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Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.23 01:16:00 -
[1] - Quote
Skihids wrote:Of course everyone wants to see gunships!
After all it's universally accepted that dropships don't fill that role. That way all pilots with wasted SP could quit their futile attempts to aid infantry by transporting them and get down to the business of killing them.
Oh my god yes. Gonna make me nostalgia over the attack choppers in BF3. |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
3
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Posted - 2013.03.23 19:15:00 -
[2] - Quote
Can you guys imagine how much fun it will be to have a Dropship buzzing in behind enemy lines while being escorted by a couple of Attack Ships? I'm picturing this https://www.youtube.com/watch?v=mCQ5D4I79aA |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
4
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Posted - 2013.03.23 23:32:00 -
[3] - Quote
Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter. |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
5
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Posted - 2013.03.24 23:04:00 -
[4] - Quote
gbghg wrote:Falco Bombardi wrote:Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter. actually the gunship would need to be at least a tough as the dropship due to the fact that its designed for close air support, but i agree with the rest of your points
What I meant to say is that the Dropships should be toughened significantly and the Gunships being a bit less robust. Both would still come out harder than where the DS is sitting right now though. The DS is a flying brick, potentially equipped with a CRU and is a battle taxi flying much more slowly than a Gunship therefore it stands to reason it can take a bit more punishment than the Gunship. Gunship pilots will need to rely on their speed, maneuverability and outright aggression to survive. Think a minigun Little Bird helicopter for inspiration as opposed to a Hind. |
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