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Garrett Blacknova
Codex Troopers
2207
|
Posted - 2013.03.29 22:04:00 -
[61] - Quote
Prius Vecht wrote:Sloth9230 wrote:Prius Vecht wrote: bad mechanics shouldnt stay because people like them. thats stupid as heck. Scrambler pistols should get nerfed because you don't like being killed by head shots? That's just stupid. So now scrambler pistols have been added to the list "this weapon is OP" huh? I'm now waiting for someone to seriously make a case for Nova Knives being OP. no smart guy they should be lowered because the headshot mod is excessive. any idiot can see that. sniper rifle headshot mod 200% railgun turret headshot mod 195% scrambler pistol headshot mod 450%???? please explain that. does it shoot black holes or something??? No. They shoot brain-scrambling lasers, which means they deal more damage because they're scrambling your brain. Incidentally, also where the name comes from. |
Sloth9230
Reaper Galactic
681
|
Posted - 2013.03.29 22:11:00 -
[62] - Quote
Prius Vecht wrote: no smart guy they should be lowered because the headshot mod is excessive. any idiot can see that. sniper rifle headshot mod 200% railgun turret headshot mod 195% scrambler pistol headshot mod 450%???? please explain that. does it shoot black holes or something???
CCP can decide w/e headshot bonus they want. Obviously they intended for Scambler Pistol Head shots to be 1HKOs, they are no more than taking a shotgun point blank. You've probably never used a scrambler pistol have you? Headshots aren't easy, and they certainly aren't as safe as camping it up on some hill. They deserve a better reward than sniper rifles because they take far more skill/luck and risk than a sniper rifle.
Maybe 450 is too much, but wanting to bring it down to 150? GTFOH! |
Tolen Rosas
Kang Lo Directorate Gallente Federation
68
|
Posted - 2013.03.29 22:15:00 -
[63] - Quote
Garrett Blacknova wrote:Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though. It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting.
youre right its horrible.
it badly inconsistent and the normal pistol damage makes it effective. the damage per round is really high. 450% just makes it exploitable in skilled hands. |
Garrett Blacknova
Codex Troopers
2209
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Posted - 2013.03.29 22:22:00 -
[64] - Quote
Tolen Rosas wrote:Garrett Blacknova wrote:Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though. It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting. youre right its horrible. it badly inconsistent and the normal pistol damage makes it effective. the damage per round is really high. 450% just makes it exploitable in skilled hands. With the low ammo count, you have to skill into it significantly for the base damage to actually be as much of a benefit as you're claiming. Even then, the limited range and rate of fire negate the claim that it's already powerful enough.
It's only inconsistent if you suck at headshots, in which case, that's not the game's fault. And if you suck at headshots but still manage a few, you'll notice it's those headshots that make the weapon competent, not the base damage which requires 4 shots to even be almost at the level of damage you got from a single headshot. |
Sloth9230
Reaper Galactic
682
|
Posted - 2013.03.29 22:24:00 -
[65] - Quote
Tolen Rosas wrote:in skilled hands. So your complaint is that you aren't skilled at using them? Great neither am I, join the club, now why do you want to nerf it?
I'd argue that if someone has practiced to the point of being able to consistently land headshots with a scrambler pistol then they deserve to do insane damage.
We should nerf forge guns, they do insane damage if they hit too, and they don't even need headshots |
Heathen Bastard
Kang Lo Directorate Gallente Federation
84
|
Posted - 2013.03.29 23:17:00 -
[66] - Quote
to bring realism into this, the scrambler pistol is an electrolaser. Think of it as a nearly range unlimited taser, that can deliver electrical energy with just shy of NO resistance. They are just building these now, and the current models can fry a car's electrical systems out and stop them dead.
imagine tanking a electrical shock of that caliber the face. the simple amount of electrical energy would fry out your brain, and probably light your head on fire or flash-steam your brain, maybe even cause your blood to boil and pop your head like an overripe melon. |
Reiki Jubo
Amarr Templars Amarr Empire
70
|
Posted - 2013.03.29 23:49:00 -
[67] - Quote
Garrett Blacknova wrote:Tolen Rosas wrote:Garrett Blacknova wrote:Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though. It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting. youre right its horrible. it badly inconsistent and the normal pistol damage makes it effective. the damage per round is really high. 450% just makes it exploitable in skilled hands. With the low ammo count, you have to skill into it significantly for the base damage to actually be as much of a benefit as you're claiming. Even then, the limited range and rate of fire negate the claim that it's already powerful enough. It's only inconsistent if you suck at headshots, in which case, that's not the game's fault. And if you suck at headshots but still manage a few, you'll notice it's those headshots that make the weapon competent, not the base damage which requires 4 shots to even be almost at the level of damage you got from a single headshot.
limited range? fact: the scrambler pistol shoots further than the SMG of the same tier.
