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Garrett Blacknova
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Posted - 2013.03.29 15:32:00 -
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Takahiro Kashuken wrote:Bojo The Mighty wrote:Laurent Cazaderon wrote: So now heavies should be immmune to some weapon ?
...we re reaching a whole new level in QQ non sense...
Quoted For Truth Can tanks then be immune to basic AR/HMG/ Laser rifle damage since it barely scratches the paintwork Uhhhh... Laser what now?
Lasers are GREAT for stripping shields on Gallente HAVs before tossing in the Swarms/AV Grenades. They're not bad against Caldari HAVs either with the bonus shield damage. |
Garrett Blacknova
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Posted - 2013.03.29 19:30:00 -
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Tolen Rosas wrote:ur missing the point, bro. he's right no weapon should have a bigger headshot bonus than a railgun sniper rifle and 450% if thats true is redonkulous. it begs to be exploited. It's true, and if it "begs to be exploited" how come you don't see everyone using Scramblers?
It's not as OP as it sounds.
That 450% damage still only barely tops the damage a Sniper is dealing on a headshot. |
Garrett Blacknova
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Posted - 2013.03.29 22:03:00 -
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Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though.
It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting. |
Garrett Blacknova
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Posted - 2013.03.29 22:04:00 -
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Prius Vecht wrote:Sloth9230 wrote:Prius Vecht wrote: bad mechanics shouldnt stay because people like them. thats stupid as heck. Scrambler pistols should get nerfed because you don't like being killed by head shots? That's just stupid. So now scrambler pistols have been added to the list "this weapon is OP" huh? I'm now waiting for someone to seriously make a case for Nova Knives being OP. no smart guy they should be lowered because the headshot mod is excessive. any idiot can see that. sniper rifle headshot mod 200% railgun turret headshot mod 195% scrambler pistol headshot mod 450%???? please explain that. does it shoot black holes or something??? No. They shoot brain-scrambling lasers, which means they deal more damage because they're scrambling your brain. Incidentally, also where the name comes from. |
Garrett Blacknova
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Posted - 2013.03.29 22:22:00 -
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Tolen Rosas wrote:Garrett Blacknova wrote:Prius Vecht wrote:450% bonus to the SR? thats probably the worst idea ever. how about no? leave SR at 200% and lower scrambler pistol to 150. bad mechanics shouldnt stay because people like them. thats stupid as heck. scrambler pistol higher headshot bonus than railgun turret? no way. cant wait 4 the scrambler rifle It's NOT a bad mechanic though. It makes the Pistol a viable weapon in skilled hands, instead of a waste of space on a fitting. youre right its horrible. it badly inconsistent and the normal pistol damage makes it effective. the damage per round is really high. 450% just makes it exploitable in skilled hands. With the low ammo count, you have to skill into it significantly for the base damage to actually be as much of a benefit as you're claiming. Even then, the limited range and rate of fire negate the claim that it's already powerful enough.
It's only inconsistent if you suck at headshots, in which case, that's not the game's fault. And if you suck at headshots but still manage a few, you'll notice it's those headshots that make the weapon competent, not the base damage which requires 4 shots to even be almost at the level of damage you got from a single headshot. |
Garrett Blacknova
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Posted - 2013.03.30 01:13:00 -
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Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range?
This is getting too easy. Please come up with a competent argument next time.
Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size.
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. |
Garrett Blacknova
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Posted - 2013.03.30 01:41:00 -
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Sloth9230 wrote:Garrett Blacknova wrote:
Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG.
Incidentally, my inability to reliably land headshots is the exact reason I use SMGs 90% of the time. I don't need a reason beyond "I like SMGs better". Although if I did, that would also be a good reason. It's part of why I use Shotguns. |
Garrett Blacknova
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Posted - 2013.03.30 02:08:00 -
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Looking back at the thread title, has anybody else noticed that 41-5 is 514 backwards? |
Garrett Blacknova
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Posted - 2013.03.30 03:04:00 -
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Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh. Standard SMG: 21 dmg x 1000 RPM = 21,000 dpm / 60 = 350dps Standard Scrambler Pistol: 72 dmg x 400 RPM = 28800 dpm / 60 = 480
So my prediction based on almost every Pistol user running out of ammo and needing to reload while I kill them with my SMG was incorrect.
More importantly, you seem to have missed the fact that the "too easy" comment was following an important point you neglected to address. Scramblers may have more range than 2 weapons in the game, but that hardly negates the "limited range" point I had been making.
Maximum clip size on any Pistol: 11 (17 if you count the burst variant with only 43.2 damage per shot) Minimum clip size on any SMG: 64
So 11 x 72 = 792 And 64 x 21 = 1344 Or 80 x 21 = 1680
A Militia SMG deals almost twice as much damage per reload as a Standard Scrambler Pistol before counting headshots. Comparing Standard with Standard, the SMG easily tops the double damage per reload mark.
