throw them and they home in. How is that fair? My tank's missles can't home in.
Another complaint: How eveyone starts with a swarm launcher class. 4 guys can spawn with a FREE anti vehicle class and kill your tank. Make Swarms and AV Nades harder to get. I know all the infantry are like "Wah i died twice and my militia swarm couldn't kill the tank tanks are sooo OP!"
Well the thing is i have to have over 3 games with that one tank or i lose money. You have free anti vehicle stuff. I wouldn't have a problem if my tanks were free :P
And don't get me started on my cost of my Marauder tanks. 5 good flux nades and 1 good av nade can take out 2 mill. How is that fair? |
LeCuch
Arrogance.
9
|
Posted - 2013.03.31 17:00:00 -
[72] - Quote
Knight SoIaire wrote:XeroTheBigBoss wrote:Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good. Lol.
He's not crying he is bringing up a valid point. My shield tank only has 5000 shield, but i like it that way. Allows more room for rez and such. AV is OP, you shouldn't be able to take out 400-900k ISK in about 4 seconds by throwing a few homing grenades that cost like 24k SP to get. My tank friggin costs i'd guess 2 million Skill points to make, my Marauders take alot more then that to unlock everything i have on them. |
Nelo Angel0
Osmon Surveillance Caldari State
26
|
Posted - 2013.03.31 17:07:00 -
[73] - Quote
LeCuch wrote:Knight SoIaire wrote:XeroTheBigBoss wrote:Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good. Lol. He's not crying he is bringing up a valid point. My shield tank only has 5000 shield, but i like it that way. Allows more room for rez and such. AV is OP, you shouldn't be able to take out 400-900k ISK in about 4 seconds by throwing a few homing grenades that cost like 24k SP to get. My tank friggin costs i'd guess 2 million Skill points to make, my Marauders take alot more then that to unlock everything i have on them.
5k shields is weaksauce. my 9k330 tear extracter + a flux will **** 5k in seconds. That aside anyone running armor tanks, my alt included, DESERVES to be taken out ASAP. Why? Because currently all the AV in this game is armor AV only the tear extracter and flux do 100% against shields.
if you get 5K in shields taken out by MLT swarms, which do 90% dmg, you blow
GG |
Knight SoIaire
Better Hide R Die
110
|
Posted - 2013.03.31 17:14:00 -
[74] - Quote
I've stopped skilling into tanks until;
1. CCP buff their passive resistance and sort out AV nades. 2. Uprising, so I can get my hands on M-Tacs and Jets while they're OP |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
212
|
Posted - 2013.03.31 17:15:00 -
[75] - Quote
People need to stop using their actual HP and start using their effective HP. 5k HP is better than 10k HP when you have 50% resists.
eHP =HP/(1-R)
Where R is your resists. So, for example, on a 5k HP HAV with 30% resists
eHP = 5000/(1-.3) = 5000/.7 = 7142 |
DeadlyAztec11
One-Armed Bandits Atrocitas
14
|
Posted - 2013.03.31 17:29:00 -
[76] - Quote
How about no homing in feature for AV grenades, BUT, they get 20% more damage... Whatever Flux grenades are better anyways |
Takahiro Kashuken
Intara Direct Action Caldari State
179
|
Posted - 2013.03.31 17:38:00 -
[77] - Quote
Beld Errmon wrote:Tanks are doomed, as more and more people unlock advanced and proto AV gear the number of people who can afford to drop a tank will diminish and you'll only ever see them in district/corp battles, probably working as intended i suppose but i'll miss fighting other tankers in pub matches.
This
But think about it in corp vs corp battles tanks will last even less because organized groups and stupidly powerful AV will make mincemeat of any HAV we can currently build
Pub games it does at least last the game the majority of the time but anyone with any kind of AV can make mincemeat of you |
LeCuch
Arrogance.