I agree the normal damage it does per round (80-115) is just fine. I think about it like the equivalent of a .44 or .50 caliber pistol. But adding on a 450% is just stupid. |
Sloth9230
Reaper Galactic
682
|
Posted - 2013.03.29 23:54:00 -
[68] - Quote
Reiki Jubo wrote:
limited range? fact: the scrambler pistol shoots further than the SMG of the same tier.
I forget what the actual range is, I think it's less than an AR, but hitting anything at a range is pretty damn hard, let alone a headshot.
450% is fine, the Devs want it to be a 1HKO in most situations, if they didn't it would have a smaller multiplier. It's balanced out by being ridiculously hard to do on a moving target who's probably also shooting at you. I see no need for a nerf. |
General Tiberius1
ZionTCD Legacy Rising
379
|
Posted - 2013.03.29 23:59:00 -
[69] - Quote
copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it!
lol, as a heavy, i love using that thing as a side arm |
gbghg
L.O.T.I.S. Legacy Rising
904
|
Posted - 2013.03.30 00:04:00 -
[70] - Quote
General Tiberius1 wrote:copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it! lol, as a heavy, i love using that thing as a side arm My emergency," i've run out of all other fits" fit is a dragonfly scout, with 2 militia scramble pistols, its fun just emptying 2 clips at 1 people when they expect me to have to reload. |
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General Tiberius1
ZionTCD Legacy Rising
379
|
Posted - 2013.03.30 00:08:00 -
[71] - Quote
gbghg wrote:General Tiberius1 wrote:copy left wrote:There is no way an advanced heavy should fall to a weapon of that caliber right? It happened and I couldnt believe it! lol, as a heavy, i love using that thing as a side arm My emergency," i've run out of all other fits" fit is a dragonfly scout, with 2 militia scramble pistols, its fun just emptying 2 clips at 1 people when they expect me to have to reload.
yeah, if i ever go into anything else, it's scout suit with shotgun/scambler |
Garrett Blacknova
Codex Troopers
2213
|
Posted - 2013.03.30 01:13:00 -
[72] - Quote
Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range?
This is getting too easy. Please come up with a competent argument next time.
Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size.
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. |
Sloth9230
Reaper Galactic
684
|
Posted - 2013.03.30 01:20:00 -
[73] - Quote
Garrett Blacknova wrote:
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
Incidentally, my inability to reliably land headshots is the exact reason I use SMGs 90% of the time. |
Garrett Blacknova
Codex Troopers
2213
|
Posted - 2013.03.30 01:41:00 -
[74] - Quote
Sloth9230 wrote:Garrett Blacknova wrote:
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
Incidentally, my inability to reliably land headshots is the exact reason I use SMGs 90% of the time. I don't need a reason beyond "I like SMGs better". Although if I did, that would also be a good reason. It's part of why I use Shotguns. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
89
|
Posted - 2013.03.30 02:00:00 -
[75] - Quote
Garrett Blacknova wrote:Sloth9230 wrote:Garrett Blacknova wrote:
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
Incidentally, my inability to reliably land headshots is the exact reason I use SMGs 90% of the time. I don't need a reason beyond "I like SMGs better". Although if I did, that would also be a good reason. It's part of why I use Shotguns.
I like pistols, period. can't wait for gun customization so I can really make my babies shine pretty while they fry some poor dude's brains at 20 paces. |
Garrett Blacknova
Codex Troopers
2215
|
Posted - 2013.03.30 02:08:00 -
[76] - Quote
Looking back at the thread title, has anybody else noticed that 41-5 is 514 backwards? |
Reiki Jubo
Amarr Templars Amarr Empire
71
|
Posted - 2013.03.30 02:24:00 -
[77] - Quote
Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier.
we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh.
|
Garrett Blacknova
Codex Troopers
2216
|
Posted - 2013.03.30 03:04:00 -
[78] - Quote
Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh. Standard SMG: 21 dmg x 1000 RPM = 21,000 dpm / 60 = 350dps Standard Scrambler Pistol: 72 dmg x 400 RPM = 28800 dpm / 60 = 480
So my prediction based on almost every Pistol user running out of ammo and needing to reload while I kill them with my SMG was incorrect.
