Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Epicus Brilliuntus
The Battalion Of Badassitude
7
|
Posted - 2013.03.19 18:41:00 -
[1] - Quote
2 man gunships like the ATAC off killzone highly agile for advance pilots. might be a good addition to the vehicles list and would be great for the dogfights :). Ideas for load out .a good old machine gun and rocket pods . Dule lasers and bomb despencer maybe :) |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
14
|
Posted - 2013.03.19 18:51:00 -
[2] - Quote
We need these to counter tanks...
That's why battlefields vehicle warfare is "mostly" balanced. The jets are at the top of the food chain and not only dogfights but also kills tanks.
I also believe that that the large aerial vehicle that shows in the icon menu while loading is going to be some kind of MCC that moves around with attackers as they push the defenders back(old skirmish), like rush mode in BF. |
Epicus Brilliuntus
The Battalion Of Badassitude
7
|
Posted - 2013.03.19 19:43:00 -
[3] - Quote
Yes i agree with you we do need gunships it would be a tank killer but to keep things fair they will need an anti air tanks/apc Also MTACS/mechs i cant wait for some sort of walking tank |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
54
|
Posted - 2013.03.19 19:56:00 -
[4] - Quote
Epicus Brilliuntus wrote:Yes i agree with you we do need gunships it would be a tank killer but to keep things fair they will need an anti air tanks/apc Also MTACS/mechs i cant wait for some sort of walking tank
Super swarms on tanks! |
Illuminaughty-696
Omega Risk Control Services
220
|
Posted - 2013.03.19 20:07:00 -
[5] - Quote
Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. |
Skihids
The Tritan Industries
1047
|
Posted - 2013.03.19 20:23:00 -
[6] - Quote
Of course everyone wants to see gunships!
After all it's universally accepted that dropships don't fill that role. That way all pilots with wasted SP could quit their futile attempts to aid infantry by transporting them and get down to the business of killing them. |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.03.23 01:16:00 -
[7] - Quote
Skihids wrote:Of course everyone wants to see gunships!
After all it's universally accepted that dropships don't fill that role. That way all pilots with wasted SP could quit their futile attempts to aid infantry by transporting them and get down to the business of killing them.
Oh my god yes. Gonna make me nostalgia over the attack choppers in BF3. |
Meeko Fent
Kinsho Swords Caldari State
18
|
Posted - 2013.03.23 03:11:00 -
[8] - Quote
Agreed. The main prob with Aerial vehicals is that the Pliots get no WP. This would give the Pliots a way to exercise their rage at Swarms and help the team at the same time! |
gbghg
L.O.T.I.S. Legacy Rising
782
|
Posted - 2013.03.23 04:00:00 -
[9] - Quote
Meeko Fent wrote:Agreed. The main prob with Aerial vehicals is that the Pliots get no WP. This would give the Pliots a way to exercise their rage at Swarms and help the team at the same time! good gunners and poor AV on the other team lets you do this already, but these circumstances are hard to come by |
Judge Rhadamanthus
Shining Flame Amarr Empire
22
|
Posted - 2013.03.23 09:55:00 -
[10] - Quote
Gunships. How to balance these so drop ships (which will be needed when the maps open up) don't get destroyed instantly. Adding gunships too soon will really twist the air balance up. DS need a fix first. once they are balanced new aircraft can be added |
|
Jason Pearson
Seraphim Initiative. CRONOS.
757
|
Posted - 2013.03.23 11:28:00 -
[11] - Quote
Make Dropships tankier will be beneficial once Gunships are in.
I believe three vehicles were confirmed to be introduced eventually, MTACs (Mechs), Fighter Jets and Gunships. |
Judge Rhadamanthus
Shining Flame Amarr Empire
22
|
Posted - 2013.03.23 11:39:00 -
[12] - Quote
I am all for lots of options and types of vehicles. But I agree with the drip feed approach ccp is taking. Adding drop ships, gun ships and heavy lifters all at once makes balancing harder. I want it all but see the value in a measuerd approach.