9
|
Posted - 2013.03.31 18:10:00 -
[78] - Quote
Nelo Angel0 wrote:5k shields is weaksauce. my 9k330 tear extracter + a flux will **** 5k in seconds. That aside anyone running armor tanks, my alt included, DESERVES to be taken out ASAP. Why? Because currently all the AV in this game is armor AV only the tear extracter and flux do 100% against shields. if you get 5K in shields taken out by MLT swarms, which do 90% dmg, you blow GG
See the whole point is, im not a ****** i don't run 5000 shield with nothing else on it. If you can solo me with flux nades and a 9k330 forge gun i give you props because i can almost guarentee you won't be able to (:
That said im not laying out my entire tank build for everyone, so stop judging tankers and builds by single statistics.
|
Knight SoIaire
Better Hide R Die
112
|
Posted - 2013.03.31 18:27:00 -
[79] - Quote
LeCuch wrote:Nelo Angel0 wrote:5k shields is weaksauce. my 9k330 tear extracter + a flux will **** 5k in seconds. That aside anyone running armor tanks, my alt included, DESERVES to be taken out ASAP. Why? Because currently all the AV in this game is armor AV only the tear extracter and flux do 100% against shields. if you get 5K in shields taken out by MLT swarms, which do 90% dmg, you blow GG See the whole point is, im not a ****** i don't run 5000 shield with nothing else on it. If you can solo me with flux nades and a 9k330 forge gun i give you props because i can almost guarentee you won't be able to (: That said im not laying out my entire tank build for everyone, so stop judging tankers and builds by single statistics.
Yes.
I managed to activate my active shield reinforcer (30%) after the first Flux nade hit.
They still destroyed me though, they were able to throw their Fluxes and AVs faster than I could drive away. |
Mavado V Noriega
SyNergy Gaming
2622
|
Posted - 2013.03.31 18:32:00 -
[80] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget
this guy gets it
i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing |
|
Knight SoIaire
Better Hide R Die
113
|
Posted - 2013.03.31 18:36:00 -
[81] - Quote
Mavado V Noriega wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget this guy gets it i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing
I like this idea. They could also make Homing variants that do less damage and have a slower throwing speed. |
SoTa PoP
Internal Error. Negative-Feedback
1832
|
Posted - 2013.03.31 18:37:00 -
[82] - Quote
Philipp Achtel wrote:Otavio Martins wrote:My tank got 1392 shields and 9925 armor and freaking infantry can still destroy it. Quoted to reinforce that tank drivers will never be happy until they are invincible. Actually, not just "unhappy". They will never stop whining and QQing until they are invincible. These are the kind of people the anti-AV squad are fighting for. Is this the "balance" you're looking for? SoTa PoP wrote:Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. ^ He gets it. You choose to compliment this rambling, nonsensical rant? Yikes. Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:26:00 -
[83] - Quote
Gelan Corbaine wrote:Ydubbs81 RND wrote: Sure...I wouldn't have a problem with that. But if they place an infantry only mode...even in hisec instant battle games, then that'll be fine. So, if you're tired of seeing vehicles, then you can jump in an instant battle infantry-only mode
Splitting the community and putting up rails to some saying you can't go here because of the way you spent your sp is never a good idea.
you will still be able to go there. Noone is saying that you can't go there because your sp (at the moment) is all into tanks. They're just saying to leave your tanks behind |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:29:00 -
[84] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget
Tanks are a crutch.....since you want to go there.
There isn't a feature in the game that someone wouldn't cry "crutch" about. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:34:00 -
[85] - Quote
Knight SoIaire wrote:Mavado V Noriega wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget this guy gets it i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing I like this idea. They could also make Homing variants that do less damage and have a slower throwing speed.
If they're going to do that then they better place a reload speed after two explosives from the mass driver. Or, maybe they should slow the ROF of blasters and large railgun turrets. Or, maybe they should increase the pulse cooldown for hardeners to 1 minute and lower the pulse to a 5 sec duration.
AV homing has been in the game for how long now? Homing is what makes the AV grenade....an AV grenade! Because locus and flux grenades all does damage to vehicles as well. |
Philipp Achtel
Immobile Infantry
32
|
Posted - 2013.03.31 19:53:00 -
[86] - Quote
SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield.
And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target.
AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs.
If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed.
This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank.
That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. |
SoTa PoP
Internal Error. Negative-Feedback
1835
|
Posted - 2013.03.31 19:56:00 -
[87] - Quote
Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:01:00 -
[88] - Quote
Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor.
"Now this guy gets it...."
I'm reading people talking about players destroying $1M tanks with 24K sp into grenades. LOL, really?
Grenadier skill is a 4x multiplier. It cost twice as much to get proto grenades as it does to get a proto forge gun or proto swarm launcher. If you got solo'ed by packed AV grenades with a souped tank, then you're a derp and you shouldn't blame the game mechanics for your bad tanking.