More importantly, you seem to have missed the fact that the "too easy" comment was following an important point you neglected to address. Scramblers may have more range than 2 weapons in the game, but that hardly negates the "limited range" point I had been making.
Maximum clip size on any Pistol: 11 (17 if you count the burst variant with only 43.2 damage per shot) Minimum clip size on any SMG: 64
So 11 x 72 = 792 And 64 x 21 = 1344 Or 80 x 21 = 1680
A Militia SMG deals almost twice as much damage per reload as a Standard Scrambler Pistol before counting headshots. Comparing Standard with Standard, the SMG easily tops the double damage per reload mark.
And in CQC, where the SMG is at its best, which gun is more likely to actually hit the target? (pro-tip: it isn't the Pistol)
Different weapons for different situations. And for the record, I don't use the Pistol. I find it not to be overpowered because even in skilled hands, it loses too much effectiveness in CQC, and I can effectively counter it when running a Shotgun or SMG. Also, I use Swarm Launchers, and I was totally supportive of the removal of dumbfire on Swarms, so don't try pinning that on me. When there's a LEGITIMATE complaint about a weapon, I'll listen. This isn't one of those times. |
copy left
Zumari Force Projection Caldari State
80
|
Posted - 2013.03.30 06:57:00 -
[79] - Quote
Baal Omniscient wrote:KAGEHOSHI Horned Wolf wrote:99% of players can't even do that, even with an AR instead of a pistol. Perhaps the player who did it was extremely skilled regardless of the gun. I have yet to clear 40 with any weapon other than a sniper rifle. That is one skilled pistol user, quit your QQ and respect his skillz. (GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá) (Gûá_Gûá) Now. Edit: just so we're clear, this is aimed at the OP, not you Kagehoshi.
I was the one who went 41-5 .... so respect myself? |
Falco Bombardi
The Unholy Legion Of DarkStar
11
|
Posted - 2013.03.30 08:12:00 -
[80] - Quote
For everyone whining about the "OP" headshot bonus of the Scrambler Pistol, just think of the pistol headshot as an execution style murder. Sniper rifles give you an ability to pop melons from a click away but with a pistol you are either frantically trying to kill the guy before you get splattered from 5 feet away or you are pulling off this kind of badassery:
http://farm4.staticflickr.com/3503/3183178596_9263be58a1.jpg
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Tyjus Vacca
Valor Coalition RISE of LEGION
9
|
Posted - 2013.03.30 10:37:00 -
[81] - Quote
Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh.
almost 500 dmag with no headshots? ^wins the thread TBH. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
68
|
Posted - 2013.03.30 10:43:00 -
[82] - Quote
Garrett Blacknova wrote:Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh. Standard SMG: 21 dmg x 1000 RPM = 21,000 dpm / 60 = 350dps Standard Scrambler Pistol: 72 dmg x 400 RPM = 28800 dpm / 60 = 480 So my prediction based on almost every Pistol user running out of ammo and needing to reload while I kill them with my SMG was incorrect. More importantly, you seem to have missed the fact that the "too easy" comment was following an important point you neglected to address. Scramblers may have more range than 2 weapons in the game, but that hardly negates the "limited range" point I had been making. Maximum clip size on any Pistol: 11 (17 if you count the burst variant with only 43.2 damage per shot) Minimum clip size on any SMG: 64 So 11 x 72 = 792 And 64 x 21 = 1344 Or 80 x 21 = 1680 A Militia SMG deals almost twice as much damage per reload as a Standard Scrambler Pistol before counting headshots. Comparing Standard with Standard, the SMG easily tops the double damage per reload mark. And in CQC, where the SMG is at its best, which gun is more likely to actually hit the target? (pro-tip: it isn't the Pistol) Different weapons for different situations. And for the record, I don't use the Pistol. I find it not to be overpowered because even in skilled hands, it loses too much effectiveness in CQC, and I can effectively counter it when running a Shotgun or SMG. Also, I use Swarm Launchers, and I was totally supportive of the removal of dumbfire on Swarms, so don't try pinning that on me. When there's a LEGITIMATE complaint about a weapon, I'll listen. This isn't one of those times.
