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copy left
Zumari Force Projection Caldari State
78
|
Posted - 2013.03.29 06:40:00 -
[1] - Quote
There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it! |
Vermaak Doe
SVER True Blood Unclaimed.
651
|
Posted - 2013.03.29 06:54:00 -
[2] - Quote
Maybe that heavy was jusr bad |
copy left
Zumari Force Projection Caldari State
78
|
Posted - 2013.03.29 06:57:00 -
[3] - Quote
well now, its a very dead heavy |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3274
|
Posted - 2013.03.29 06:57:00 -
[4] - Quote
99% of players can't even do that, even with an AR instead of a pistol. Perhaps the player who did it was extremely skilled regardless of the gun. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1247
|
Posted - 2013.03.29 07:03:00 -
[5] - Quote
copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it!
So now heavies should be immmune to some weapon ?
...we re reaching a whole new level in QQ non sense...
The scrambler is actually a good anti heavy weapon as heavies have bigger head and slower speed than the common soldier. And as they re usualky dumb and moving forward without thinking (and then crying me UP buff buff bufff !) All this allows to benefit from the 400% HS bonus. Reaching almost 400 hp per bullet in face.
So tired of all this heavy qqing |
Heathen Bastard
Kang Lo Directorate Gallente Federation
82
|
Posted - 2013.03.29 07:10:00 -
[6] - Quote
Laurent Cazaderon wrote:copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it! So now heavies should be immmune to some weapon ? ...we re reaching a whole new level in QQ non sense... The scrambler is actually a good anti heavy weapon as heavies have bigger head and slower speed than the common soldier. And as they re usualky dumb and moving forward without thinking (and then crying me UP buff buff bufff !) All this allows to benefit from the 400% HS bonus. Reaching almost 400 hp per bullet in face. So tired of all this heavy qqing
if you use a breach its almost 500. and then you add the two complex sidearm mods, weaponry... if I get a headshot, you're kissin' pavement.
actually, it comes to 612 and change with those, if I remember correctly. though my base(115) might be off, as I don't entirely like the breach. too slow, have to get a headshot, and in the heat of the moment, it gets a bit difficult. |
Bojo The Mighty
Bojo's School of the Trades
744
|
Posted - 2013.03.29 07:10:00 -
[7] - Quote
Laurent Cazaderon wrote: So now heavies should be immmune to some weapon ?
...we re reaching a whole new level in QQ non sense...
Quoted For Truth |
Rasatsu
Much Crying Old Experts
557
|
Posted - 2013.03.29 07:33:00 -
[8] - Quote
Scrambler Pistols are the new Tank. |
Kane Fyea
BetaMax. CRONOS.
122
|
Posted - 2013.03.29 07:42:00 -
[9] - Quote
Scrambler pistols are just awesome. You should try it. |
Sylvana Nightwind
Expert Intervention Caldari State
171
|
Posted - 2013.03.29 07:43:00 -
[10] - Quote
Some people are just that good. |
|
XXfootnoteXX
DUST University Ivy League
173
|
Posted - 2013.03.29 07:47:00 -
[11] - Quote
Perfect. |
Sloth9230
Reaper Galactic
668
|
Posted - 2013.03.29 07:50:00 -
[12] - Quote
Ughh why not?, why even mention heavies, you're giving them a bad name with this.
Not to say Advanced and Prototype aren't under powered, but complaining about a scrambler? |
Chunky Munkey
Amarr Templars Amarr Empire
330
|
Posted - 2013.03.29 07:51:00 -
[13] - Quote
Heavies are probably the easiest to take down with a pistol. Headshots baby, headshots. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
77
|
Posted - 2013.03.29 07:54:00 -
[14] - Quote
Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating about the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME! |
Yeva Kalsani
Reckoners
14
|
Posted - 2013.03.29 07:55:00 -
[15] - Quote
What else is a pistol supposed to be good for if not to kill/stop people? |
Sloth9230
Reaper Galactic
668
|
Posted - 2013.03.29 08:07:00 -
[16] - Quote
XeroTheBigBoss wrote:Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating around the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME! What a fool, we are all... IMMORTAL |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
77
|
Posted - 2013.03.29 08:08:00 -
[17] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote:Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating around the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME! What a fool, we are all... IMMORTAL
You are missing the point...Troll Fail. |
Michael Cratar
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
189
|
Posted - 2013.03.29 09:37:00 -
[18] - Quote
50% of the time I am a heavy with nothing but two scrambler pistols. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
414
|
Posted - 2013.03.29 10:54:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:99% of players can't even do that, even with an AR instead of a pistol. Perhaps the player who did it was extremely skilled regardless of the gun. I have yet to clear 40 with any weapon other than a sniper rifle. That is one skilled pistol user, quit your QQ and respect his skillz.
(GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá) (Gûá_Gûá)
Now.
Edit: just so we're clear, this is aimed at the OP, not you Kagehoshi. |
Django Quik
R.I.f.t
338
|
Posted - 2013.03.29 10:56:00 -
[20] - Quote
Damnit, I wish people would stop noticing how awesome pistols are! |
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
414
|
Posted - 2013.03.29 11:00:00 -
[21] - Quote
Django Quik wrote:Damnit, I wish people would stop noticing how awesome pistols are! No worries, let them notice. They'll waste points in it then give up on them once they realize they require skill, thus giving you an SP lead on them. |
Deskalkulos Ildigan
CrimeWave Syndicate
118
|
Posted - 2013.03.29 11:06:00 -
[22] - Quote
Aah now that explains some things. I was using my militia heavy (wanted to have some fun with hmg) and got killed in an instant by a scrambler pistol. Thought that i got a bit of lag and didn't realize 3 or 4 shots due to it, but looking at the damage a headshot inflicts, it all now makes sense. Very interesting. . . Thanks for the little insight (i knew that scrambler pistol had a bonus to headshots, but did notknew that it was this much). |
Dusters Blog
Galactic News Network
208
|
Posted - 2013.03.29 13:31:00 -
[23] - Quote
the headshot bonus for using sniper rifles [including the Thales railgun officer sniper rifle] is 200%. The scrambler pistol is 450%. thats embarassing, no weapon should exceed a sniper rifle in headshot bonus and overall anything exceeding 300% is just overkill. this as been one of the more broken mechanics in the game for some time and its needs fixing. its another reason games must always be tuned with the skilled user in mind, because the skilled shooter breaks the game when given a 450% damage modifier to play with. |
Reiki Jubo
Amarr Templars Amarr Empire
70
|
Posted - 2013.03.29 14:19:00 -
[24] - Quote
41-5 not really that impressive. is it skill or taking advantage of broken mechanics? give scrambler pistols 150% like all the other weapons and see who gets 40 kills with it. |
Takahiro Kashuken
Intara Direct Action Caldari State
173
|
Posted - 2013.03.29 14:28:00 -
[25] - Quote
Bojo The Mighty wrote:Laurent Cazaderon wrote: So now heavies should be immmune to some weapon ?