Guys are talking about packed AV grenades destroying $2M tanks.....You know how many grenades it will take for a packed Lai Dai to destroy a sagaris or surya? A sagaris or surya will laugh at level 2 packed AV grenades. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:02:00 -
[89] - Quote
SoTa PoP wrote:Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons.
lol...getting your tank blown by a solo heavy is worse than getting meleed or nova knived by a heavy |
SoTa PoP
Internal Error. Negative-Feedback
1836
|
Posted - 2013.03.31 20:05:00 -
[90] - Quote
Ydubbs81 RND wrote:SoTa PoP wrote:Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons. lol...getting your tank blown by a solo heavy is worse than getting meleed or nova knived by a heavy kudos to any1 who can solo a tank worth over a mil with AV nades lol. |
|
Mavado V Noriega
SyNergy Gaming
2622
|
Posted - 2013.03.31 20:06:00 -
[91] - Quote
Ydubbs81 RND wrote:Knight SoIaire wrote:Mavado V Noriega wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget this guy gets it i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing I like this idea. They could also make Homing variants that do less damage and have a slower throwing speed. If they're going to do that then they better place a reload speed after two explosives from the mass driver. Or, maybe they should slow the ROF of blasters and large railgun turrets. Or, maybe they should increase the pulse cooldown for hardeners to 1 minute and lower the pulse to a 5 sec duration. AV homing has been in the game for how long now? Homing is what makes the AV grenade....an AV grenade! Because locus and flux grenades all does damage to vehicles as well.
i love when ppl with 0 knowledge on vehicle vs vehicle/AV play talk like this.
1. takes 2 swarm volleys to down an armor tank without any hardeners active 2. rails overheat after 3 shots, the rof is 2.2 secs per shot about the same as a FG, lol @ blaster suggestion 3. MD is fine for the most part u rarely see them, why are u comparing MD to an AV nade in an AV vs Vehicle discussion? 4. AV homing is ez mode same as Swarms, if u think tankin is that easy then take it out for a spin get in some tank v tank fights
So as u can see dubbs ur suggestions are extremely terrible and its coming from an AR Assault bias pov and not from an overall game balance pov.
Swarms need to maintain a lock but naturally the speed of the rockets will be a bit faster and possibly a slight dmg increase to compensate. Check Noc's post on it.
Shield Hardeners are complete joke atm and need a buff Armor Hardeners are fine, slower tank that is meant more for defensive capabilities and ability to stay in a hotzone for a while
Even with hardeners on it doesnt give u much "tankin" ability as well. Maybe nubs should realise that the free/militia grade AV is garbage and stop using it?
Ppl complain and QQ about tanks sitting in the redzone yet u want to take away their defensive abilities more and wonder WHY alot of tankers sit in the gayest spots far away then QQ about it. When tanks were actually tanks and could take some hits u never had all this gay hill campin an **** u had ppl moving and supporting infantry but god forbid 1 guy cant solo a tank and cries about it enough to get it where we at today then they complain when they get sniped from the redline from a tank they now have no chance to reach so yea GG community. |
Philipp Achtel
Immobile Infantry
32
|
Posted - 2013.03.31 20:08:00 -
[92] - Quote
SoTa PoP wrote:I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons.
I was using the hypothetical "you". I know you don't run tanks, but you're defending their terrible arguments, and I'm not quire sure why.
Anyway, I'm sure you're right. Now that AV grenades exist, I'm sure you've never brought out your forge gun to fire on any enemy vehicle from range. Why would you when you can just walk right up to a Sagaris and take it out with a few AV grenades risk free? |
Mavado V Noriega
SyNergy Gaming
2622
|
Posted - 2013.03.31 20:10:00 -
[93] - Quote
Ydubbs81 RND wrote:Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. "Now this guy gets it...." I'm reading people talking about players destroying $1M tanks with 24K sp into grenades. LOL, really? Grenadier skill is a 4x multiplier. It cost twice as much to get proto grenades as it does to get a proto forge gun or proto swarm launcher. If you got solo'ed by packed AV grenades with a souped tank, then you're a derp and you shouldn't blame the game mechanics for your bad tanking. Guys are talking about packed AV grenades destroying $2M tanks.....You know how many grenades it will take for a packed Lai Dai to destroy a sagaris or surya? A sagaris or surya will laugh at level 2 packed AV grenades.