so basically ur arguing a point and didnt even do the math? way to look like an idiot. we need more silence from you from now on. argument invalid!!! lol
and pro tip: dont rationalize after getting exposed for being way out in left field. "more likely to hit the target" isnt an argument. what is this high school? if u cant shoot thats ur fault. you dont get a modifier because your aim sux. |
Garrett Blacknova
Codex Troopers
2231
|
Posted - 2013.03.30 11:05:00 -
[83] - Quote
Tolen Rosas wrote:Garrett Blacknova wrote:Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh. Standard SMG: 21 dmg x 1000 RPM = 21,000 dpm / 60 = 350dps Standard Scrambler Pistol: 72 dmg x 400 RPM = 28800 dpm / 60 = 480 So my prediction based on almost every Pistol user running out of ammo and needing to reload while I kill them with my SMG was incorrect. More importantly, you seem to have missed the fact that the "too easy" comment was following an important point you neglected to address. Scramblers may have more range than 2 weapons in the game, but that hardly negates the "limited range" point I had been making. Maximum clip size on any Pistol: 11 (17 if you count the burst variant with only 43.2 damage per shot) Minimum clip size on any SMG: 64 So 11 x 72 = 792 And 64 x 21 = 1344 Or 80 x 21 = 1680 A Militia SMG deals almost twice as much damage per reload as a Standard Scrambler Pistol before counting headshots. Comparing Standard with Standard, the SMG easily tops the double damage per reload mark. And in CQC, where the SMG is at its best, which gun is more likely to actually hit the target? (pro-tip: it isn't the Pistol) Different weapons for different situations. And for the record, I don't use the Pistol. I find it not to be overpowered because even in skilled hands, it loses too much effectiveness in CQC, and I can effectively counter it when running a Shotgun or SMG. Also, I use Swarm Launchers, and I was totally supportive of the removal of dumbfire on Swarms, so don't try pinning that on me. When there's a LEGITIMATE complaint about a weapon, I'll listen. This isn't one of those times. so basically ur arguing a point and didnt even do the math? way to look like an idiot. we need more silence from you from now on. argument invalid!!! lol and pro tip: dont rationalize after getting exposed for being way out in left field. "more likely to hit the target" isnt an argument. what is this high school? if u cant shoot thats ur fault. you dont get a modifier because your aim sux. The skilled Pistol users AVOID getting into CQC because EVEN THEY CAN'T HIT CONSISTENTLY AT THAT RANGE.
Skilled SMG users deliberately aim for CQC because SMGs are one of the best options at that range.
It's not about my aim (or the best Pistol users in the game sucking), it's about how the weapon works and what it's good at doing.
Also, no, I didn't do the math, I worked from experience both with and against the weapon, and the primary point I was making (which is the ACTUAL damage output, not the "assuming you have infinite devhax ammo in your clip") is still correct. My core argument isn't invalidated by the fact that there was a small flaw in part of the working that I hadn't 100% confirmed. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
85
|
Posted - 2013.03.30 11:07:00 -
[84] - Quote
XeroTheBigBoss wrote:Heavies are like stand up comedians man. You guys think nothing short of Superman should be able to kill you. That's just the ones with no skill lol! The one's that actually have skill think the gods themselves shouldn't be enough to kill them. CCP this is how you fix this problem. Stop eating around the bush and just make them all Immortal and have them restricted to a game mode that only Heavies can play in and just have them fight themselves all day, problem solved! YOU ARE WELCOME!
Such a GODLIKE idea I had to make sure the newer posters can see it and remind CCP if they missed it the first time. I'll be here all week CCP if ya need more ideas! |
Garrett Blacknova
Codex Troopers
2232
|
Posted - 2013.03.30 11:10:00 -
[85] - Quote
copy left wrote:Baal Omniscient wrote:KAGEHOSHI Horned Wolf wrote:99% of players can't even do that, even with an AR instead of a pistol. Perhaps the player who did it was extremely skilled regardless of the gun. I have yet to clear 40 with any weapon other than a sniper rifle. That is one skilled pistol user, quit your QQ and respect his skillz. (GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá) (Gûá_Gûá) Now. Edit: just so we're clear, this is aimed at the OP, not you Kagehoshi. I was the one who went 41-5 .... so respect myself? Yes.
Make it so.