...we re reaching a whole new level in QQ non sense...
Quoted For Truth
Can tanks then be immune to basic AR/HMG/Laser rifle damage since it barely scratches the paintwork |
Head xXCaseXx
Helion Production Labs Mildly Sober
2
|
Posted - 2013.03.29 15:25:00 -
[26] - Quote
Ya know I was wondering about this happening to me last night till I saw where the guy with the pistol was and I was like, "Well thats what happens when someone is hiding in an elevated position at close range."
Then I didn't care and killed him.
|
Greasepalms
Ahrendee Mercenaries Legacy Rising
87
|
Posted - 2013.03.29 15:30:00 -
[27] - Quote
Dusters Blog wrote:the headshot bonus for using sniper rifles [including the Thales railgun officer sniper rifle] is 200%. The scrambler pistol is 450%. thats embarassing, no weapon should exceed a sniper rifle in headshot bonus and overall anything exceeding 300% is just overkill. this as been one of the more broken mechanics in the game for some time and its needs fixing. its another reason games must always be tuned with the skilled user in mind, because the skilled shooter breaks the game when given a 450% damage modifier to play with.
Getting a higher bonus for sitting in a mountain rather than being on the heat of the battle with 6 rounds per mag and trashy irons?
Get outta here. |
Garrett Blacknova
Codex Troopers
2200
|
Posted - 2013.03.29 15:32:00 -
[28] - Quote
Takahiro Kashuken wrote:Bojo The Mighty wrote:Laurent Cazaderon wrote: So now heavies should be immmune to some weapon ?
...we re reaching a whole new level in QQ non sense...
Quoted For Truth Can tanks then be immune to basic AR/HMG/ Laser rifle damage since it barely scratches the paintwork Uhhhh... Laser what now?
Lasers are GREAT for stripping shields on Gallente HAVs before tossing in the Swarms/AV Grenades. They're not bad against Caldari HAVs either with the bonus shield damage. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1248
|
Posted - 2013.03.29 15:35:00 -
[29] - Quote
Django Quik wrote:Damnit, I wish people would stop noticing how awesome pistols are!
yeah they are Duel scrambler wielding would be OP as hell |
aden slayer
ZionTCD Legacy Rising
419
|
Posted - 2013.03.29 15:42:00 -
[30] - Quote
So the OP is trying to say that Heavies are not allowed to die by the scrambler pistol. if this is the kind mercs new Eden has to offer.
Than we are F****d...... |
|
Bojo The Mighty
Bojo's School of the Trades
750
|
Posted - 2013.03.29 15:45:00 -
[31] - Quote
Django Quik wrote:Damnit, I wish people would stop noticing how awesome pistols are! We must stamp it out!
Hey, remember the last person to write a thread on how good scrambler pistols are? You do? When's the last time they wrote anything?
Recant what you have said! Deny the very existence of scrambler pistols! Do not go 'missing' like the others before you!
Sincerely, Your Local Secret Society |
Scheneighnay McBob
Bojo's School of the Trades
1145
|
Posted - 2013.03.29 16:01:00 -
[32] - Quote
Scramblers are a true skill weapon- to add to that, the scrambler pistol operation skill is probably the most useful skill in the game- it gives you another round in the clip every level.
If someone did that well with them, clearly they have excellent aim. |
Sloth9230
Reaper Galactic
670
|
Posted - 2013.03.29 16:21:00 -
[33] - Quote
Reiki Jubo wrote:41-5 not really that impressive. is it skill or taking advantage of broken mechanics? give scrambler pistols 150% like all the other weapons and see who gets 40 kills with it. lol, the butthurt is strong in this one. |
Marston VC
SVER True Blood Unclaimed.
135
|
Posted - 2013.03.29 16:39:00 -
[34] - Quote
scrambler pistols are pretty good guys, we have a guy in our corp who actually specializes in them and does ridiculously well with them. |
Grim Tanker
187.
3
|
Posted - 2013.03.29 16:54:00 -
[35] - Quote
I run a scrambler as my primary along with a swarm. I can tell you from experiance that they are very good. I have lvl 3 pistols, with all side arm skills lvl 3. I average 7/3 not including kills from vehicles, but I'm no where near 41/5 good. I can't even begin to describe how good it feels to 1 shot someone with it there is that little delay between you shooting them and them getting hit with the bonus damage, it's just enough time to look them in the eyes and smile. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
17
|
Posted - 2013.03.29 17:41:00 -
[36] - Quote
XeroTheBigBoss wrote:Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating around the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME!
Kinky.
In all seriousness, the scrambler pistol is awesome, it just takes someone with more than half a working brain to do well with it is all. I'm still speccing up in my scrambler pistol tree, but even the basic one is pretty wicked when used correctly. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
67
|
Posted - 2013.03.29 17:51:00 -
[37] - Quote
Greasepalms wrote:Dusters Blog wrote:the headshot bonus for using sniper rifles [including the Thales railgun officer sniper rifle] is 200%. The scrambler pistol is 450%. thats embarassing, no weapon should exceed a sniper rifle in headshot bonus and overall anything exceeding 300% is just overkill. this as been one of the more broken mechanics in the game for some time and its needs fixing. its another reason games must always be tuned with the skilled user in mind, because the skilled shooter breaks the game when given a 450% damage modifier to play with. Getting a higher bonus for sitting in a mountain rather than being on the heat of the battle with 6 rounds per mag and trashy irons? Get outta here.
ur missing the point, bro. he's right no weapon should have a bigger headshot bonus than a railgun sniper rifle and 450% if thats true is redonkulous. it begs to be exploited. |
Sloth9230
Reaper Galactic
670
|
Posted - 2013.03.29 17:56:00 -
[38] - Quote
Tolen Rosas wrote:
ur missing the point, bro. he's right no weapon should have a bigger headshot bonus than a railgun sniper rifle and 450% if thats true is redonkulous. it begs to be exploited.