u do know there is not much different between standard and marauder tanks right? also AV nades do more dmg to armor tanks so its actually very easy to take armor tanks down with some AV nade spam, shield tanks take less dmg to explosive dmg so common sense would tell ppl use flux and see how quick u can get some shields down but alas flux takes some skill to use since it doesnt auto lock on the vehicle so ppl dont use it as much as they should on shield tanks |
Philipp Achtel
Immobile Infantry
32
|
Posted - 2013.03.31 20:16:00 -
[94] - Quote
Mavado V Noriega wrote:Ppl complain and QQ about tanks sitting in the redzone yet u want to take away their defensive abilities more and wonder WHY alot of tankers sit in the gayest spots far away then QQ about it. When tanks were actually tanks and could take some hits u never had all this gay hill campin an **** u had ppl moving and supporting infantry but god forbid 1 guy cant solo a tank and cries about it enough to get it where we at today then they complain when they get sniped from the redline from a tank they now have no chance to reach so yea GG community.
The only one appealing for rules changes in this thread is you and your cohort. You're the one who wants to take away your adversary's abilities to keep you in check. And not just small damage value tweaks, you want to completely redesign the way two of the three primary anti-vehicle weapons work. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:27:00 -
[95] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Knight SoIaire wrote:Mavado V Noriega wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget this guy gets it i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing I like this idea. They could also make Homing variants that do less damage and have a slower throwing speed. If they're going to do that then they better place a reload speed after two explosives from the mass driver. Or, maybe they should slow the ROF of blasters and large railgun turrets. Or, maybe they should increase the pulse cooldown for hardeners to 1 minute and lower the pulse to a 5 sec duration. AV homing has been in the game for how long now? Homing is what makes the AV grenade....an AV grenade! Because locus and flux grenades all does damage to vehicles as well. i love when ppl with 0 knowledge on vehicle vs vehicle/AV play talk like this. 1. takes 2 swarm volleys to down an armor tank without any hardeners active 2. rails overheat after 3 shots, the rof is 2.2 secs per shot about the same as a FG, lol @ blaster suggestion 3. MD is fine for the most part u rarely see them, why are u comparing MD to an AV nade in an AV vs Vehicle discussion? 4. AV homing is ez mode same as Swarms, if u think tankin is that easy then take it out for a spin get in some tank v tank fights So as u can see dubbs ur suggestions are extremely terrible and its coming from an AR Assault bias pov and not from an overall game balance pov. Swarms need to maintain a lock but naturally the speed of the rockets will be a bit faster and possibly a slight dmg increase to compensate. Check Noc's post on it. Shield Hardeners are complete joke atm and need a buff Armor Hardeners are fine, slower tank that is meant more for defensive capabilities and ability to stay in a hotzone for a while Even with hardeners on it doesnt give u much "tankin" ability as well. Maybe nubs should realise that the free/militia grade AV is garbage and stop using it? Ppl complain and QQ about tanks sitting in the redzone yet u want to take away their defensive abilities more and wonder WHY alot of tankers sit in the gayest spots far away then QQ about it. When tanks were actually tanks and could take some hits u never had all this gay hill campin an **** u had ppl moving and supporting infantry but god forbid 1 guy cant solo a tank and cries about it enough to get it where we at today then they complain when they get sniped from the redline from a tank they now have no chance to reach so yea GG community.
I guess I relied on common sense to realize when I use sarcasm but I continue to overestimate the bluedot..my mistake.