And drops ships need more tank and counter measures. Now(tm) |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
3
|
Posted - 2013.03.23 19:15:00 -
[13] - Quote
Can you guys imagine how much fun it will be to have a Dropship buzzing in behind enemy lines while being escorted by a couple of Attack Ships? I'm picturing this https://www.youtube.com/watch?v=mCQ5D4I79aA |
Bojo The Mighty
Bojo's School of the Trades
682
|
Posted - 2013.03.23 21:31:00 -
[14] - Quote
Illuminaughty-696 wrote:Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. But all types are in.
LAV=Light Dropship=Medium (think it used to be classified as light) HAV=Heavy |
gbghg
L.O.T.I.S. Legacy Rising
796
|
Posted - 2013.03.23 21:55:00 -
[15] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. But all types are in. LAV=Light Dropship=Medium (think it used to be classified as light) HAV=Heavy I think he meant
Light=LAV,Light aircraft, Medium=dropship, some kind of MAV or armored troop transport Heavy=HAV, Heavy aircraft
|
Jathniel
G I A N T
108
|
Posted - 2013.03.23 22:07:00 -
[16] - Quote
Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
188
|
Posted - 2013.03.23 22:12:00 -
[17] - Quote
I probably wouldn't fly gunships much, I like flying support craft more. I'll probably stick with dropships. I just wish they worked. |
gbghg
L.O.T.I.S. Legacy Rising
797
|
Posted - 2013.03.23 22:17:00 -
[18] - Quote
Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. agreed I had an RDV explosively self destruct the other day taking my dropship with it before it had even decloaked. |
bacon blaster
VENGEANCE FOR HIRE
4
|
Posted - 2013.03.23 22:23:00 -
[19] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I probably wouldn't fly gunships much, I like flying support craft more. I'll probably stick with dropships. I just wish they worked.
Hell, I wish any logi worked. I would be thrilled if I actually got points for repping people. I know most people do, I do some of the time, but not most of the time.
Still, I agree with op, gunships would be great, particularly to deal with snipers (am a part time sniper) |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.23 22:32:00 -
[20] - Quote
Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in.
Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly. |
|
BulletSnitcheZ
TRUE TEA BAGGERS
16
|
Posted - 2013.03.23 22:37:00 -
[21] - Quote
Epicus Brilliuntus wrote:2 man gunships like the ATAC off killzone highly agile for advance pilots. might be a good addition to the vehicles list and would be great for the dogfights :). Ideas for load out .a good old machine gun and rocket pods . Dule lasers and bomb despencer maybe :)
I think the MCC is basically going to be a gunship. If i'm not mistaken, it's already been confirmed that they'll be able to provide fire support. |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
15
|
Posted - 2013.03.23 22:37:00 -
[22] - Quote
If a tank can shoot a dropship out the sky with its blasters/railgun, theirs your anti-air.
At this time tanks dominate the battlefield. If you want to win, call in a tank. We need gunships/fighters to counter tanks. Plus they can always make MTACs have a swarm launcher/forgegun and that could be the anti-air vehicle. |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
4
|
Posted - 2013.03.23 23:32:00 -
[23] - Quote
Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter. |
Jathniel
G I A N T
109
|
Posted - 2013.03.23 23:33:00 -
[24] - Quote
slypie11 wrote:Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly.
lol stingers don't shoot down jets noob. stingers are meant to take down slow, low altitude aircraft like helicopters. or facilitate air-to-air combat between gunships.
A jet would get out of an IR stinger range in a matter of seconds. Someone clearly played too much Battlefield...