Exploited how? By shooting you in the head in CQC? Good luck with that bro. People talking like if landing headshots with a scrambler is easy... SMH |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
144
|
Posted - 2013.03.29 18:08:00 -
[39] - Quote
I once killed a fellow heavy by throwing a flux grenade at him, not sure if I should feel awesome or scared. |
Laheon
Osmon Surveillance Caldari State
317
|
Posted - 2013.03.29 18:26:00 -
[40] - Quote
Tolen Rosasur wrote: missing the point, bro. he's right no weapon should have a bigger headshot bonus than a railgun sniper rifle and 450% if thats true is redonkulous. it begs to be exploited.
Consider this: A sniper rifle can be shot from across the map to hit a guy. There's very little risk from heavies, assaults, or logis. Snipers are a different issue. To use a scrambler pistol, though, you need to be, at most, at medium range. Chances are that your target has seen you, too. To get a headshot on a guy who's moving around and jumping around is quite impressive.
And if you can manage to sneak up on a heavy and headshot him, well, that's his fault for not being supported by his team. Teamwork is OP. |
|
Xander Mercy
SVER True Blood Unclaimed.
98
|
Posted - 2013.03.29 18:36:00 -
[41] - Quote
Marston VC wrote:scrambler pistols are pretty good guys, we have a guy in our corp who actually specializes in them and does ridiculously well with them. *cough* *cough* Xander Mercy *cough* |
Garrett Blacknova
Codex Troopers
2204
|
Posted - 2013.03.29 19:30:00 -
[42] - Quote
Tolen Rosas wrote:ur missing the point, bro. he's right no weapon should have a bigger headshot bonus than a railgun sniper rifle and 450% if thats true is redonkulous. it begs to be exploited. It's true, and if it "begs to be exploited" how come you don't see everyone using Scramblers?
It's not as OP as it sounds.
That 450% damage still only barely tops the damage a Sniper is dealing on a headshot. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
283
|
Posted - 2013.03.29 19:34:00 -
[43] - Quote
BOOM HEADSHOT!!! |
Grezkev
The Red Guards
154
|
Posted - 2013.03.29 19:38:00 -
[44] - Quote
There is no freakin way triple stuffed oreos should be allowed. That's just OP. |
copy left
Zumari Force Projection Caldari State
79
|
Posted - 2013.03.29 19:41:00 -
[45] - Quote
I was being sarcastic in my original post.... Because I was the one who did it lmao |
copy left
Zumari Force Projection Caldari State
79
|
Posted - 2013.03.29 19:43:00 -
[46] - Quote
aden slayer wrote:So the OP is trying to say that Heavies are not allowed to die by the scrambler pistol. if this is the kind mercs new Eden has to offer.
Than we are F****d...... yea... you were wrong buddy |
copy left
Zumari Force Projection Caldari State
79
|
Posted - 2013.03.29 19:44:00 -
[47] - Quote
I didnt mean to start a blood bath! lol |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
519
|
Posted - 2013.03.29 19:51:00 -
[48] - Quote
not that great of a troll by 2/10 for effort |
Sloth9230
Reaper Galactic
679
|
Posted - 2013.03.29 20:09:00 -
[49] - Quote
copy left wrote:I was being sarcastic in my original post.... Because I was the one who did it lmao Cool Story Bro. |
Johnny Guilt
Algintal Core Gallente Federation
63
|
Posted - 2013.03.29 20:28:00 -
[50] - Quote
holy balls,props to the guy, he probably has scambler prof pretty high. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
55
|
Posted - 2013.03.29 21:00:00 -
[51] - Quote
Tolen Rosas wrote:Greasepalms wrote:Dusters Blog wrote:the headshot bonus for using sniper rifles [including the Thales railgun officer sniper rifle] is 200%. The scrambler pistol is 450%. thats embarassing, no weapon should exceed a sniper rifle in headshot bonus and overall anything exceeding 300% is just overkill. this as been one of the more broken mechanics in the game for some time and its needs fixing. its another reason games must always be tuned with the skilled user in mind, because the skilled shooter breaks the game when given a 450% damage modifier to play with. Getting a higher bonus for sitting in a mountain rather than being on the heat of the battle with 6 rounds per mag and trashy irons? Get outta here. ur missing the point, bro. he's right no weapon should have a bigger headshot bonus than a railgun sniper rifle and 450% if thats true is redonkulous. it begs to be exploited.
Fine then buff the SR headshot bonus to 450%, just leave the garbage Scrambler Pistol alone, it is garbage enough as it is.
Any changes to the negative for it and it would just be a worthless waste of ISK/AUR, anyone considering using one should just leave them be, they're truly not worth it. |
Laheon
Osmon Surveillance Caldari State
323
|
Posted - 2013.03.29 21:04:00 -
[52] - Quote
Alaika Arbosa wrote:Fine then buff the SR headshot bonus to 450%, just leave the garbage Scrambler Pistol alone, it is garbage enough as it is.
Any changes to the negative for it and it would just be a worthless waste of ISK/AUR, anyone considering using one should just leave them be, they're truly not worth it.
SP's aren't garbage. They're fun.
And... No to the SR buff. That would be ridiculous. Headshot a proto heavy with the militia sniper rifle. Or anything, really. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
55
|
Posted - 2013.03.29 21:13:00 -
[53] - Quote
Laheon wrote:
SP's aren't garbage. They're fun.
And... No to the SR buff. That would be ridiculous. Headshot a proto heavy with the militia sniper rifle. Or anything, really.
Scramblers are garbage, no one should use them.
TBH, I agree with you about the SR buff, I'm just of the opinion that the SR buff would be preferable to a Scrambler nerf.
They're garbage enough already, no point in taking the only positive away from them. |
Laheon
Osmon Surveillance Caldari State
324
|
Posted - 2013.03.29 21:19:00 -
[54] - Quote
I have fun with my scrambler pistol. I recently switched from my toxin SMG... I rarely use my sidearm, but I sometimes enjoy sneaking up on someone trying to cap a point, take my time, and headshot them. Instakill, no downsides. |
copy left
Zumari Force Projection Caldari State
79
|
Posted - 2013.03.29 21:21:00 -
[55] - Quote
Sobriety Denied wrote:not that great of a troll by 2/10 for effort I was trying to troll? tell me what trolling is then? |
KalOfTheRathi
Talon Strike Force LTD Sleepless Knights Alliance
287
|
Posted - 2013.03.29 21:26:00 -
[56] - Quote
copy left wrote:I was being sarcastic in my original post.... Because I was the one who did it lmao So you were just out for a Troll in the DUST?
