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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.03.31 12:05:00 -
[61] - Quote
Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline
Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good. |
Takahiro Kashuken
Intara Direct Action Caldari State
176
|
Posted - 2013.03.31 12:47:00 -
[62] - Quote
AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget |
Gelan Corbaine
BetaMax. CRONOS.
115
|
Posted - 2013.03.31 14:03:00 -
[63] - Quote
Ydubbs81 RND wrote: Sure...I wouldn't have a problem with that. But if they place an infantry only mode...even in hisec instant battle games, then that'll be fine. So, if you're tired of seeing vehicles, then you can jump in an instant battle infantry-only mode
Splitting the community and putting up rails to some saying you can't go here because of the way you spent your sp is never a good idea. |
Zekain Kade
BetaMax. CRONOS.
1109
|
Posted - 2013.03.31 14:44:00 -
[64] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then they will be used as super infantry grenade, like how they were back in e3. |
Knight SoIaire
Better Hide R Die
109
|
Posted - 2013.03.31 14:54:00 -
[65] - Quote
XeroTheBigBoss wrote:Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good.
Lol. |
Takahiro Kashuken
Intara Direct Action Caldari State
177
|
Posted - 2013.03.31 15:06:00 -
[66] - Quote
Zekain Kade wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then they will be used as super infantry grenade, like how they were back in e3.
How?
Remove the seeking part from the nade and then they will have to hit the vehicle for it to go off
How will it effect infantry? |
DeadlyAztec11
One-Armed Bandits Atrocitas
13
|
Posted - 2013.03.31 15:11:00 -
[67] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then everybody will say that Tanks are OP. And will get nerfed. The beautiful cycle continues |
Takahiro Kashuken
Intara Direct Action Caldari State
177
|
Posted - 2013.03.31 15:17:00 -
[68] - Quote
DeadlyAztec11 wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then everybody will say that Tanks are OP. And will get nerfed. The beautiful cycle continues
Just because using AV requires a little bit of skill instead of spam and forget as it currently is?
Yea your right majority of players are idiots and need the crutches |
Baaker
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.03.31 15:43:00 -
[69] - Quote
AV grenades are fine and |
Beld Errmon
Internal Error. Negative-Feedback
556
|
Posted - 2013.03.31 16:46:00 -
[70] - Quote
Tanks are doomed, as more and more people unlock advanced and proto AV gear the number of people who can afford to drop a tank will diminish and you'll only ever see them in district/corp battles, probably working as intended i suppose but i'll miss fighting other tankers in pub matches. |
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LeCuch
Arrogance.
8
|
Posted - 2013.03.31 16:57:00 -
[71] - Quote
I run a tank just about every match and as mine and i get better so does the AV ._.
Av Nades need to be nurfed. "Let me put 24k skill points into them and one nanohive and kill this 800k ISK tank"
I don't die by that but someone above you with av nades can take out a tank before you can get away if you are allready weak
Plus you can throw them and they home in. How is that fair? My tank's missles can't home in.
Another complaint: How eveyone starts with a swarm launcher class. 4 guys can spawn with a FREE anti vehicle class and kill your tank. Make Swarms and AV Nades harder to get. I know all the infantry are like "Wah i died twice and my militia swarm couldn't kill the tank tanks are sooo OP!"
Well the thing is i have to have over 3 games with that one tank or i lose money. You have free anti vehicle stuff. I wouldn't have a problem if my tanks were free :P
And don't get me started on my cost of my Marauder tanks. 5 good flux nades and 1 good av nade can take out 2 mill. How is that fair? |
LeCuch
Arrogance.
9
|
Posted - 2013.03.31 17:00:00 -
[72] - Quote
Knight SoIaire wrote:XeroTheBigBoss wrote:Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good. Lol.
He's not crying he is bringing up a valid point. My shield tank only has 5000 shield, but i like it that way. Allows more room for rez and such. AV is OP, you shouldn't be able to take out 400-900k ISK in about 4 seconds by throwing a few homing grenades that cost like 24k SP to get. My tank friggin costs i'd guess 2 million Skill points to make, my Marauders take alot more then that to unlock everything i have on them. |
Nelo Angel0
Osmon Surveillance Caldari State
26
|
Posted - 2013.03.31 17:07:00 -
[73] - Quote
LeCuch wrote:Knight SoIaire wrote:XeroTheBigBoss wrote:Knight SoIaire wrote:CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong? Glass Cannon tank. I went too far out of the redline Please quit this game. How are you gonna whine and flood the place with your salty tears about how 2 guys smashed you beneath their boot like the ant you are than go off and say glass cannon tank. Get good. Lol. He's not crying he is bringing up a valid point. My shield tank only has 5000 shield, but i like it that way. Allows more room for rez and such. AV is OP, you shouldn't be able to take out 400-900k ISK in about 4 seconds by throwing a few homing grenades that cost like 24k SP to get. My tank friggin costs i'd guess 2 million Skill points to make, my Marauders take alot more then that to unlock everything i have on them.