Don't like jets? Then get a proper means besides a hand weapon to shoot one down. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.24 02:12:00 -
[25] - Quote
Lol noob I don't play battlefield. This is my first serious military FPS since CoD world at war. 1, I doubt there will be jets unless they increase map size significantly. 2, fighters won't be going much damage to ground targets unless they introduce air to ground missiles or fighter/bombers. 3 unless we get sam trucks or installations that are cheap enough to deploy whenever someone calls in a jet, were sticking to SLs hitting jets. |
Oxskull Duncarino
Shadow Company HQ
184
|
Posted - 2013.03.24 02:21:00 -
[26] - Quote
Jathniel wrote:slypie11 wrote:Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly. lol stingers don't shoot down jets noob. stingers are meant to take down slow, low altitude aircraft like helicopters. or facilitate air-to-air combat between gunships. A jet would get out of an IR stinger range in a matter of seconds. Someone clearly played too much Battlefield... Don't like jets? Then get a proper means besides a hand weapon to shoot one down.
Really!!!! You think Stingers missile systems are meant for slow aircraft. Considering you have actual access to specs since you're posting ONLINE, you might want to look into the system. Maybe even get away from Wikipedia and look further afield It is very much an effective weapon against jets. It has a short range but nearly instantly hits Mach 2.5, more than enough to take out low, fast moving jets. It's ideal for infantry against a jet giving ground support, AND, it was used alot in short range air to air missile systems between fighter jets. Try to learn something about a subject before acting like a douche. Just because there have been improvements in short range SAMs and AAMs doesn't mean the old ones are crap either. They are still very much effective.
|
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.24 02:24:00 -
[27] - Quote
Jathniel wrote:slypie11 wrote:Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly. lol stingers don't shoot down jets noob. stingers are meant to take down slow, low altitude aircraft like helicopters. or facilitate air-to-air combat between gunships. A jet would get out of an IR stinger range in a matter of seconds. Someone clearly played too much Battlefield... Don't like jets? Then get a proper means besides a hand weapon to shoot one down.
Just did some research actually. The top speed of a stinger is 1,400 mph. Most jet aircraft can travel Mach 1.5 or 2 on afterburners. Considering the speed of sound is 768mph, this means that stingers can, in fact, keep up with or outrun must jet aircraft |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.24 02:25:00 -
[28] - Quote
Oxskull Duncarino wrote:Jathniel wrote:slypie11 wrote:Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly. lol stingers don't shoot down jets noob. stingers are meant to take down slow, low altitude aircraft like helicopters. or facilitate air-to-air combat between gunships. A jet would get out of an IR stinger range in a matter of seconds. Someone clearly played too much Battlefield... Don't like jets? Then get a proper means besides a hand weapon to shoot one down. Really!!!! You think Stingers missile systems are meant for slow aircraft. Considering you have actual access to specs since you're posting ONLINE, you might want to look into the system. Maybe even get away from Wikipedia and look further afield It is very much an effective weapon against jets. It has a short range but nearly instantly hits Mach 2.5, more than enough to take out low, fast moving jets. It's ideal for infantry against a jet giving ground support, AND, it was used alot in short range air to air missile systems between fighter jets. Try to learn something about a subject before acting like a douche. Just because there have been improvements in short range SAMs and AAMs doesn't mean the old ones are crap either. They are still very much effective. Lol proving my point before me
|
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.24 02:30:00 -
[29] - Quote
Falco Bombardi wrote:Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter.
I don't know about you, but the word gunship makes me think of an aerial tank. Slow but strong with big guns |
Oxskull Duncarino
Shadow Company HQ
184
|
Posted - 2013.03.24 02:36:00 -
[30] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. But all types are in. LAV=Light Dropship=Medium (think it used to be classified as light) HAV=Heavy
Yeh, I'm looking forward to gunships. More targets for my forgegun As to light , medium and heavy, keep an eye ingame on the map legends discribtion and on the icons over the RDVs and dropships. The dropship is a light, the RDV is a medium, and we don't know what the heavy aircraft is yet. |
|
SickJ
French unchained corporation
49
|
Posted - 2013.03.24 02:37:00 -
[31] - Quote
Jathniel wrote:
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
We* shouldn't be able to take out jets reliably, but we should at least be able to annoy them. Like 'oh that puny groundpounder just did 400 damage to my 3000HP shields. That is a minor inconvenience'
(I'm not deluding myself into thinking I'm gonna spend much time in the air)
Quote: Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in.