Breach Scrambler 115 HP
Weaponry lvl 5 +10% Damage Mod +10%
115 * 1.21 = 139 HP
450% head shot bonus = 626 HP
2 Head Shots = Dead Heavy, Dead anything.
Recall that Head Shots will kill any Merc faster and with less total damage than Body Shots. The difference is unknown although it might only appear that way based on the various multipliers to the head. Even Large Rail Gun Turrets get 195% to the head for example. |
Prius Vecht
Red and Silver Hand Amarr Empire
32
|
Posted - 2013.03.29 21:46:00 -
[57] - Quote
450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. |
Sloth9230
Reaper Galactic
681
|
Posted - 2013.03.29 21:54:00 -
[58] - Quote
Prius Vecht wrote: bad mechanics shouldnt stay because people like them. thats stupid as heck. Scrambler pistols should get nerfed because you don't like being killed by head shots? That's just stupid.
So now scrambler pistols have been added to the list "this weapon is OP" huh? I'm now waiting for someone to seriously make a case for Nova Knives being OP. |
Prius Vecht
Red and Silver Hand Amarr Empire
32
|
Posted - 2013.03.29 22:02:00 -
[59] - Quote
Sloth9230 wrote:Prius Vecht wrote: bad mechanics shouldnt stay because people like them. thats stupid as heck. Scrambler pistols should get nerfed because you don't like being killed by head shots? That's just stupid. So now scrambler pistols have been added to the list "this weapon is OP" huh? I'm now waiting for someone to seriously make a case for Nova Knives being OP.
no smart guy they should be lowered because the headshot mod is excessive. any idiot can see that. sniper rifle headshot mod 200% railgun turret headshot mod 195% scrambler pistol headshot mod 450%???? please explain that. does it shoot black holes or something??? |
Garrett Blacknova
Codex Troopers
2207
|
Posted - 2013.03.29 22:03:00 -
[60] - Quote
Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though.
It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting. |
|
Garrett Blacknova
Codex Troopers
2207
|
Posted - 2013.03.29 22:04:00 -
[61] - Quote
Prius Vecht wrote:Sloth9230 wrote:Prius Vecht wrote: bad mechanics shouldnt stay because people like them. thats stupid as heck. Scrambler pistols should get nerfed because you don't like being killed by head shots? That's just stupid. So now scrambler pistols have been added to the list "this weapon is OP" huh? I'm now waiting for someone to seriously make a case for Nova Knives being OP. no smart guy they should be lowered because the headshot mod is excessive. any idiot can see that. sniper rifle headshot mod 200% railgun turret headshot mod 195% scrambler pistol headshot mod 450%???? please explain that. does it shoot black holes or something??? No. They shoot brain-scrambling lasers, which means they deal more damage because they're scrambling your brain. Incidentally, also where the name comes from. |
Sloth9230
Reaper Galactic
681
|
Posted - 2013.03.29 22:11:00 -
[62] - Quote
Prius Vecht wrote: no smart guy they should be lowered because the headshot mod is excessive. any idiot can see that. sniper rifle headshot mod 200% railgun turret headshot mod 195% scrambler pistol headshot mod 450%???? please explain that. does it shoot black holes or something???
CCP can decide w/e headshot bonus they want. Obviously they intended for Scambler Pistol Head shots to be 1HKOs, they are no more than taking a shotgun point blank. You've probably never used a scrambler pistol have you? Headshots aren't easy, and they certainly aren't as safe as camping it up on some hill. They deserve a better reward than sniper rifles because they take far more skill/luck and risk than a sniper rifle.
Maybe 450 is too much, but wanting to bring it down to 150? GTFOH! |
Tolen Rosas
Kang Lo Directorate Gallente Federation
68
|
Posted - 2013.03.29 22:15:00 -
[63] - Quote
Garrett Blacknova wrote:Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though. It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting.
youre right its horrible.
it badly inconsistent and the normal pistol damage makes it effective. the damage per round is really high. 450% just makes it exploitable in skilled hands. |
Garrett Blacknova
Codex Troopers
2209
|
Posted - 2013.03.29 22:22:00 -
[64] - Quote
Tolen Rosas wrote:Garrett Blacknova wrote:Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though. It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting. youre right its horrible. it badly inconsistent and the normal pistol damage makes it effective. the damage per round is really high. 450% just makes it exploitable in skilled hands. With the low ammo count, you have to skill into it significantly for the base damage to actually be as much of a benefit as you're claiming. Even then, the limited range and rate of fire negate the claim that it's already powerful enough.
It's only inconsistent if you suck at headshots, in which case, that's not the game's fault. And if you suck at headshots but still manage a few, you'll notice it's those headshots that make the weapon competent, not the base damage which requires 4 shots to even be almost at the level of damage you got from a single headshot. |
Sloth9230
Reaper Galactic
682
|
Posted - 2013.03.29 22:24:00 -
[65] - Quote
Tolen Rosas wrote:in skilled hands. So your complaint is that you aren't skilled at using them? Great neither am I, join the club, now why do you want to nerf it?
I'd argue that if someone has practiced to the point of being able to consistently land headshots with a scrambler pistol then they deserve to do insane damage.
We should nerf forge guns, they do insane damage if they hit too, and they don't even need headshots |
Heathen Bastard
Kang Lo Directorate Gallente Federation
84
|
Posted - 2013.03.29 23:17:00 -
[66] - Quote
to bring realism into this, the scrambler pistol is an electrolaser. Think of it as a nearly range unlimited taser, that can deliver electrical energy with just shy of NO resistance. They are just building these now, and the current models can fry a car's electrical systems out and stop them dead.
imagine tanking a electrical shock of that caliber the face. the simple amount of electrical energy would fry out your brain, and probably light your head on fire or flash-steam your brain, maybe even cause your blood to boil and pop your head like an overripe melon. |
Reiki Jubo
Amarr Templars Amarr Empire
70
|
Posted - 2013.03.29 23:49:00 -
[67] - Quote
Garrett Blacknova wrote:Tolen Rosas wrote:Garrett Blacknova wrote:Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though. It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting. youre right its horrible. it badly inconsistent and the normal pistol damage makes it effective. the damage per round is really high. 450% just makes it exploitable in skilled hands. With the low ammo count, you have to skill into it significantly for the base damage to actually be as much of a benefit as you're claiming. Even then, the limited range and rate of fire negate the claim that it's already powerful enough. It's only inconsistent if you suck at headshots, in which case, that's not the game's fault. And if you suck at headshots but still manage a few, you'll notice it's those headshots that make the weapon competent, not the base damage which requires 4 shots to even be almost at the level of damage you got from a single headshot.
limited range? fact: the scrambler pistol shoots further than the SMG of the same tier.
