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SoTa PoP
Internal Error. Negative-Feedback
1806
|
Posted - 2013.03.31 02:22:00 -
[31] - Quote
Philipp Achtel wrote:SoTa PoP wrote:Philipp Achtel wrote:I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough?
The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective.
How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? ? What? Who says I have problems killing or being a tanker? I've stated several times how it's unbalanced - it's up to you to read. A dumb version would be : Too little SP cost and ISK cost for the hefty effect it has on the largest SP/ISK toys in the game. My perspective is a heavy - the player base who hates the tankers the most. It's almost there - fact that it takes 2 people at least to take down a decent tanker is proof that there's balance. Do you understand what the word "exactly" means? I hope you do. The point you're completely ignoring, and I guess I have to say again word for word, "The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective." Sev Alcatraz wrote: I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes
A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
I was wondering how long it would take for someone to make a comparison to real life, as if "balance" between weapon systems is something that exists anywhere other than a video game. But fine, I'll bite. Have you ever heard of a land mine? Have you ever heard of an improvised explosive device? Light, cheap weapons destroy big, heavy expensive weapons all the time. Your argument is that a grenade should not be able to destroy a tank because it weighs less? SoTaPoP, here is a perfect example of what I'm talking about and the caliber of minds with which you're choosing to align yourself. lmao. Real life doesn't imply to this game, indeed. He should of said, however, that explosives aimed at taking out tanks do so by aiming at certan parts of the tanks - depending on the type. Most would have weakness below there tracks - mine takes care of mobility and makes a tank worthless, while a nade would be tossed as closely underneath the tracks as possible so the explosionwould be greater against the armor and floor, creating greater pressure to tear through tracks and other weak points.. we have nothing like that in dust, instead we have the RPG element of dmg vs consequence. And it's by that idea I call AV nades imbalance. the consequence compared to effect doesn't match up like most other gears do.
I could supply one side of a CB with the best AV nades in the game by myself if they could use it - a single tank would probably cost more then that entire expense. My side wouldn't even need to grind very much to be able to use the nade - maybe a singe day. Tankers on the other hand spend months gathering the SP to be effective.
And thanks for your compliment btw |
RECON BY FIRE
Internal Error. Negative-Feedback
80
|
Posted - 2013.03.31 03:58:00 -
[32] - Quote
SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb
If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. |
SoTa PoP
Internal Error. Negative-Feedback
1807
|
Posted - 2013.03.31 04:04:00 -
[33] - Quote
RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. lol, I know a few LAV guys, but they'll tell you first hand how easy it is to blow them up. May take an extra nade but you have 3. Takes quiet a bit of SP and ISK to get a decent LAV fit - takes nothing to kill it almost lol. |
gbghg
L.O.T.I.S. Legacy Rising
940
|
Posted - 2013.03.31 04:08:00 -
[34] - Quote
SoTa PoP wrote:RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. lol, I know a few LAV guys, but they'll tell you first hand how easy it is to blow them up. May take an extra nade but you have 3. Takes quiet a bit of SP and ISK to get a decent LAV fit - takes nothing to kill it almost lol. Mike molle 1 shotted my methana the other day with his railgun tank |
Mavado V Noriega
SyNergy Gaming
2614
|
Posted - 2013.03.31 04:17:00 -
[35] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining
lolswarms fine stopped reading right there nice one |
Logi Bro
Eyniletti Rangers Minmatar Republic
1002
|
Posted - 2013.03.31 04:21:00 -
[36] - Quote
I don't drive a tank, and nor do I run a dedicated AV fit, but even I know swarms are not fine. |
Garrett Blacknova
Codex Troopers
2254
|
Posted - 2013.03.31 04:31:00 -
[37] - Quote
SoTa PoP wrote:Philipp Achtel wrote:SoTa PoP wrote:Philipp Achtel wrote:I would think a more experienced player would have more perspective than this, but I suppose not. Where exactly should the balance be, do you figure? Exactly how much SP should it cost to "balance" AV grenades against tanks? When will the balancing be enough?
The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective.
