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Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.30 23:50:00 -
[1] - Quote
My tank that had 4k in Shields, was taken down by two players carrying only Flux and AV Nades, no Proto gear.
So, basically, this gets rid of the whole, "You need a squad full of people specced into AV to take out a tank" arguement that Infantry players always fall back on.
My tank cost 400k ISK, how much did you say their fittings cost? Hardly over 30k ISK.
So, yeah, you Infantry players can keep crying. Until you stop crying and learn how to deal with tanks, you're never going to be able destroy one.
All that time spent complaining on the forums wanting tanks nerfed could be spent using your brain to deal with them. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
48
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Posted - 2013.03.30 23:55:00 -
[2] - Quote
4000 shields for 400 k, wtf are you doing wrong? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
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Posted - 2013.03.30 23:56:00 -
[3] - Quote
It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. |
Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.30 23:56:00 -
[4] - Quote
CYRAX SERVIUS wrote:4000 shields for 400 k, wtf are you doing wrong?
Glass Cannon tank.
I went too far out of the redline |
Sir Meode
Seraphim Initiative. CRONOS.
399
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Posted - 2013.03.30 23:57:00 -
[5] - Quote
Your doing somthing wrong, AV is OP though |
DJINN Marauder
Hellstorm Inc League of Infamy
413
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Posted - 2013.03.30 23:58:00 -
[6] - Quote
Lol troll thread |
SoTa PoP
Internal Error. Negative-Feedback
1803
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Posted - 2013.03.30 23:59:00 -
[7] - Quote
Knight SoIaire wrote:My tank that had 4k in Shields, was taken down by two players carrying only Flux and AV Nades, no Proto gear.
So, basically, this gets rid of the whole, "You need a squad full of people specced into AV to take out a tank" arguement that Infantry players always fall back on.
My tank cost 400k ISK, how much did you say their fittings cost? Hardly over 30k ISK.
So, yeah, you Infantry players can keep crying. Until you stop crying and learn how to deal with tanks, you're never going to be able destroy one.
All that time spent complaining on the forums wanting tanks nerfed could be spent using your brain to deal with them. Your tank sucks first off lol Secondly I've solo'd tanks with your stats with just ADV AV nades which takes little SP to get. If the idea is EVERY tank needs squad to kill them then the games unbalanced.
But I agree tanks aren't OP. AV Nades are - Nerf homing. |
DeadlyAztec11
One-Armed Bandits Atrocitas
11
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Posted - 2013.03.31 00:00:00 -
[8] - Quote
Tanks are fine
Swarms are fine
Forge guns are fine
AV grenades too
As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining |
SoTa PoP
Internal Error. Negative-Feedback
1803
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Posted - 2013.03.31 00:02:00 -
[9] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
|
Posted - 2013.03.31 00:04:00 -
[10] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining
You see, people stack their adv and proto tanks with shield & armor and feel like they shouldn't be destroyed. So, they go out there on the battlefield and do dumb ****. See how that worked out for the titanic. |
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Sev Alcatraz
The Tritan Industries
200
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Posted - 2013.03.31 00:04:00 -
[11] - Quote
I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1027
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Posted - 2013.03.31 00:07:00 -
[12] - Quote
SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced.
Yo...you know how hard it is to destroy a good tanker's HAV with AV nades? You have to get close enough....their seek range is limited. You can't hurl AVs across the battlefield and think they are going to seek. |
WyrmHero1945
IMPSwarm Negative-Feedback
79
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Posted - 2013.03.31 00:17:00 -
[13] - Quote
Been destroying tanks with a militia swarm launcher with 3 damage mods. Tried to destroy a Surya but I couldn't, he run away to hide behind a mountain. I think that's ok since it's militia gear vs proto.
What is bothering me lately is large blaster turrets range. IMO they have too much range. In the small ambush maps, a blaster tank can shoot me from the enemy spawn point to the spawn point of my team, almost across entire map. Aren't blasters supposed to be short range? The small blasters are... |
Sev Alcatraz
The Tritan Industries
200
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Posted - 2013.03.31 00:19:00 -
[14] - Quote
Stabilized blasters are long range |
Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.31 00:22:00 -
[15] - Quote
Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters.
Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules? |
Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.31 00:23:00 -
[16] - Quote
SoTa PoP wrote:Knight SoIaire wrote:My tank that had 4k in Shields, was taken down by two players carrying only Flux and AV Nades, no Proto gear.
So, basically, this gets rid of the whole, "You need a squad full of people specced into AV to take out a tank" arguement that Infantry players always fall back on.
My tank cost 400k ISK, how much did you say their fittings cost? Hardly over 30k ISK.
So, yeah, you Infantry players can keep crying. Until you stop crying and learn how to deal with tanks, you're never going to be able destroy one.
All that time spent complaining on the forums wanting tanks nerfed could be spent using your brain to deal with them. Your tank sucks first off lol Secondly I've solo'd tanks with your stats with just ADV AV nades which takes little SP to get. If the idea is EVERY tank needs squad to kill them then the games unbalanced. But I agree tanks aren't OP. AV Nades are - Nerf homing.
Yea, only got 2 points into Shield Control, saving up my SP for M-Tacs, thats if we get them! |
ReGnUM Public Relations
Imperfects Public Relations
80
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Posted - 2013.03.31 00:23:00 -
[17] - Quote
AV= Hard Counter
His role is specifically designed to counter you.
Rawr! |
Sev Alcatraz
The Tritan Industries
200
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Posted - 2013.03.31 00:25:00 -
[18] - Quote
Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank resistance and speed modules?
Because tanks haven't gone the way of the dropship yet |
Mr Gloo Gloo
What The French CRONOS.
41
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Posted - 2013.03.31 00:26:00 -
[19] - Quote
Can you tell me who saw a proto tank here ?
Wait for BlackOPS |
SoTa PoP
Internal Error. Negative-Feedback
1804
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Posted - 2013.03.31 00:28:00 -
[20] - Quote
The best tanker is hard to bring down like the best heavy or assault player. All would need help to bring down with there skill and wise SP investment. But your average tanker won't find it fair they lost 3 games worth of ISK to a weapon that cost less then 20,000 and no real SP investment. Now lets talk larger games where half the team is carrying AV nades. Poor tankers - 3 nades a person, takes 10 seconds to chuck all three, only takes 3 players to bring down the best tank. The math works in favor of AV nades in almost every level accept 1v1 encounters with a tank - which was never the point CCP wanted to begin with. AV nades need to be more SP heavy or cost a ton more. But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb |
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DeadlyAztec11
One-Armed Bandits Atrocitas
11
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Posted - 2013.03.31 00:30:00 -
[21] - Quote
SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. It is, there have been many times where I have thrown 3 AV grenades at a tank just to have it's shields go down 40%. Then it goes behind a hill and recharges it's shields. AV grenades are fine, you just need to skill up more |
Knight SoIaire
Better Hide R Die
103
|
Posted - 2013.03.31 00:33:00 -
[22] - Quote
DeadlyAztec11 wrote:SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. It is, there have been many times where I have thrown 3 AV grenades at a tank just to have it's shields go down 40%. Then it goes behind a hill and recharges it's shields. AV grenades are fine, you just need to skill up more
Thats because AV grenades aren't as effective against shields, do that to an armour tank and watch it burn! |
SoTa PoP
Internal Error. Negative-Feedback
1806
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Posted - 2013.03.31 00:34:00 -
[23] - Quote
DeadlyAztec11 wrote:SoTa PoP wrote:DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining Was there a point to this post besides some biased sentiment that your own roll is fine ? AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. It is, there have been many times where I have thrown 3 AV grenades at a tank just to have it's shields go down 40%. Then it goes behind a hill and recharges it's shields. AV grenades are fine, you just need to skill up more I am a tank - but not one on wheel or tracks ;) *pets his HMG* I love it when this thing purs - it means someone died ;)
and you seem to be talking about 1v1ing tanks with AV nades. I'm speaking of how this game operates - team based. Tanks are perfect where they are - AV nades just need an adjustment so tankers aren't limited on how they can play against such a low cost in ISK/SP weapon that everyone on the other side could literally have and in my corp - does. |
Philipp Achtel
Immobile Infantry
26
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Posted - 2013.03.31 00:35:00 -
[24] - Quote
Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8%
Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear."