And in CQC, where the SMG is at its best, which gun is more likely to actually hit the target? (pro-tip: it isn't the Pistol)
Different weapons for different situations. And for the record, I don't use the Pistol. I find it not to be overpowered because even in skilled hands, it loses too much effectiveness in CQC, and I can effectively counter it when running a Shotgun or SMG. Also, I use Swarm Launchers, and I was totally supportive of the removal of dumbfire on Swarms, so don't try pinning that on me. When there's a LEGITIMATE complaint about a weapon, I'll listen. This isn't one of those times. |
Garrett Blacknova
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Posted - 2013.03.30 11:05:00 -
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Tolen Rosas wrote:Garrett Blacknova wrote:Reiki Jubo wrote:Garrett Blacknova wrote:Reiki Jubo wrote:limited range? fact: the scrambler pistol shoots further than the SMG of the same tier. So you're saying that, because it has longer range than the SECOND-SHORTEST RANGE WEAPON IN THE GAME AFTER A SHOTGUN, it's not a weapon with limited range? This is getting too easy. Please come up with a competent argument next time. Also, without counting headshots, the SMG has higher DPS without accounting for reloads, and a higher damage per reload even when you're assuming max clip size. Headshots are the only reason the Scrambler is a viable Sidearm option against the SMG. easy? you sure? basic math tells me the pistol does 466 Damage Per Second without headshots. The SMG does 366. Tell me more about this fantasy world where the pistol needs a 450% headshot modifier. we get it. you like getting bonus damage. sadly its not consistent at all. I remember guys like you crying about the swarm launcher nerf too. 'it should be able to hit personnel' they said. smh. Standard SMG: 21 dmg x 1000 RPM = 21,000 dpm / 60 = 350dps Standard Scrambler Pistol: 72 dmg x 400 RPM = 28800 dpm / 60 = 480 So my prediction based on almost every Pistol user running out of ammo and needing to reload while I kill them with my SMG was incorrect. More importantly, you seem to have missed the fact that the "too easy" comment was following an important point you neglected to address. Scramblers may have more range than 2 weapons in the game, but that hardly negates the "limited range" point I had been making. Maximum clip size on any Pistol: 11 (17 if you count the burst variant with only 43.2 damage per shot) Minimum clip size on any SMG: 64 So 11 x 72 = 792 And 64 x 21 = 1344 Or 80 x 21 = 1680 A Militia SMG deals almost twice as much damage per reload as a Standard Scrambler Pistol before counting headshots. Comparing Standard with Standard, the SMG easily tops the double damage per reload mark. And in CQC, where the SMG is at its best, which gun is more likely to actually hit the target? (pro-tip: it isn't the Pistol) Different weapons for different situations. And for the record, I don't use the Pistol. I find it not to be overpowered because even in skilled hands, it loses too much effectiveness in CQC, and I can effectively counter it when running a Shotgun or SMG. Also, I use Swarm Launchers, and I was totally supportive of the removal of dumbfire on Swarms, so don't try pinning that on me. When there's a LEGITIMATE complaint about a weapon, I'll listen. This isn't one of those times. so basically ur arguing a point and didnt even do the math? way to look like an idiot. we need more silence from you from now on. argument invalid!!! lol and pro tip: dont rationalize after getting exposed for being way out in left field. "more likely to hit the target" isnt an argument. what is this high school? if u cant shoot thats ur fault. you dont get a modifier because your aim sux. The skilled Pistol users AVOID getting into CQC because EVEN THEY CAN'T HIT CONSISTENTLY AT THAT RANGE.
Skilled SMG users deliberately aim for CQC because SMGs are one of the best options at that range.
It's not about my aim (or the best Pistol users in the game sucking), it's about how the weapon works and what it's good at doing.
Also, no, I didn't do the math, I worked from experience both with and against the weapon, and the primary point I was making (which is the ACTUAL damage output, not the "assuming you have infinite devhax ammo in your clip") is still correct. My core argument isn't invalidated by the fact that there was a small flaw in part of the working that I hadn't 100% confirmed. |
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Garrett Blacknova
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Posted - 2013.03.30 11:10:00 -
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copy left wrote:Baal Omniscient wrote:KAGEHOSHI Horned Wolf wrote:99% of players can't even do that, even with an AR instead of a pistol. Perhaps the player who did it was extremely skilled regardless of the gun. I have yet to clear 40 with any weapon other than a sniper rifle. That is one skilled pistol user, quit your QQ and respect his skillz. (GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá) (Gûá_Gûá) Now. Edit: just so we're clear, this is aimed at the OP, not you Kagehoshi. I was the one who went 41-5 .... so respect myself? Yes.
Make it so.
Now. |
Garrett Blacknova
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2238
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Posted - 2013.03.30 12:08:00 -
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crazy space 1 wrote:No his complaint is that the 450% percent damage bonus makes no sense. Think about , that means you deal 2250 damage with a headshot. What kind of dropsuit is going to have that kind of hp???? Ummmm... where'd you pull that ridiculous number from? Because there isn't a single Scrambler Pistol in the game which can deal anything like that much damage on a single headshot.
Quote:Pistols are dealing to much non-headshot damage. His point is the weapon should be only be good if you have skill. Because it's a side arm that takes 2 powergrid. And dealing over 2000 damage makes no sense design wise. They don't deal over 2000 damage. And if they did, that would be stupid, but they don't, so it's a moot point.
Quote:I suggest the Different pistols have different headshot modifiers. Hear me out.
Breach pistol would be high damage, 300 a round, but with only 150% multiplier. While the smaller quick pistol gets low 150 damage but that's 450% which is 675 damage a shot. That's still an amazing weapon in a skilled players hand.
The breach pistol should be for people would want shorter range don't think about head shot weapon. But at the cost of rate of fire. Or you could keep the Breach as it is. Lower ammo count, lower RoF, higher damage per shot version of the Scrambler Pistol. Burst vs. DPS. If you want a "shorter range don't think about head shot weapon" there's already the SMG to fill that role. |
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