I agree the normal damage it does per round (80-115) is just fine. I think about it like the equivalent of a .44 or .50 caliber pistol. But adding on a 450% is just stupid. |
Sloth9230
Reaper Galactic
682
|
Posted - 2013.03.29 23:54:00 -
[68] - Quote
Reiki Jubo wrote:
limited range? fact: the scrambler pistol shoots further than the SMG of the same tier.
I forget what the actual range is, I think it's less than an AR, but hitting anything at a range is pretty damn hard, let alone a headshot.
450% is fine, the Devs want it to be a 1HKO in most situations, if they didn't it would have a smaller multiplier. It's balanced out by being ridiculously hard to do on a moving target who's probably also shooting at you. I see no need for a nerf. |
General Tiberius1
ZionTCD Legacy Rising
379
|
Posted - 2013.03.29 23:59:00 -
[69] - Quote
copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it!
lol, as a heavy, i love using that thing as a side arm |
gbghg
L.O.T.I.S. Legacy Rising
904
|
Posted - 2013.03.30 00:04:00 -
[70] - Quote
General Tiberius1 wrote:copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it! lol, as a heavy, i love using that thing as a side arm My emergency," i've run out of all other fits" fit is a dragonfly scout, with 2 militia scramble pistols, its fun just emptying 2 clips at 1 people when they expect me to have to reload. |
|
General Tiberius1
ZionTCD Legacy Rising
379
|
Posted - 2013.03.30 00:08:00 -
[71] - Quote
gbghg wrote:General Tiberius1 wrote:copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it! lol, as a heavy, i love using that thing as a side arm My emergency," i've run out of all other fits" fit is a dragonfly scout, with 2 militia scramble pistols, its fun just emptying 2 clips at 1 people when they expect me to have to reload.
yeah, if i ever go into anything else, it's scout suit with shotgun/scambler |
Garrett Blacknova
Codex Troopers
2213
|
Posted - 2013.03.30 01:13:00 -
[72] - Quote
Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range?
This is getting too easy. Please come up with a competent argument next time.
Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size.
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. |
Sloth9230
Reaper Galactic
684
|
Posted - 2013.03.30 01:20:00 -
[73] - Quote
Garrett Blacknova wrote:
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
Incidentally, my inability to reliably land headshots is the exact reason I use SMGs 90% of the time. |
Garrett Blacknova
Codex Troopers
2213
|
Posted - 2013.03.30 01:41:00 -
[74] - Quote
Sloth9230 wrote:Garrett Blacknova wrote:
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
Incidentally, my inability to reliably land headshots is the exact reason I use SMGs 90% of the time. I don't need a reason beyond "I like SMGs better". Although if I did, that would also be a good reason. It's part of why I use Shotguns. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
89
|
Posted - 2013.03.30 02:00:00 -
[75] - Quote
Garrett Blacknova wrote:Sloth9230 wrote:Garrett Blacknova wrote:
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
Incidentally, my inability to reliably land headshots is the exact reason I use SMGs 90% of the time. I don't need a reason beyond "I like SMGs better". Although if I did, that would also be a good reason. It's part of why I use Shotguns.
I like pistols, period. can't wait for gun customization so I can really make my babies shine pretty while they fry some poor dude's brains at 20 paces. |
Garrett Blacknova
Codex Troopers
2215
|
Posted - 2013.03.30 02:08:00 -
[76] - Quote
Looking back at the thread title, has anybody else noticed that 41-5 is 514 backwards? |
Reiki Jubo
Amarr Templars Amarr Empire
71
|
Posted - 2013.03.30 02:24:00 -
[77] - Quote
Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier.
we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh.
|
Garrett Blacknova
Codex Troopers
2216
|
Posted - 2013.03.30 03:04:00 -
[78] - Quote
Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh. Standard SMG: 21 dmg x 1000 RPM = 21,000 dpm / 60 = 350dps Standard Scrambler Pistol: 72 dmg x 400 RPM = 28800 dpm / 60 = 480
So my prediction based on almost every Pistol user running out of ammo and needing to reload while I kill them with my SMG was incorrect.
More importantly, you seem to have missed the fact that the "too easy" comment was following an important point you neglected to address. Scramblers may have more range than 2 weapons in the game, but that hardly negates the "limited range" point I had been making.
Maximum clip size on any Pistol: 11 (17 if you count the burst variant with only 43.2 damage per shot) Minimum clip size on any SMG: 64
So 11 x 72 = 792 And 64 x 21 = 1344 Or 80 x 21 = 1680
A Militia SMG deals almost twice as much damage per reload as a Standard Scrambler Pistol before counting headshots. Comparing Standard with Standard, the SMG easily tops the double damage per reload mark.
And in CQC, where the SMG is at its best, which gun is more likely to actually hit the target? (pro-tip: it isn't the Pistol)
Different weapons for different situations. And for the record, I don't use the Pistol. I find it not to be overpowered because even in skilled hands, it loses too much effectiveness in CQC, and I can effectively counter it when running a Shotgun or SMG. Also, I use Swarm Launchers, and I was totally supportive of the removal of dumbfire on Swarms, so don't try pinning that on me. When there's a LEGITIMATE complaint about a weapon, I'll listen. This isn't one of those times. |
copy left
Zumari Force Projection Caldari State
80
|
Posted - 2013.03.30 06:57:00 -
[79] - Quote
Baal Omniscient wrote:KAGEHOSHI Horned Wolf wrote:99% of players can't even do that, even with an AR instead of a pistol. Perhaps the player who did it was extremely skilled regardless of the gun. I have yet to clear 40 with any weapon other than a sniper rifle. That is one skilled pistol user, quit your QQ and respect his skillz. (GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá) (Gûá_Gûá) Now. Edit: just so we're clear, this is aimed at the OP, not you Kagehoshi.