5k shields is weaksauce. my 9k330 tear extracter + a flux will **** 5k in seconds. That aside anyone running armor tanks, my alt included, DESERVES to be taken out ASAP. Why? Because currently all the AV in this game is armor AV only the tear extracter and flux do 100% against shields.
if you get 5K in shields taken out by MLT swarms, which do 90% dmg, you blow
GG |
Knight SoIaire
Better Hide R Die
110
|
Posted - 2013.03.31 17:14:00 -
[74] - Quote
I've stopped skilling into tanks until;
1. CCP buff their passive resistance and sort out AV nades. 2. Uprising, so I can get my hands on M-Tacs and Jets while they're OP |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
212
|
Posted - 2013.03.31 17:15:00 -
[75] - Quote
People need to stop using their actual HP and start using their effective HP. 5k HP is better than 10k HP when you have 50% resists.
eHP =HP/(1-R)
Where R is your resists. So, for example, on a 5k HP HAV with 30% resists
eHP = 5000/(1-.3) = 5000/.7 = 7142 |
DeadlyAztec11
One-Armed Bandits Atrocitas
14
|
Posted - 2013.03.31 17:29:00 -
[76] - Quote
How about no homing in feature for AV grenades, BUT, they get 20% more damage... Whatever Flux grenades are better anyways |
Takahiro Kashuken
Intara Direct Action Caldari State
179
|
Posted - 2013.03.31 17:38:00 -
[77] - Quote
Beld Errmon wrote:Tanks are doomed, as more and more people unlock advanced and proto AV gear the number of people who can afford to drop a tank will diminish and you'll only ever see them in district/corp battles, probably working as intended i suppose but i'll miss fighting other tankers in pub matches.
This
But think about it in corp vs corp battles tanks will last even less because organized groups and stupidly powerful AV will make mincemeat of any HAV we can currently build
Pub games it does at least last the game the majority of the time but anyone with any kind of AV can make mincemeat of you |
LeCuch
Arrogance.
9
|
Posted - 2013.03.31 18:10:00 -
[78] - Quote
Nelo Angel0 wrote:5k shields is weaksauce. my 9k330 tear extracter + a flux will **** 5k in seconds. That aside anyone running armor tanks, my alt included, DESERVES to be taken out ASAP. Why? Because currently all the AV in this game is armor AV only the tear extracter and flux do 100% against shields. if you get 5K in shields taken out by MLT swarms, which do 90% dmg, you blow GG
See the whole point is, im not a ****** i don't run 5000 shield with nothing else on it. If you can solo me with flux nades and a 9k330 forge gun i give you props because i can almost guarentee you won't be able to (:
That said im not laying out my entire tank build for everyone, so stop judging tankers and builds by single statistics.
|
Knight SoIaire
Better Hide R Die
112
|
Posted - 2013.03.31 18:27:00 -
[79] - Quote
LeCuch wrote:Nelo Angel0 wrote:5k shields is weaksauce. my 9k330 tear extracter + a flux will **** 5k in seconds. That aside anyone running armor tanks, my alt included, DESERVES to be taken out ASAP. Why? Because currently all the AV in this game is armor AV only the tear extracter and flux do 100% against shields. if you get 5K in shields taken out by MLT swarms, which do 90% dmg, you blow GG See the whole point is, im not a ****** i don't run 5000 shield with nothing else on it. If you can solo me with flux nades and a 9k330 forge gun i give you props because i can almost guarentee you won't be able to (: That said im not laying out my entire tank build for everyone, so stop judging tankers and builds by single statistics.
Yes.
I managed to activate my active shield reinforcer (30%) after the first Flux nade hit.
They still destroyed me though, they were able to throw their Fluxes and AVs faster than I could drive away. |
Mavado V Noriega
SyNergy Gaming
2622
|
Posted - 2013.03.31 18:32:00 -
[80] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget
this guy gets it
i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing |
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Knight SoIaire
Better Hide R Die
113
|
Posted - 2013.03.31 18:36:00 -
[81] - Quote
Mavado V Noriega wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget this guy gets it i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing
I like this idea. They could also make Homing variants that do less damage and have a slower throwing speed. |
SoTa PoP
Internal Error. Negative-Feedback
1832
|
Posted - 2013.03.31 18:37:00 -
[82] - Quote
Philipp Achtel wrote:Otavio Martins wrote:My tank got 1392 shields and 9925 armor and freaking infantry can still destroy it. Quoted to reinforce that tank drivers will never be happy until they are invincible. Actually, not just "unhappy". They will never stop whining and QQing until they are invincible. These are the kind of people the anti-AV squad are fighting for. Is this the "balance" you're looking for? SoTa PoP wrote:Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. ^ He gets it. You choose to compliment this rambling, nonsensical rant? Yikes. Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:26:00 -
[83] - Quote
Gelan Corbaine wrote:Ydubbs81 RND wrote: Sure...I wouldn't have a problem with that. But if they place an infantry only mode...even in hisec instant battle games, then that'll be fine. So, if you're tired of seeing vehicles, then you can jump in an instant battle infantry-only mode
Splitting the community and putting up rails to some saying you can't go here because of the way you spent your sp is never a good idea.
you will still be able to go there. Noone is saying that you can't go there because your sp (at the moment) is all into tanks. They're just saying to leave your tanks behind |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:29:00 -
[84] - Quote
Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget
Tanks are a crutch.....since you want to go there.