Those suggestions were just stabs because people are crying about nerfing AVs, so if people wanted to make ridiculous suggestions, then I'll do the same. |
BOZ MR
BurgezzE.T.F Orion Empire
45
|
Posted - 2013.03.31 20:34:00 -
[96] - Quote
Philipp Achtel wrote:Mavado V Noriega wrote:Ppl complain and QQ about tanks sitting in the redzone yet u want to take away their defensive abilities more and wonder WHY alot of tankers sit in the gayest spots far away then QQ about it. When tanks were actually tanks and could take some hits u never had all this gay hill campin an **** u had ppl moving and supporting infantry but god forbid 1 guy cant solo a tank and cries about it enough to get it where we at today then they complain when they get sniped from the redline from a tank they now have no chance to reach so yea GG community. The only one appealing for rules changes in this thread is you and your cohort. You're the one who wants to take away your adversary's abilities to keep you in check. And not just small damage value tweaks, you want to completely redesign the way two of the three primary anti-vehicle weapons work. Do you run tanks ? No. Than stop writing non-sense comments. I do run both tanks in my main and AV in my alt and with AV nades its pretty easy to spam and kill the tank since you dont need to aim, you just throw and it deals ridiculous damage. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:36:00 -
[97] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. "Now this guy gets it...." I'm reading people talking about players destroying $1M tanks with 24K sp into grenades. LOL, really? Grenadier skill is a 4x multiplier. It cost twice as much to get proto grenades as it does to get a proto forge gun or proto swarm launcher. If you got solo'ed by packed AV grenades with a souped tank, then you're a derp and you shouldn't blame the game mechanics for your bad tanking. Guys are talking about packed AV grenades destroying $2M tanks.....You know how many grenades it will take for a packed Lai Dai to destroy a sagaris or surya? A sagaris or surya will laugh at level 2 packed AV grenades. u do know there is not much different between standard and marauder tanks right? also AV nades do more dmg to armor tanks so its actually very easy to take armor tanks down with some AV nade spam, shield tanks take less dmg to explosive dmg so common sense would tell ppl use flux and see how quick u can get some shields down but alas flux takes some skill to use since it doesnt auto lock on the vehicle so ppl dont use it as much as they should on shield tanks
You make a suggestion to try tanking if one thinks that it is easy. But judging from your comments, you must have no idea what it takes to take out a tank by yourself with AV grenades.
"its actually very easy to take armor tanks down with some AV nade spam".....I would like for you to try fighting through infantry to get close enough to a tank and survive while throwing 6 or more grenades at it. You talk about flux grenades...but that implies that more than one person is attempting to destroy the tank. So, if a team is looking to do so....then how is destroying a tank, utilizing teamwork OP? You guys come across as if you want to survive the team and level the battlefield.
I am only talking about AV grenades when I say that it would be OP if you can easily solo a suped up tank, no matter the skill of the driver. But you can't do it so easily. And a matter of fact, you may be only able to do it if the tank is just sitting there waiting for you to blow him up. Coming from an assault guy with AV grenades.....I usually need help to destroy a tank and I'm no slouch at AV grenade game. |
Philipp Achtel
Immobile Infantry
32
|
Posted - 2013.03.31 20:37:00 -
[98] - Quote
BOZ MR wrote:Do you run tanks ? No. Than stop writing non-sense comments.
Yes, clearly only the tank runners are allowed to make nonsense comments in this thread.
I think that sums up this thread for me. I've made my points and we're just running in circles. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:39:00 -
[99] - Quote
BOZ MR wrote:Philipp Achtel wrote:Mavado V Noriega wrote:Ppl complain and QQ about tanks sitting in the redzone yet u want to take away their defensive abilities more and wonder WHY alot of tankers sit in the gayest spots far away then QQ about it. When tanks were actually tanks and could take some hits u never had all this gay hill campin an **** u had ppl moving and supporting infantry but god forbid 1 guy cant solo a tank and cries about it enough to get it where we at today then they complain when they get sniped from the redline from a tank they now have no chance to reach so yea GG community. The only one appealing for rules changes in this thread is you and your cohort. You're the one who wants to take away your adversary's abilities to keep you in check. And not just small damage value tweaks, you want to completely redesign the way two of the three primary anti-vehicle weapons work. Do you run tanks ? No. Than stop writing non-sense comments. I do run both tanks in my main and AV in my alt and with AV nades its pretty easy to spam and kill the tank since you dont need to aim, you just throw and it deals ridiculous damage.
What's ridiculous damage? I doubt that AV grenades does more than 1500hp in damage (there isn't a real stat...so I'm not sure. I'm just going off of what I see when I throw them). Opposed to the swarm launchers and forge guns that does more than that once you've put damage mods on them and skill points. |
BOZ MR
BurgezzE.T.F Orion Empire
45
|
Posted - 2013.03.31 20:55:00 -
[100] - Quote
Philipp Achtel wrote:Mavado V Noriega wrote:Ppl complain and QQ about tanks sitting in the redzone yet u want to take away their defensive abilities more and wonder WHY alot of tankers sit in the gayest spots far away then QQ about it. When tanks were actually tanks and could take some hits u never had all this gay hill campin an **** u had ppl moving and supporting infantry but god forbid 1 guy cant solo a tank and cries about it enough to get it where we at today then they complain when they get sniped from the redline from a tank they now have no chance to reach so yea GG community. The only one appealing for rules changes in this thread is you and your cohort. You're the one who wants to take away your adversary's abilities to keep you in check. And not just small damage value tweaks, you want to completely redesign the way two of the three primary anti-vehicle weapons work.