I was the one who went 41-5 .... so respect myself? |
Falco Bombardi
The Unholy Legion Of DarkStar
11
|
Posted - 2013.03.30 08:12:00 -
[80] - Quote
For everyone whining about the "OP" headshot bonus of the Scrambler Pistol, just think of the pistol headshot as an execution style murder. Sniper rifles give you an ability to pop melons from a click away but with a pistol you are either frantically trying to kill the guy before you get splattered from 5 feet away or you are pulling off this kind of badassery:
http://farm4.staticflickr.com/3503/3183178596_9263be58a1.jpg
|
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Tyjus Vacca
Valor Coalition RISE of LEGION
9
|
Posted - 2013.03.30 10:37:00 -
[81] - Quote
Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh.
almost 500 dmag with no headshots? ^wins the thread TBH. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
68
|
Posted - 2013.03.30 10:43:00 -
[82] - Quote
Garrett Blacknova wrote:Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh. Standard SMG: 21 dmg x 1000 RPM = 21,000 dpm / 60 = 350dps Standard Scrambler Pistol: 72 dmg x 400 RPM = 28800 dpm / 60 = 480 So my prediction based on almost every Pistol user running out of ammo and needing to reload while I kill them with my SMG was incorrect. More importantly, you seem to have missed the fact that the "too easy" comment was following an important point you neglected to address. Scramblers may have more range than 2 weapons in the game, but that hardly negates the "limited range" point I had been making. Maximum clip size on any Pistol: 11 (17 if you count the burst variant with only 43.2 damage per shot) Minimum clip size on any SMG: 64 So 11 x 72 = 792 And 64 x 21 = 1344 Or 80 x 21 = 1680 A Militia SMG deals almost twice as much damage per reload as a Standard Scrambler Pistol before counting headshots. Comparing Standard with Standard, the SMG easily tops the double damage per reload mark. And in CQC, where the SMG is at its best, which gun is more likely to actually hit the target? (pro-tip: it isn't the Pistol) Different weapons for different situations. And for the record, I don't use the Pistol. I find it not to be overpowered because even in skilled hands, it loses too much effectiveness in CQC, and I can effectively counter it when running a Shotgun or SMG. Also, I use Swarm Launchers, and I was totally supportive of the removal of dumbfire on Swarms, so don't try pinning that on me. When there's a LEGITIMATE complaint about a weapon, I'll listen. This isn't one of those times.
so basically ur arguing a point and didnt even do the math? way to look like an idiot. we need more silence from you from now on. argument invalid!!! lol
and pro tip: dont rationalize after getting exposed for being way out in left field. "more likely to hit the target" isnt an argument. what is this high school? if u cant shoot thats ur fault. you dont get a modifier because your aim sux. |
Garrett Blacknova
Codex Troopers
2231
|
Posted - 2013.03.30 11:05:00 -
[83] - Quote
Tolen Rosas wrote:Garrett Blacknova wrote:Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh. Standard SMG: 21 dmg x 1000 RPM = 21,000 dpm / 60 = 350dps Standard Scrambler Pistol: 72 dmg x 400 RPM = 28800 dpm / 60 = 480 So my prediction based on almost every Pistol user running out of ammo and needing to reload while I kill them with my SMG was incorrect. More importantly, you seem to have missed the fact that the "too easy" comment was following an important point you neglected to address. Scramblers may have more range than 2 weapons in the game, but that hardly negates the "limited range" point I had been making. Maximum clip size on any Pistol: 11 (17 if you count the burst variant with only 43.2 damage per shot) Minimum clip size on any SMG: 64 So 11 x 72 = 792 And 64 x 21 = 1344 Or 80 x 21 = 1680 A Militia SMG deals almost twice as much damage per reload as a Standard Scrambler Pistol before counting headshots. Comparing Standard with Standard, the SMG easily tops the double damage per reload mark. And in CQC, where the SMG is at its best, which gun is more likely to actually hit the target? (pro-tip: it isn't the Pistol) Different weapons for different situations. And for the record, I don't use the Pistol. I find it not to be overpowered because even in skilled hands, it loses too much effectiveness in CQC, and I can effectively counter it when running a Shotgun or SMG. Also, I use Swarm Launchers, and I was totally supportive of the removal of dumbfire on Swarms, so don't try pinning that on me. When there's a LEGITIMATE complaint about a weapon, I'll listen. This isn't one of those times. so basically ur arguing a point and didnt even do the math? way to look like an idiot. we need more silence from you from now on. argument invalid!!! lol and pro tip: dont rationalize after getting exposed for being way out in left field. "more likely to hit the target" isnt an argument. what is this high school? if u cant shoot thats ur fault. you dont get a modifier because your aim sux. The skilled Pistol users AVOID getting into CQC because EVEN THEY CAN'T HIT CONSISTENTLY AT THAT RANGE.
Skilled SMG users deliberately aim for CQC because SMGs are one of the best options at that range.
It's not about my aim (or the best Pistol users in the game sucking), it's about how the weapon works and what it's good at doing.
Also, no, I didn't do the math, I worked from experience both with and against the weapon, and the primary point I was making (which is the ACTUAL damage output, not the "assuming you have infinite devhax ammo in your clip") is still correct. My core argument isn't invalidated by the fact that there was a small flaw in part of the working that I hadn't 100% confirmed. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
85
|
Posted - 2013.03.30 11:07:00 -
[84] - Quote
XeroTheBigBoss wrote:Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating around the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME!
Such a GODLIKE idea I had to make sure the newer posters can see it and remind CCP if they missed it the first time. I'll be here all week CCP if ya need more ideas! |
Garrett Blacknova
Codex Troopers
2232
|
Posted - 2013.03.30 11:10:00 -
[85] - Quote
copy left wrote:Baal Omniscient wrote:KAGEHOSHI Horned Wolf wrote:99% of players can't even do that, even with an AR instead of a pistol. Perhaps the player who did it was extremely skilled regardless of the gun. I have yet to clear 40 with any weapon other than a sniper rifle. That is one skilled pistol user, quit your QQ and respect his skillz. (GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá) (Gûá_Gûá) Now. Edit: just so we're clear, this is aimed at the OP, not you Kagehoshi. I was the one who went 41-5 .... so respect myself? Yes.
Make it so.