There isn't a feature in the game that someone wouldn't cry "crutch" about. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 19:34:00 -
[85] - Quote
Knight SoIaire wrote:Mavado V Noriega wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget this guy gets it i dont mind the AV nade lock on that much BUT it needs tweakin cuz how fast u can spam it is ******** to avoid spam cooking it for 2secs should enable the homing function, quick toss no homing I like this idea. They could also make Homing variants that do less damage and have a slower throwing speed.
If they're going to do that then they better place a reload speed after two explosives from the mass driver. Or, maybe they should slow the ROF of blasters and large railgun turrets. Or, maybe they should increase the pulse cooldown for hardeners to 1 minute and lower the pulse to a 5 sec duration.
AV homing has been in the game for how long now? Homing is what makes the AV grenade....an AV grenade! Because locus and flux grenades all does damage to vehicles as well. |
Philipp Achtel
Immobile Infantry
32
|
Posted - 2013.03.31 19:53:00 -
[86] - Quote
SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield.
And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target.
AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs.
If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed.
This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank.
That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. |
SoTa PoP
Internal Error. Negative-Feedback
1835
|
Posted - 2013.03.31 19:56:00 -
[87] - Quote
Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:01:00 -
[88] - Quote
Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor.
"Now this guy gets it...."
I'm reading people talking about players destroying $1M tanks with 24K sp into grenades. LOL, really?
Grenadier skill is a 4x multiplier. It cost twice as much to get proto grenades as it does to get a proto forge gun or proto swarm launcher. If you got solo'ed by packed AV grenades with a souped tank, then you're a derp and you shouldn't blame the game mechanics for your bad tanking.
Guys are talking about packed AV grenades destroying $2M tanks.....You know how many grenades it will take for a packed Lai Dai to destroy a sagaris or surya? A sagaris or surya will laugh at level 2 packed AV grenades. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 20:02:00 -
[89] - Quote
SoTa PoP wrote:Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons.
lol...getting your tank blown by a solo heavy is worse than getting meleed or nova knived by a heavy |
SoTa PoP
Internal Error. Negative-Feedback
1836
|
Posted - 2013.03.31 20:05:00 -
[90] - Quote
Ydubbs81 RND wrote:SoTa PoP wrote:Philipp Achtel wrote:SoTa PoP wrote:Let me translate then. AV nades are a secondary weapon that can be used as a main weapon against very large and expensive toys. This takes away from the necessity or even value of the Forge or Swarm. I.E. could just make it a must that all members need EX-08 AV nades in CB - effectively stopping any tank push with our strong gun game to support it. And it would cost our members next to nothing to set it up ISK and SP wise. That stuff about throwing is mostly untrue - but the homing - even reduced - has made sure my accuracy on throw is almost 100%. When games get larger with more people AV nades are going to show increase effectiveness as more people are able to throw in unison. The only balance to this so far is AV nades suck vs shield. And AV grenades are useless against anything but vehicles. And they take PG and CPU that could be used to fit better modules. And you have to be close enough to throw a grenade near the target. AV grenades are not a substitute for swarms or forge guns. They are a backup primarily useful against LAVs. If you get a squad who are all holding AV grenades within throwing range of a tank, and if that tank is unescorted by infantry, and if the tank has no line of retreat, then you will destroy the tank. This does happen, but eight times out of ten, it's because the tank driver put himself in a vulnerable position or the squad decided to suicide bum rush the tank and managed to get behind it without being noticed. This AV homing vs. not homing argument is a distraction. The tank drivers who want AV nerfed want to be able to waltz around the battlefield with no threats whatsoever because they've convinced themselves that their 2,000,000 ISK tank shouldn't be destroyed by anything other than another 2,000,000 ISK tank. That isn't the way things work in real life, and it's not the way things work here. If you can't deal with that, then the solution is to stop using tanks, not appeal for rule changes in your favor. I am not a tanker. I'm a Heavy. And AV nades carried by all members in a squad is indeed a replacement for main AV weapons. lol...getting your tank blown by a solo heavy is worse than getting meleed or nova knived by a heavy kudos to any1 who can solo a tank worth over a mil with AV nades lol. |
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