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SoTa PoP
Internal Error. Negative-Feedback
1839
|
Posted - 2013.03.31 20:59:00 -
[101] - Quote
Philipp Achtel wrote:SoTa PoP wrote:I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons. I was using the hypothetical "you". I know you don't run tanks, but you're defending their terrible arguments, and I'm not quire sure why. Anyway, I'm sure you're right. Now that AV grenades exist, I'm sure you've never brought out your forge gun to fire on any enemy vehicle from range. Why would you when you can just walk right up to a Sagaris and take it out with a few AV grenades risk free? Mmm, Maybe you're right. Pub games may of skewed my opinion of how effective AV nades are. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
41
|
Posted - 2013.03.31 22:04:00 -
[102] - Quote
Anyone who says tanks are OP has obviously never even attempted to drive one. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
37
|
Posted - 2013.03.31 22:08:00 -
[103] - Quote
Tanks need their range reduced so they can't just act as invincible redline snipers. Also if folks are getting up to your tank to throw av nades maybe you need to work better with your squad to get infantry support to keep you safe?
Right now it's too easy for tanks to run at the slightest danger. I think reduced range and icresed signature profile so they show up on the radars limits always would make the game more balanced. As it is tankers can play super defensively and just never put themselves at risk and still get quite a lot of kills.
But part of this is due to how easy it is to snipe and how slow you have to be to fire av weapons abd how much attention those weapons draw. (Big flashes and trails) Tanks themselves might not be op but the current balance between all units means a tank playing "scared" is almost impossible t kill |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 22:11:00 -
[104] - Quote
Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...
What you see now are tankers complaining about AV equipment and infantry defending their AV counters.
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Laheon
Osmon Surveillance Caldari State
328
|
Posted - 2013.04.01 00:16:00 -
[105] - Quote
MFW I realise that the tank I'm throwing my AV nades isn't a crappy militia tank, it's a Gunnlogi with a decent fit.
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Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 10:14:00 -
[106] - Quote
Ydubbs81 RND wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Tanks are a crutch.....since you want to go there. There isn't a feature in the game that someone wouldn't cry "crutch" about.
If you cannot hit a HAV which is a ******* massive target without needing help from a gimmick mechanic then go biomass yourself now |
Laheon
Osmon Surveillance Caldari State
340
|
Posted - 2013.04.01 10:21:00 -
[107] - Quote
Hands up those who can remember the days when AV nades didn't have the homing feature?
Hands up those who thought it was awesome when CCP announced they'd put it in?
Hands up those who remember *why* CCP put it in in the first place?
Oh right. Not too many people. CCP put in the homing because people were running around with AV nades (me included) as a multi-purpose grenade. They did so much damage that the normal AP grenades were pretty much useless in comparison. They didn't only go off near a vehicle, they went off where you threw them, so people were using them as normal grenades aswell.
CCP's answer was to make them explode upon impact on vehicles. It didn't need a buff or a nerf to damage. It's fine in its current state. It also makes sense that an AV nade would be attracted to a vehicle, to cause maximum damage. |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 10:47:00 -
[108] - Quote
Laheon wrote:Hands up those who can remember the days when AV nades didn't have the homing feature?
Hands up those who thought it was awesome when CCP announced they'd put it in?
Hands up those who remember *why* CCP put it in in the first place?
Oh right. Not too many people. CCP put in the homing because people were running around with AV nades (me included) as a multi-purpose grenade. They did so much damage that the normal AP grenades were pretty much useless in comparison. They didn't only go off near a vehicle, they went off where you threw them, so people were using them as normal grenades aswell.
CCP's answer was to make them explode upon impact on vehicles. It didn't need a buff or a nerf to damage. It's fine in its current state. It also makes sense that an AV nade would be attracted to a vehicle, to cause maximum damage.
