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gbghg
L.O.T.I.S. Legacy Rising
782
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Posted - 2013.03.23 04:00:00 -
[1] - Quote
Meeko Fent wrote:Agreed. The main prob with Aerial vehicals is that the Pliots get no WP. This would give the Pliots a way to exercise their rage at Swarms and help the team at the same time! good gunners and poor AV on the other team lets you do this already, but these circumstances are hard to come by |
gbghg
L.O.T.I.S. Legacy Rising
796
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Posted - 2013.03.23 21:55:00 -
[2] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. But all types are in. LAV=Light Dropship=Medium (think it used to be classified as light) HAV=Heavy I think he meant
Light=LAV,Light aircraft, Medium=dropship, some kind of MAV or armored troop transport Heavy=HAV, Heavy aircraft
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gbghg
L.O.T.I.S. Legacy Rising
797
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Posted - 2013.03.23 22:17:00 -
[3] - Quote
Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. agreed I had an RDV explosively self destruct the other day taking my dropship with it before it had even decloaked. |
gbghg
L.O.T.I.S. Legacy Rising
804
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Posted - 2013.03.24 13:46:00 -
[4] - Quote
Falco Bombardi wrote:Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter. actually the gunship would need to be at least a tough as the dropship due to the fact that its designed for close air support, but i agree with the rest of your points |
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