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Takahiro Kashuken
Intara Direct Action Caldari State
176
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Posted - 2013.03.31 12:47:00 -
[1] - Quote
AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget |
Takahiro Kashuken
Intara Direct Action Caldari State
177
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Posted - 2013.03.31 15:06:00 -
[2] - Quote
Zekain Kade wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then they will be used as super infantry grenade, like how they were back in e3.
How?
Remove the seeking part from the nade and then they will have to hit the vehicle for it to go off
How will it effect infantry? |
Takahiro Kashuken
Intara Direct Action Caldari State
177
|
Posted - 2013.03.31 15:17:00 -
[3] - Quote
DeadlyAztec11 wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Then everybody will say that Tanks are OP. And will get nerfed. The beautiful cycle continues
Just because using AV requires a little bit of skill instead of spam and forget as it currently is?
Yea your right majority of players are idiots and need the crutches |
Takahiro Kashuken
Intara Direct Action Caldari State
179
|
Posted - 2013.03.31 17:38:00 -
[4] - Quote
Beld Errmon wrote:Tanks are doomed, as more and more people unlock advanced and proto AV gear the number of people who can afford to drop a tank will diminish and you'll only ever see them in district/corp battles, probably working as intended i suppose but i'll miss fighting other tankers in pub matches.
This
But think about it in corp vs corp battles tanks will last even less because organized groups and stupidly powerful AV will make mincemeat of any HAV we can currently build
Pub games it does at least last the game the majority of the time but anyone with any kind of AV can make mincemeat of you |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 10:14:00 -
[5] - Quote
Ydubbs81 RND wrote:Takahiro Kashuken wrote:AV nades - need the seeking feature removed from it, its a crutch
Swarms - should have to maintain lock on to hit target instead of fire and forget Tanks are a crutch.....since you want to go there. There isn't a feature in the game that someone wouldn't cry "crutch" about.
If you cannot hit a HAV which is a ******* massive target without needing help from a gimmick mechanic then go biomass yourself now |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 10:47:00 -
[6] - Quote
Laheon wrote:Hands up those who can remember the days when AV nades didn't have the homing feature?
Hands up those who thought it was awesome when CCP announced they'd put it in?
Hands up those who remember *why* CCP put it in in the first place?
Oh right. Not too many people. CCP put in the homing because people were running around with AV nades (me included) as a multi-purpose grenade. They did so much damage that the normal AP grenades were pretty much useless in comparison. They didn't only go off near a vehicle, they went off where you threw them, so people were using them as normal grenades aswell.
CCP's answer was to make them explode upon impact on vehicles. It didn't need a buff or a nerf to damage. It's fine in its current state. It also makes sense that an AV nade would be attracted to a vehicle, to cause maximum damage.
They can still do that
All you have to do is hit the vehicle yourself with a nade and not have a mechanic do it for you |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 11:01:00 -
[7] - Quote
Laheon wrote:It's actually difficult to do that without the homing. "I threw a grenade and it landed about an inch away from the tank, but it didn't blow up. I couldn't get closer because if I popped out of cover too long, I would have died." That's a scenario I face quite often. The cover part, not the grenade not exploding.
The lore is that the AV grenade arms itself when it comes close to a vehicle, and then homes in on it. It works fine at the moment.
So basically what you are saying is this
'i want to be able to endlessly spam nades from behind cover with as little risk as possible to myself' |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 11:18:00 -
[8] - Quote
I will never agree with the mechanism
It makes it far too easy to cause damage to tanks with little risk
I have infantry hiding somewhere where i cannot hit in a million years and they just spam them from cover and it looks like the nades are nowhere near my tank then it seeks and hits me
The seeking distance is huge it seems |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 16:59:00 -
[9] - Quote
Laheon wrote:It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flushed them out or taken them out.
Couple of metres lolno
More like 10m
AV nades are so easy to use and quick aswell, infantry can be sent in but if that tank is ther just keep lobbing nades because it will die at the rate you can spam them |
Takahiro Kashuken
Intara Direct Action Caldari State
180
|
Posted - 2013.04.01 17:35:00 -
[10] - Quote
Bones McGavins wrote:Takahiro Kashuken wrote:Laheon wrote:It's really not - only a couple of metres. And that's why you have infantry support. Tanks aren't meant to lone wolf it. Infantry supports the tanks, and tanks support the infantry. Your infantry should have run in and either flushed them out or taken them out. Couple of metres lolno More like 10m AV nades are so easy to use and quick aswell, infantry can be sent in but if that tank is ther just keep lobbing nades because it will die at the rate you can spam them The tank can just...back up a bit. Why is it still just sitting there after one nade throw?
If its an armor tank it takes sometime to get moving
Plus your assuming that the nades are coming from the front, you dont know where they could be coming from half the time so pick a direction and move
Plus the seeking distance from AV nades is large as it is, sure you can move but they can still keep on throwing and because of the seeking ability the nade has it will still get attracted the HAV until its far enough away
Sometimes the nade is infact an infantry nade so no need to run
But throwing nades is pretty quick anyways so by time 1 has hit the 2nd is in the air and the 3rd is about to be launched |
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Takahiro Kashuken
Intara Direct Action Caldari State
189
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Posted - 2013.04.01 18:44:00 -
[11] - Quote
Doesnt feel that way when im using AVs |
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