The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance.
SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced.
I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough?
The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective.
How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? |
Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.31 00:39:00 -
[25] - Quote
How can you adapt to something that can be thrown behind cover and immediately home in on you?
Better idea, a new Tank active module.
Thermal Camoflauging, all lock based and homing weapons lose the ability to home in on you and lock onto you for 15 seconds (Basic version) while this Module is active. |
SoTa PoP
Internal Error. Negative-Feedback
1806
|
Posted - 2013.03.31 00:43:00 -
[26] - Quote
Philipp Achtel wrote:Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear." The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance. SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough? The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective. How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? ? What? Who says I have problems killing or being a tanker? I've stated several times how it's unbalanced - it's up to you to read. A dumb version would be : Too little SP cost and ISK cost for the hefty effect it has on the largest SP/ISK toys in the game. My perspective is a heavy - the player base who hates the tankers the most. It's almost there - fact that it takes 2 people at least to take down a decent tanker is proof that there's balance. |
Sev Alcatraz
The Tritan Industries
200
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Posted - 2013.03.31 00:44:00 -
[27] - Quote
Philipp Achtel wrote:Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear." The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance. SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough? The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective. How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has?
I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes
A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
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Philipp Achtel
Immobile Infantry
28
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Posted - 2013.03.31 02:11:00 -
[28] - Quote
SoTa PoP wrote:Philipp Achtel wrote:I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough?
The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective.
How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? ? What? Who says I have problems killing or being a tanker? I've stated several times how it's unbalanced - it's up to you to read. A dumb version would be : Too little SP cost and ISK cost for the hefty effect it has on the largest SP/ISK toys in the game. My perspective is a heavy - the player base who hates the tankers the most. It's almost there - fact that it takes 2 people at least to take down a decent tanker is proof that there's balance.
Do you understand what the word "exactly" means? I hope you do. The point you're completely ignoring, and I guess I have to say again word for word, "The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective."
Sev Alcatraz wrote: I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes
A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
I was wondering how long it would take for someone to make a comparison to real life, as if "balance" between weapon systems is something that exists anywhere other than a video game.
But fine, I'll bite. Have you ever heard of a land mine? Have you ever heard of an improvised explosive device? Light, cheap weapons destroy big, heavy expensive weapons all the time. Your argument is that a grenade should not be able to destroy a tank because it weighs less?
SoTaPoP, here is a perfect example of what I'm talking about and the caliber of minds with which you're choosing to align yourself. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1029
|
Posted - 2013.03.31 02:15:00 -
[29] - Quote
Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules?
What's with it? You choose to play infantry if you don't want to deal with tanks. Or, you choose to play regular when it doesn't matter or want something different. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1029
|
Posted - 2013.03.31 02:17:00 -
[30] - Quote
Sev Alcatraz wrote:Philipp Achtel wrote:Sev Alcatraz wrote:I'm maxed shield tanked, I have a 8k sagaris, it's sad when militia swarms send you running...5.6 million sp into Hav means nothing now =\
Edit: if you didn't know tanks had there passive resistant nerf Down to less them 8% Can someone dig up that quote by the devs along the lines of, "We don't want equipment to determine encounters. A skilled player with good gear should beat a skilled player with bad gear, but an unskilled player with good gear should not beat a skilled player with bad gear." The balancing in the game is all about diminishing returns. A militia swarm does 80% of the damange of an advanced swarm by design. You should never be able to say, "Oh, he's just running militia equipment. Nothing to worry about." That would be poor balance. SoTa PoP wrote:Was there a point to this post besides some biased sentiment that your own roll is fine ?
AV nades either need there own skill progression with higher SP cost or reduced homing. It's not balanced. I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough? The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective. How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
Grenades pack mean potential energy man. Not to mention, this is the future |
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