They can still do that
All you have to do is hit the vehicle yourself with a nade and not have a mechanic do it for you |
Garrett Blacknova
Codex Troopers
2313
|
Posted - 2013.04.01 10:50:00 -
[109] - Quote
Takahiro Kashuken wrote:If you cannot hit a HAV which is a ******* massive target without needing help from a gimmick mechanic then go biomass yourself now If you can consistently land a slow-moving projectile with a variable parabolic trajectory directly on a target moving more than double the speed of the best speed-tanked Prototype Scout, you have my permission to come here and try to biomass me. |
Laheon
Osmon Surveillance Caldari State
343
|
Posted - 2013.04.01 10:55:00 -
[110] - Quote
It's actually difficult to do that without the homing. "I threw a grenade and it landed about an inch away from the tank, but it didn't blow up. I couldn't get closer because if I popped out of cover too long, I would have died." That's a scenario I face quite often. The cover part, not the grenade not exploding.
The lore is that the AV grenade arms itself when it comes close to a vehicle, and then homes in on it. It works fine at the moment. |
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Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 11:01:00 -
[111] - Quote
Laheon wrote:It's actually difficult to do that without the homing. "I threw a grenade and it landed about an inch away from the tank, but it didn't blow up. I couldn't get closer because if I popped out of cover too long, I would have died." That's a scenario I face quite often. The cover part, not the grenade not exploding.
The lore is that the AV grenade arms itself when it comes close to a vehicle, and then homes in on it. It works fine at the moment.
So basically what you are saying is this
'i want to be able to endlessly spam nades from behind cover with as little risk as possible to myself' |
Laheon
Osmon Surveillance Caldari State
344
|
Posted - 2013.04.01 11:08:00 -
[112] - Quote
No, what I'm saying is that I want to be able to SURVIVE trying to blow up a militia tank, instead of having to run within 5m of the hull, throw a single nade off then get blown to smithereens by the 80GJ blaster.
Even now, half the time I still die because I run out of cover and I die screaming my head off.
I don't particularly care if I die or not, I do things with very little thought of safety (in-game at least), so if I *have* to get close to blow up a tank, I will. Hell, when I see LAVs running round the map, I shoot at them to try to get their attention. If they come straight at me, I throw an AV nade and blow it up when it's close enough. Normally "close enough" is when it's about to run me over. But asking for the mechanic that allows me to use all three of my grenades instead of just barely getting one off (IF i take him by surprise) is ridiculous. |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 11:18:00 -
[113] - Quote
I will never agree with the mechanism
It makes it far too easy to cause damage to tanks with little risk
I have infantry hiding somewhere where i cannot hit in a million years and they just spam them from cover and it looks like the nades are nowhere near my tank then it seeks and hits me
The seeking distance is huge it seems |
Laheon
Osmon Surveillance Caldari State
344
|
Posted - 2013.04.01 11:22:00 -
[114] - Quote
It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flushed them out or taken them out. |
Garrett Blacknova
Codex Troopers
2313
|
Posted - 2013.04.01 11:22:00 -
[115] - Quote
Takahiro Kashuken wrote:I will never agree with the mechanism
It makes it far too easy to cause damage to tanks with little risk
I have infantry hiding somewhere where i cannot hit in a million years and they just spam them from cover and it looks like the nades are nowhere near my tank then it seeks and hits me
The seeking distance is huge it seems It doesn't feel NEARLY as huge from the perspective of the guy throwing it, although I actually agree that the activation range is wider than I think it should be.
But scaling the tracking down is a good idea, removing it completely is a terrible one. |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
38
|
Posted - 2013.04.01 16:38:00 -
[116] - Quote
Laheon wrote:It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flushed them out or taken them out.
Exactly. The irony of tank users is funny to me. They redirect any complaints about being OP by saying you need to work as a squad, but then they make all their complaints based on being a lone wolf tank.
A bad tank player may die one on one to a good AV unit, but only if they dont recognize the threat and get out of range. It is not easy to get within throwing range of a tank, with cover, without the tank noticing and running.
But a good AV unit can easily die to a bad tank player, because the kill time is so low.
Once you start factoring in squads, things get even worse. Yes, a good squad can dominate a lone wolf tank.
But a good squad against even a mediocre squad supporting a tank? The tank reduces the room you can fight in, because if you give it LOS, your dead. So you have to fight its supporting squad in a tiny little box while speced to fight tanks and not infantry. Yes, its doable, but every advantage goes to the tank squad.
Meanwhile, if the tank does lose its support, all it has to do is fall back...
Then you factor in random blues? Militia AV spam from a distance doesnt do much to damage the tank. But militia sniper fire on a guy hiding behind cover to avoid a tank? Yes, that one helps the tank.