How about instead of going on and on about nerf this nerf that, you adapt to the tools you have and the tools your enemy has? ? What? Who says I have problems killing or being a tanker? I've stated several times how it's unbalanced - it's up to you to read. A dumb version would be : Too little SP cost and ISK cost for the hefty effect it has on the largest SP/ISK toys in the game. My perspective is a heavy - the player base who hates the tankers the most. It's almost there - fact that it takes 2 people at least to take down a decent tanker is proof that there's balance. Do you understand what the word "exactly" means? I hope you do. The point you're completely ignoring, and I guess I have to say again word for word, "The answer is there is no exact amount, and it will never be enough. Tank drivers will always whine about AV grenades because that's something that works. They will continue to whine as long as AV grenades are at all effective." Sev Alcatraz wrote: I want you to run head on to a c-2 leopard and throw a Grenade at it, tell me how it goes
A fuking grenade should do the damage it does to a TANK a 1/4 lb object vs a 120,000 lb tank I see no balance
I was wondering how long it would take for someone to make a comparison to real life, as if "balance" between weapon systems is something that exists anywhere other than a video game. But fine, I'll bite. Have you ever heard of a land mine? Have you ever heard of an improvised explosive device? Light, cheap weapons destroy big, heavy expensive weapons all the time. Your argument is that a grenade should not be able to destroy a tank because it weighs less? SoTaPoP, here is a perfect example of what I'm talking about and the caliber of minds with which you're choosing to align yourself. lmao. Real life doesn't imply to this game, indeed. He should of said, however, that explosives aimed at taking out tanks do so by aiming at certan parts of the tanks - depending on the type. Most would have weakness below there tracks - mine takes care of mobility and makes a tank worthless, while a nade would be tossed as closely underneath the tracks as possible so the explosionwould be greater against the armor and floor, creating greater pressure to tear through tracks and other weak points.. we have nothing like that in dust, instead we have the RPG element of dmg vs consequence. And it's by that idea I call AV nades imbalance. the consequence compared to effect doesn't match up like most other gears do. I could supply one side of a CB with the best AV nades in the game by myself if they could use it - a single tank would probably cost more then that entire expense. My side wouldn't even need to grind very much to be able to use the nade - maybe a singe day. Tankers on the other hand spend months gathering the SP to be effective. And thanks for your compliment btw So there's no consequence when you bring AV nades?
Tell me again how effective your AV Grenades are against infantry...
EDIT: Also, OP is complaining that a tank fitted specifcially to DEAL damage, not to survive it, is functioning in exactly the manner it was designed - it's a "glass cannon" fitting, it's going to react like it's made of glass. When someone hits it, you're going to shatter. |
SoTa PoP
Internal Error. Negative-Feedback
1809
|
Posted - 2013.03.31 04:36:00 -
[38] - Quote
*Looks at his HMG* I don't need another weapon besides this puppy and a side arm. I throw AV nades at people btw. They tend to run - right into my HMG lol |
General Tiberius1
ZionTCD Legacy Rising
399
|
Posted - 2013.03.31 04:39:00 -
[39] - Quote
SoTa PoP wrote: *Looks at his HMG* I don't need another weapon besides this puppy and a side arm. I throw AV nades at people btw. They tend to run - right into my HMG lol
that's MY tactic!!!!
|
Mavado V Noriega
SyNergy Gaming
2615
|
Posted - 2013.03.31 04:50:00 -
[40] - Quote
Ydubbs81 RND wrote:Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules? What's with it? You choose to play infantry if you don't want to deal with tanks. Or, you choose to play regular when it doesn't matter or want something different.
that should only matter in hisec instant battle games uncapped grps in FW and PC should be everything allowed
if there is Ambush in FW then it should be OMS and not vanilla |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1030
|
Posted - 2013.03.31 04:57:00 -
[41] - Quote
SoTa PoP wrote:RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. lol, I know a few LAV guys, but they'll tell you first hand how easy it is to blow them up. May take an extra nade but you have 3. Takes quiet a bit of SP and ISK to get a decent LAV fit - takes nothing to kill it almost lol.
You will only get blown up if you stop to sight-see in a souped up LAV. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1030
|
Posted - 2013.03.31 04:59:00 -
[42] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:Knight SoIaire wrote:Ydubbs81 RND wrote:It wasn't the tanks but the missiles that were OP and needed a nerf. Nerf happened...tanks are pretty much balanced. Noone credible really argued OP tanks after that.