Now. |
crazy space 1
ZionTCD Legacy Rising
979
|
Posted - 2013.03.30 11:38:00 -
[86] - Quote
Chunky Munkey wrote:Heavies are probably the easiest to take down with a pistol. Headshots baby, headshots. At the same time they have almost no head shot box from behind. Can't wait to se what other interesting headshot hit boxes may 6th brings. |
crazy space 1
ZionTCD Legacy Rising
979
|
Posted - 2013.03.30 11:45:00 -
[87] - Quote
Sloth9230 wrote:Tolen Rosas wrote:in skilled hands. So your complaint is that you aren't skilled at using them? Great neither am I, join the club, now why do you want to nerf it? I'd argue that if someone has practiced to the point of being able to consistently land headshots with a scrambler pistol then they deserve to do insane damage. We should nerf forge guns, they do insane damage if they hit too, and they don't even need headshots No his complaint is that the 450% percent damage bonus makes no sense. Think about , that means you deal 2250 damage with a headshot. What kind of dropsuit is going to have that kind of hp????
Pistols are dealing to much non-headshot damage. His point is the weapon should be only be good if you have skill. Because it's a side arm that takes 2 powergrid. And dealing over 2000 damage makes no sense design wise.
I suggest the Different pistols have different headshot modifiers. Hear me out.
Breach pistol would be high damage, 300 a round, but with only 150% multiplier. While the smaller quick pistol gets low 150 damage but that's 450% which is 675 damage a shot. That's still an amazing weapon in a skilled players hand.
The breach pistol should be for people would want shorter range don't think about head shot weapon. But at the cost of rate of fire. |
Creedair Talor
The Phoenix Federation
4
|
Posted - 2013.03.30 12:00:00 -
[88] - Quote
Dusters Blog wrote:the headshot bonus for using sniper rifles [including the Thales railgun officer sniper rifle] is 200%. The scrambler pistol is 450%. thats embarassing, no weapon should exceed a sniper rifle in headshot bonus and overall anything exceeding 300% is just overkill. this as been one of the more broken mechanics in the game for some time and its needs fixing. its another reason games must always be tuned with the skilled user in mind, because the skilled shooter breaks the game when given a 450% damage modifier to play with.
If you want comparisson a 7.76 sniper rifle would do a ton of damage at a good km , a 7.76 round out of a pistol even with a shorter cartridge so less drive at short range will blow a larger hole in the head, as the leftover kinetic energy is larger. Now put this in perspective of Dusts super weapons and style in effect it will do even more damage due to the heat impact diference on hit. |
Garrett Blacknova
Codex Troopers
2238
|
Posted - 2013.03.30 12:08:00 -
[89] - Quote
crazy space 1 wrote:No his complaint is that the 450% percent damage bonus makes no sense. Think about , that means you deal 2250 damage with a headshot. What kind of dropsuit is going to have that kind of hp???? Ummmm... where'd you pull that ridiculous number from? Because there isn't a single Scrambler Pistol in the game which can deal anything like that much damage on a single headshot.
Quote:Pistols are dealing to much non-headshot damage. His point is the weapon should be only be good if you have skill. Because it's a side arm that takes 2 powergrid. And dealing over 2000 damage makes no sense design wise. They don't deal over 2000 damage. And if they did, that would be stupid, but they don't, so it's a moot point.
Quote:I suggest the Different pistols have different headshot modifiers. Hear me out.
Breach pistol would be high damage, 300 a round, but with only 150% multiplier. While the smaller quick pistol gets low 150 damage but that's 450% which is 675 damage a shot. That's still an amazing weapon in a skilled players hand.
The breach pistol should be for people would want shorter range don't think about head shot weapon. But at the cost of rate of fire. Or you could keep the Breach as it is. Lower ammo count, lower RoF, higher damage per shot version of the Scrambler Pistol. Burst vs. DPS. If you want a "shorter range don't think about head shot weapon" there's already the SMG to fill that role. |
Xander Mercy
SVER True Blood Unclaimed.
99
|
Posted - 2013.03.30 19:36:00 -
[90] - Quote
most of you guys have no idea what your talking about but i actually use the scrambler pistol as my main and most of the time only gun and the 450% damage is fine how it is because head shots are hard enough to get against a moving target when you have a max of 11 bullets with a single fire ADS weapon now for all of you that complain about it having higher damage mod then a SR, stop your bitchin cause they're not on the front lines going at it with the AR's and MD's not to mention the shotgunners |
|
Xander Mercy
SVER True Blood Unclaimed.
99
|
Posted - 2013.03.30 19:47:00 -
[91] - Quote
Garrett Blacknova wrote: The skilled Pistol users AVOID getting into CQC because EVEN THEY CAN'T HIT CONSISTENTLY AT THAT RANGE.
Skilled SMG users deliberately aim for CQC because SMGs are one of the best options at that range.
It's not about my aim (or the best Pistol users in the game sucking), it's about how the weapon works and what it's good at doing.
Also, no, I didn't do the math, I worked from experience both with and against the weapon, and the primary point I was making (which is the ACTUAL damage output, not the "assuming you have infinite devhax ammo in your clip") is still correct. My core argument isn't invalidated by the fact that there was a small flaw in part of the working that I hadn't 100% confirmed.
i dont avoid CQC, long range or med ranger with no cover is what a pistol user should avoid |
Sloth9230
Reaper Galactic
690
|
Posted - 2013.03.30 19:58:00 -
[92] - Quote
I want snipers nerfed, I suck at using them, but those things are OP in the hands of a skilled person.
@crazy space 1 I could go for lowering the multiplier on the breach, maybe 400%? Instead of 450%.
I assume we will be getting more kinds of pistols eventually, and that they will also have a higher multiplier than most weapons. Maybe not 450%, but still higher than 200%, and definitely 150%. It's unrealistic, but it happens in almost every shooter I know, Pistols have always been the go-to headshot weapon in almost every game.
I expect the Scrambler Rifles to have a smaller multiplier than pistols just because they're not pistols. |
General Sideboob
Storm Wind Strikeforce Caldari State
23
|
Posted - 2013.03.30 20:12:00 -
[93] - Quote
Heathen Bastard wrote:Laurent Cazaderon wrote:copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it! So now heavies should be immmune to some weapon ? ...we re reaching a whole new level in QQ non sense... The scrambler is actually a good anti heavy weapon as heavies have bigger head and slower speed than the common soldier. And as they re usualky dumb and moving forward without thinking (and then crying me UP buff buff bufff !) All this allows to benefit from the 400% HS bonus. Reaching almost 400 hp per bullet in face. So tired of all this heavy qqing if you use a breach its almost 500. and then you add the two complex sidearm mods, weaponry... if I get a headshot, you're kissin' pavement. actually, it comes to 612 and change with those, if I remember correctly. though my base(115) might be off, as I don't entirely like the breach. too slow, have to get a headshot, and in the heat of the moment, it gets a bit difficult.