The point is, Tanks never describe a fair fight when talking about balance. But at every level, the tank obviously has the advantage. Are they invincible? No. But you are paying a few million ISK for a big advantage that can easily turn the battle, not an auto win invincibility button.
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Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 16:59:00 -
[117] - Quote
Laheon wrote:It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flushed them out or taken them out.
Couple of metres lolno
More like 10m
AV nades are so easy to use and quick aswell, infantry can be sent in but if that tank is ther just keep lobbing nades because it will die at the rate you can spam them |
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
38
|
Posted - 2013.04.01 17:02:00 -
[118] - Quote
Takahiro Kashuken wrote:Laheon wrote:It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flushed them out or taken them out. Couple of metres lolno More like 10m AV nades are so easy to use and quick aswell, infantry can be sent in but if that tank is ther just keep lobbing nades because it will die at the rate you can spam them
The tank can just...back up a bit. Why is it still just sitting there after one nade throw? |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 17:35:00 -
[119] - Quote
Bones McGavins wrote:Takahiro Kashuken wrote:Laheon wrote:It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flushed them out or taken them out. Couple of metres lolno More like 10m AV nades are so easy to use and quick aswell, infantry can be sent in but if that tank is ther just keep lobbing nades because it will die at the rate you can spam them The tank can just...back up a bit. Why is it still just sitting there after one nade throw?
If its an armor tank it takes sometime to get moving
Plus your assuming that the nades are coming from the front, you dont know where they could be coming from half the time so pick a direction and move
Plus the seeking distance from AV nades is large as it is, sure you can move but they can still keep on throwing and because of the seeking ability the nade has it will still get attracted the HAV until its far enough away
Sometimes the nade is infact an infantry nade so no need to run
But throwing nades is pretty quick anyways so by time 1 has hit the 2nd is in the air and the 3rd is about to be launched |
Garrett Blacknova
Codex Troopers
2321
|
Posted - 2013.04.01 18:25:00 -
[120] - Quote
Takahiro Kashuken wrote:Laheon wrote:It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flushed them out or taken them out. Couple of metres lolno More like 10m AV nades are so easy to use and quick aswell, infantry can be sent in but if that tank is ther just keep lobbing nades because it will die at the rate you can spam them Feels like 10m when you're in the tank.
Feels like 2m when you're on foot.
I'm pretty sure it's somewhere in between the two, but like I said, I agree the tracking radius is too large. It's a mecahnic that needs WORK, not total abandonment. If they adjust the tracking range, then it'll shift away from being a "fire and forget" weapon and closer to being skill-based.
But my earlier comment still stands in defense of having some measure of tracking. You're trying to land a small, relatively slow-moving projectile DIRECTLY onto a target that's moving at least twice the speed of the fastest possible speed-tanked Proto Scout. That's going to make AV Grenades unusable. |
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Takahiro Kashuken
Intara Direct Action Caldari State
189
|
Posted - 2013.04.01 18:44:00 -
[121] - Quote
Doesnt feel that way when im using AVs |
Knight SoIaire
Better Hide R Die
141
|
Posted - 2013.04.05 02:14:00 -
[122] - Quote
XeroTheBigBoss wrote:Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good.
Gg that time on Manus Peak Xero.
Didn't even have to take out my tank, we only needed a Sica |
Grunt Shade
Ahrendee Frontlinez
4
|
Posted - 2013.05.28 23:02:00 -
[123] - Quote
I don't have a proto tank or even a level 3 ,but I often come away with 15 to 20 plus kills per game because ive been learning how to use mine better. You can't camp out and hose everybody you gotta keep moving stay close to cover, but dont get in crowed places you'll get stuck. The secret to going through a battle with guys stacked with av or moded swarm etc is your team. If you got guys watching your back taking out swarm and forge thats better than the most advanced shield and armor as far as av grenades they have to get close so don't let them if you got a guy in the tank with sense they will hop out and get an easy kill. There are pluses and minuses to every dropsuit,hav,lav, and dropship. How your team performs will determine how well you do with your tank. I do agree its frustrating when you get blown up time after time back to back the cost is high, but thats the name of the game figure out how to win. I would like to see more varations of tanks side mounted cannons would help defense from the grenaders. Just my opinion im probably way behind this thread and the original. They gotta have a chance to you have unlimited ammo and fast shield and armor repair. |
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