What you see now are tankers complaining about AV equipment and infantry defending their AV counters. Whats with all the 'Infantry only gamemode' talk and the random nerf on tank passive resistance and speed modules? What's with it? You choose to play infantry if you don't want to deal with tanks. Or, you choose to play regular when it doesn't matter or want something different. that should only matter in hisec instant battle games uncapped grps in FW and PC should be everything allowed if there is Ambush in FW then it should be OMS and not vanilla
Sure...I wouldn't have a problem with that. But if they place an infantry only mode...even in hisec instant battle games, then that'll be fine. So, if you're tired of seeing vehicles, then you can jump in an instant battle infantry-only mode |
DeadlyAztec11
One-Armed Bandits Atrocitas
11
|
Posted - 2013.03.31 05:24:00 -
[43] - Quote
General Tiberius1 wrote:SoTa PoP wrote: *Looks at his HMG* I don't need another weapon besides this puppy and a side arm. I throw AV nades at people btw. They tend to run - right into my HMG lol
that's MY tactic!!!! I throw it at Snipers and watch them run |
Otavio Martins
The Sound Of Freedom Renegade Alliance
5
|
Posted - 2013.03.31 05:39:00 -
[44] - Quote
My tank got 1392 shields and 9925 armor and freaking infantry can still destroy it. |
DeadlyAztec11
One-Armed Bandits Atrocitas
11
|
Posted - 2013.03.31 05:43:00 -
[45] - Quote
RECON BY FIRE wrote:SoTa PoP wrote:But I still want the homing gone. HAV is all ppl talk about - but I think of LAV when I say it. Notice the lack of LAV drivers. It's a moving tomb If people actually put SP into LAVs, particularly shield LAVs, it wouldnt be like this though. The few people that actually have points in LAVs really surprise me when I chuck an AV at them and they still run me over with half or quarter shield left. People cant call in a free LAV without modifying it at all and expect to live through a packed AV. Exactly, all these guys expect there un modded LAV's to survive like an HAV. It's just ignorant. Trust me, you have not experienced frustration in this game, until you fire all your swarms at a tank while a forge gunner uses up all his ammo on it too; and you still don't get their shields below 50%. All I can say is, if you cant learn to hide your tank behind cover...
YOU ARE DOING IT, WRONG! |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
146
|
Posted - 2013.03.31 06:23:00 -
[46] - Quote
Without a team supporting your tank your are just a huuuuuge target basically. Is it gunnlogi your running? |
Rusty Shallows
Creative Killers
30
|
Posted - 2013.03.31 06:54:00 -
[47] - Quote
Garrett Blacknova wrote: So there's no consequence when you bring AV nades?
Tell me again how effective your AV Grenades are against infantry...
Thank you for bringing that bit up. My buddy fits AVs and dies all the time without throwing a single one. Sometimes I remind him to blow up an empty LAV just to get out a few extra WP. He prefers Locus more but with all the roadkill happy psychos out there you almost need to keep AVs handy.
Aside if a tank is lingering within grenade toss range then he's doing something wrong. |
SoTa PoP
Internal Error. Negative-Feedback
1812
|
Posted - 2013.03.31 07:27:00 -
[48] - Quote
Rusty Shallows wrote:Garrett Blacknova wrote: So there's no consequence when you bring AV nades?
Tell me again how effective your AV Grenades are against infantry...
Thank you for bringing that bit up. My buddy fits AVs and dies all the time without throwing a single one. Sometimes I remind him to blow up an empty LAV just to get out a few extra WP. He prefers Locus more but with all the roadkill happy psychos out there you almost need to keep AVs handy. Aside if a tank is lingering within grenade toss range then he's doing something wrong. ....
Okay... so if your friend uses AV nades he gets killed quick - but he's fine with locus? didn't realize aesthetics changed everything so much - or people could tell what nades you have in your pack... unless your saying he's so bad he needs nades to be competitive. |
General Tiberius1
ZionTCD Legacy Rising
410
|
Posted - 2013.03.31 07:31:00 -
[49] - Quote
SoTa PoP wrote:Rusty Shallows wrote:Garrett Blacknova wrote: So there's no consequence when you bring AV nades?
Tell me again how effective your AV Grenades are against infantry...
Thank you for bringing that bit up. My buddy fits AVs and dies all the time without throwing a single one. Sometimes I remind him to blow up an empty LAV just to get out a few extra WP. He prefers Locus more but with all the roadkill happy psychos out there you almost need to keep AVs handy. Aside if a tank is lingering within grenade toss range then he's doing something wrong. .... Okay... so if your friend uses AV nades he gets killed quick - but he's fine with locus? didn't realize aesthetics changed everything so much - or people could tell what nades you have in your pack... unless your saying he's so bad he needs nades to be competitive.
i remember when av nades hurt people as well as vehicles, will never understand why people called for that to change.
no i have to figure out which type pf grenade to use.
and whenever i pick locus, THAT'S when LAV's start poping up like crazy |
Heathen Bastard
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.03.31 07:31:00 -
[50] - Quote
Otavio Martins wrote:My tank got 1392 shields and 9925 armor and freaking infantry can still destroy it.
I know, it's almost like those damned infantry guys have weapons [b] specifically made to kill your specific kind of tank [b] and that said weapons are just about the only true av weapons right now.
seriously, I'll never understand why people think there is a benefit to playing an armor tank, 90% of the AV in this game is explosive type damage, which guess what, shreds right the kitten through your armor but doesn't do kitten all against shields. |
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Ninjanomyx
Imperfects Negative-Feedback
25
|
Posted - 2013.03.31 07:42:00 -
[51] - Quote
AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. |
SoTa PoP
Internal Error. Negative-Feedback
1812
|
Posted - 2013.03.31 07:46:00 -
[52] - Quote
Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. ^ He gets it. |
General Tiberius1
ZionTCD Legacy Rising
410
|
Posted - 2013.03.31 07:53:00 -
[53] - Quote
SoTa PoP wrote:Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. ^ He gets it.
i LIKE my FG
EDIT: also, as a heavy, i can't jump |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1032
|
Posted - 2013.03.31 08:29:00 -
[54] - Quote
Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN.