YES.jpg |
Oxskull Duncarino
Shadow Company HQ
184
|
Posted - 2013.03.24 02:45:00 -
[32] - Quote
slypie11 wrote: Lol proving my point before me
Haha. I have to take back what I said about it having being used on fighter aircraft for AAMs as I can't find the aircraft. Kitten brain. But yeh, it's a very nice short range SAM. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.24 03:00:00 -
[33] - Quote
Oxskull Duncarino wrote:slypie11 wrote: Lol proving my point before me
Haha. I have to take back what I said about it having being used on fighter aircraft for AAMs as I can't find the aircraft . Kitten brain. But yeh, it's a very nice short range SAM.
Yeah, and with the size of these maps, all you need is a short range SAM |
SickJ
French unchained corporation
49
|
Posted - 2013.03.24 03:00:00 -
[34] - Quote
Oxskull Duncarino wrote:slypie11 wrote: Lol proving my point before me
Haha. I have to take back what I said about it having being used on fighter aircraft for AAMs as I can't find the aircraft . Kitten brain. But yeh, it's a very nice short range SAM. Stingers are used on helicopters. Jets usually carry bigger stuff. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.24 03:13:00 -
[35] - Quote
Yep all true |
Eriknaught
666th Hellraisers
0
|
Posted - 2013.03.24 06:34:00 -
[36] - Quote
Meeko Fent wrote:Agreed. The main prob with Aerial vehicals is that the Pliots get no WP. This would give the Pliots a way to exercise their rage at Swarms and help the team at the same time!
Not necessarily. Been getting more points since I did away with gunners. Weight+Gravity=50+ points for me. Drop right in the middle of a cluster & rotate, multi-kill. They never see/hear ya coming when you don't got Gunners shooting constantly grabbing every ones attention.
When Gunships come out I'll probably switch professions to being a GS pilot. Till then I'm happy being a DS pilot. |
Epicus Brilliuntus
M.T.A.C Assault Operations Command
16
|
Posted - 2013.03.24 11:13:00 -
[37] - Quote
http://www.youtube.com/watch?v=Gz3Cc7wlfkI
well thats the way to attack a base :) |
gbghg
L.O.T.I.S. Legacy Rising
804
|
Posted - 2013.03.24 13:46:00 -
[38] - Quote
Falco Bombardi wrote:Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter. actually the gunship would need to be at least a tough as the dropship due to the fact that its designed for close air support, but i agree with the rest of your points |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
5
|
Posted - 2013.03.24 23:04:00 -
[39] - Quote
gbghg wrote:Falco Bombardi wrote:Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter. actually the gunship would need to be at least a tough as the dropship due to the fact that its designed for close air support, but i agree with the rest of your points
What I meant to say is that the Dropships should be toughened significantly and the Gunships being a bit less robust. Both would still come out harder than where the DS is sitting right now though. The DS is a flying brick, potentially equipped with a CRU and is a battle taxi flying much more slowly than a Gunship therefore it stands to reason it can take a bit more punishment than the Gunship. Gunship pilots will need to rely on their speed, maneuverability and outright aggression to survive. Think a minigun Little Bird helicopter for inspiration as opposed to a Hind. |
SickJ
French unchained corporation
49
|
Posted - 2013.03.25 04:38:00 -
[40] - Quote
Falco Bombardi wrote: Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
Gunship users would probably fit more turret upgrades instead of shields & afterburners(that's what I plan on anyway), so that part may happen on it's own |
|
CODE Breaker93
Planetary Response Organisation Test Friends Please Ignore
19
|
Posted - 2013.03.25 04:48:00 -
[41] - Quote
+1 |
Epicus Brilliuntus
M.T.A.C Assault Operations Command
16
|
Posted - 2013.03.25 08:35:00 -
[42] - Quote
SAMs And Stinger missles are out of date lol Im thinking ark cannon instalations .. That will shock them Or a laser type hmg weapon
And vtol jets are like the jsf F 35 so they can stop and hover Just hopefully be more like the ATAC off killzone so they can doge really quickly
In my opinion stinger = swarm
|
ChromeBreaker
SVER True Blood Unclaimed.