Now. |
crazy space 1
ZionTCD Legacy Rising
979
|
Posted - 2013.03.30 11:38:00 -
[86] - Quote
Chunky Munkey wrote:Heavies are probably the easiest to take down with a pistol. Headshots baby, headshots. At the same time they have almost no head shot box from behind. Can't wait to se what other interesting headshot hit boxes may 6th brings. |
crazy space 1
ZionTCD Legacy Rising
979
|
Posted - 2013.03.30 11:45:00 -
[87] - Quote
Sloth9230 wrote:Tolen Rosas wrote:in skilled hands. So your complaint is that you aren't skilled at using them? Great neither am I, join the club, now why do you want to nerf it? I'd argue that if someone has practiced to the point of being able to consistently land headshots with a scrambler pistol then they deserve to do insane damage. We should nerf forge guns, they do insane damage if they hit too, and they don't even need headshots No his complaint is that the 450% percent damage bonus makes no sense. Think about , that means you deal 2250 damage with a headshot. What kind of dropsuit is going to have that kind of hp????
Pistols are dealing to much non-headshot damage. His point is the weapon should be only be good if you have skill. Because it's a side arm that takes 2 powergrid. And dealing over 2000 damage makes no sense design wise.
I suggest the Different pistols have different headshot modifiers. Hear me out.
Breach pistol would be high damage, 300 a round, but with only 150% multiplier. While the smaller quick pistol gets low 150 damage but that's 450% which is 675 damage a shot. That's still an amazing weapon in a skilled players hand.
The breach pistol should be for people would want shorter range don't think about head shot weapon. But at the cost of rate of fire. |
Creedair Talor
The Phoenix Federation
4
|
Posted - 2013.03.30 12:00:00 -
[88] - Quote
Dusters Blog wrote:the headshot bonus for using sniper rifles [including the Thales railgun officer sniper rifle] is 200%. The scrambler pistol is 450%. thats embarassing, no weapon should exceed a sniper rifle in headshot bonus and overall anything exceeding 300% is just overkill. this as been one of the more broken mechanics in the game for some time and its needs fixing. its another reason games must always be tuned with the skilled user in mind, because the skilled shooter breaks the game when given a 450% damage modifier to play with.
If you want comparisson a 7.76 sniper rifle would do a ton of damage at a good km , a 7.76 round out of a pistol even with a shorter cartridge so less drive at short range will blow a larger hole in the head, as the leftover kinetic energy is larger. Now put this in perspective of Dusts super weapons and style in effect it will do even more damage due to the heat impact diference on hit. |
Garrett Blacknova
Codex Troopers
2238
|
Posted - 2013.03.30 12:08:00 -
[89] - Quote
crazy space 1 wrote:No his complaint is that the 450% percent damage bonus makes no sense. Think about , that means you deal 2250 damage with a headshot. What kind of dropsuit is going to have that kind of hp???? Ummmm... where'd you pull that ridiculous number from? Because there isn't a single Scrambler Pistol in the game which can deal anything like that much damage on a single headshot.
Quote:Pistols are dealing to much non-headshot damage. His point is the weapon should be only be good if you have skill. Because it's a side arm that takes 2 powergrid. And dealing over 2000 damage makes no sense design wise. They don't deal over 2000 damage. And if they did, that would be stupid, but they don't, so it's a moot point.
Quote:I suggest the Different pistols have different headshot modifiers. Hear me out.
Breach pistol would be high damage, 300 a round, but with only 150% multiplier. While the smaller quick pistol gets low 150 damage but that's 450% which is 675 damage a shot. That's still an amazing weapon in a skilled players hand.
The breach pistol should be for people would want shorter range don't think about head shot weapon. But at the cost of rate of fire. Or you could keep the Breach as it is. Lower ammo count, lower RoF, higher damage per shot version of the Scrambler Pistol. Burst vs. DPS. If you want a "shorter range don't think about head shot weapon" there's already the SMG to fill that role. |
Xander Mercy
SVER True Blood Unclaimed.
99
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Posted - 2013.03.30 19:36:00 -
[90] - Quote
most of you guys have no idea what your talking about but i actually use the scrambler pistol as my main and most of the time only gun and the 450% damage is fine how it is because head shots are hard enough to get against a moving target when you have a max of 11 bullets with a single fire ADS weapon now for all of you that complain about it having higher damage mod then a SR, stop your bitchin cause they're not on the front lines going at it with the AR's and MD's not to mention the shotgunners |
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