What a nonsense post right there. Everything in that post is bull**** Don't know why you won't classify AV grenades as a "main AV weapon" when they are the only AV weapon with "AV" in their title. |
Breakin Stuff
Immobile Infantry
749
|
Posted - 2013.03.31 10:57:00 -
[55] - Quote
Tank driver thinks its unfair he explodes thread #6574932.
Please take a number and commence moving your HAV to the evaluation proving ground.
Pay no attention to the four guys in golden suits. the large objects they are carrying are ranged HAV defensive diagnostic systems intended to determine if your defenses are sufficient.
Next we will move on to the grenade resistence range. To continue please deploy your next HAV. Your defense diagnostic HAV will not be reimbursed. Once we finish here we will move on to the swarm launcher resistance trial...
You did remember to purchase three HAVs did you not? |
SoTa PoP
Internal Error. Negative-Feedback
1820
|
Posted - 2013.03.31 10:59:00 -
[56] - Quote
Ydubbs81 RND wrote:Ninjanomyx wrote: AV Grenades are OP as they stand atm. AV Nades should be a Supplement.......not a GoTo as it devalues the Main AV Weapons. & the Range & Homing is obscene. Try jumping before a toss, & even w/o jumping you can 1/4 Map toss on most Ambush Maps. Bowl??? 1/2 to 2/3 Map tosses w/o jumping. Mind you this is Packed AV........god forbid I try tossing Sleeks, lol. Damage needs a Nerf for obvious reasons. When Damage Mods get fixed (If........) the Forges & Swarms will be ineffective compared to the George Foreman Grill of AV which never had nor needed Mods to rival most Main AV Weapons. Why not be both Infantry & AV Efficient @ all times??? Spec AV??? LOL!!!!!!! Save SP, spec Nades, WIN. What a nonsense post right there. Everything in that post is bull**** Don't know why you won't classify AV grenades as a "main AV weapon" when they are the only AV weapon with "AV" in their title.
nades are and always will be a secondary weapon in dust. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
267
|
Posted - 2013.03.31 11:01:00 -
[57] - Quote
DeadlyAztec11 wrote:Tanks are fine Swarms are fine Forge guns are fine AV grenades too As an AV guy, I can say that there have been MANY tanks I could not destroy. There have also been MANY I have destroyed in a couple seconds. No more complaining
So true /tank+av user |
Rei Shepard
Spectre II
104
|
Posted - 2013.03.31 11:15:00 -
[58] - Quote
Well, i don't mind a Tank, its the Tank's that bugs me, 3-6 on one side on a 5x5 feet tall map.
First it was "Heavies r Fine", and it were the regular heavies saying that Then it was "Heavies need a buff" when people catched up SP wise in Assault suits Then it was "Tanks r fine" and who do you see driving the tanks, the previous generation heavies Now we are getting to "AV is OP" when their tanks are starting to go boom.
Most of the time in any game, if its OP its spammed to deaths in a match, Tanks are getting spammed right now, so it gives a good indication of what to roll with these days, once AV gets up to the same level Tankers are gonna be whining like right now they r doing about their phat suit.
Taking out the "it costed this much ISK vs a 5$ AV nade" excuse isnt gonna fly, it's your choice to bring it out, it is our choice to blow it up.
Like in EVE there is a saying "Don't Fly what you can't afford", someone taking out his first Carrier worth 2 Billion ISK after saving for it for a year is going to loose his first carrier in the next hour or so, witch makes it too expensive to replace if it takes you another year of playing.
Av is fine, Tanks r fine too when used in moderation, Tank spam on a tiny map however is another story. |
Breakin Stuff
Immobile Infantry
749
|
Posted - 2013.03.31 11:22:00 -
[59] - Quote
Quit discouraging them.
I say spam those tanks!
I get 200-300 warpoints for every one I destroy, depending if all the turrets are manned.
I use AV nades exclusively to kill douchebags who think they are gonna run over my HMG fit with an LAV.
The right tool for the right job says I. |
Philipp Achtel
Immobile Infantry
31
|
Posted - 2013.03.31 12:04:00 -
[60] - Quote
Otavio Martins wrote:My tank got 1392 shields and 9925 armor and freaking infantry can still destroy it.
Quoted to reinforce that tank drivers will never be happy until they are invincible. Actually, not just "unhappy". They will never stop whining and QQing until they are invincible.
These are the kind of people the anti-AV squad are fighting for. Is this the "balance" you're looking for? |
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