Which, unfortunately, demonstrates that dust is too much like eve. In my humble opinion, fps games should be about player skill, not who can spend more time fapping off to a spreadsheet or some kind of "dust fitting tool" |
Sloth9230
Reaper Galactic
690
|
Posted - 2013.03.30 20:17:00 -
[94] - Quote
General Sideboob wrote: Which, unfortunately, demonstrates that dust is too much like eve. In my humble opinion, fps games should be about player skill, not who can spend more time fapping off to a spreadsheet or some kind of "dust fitting tool"
Sorry but you just described every single shooter out there. W e could all have equal everything,and all our SP would be pointless, but where's the fun in that? |
General Sideboob
Storm Wind Strikeforce Caldari State
23
|
Posted - 2013.03.30 20:23:00 -
[95] - Quote
Sloth9230 wrote:General Sideboob wrote: Which, unfortunately, demonstrates that dust is too much like eve. In my humble opinion, fps games should be about player skill, not who can spend more time fapping off to a spreadsheet or some kind of "dust fitting tool"
Sorry but you just described every single shooter out there. W e could all have equal everything,and all our SP would be pointless, but where's the fun in that?
Suggest you take that question up with the millions of people who play, and spent a lot of money on, and are generally happy with, "every single shooter out there" |
Snaps Tremor
The Tritan Industries
60
|
Posted - 2013.03.30 20:25:00 -
[96] - Quote
So, why is everyone using DPS as a measurement again? It's meant for MMOs and games with long math-driven engagements you are locked into.
Specifically, what use is calculating the DPS of a gun that can expend its entire clip before the first S, and blow through its entire ammo supply in less than ten? |
Osiris Ausare
Hellstorm Inc League of Infamy
20
|
Posted - 2013.04.03 19:23:00 -
[97] - Quote
I know I am coming into the "talk" late, but this is what I think: the scrambler pistol seems to be OP especially where it can do immense amount of damage to Heavy. But you know what, I can make the same claim for the assault rifle (which no one really talks about because its the most commonly used weapon) which is extremely OP. When you look at the damage per bullet and RPM for the duvolle its beyond powerful. In fact, I've watched videos (and I've been on the relieving end) the Balac tear through people as if they weren't wearing armor.
Now that I have gotten that out of my system, here is what I really believe: all the weapons are under-powered and they should be buffed not nerfed. And if CCP can't do that leave the weapons as they are (but buff the heavy, improve the dropship and work on the missile turrets so they actually work correctly). Instead of complaining that the weapons are OP, or crying because you died 10 times to someone using a proto suit, learn to fight back. Use tactics, or change your playstyle, or evolve based on the battle. And even if your team gets slaughtered, accept the loss, examine why your team was crushed and figure out how you will improve your game-play. As some of the other comments have stated HTFU.
That's all I have to say,
Osiris. |
Sloth9230
Reaper Galactic
752
|
Posted - 2013.04.03 19:26:00 -
[98] - Quote
Osiris Ausare wrote:all the weapons are under-powered and they should be buffed not nerfed. Here, have +1 |
OMC-Tonto
Old Man Clan
0
|
Posted - 2013.04.03 19:44:00 -
[99] - Quote
XeroTheBigBoss wrote:Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating around the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME!
Heavies are fine how they are. I'm hard enough to kill in my heavy type-1 as is.
|
OMC-Tonto
Old Man Clan
0
|
Posted - 2013.04.03 19:47:00 -
[100] - Quote
Osiris Ausare wrote:I know I am coming into the "talk" late, but this is what I think: the scrambler pistol seems to be OP especially where it can do immense amount of damage to Heavy. But you know what, I can make the same claim for the assault rifle (which no one really talks about because its the most commonly used weapon) which is extremely OP. When you look at the damage per bullet and RPM for the duvolle its beyond powerful. In fact, I've watched videos (and I've been on the relieving end) the Balac tear through people as if they weren't wearing armor.
Now that I have gotten that out of my system, here is what I really believe: all the weapons are under-powered and they should be buffed not nerfed. And if CCP can't do that leave the weapons as they are (but buff the heavy, improve the dropship and work on the missile turrets so they actually work correctly). Instead of complaining that the weapons are OP, or crying because you died 10 times to someone using a proto suit, learn to fight back. Use tactics, or change your playstyle, or evolve based on the battle. And even if your team gets slaughtered, accept the loss, examine why your team was crushed and figure out how you will improve your game-play. As some of the other comments have stated HTFU.
That's all I have to say,
Osiris.
+1 for honesty |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
110
|
Posted - 2013.04.03 19:47:00 -
[101] - Quote
OMC-Tonto wrote:XeroTheBigBoss wrote:Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating around the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME! Heavies are fine how they are. I'm hard enough to kill in my heavy type-1 as is.
Wow! Props to you sir! Most Heavies cry so hard that they are squishy. I tell them play Scout than I'll sympathize. |
OMC-Tonto
Old Man Clan
0
|
Posted - 2013.04.03 21:51:00 -
[102] - Quote
XeroTheBigBoss wrote:OMC-Tonto wrote:XeroTheBigBoss wrote:Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating around the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME! Heavies are fine how they are. I'm hard enough to kill in my heavy type-1 as is. Wow! Props to you sir! Most Heavies cry so hard that they are squishy. I tell them play Scout than I'll sympathize.
Ty. I keep hearing heavy needs buffed, but what people got to remember is when racial drop suits are introduced, yo may find a suit that fits you better. You heavies that whine all the time need to adjust your playstyle. FYI, just cuz your a heavy doesn't mean you can run straight into oncoming fire and survive. Stutter stepping is key with a heavy. |
Patoman Radiant
ZionTCD Legacy Rising
59
|
Posted - 2013.04.03 22:33:00 -
[103] - Quote
No problem here, its a oddball weapon that rarely gets used, a person managed to be good with it, they have a good KD ratio. Even with millita version.
It shows that the game isn't fully play to win, a person can use that which needs little skillpoint or isk investment and succeed in a battle due to personal merit. |
PIMP MAC DADDY 2100374163
A.I.
46
|
Posted - 2013.04.03 22:46:00 -
[104] - Quote
Michael Cratar wrote:50% of the time I am a heavy with nothing but two scrambler pistols. Its quiet a smart thing to do. I've tried it |
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