316
|
Posted - 2013.03.25 09:33:00 -
[43] - Quote
It could work if you dont give them any 'lock' features.
That way their tank is speed, but if they want to accurately hit anything on the ground they gotta slow down/hover |
Ziero01
KILL-EM-QUICK RISE of LEGION
11
|
Posted - 2013.04.04 00:03:00 -
[44] - Quote
As someone who currently specializes in Swarms, I would LOVE more things in the air to shoot. Heck, this game could only benefit from having more vehicle types in general. LAVs, HAVs and Dropships aren't enough, Jets, Gunships, Mechs, APCs, maybe even ATV type vehicles, this game should have massive maps and with it massive amounts of machinery on them. Every Dust trailer video features large scale vehicular combat so it's clearly something that's planned for the game, they just need to have more variety in the vehicles we can call in. Personally, as I see it:
LAVS: Basically stay as they are, quick cheap weak transport that can eventually be specialized into support vehicles.
HAVS: Again, staying what they are, big rolling guns with lots of armor.
Dropships: First off, they should get points for being used as mobile spawners, be able to take hits better and mainly be used to move and deploy troops or act as floating Logi-bros for heavy ground vehicles.
Gunships: Mainly should be air cover ground support, two pilots, three turrets, two of which controlled by co-pilot. Less armor then Dropships, but much better handling and control.
Jets: These should be Air Superiority vehicles, mainly used to hit and run with limited ground fire weapons, maybe Air to Surface lock on missiles to take out other vehicles/installations with quick strafing runs. Very fast but easily blown out of the sky, even by Swarms.
Mechs: These should be single pilot walking guns. More maneuverable then tanks but far less armor. Preferably with two turrets and able to out run tanks but not able to survive direct fights with them.
APCs: Basically ground based Dropships but much cheaper to skill up and deploy, high armor, medium speed, two small turrets used mainly to transport at least an entire squad not counting pilot/gunners. Which in the end would make it the highest count troop transport in the game.
ATVs: Single driver, weaponless landcraft that are faster then LAVs but meant more for stealth commando players and the like. They could make them small hover craft or something instead of the basic quad rollers and junk.
|
Ops Fox
ZionTCD Legacy Rising
199
|
Posted - 2013.04.04 00:29:00 -
[45] - Quote
Gunships would be great for air to ground and would be a good counter to tanks. I could also see them filling the light air class since the drop ship fills the medium role, which would be good as far as I'm concerned; a gunship with lots of firepower and speed but low defenses.
|
Sextus Hardcock
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
129
|
Posted - 2013.04.04 02:37:00 -
[46] - Quote
why not light, medium and heavy gunships. Agile and fast or heavily tanked and slow. 1,2 or 3, crew (pilots, gunners, bombers tail gunners etc...)
However, we must have air superiority fighters, and they ideally shouldn't have any signifacant air to ground capability (PS2 lolpods...) so that we can maintain the rock paper scissors.
Anti Air turrets for ground veh would be a good idea as well (Autocannons perhaps) although a dedicated flak type weapon with a proximity air burst would work better, or a swarm type lock-on. However they need to remain only a nuisance to air, only able to get a kill if the pilot is dumb, or his craft is already damaged. |
|
|
|
Pages: 1 2 :: [one page] |