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Epicus Brilliuntus
The Battalion Of Badassitude
7
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Posted - 2013.03.19 18:41:00 -
[1] - Quote
2 man gunships like the ATAC off killzone highly agile for advance pilots. might be a good addition to the vehicles list and would be great for the dogfights :). Ideas for load out .a good old machine gun and rocket pods . Dule lasers and bomb despencer maybe :) |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
14
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Posted - 2013.03.19 18:51:00 -
[2] - Quote
We need these to counter tanks...
That's why battlefields vehicle warfare is "mostly" balanced. The jets are at the top of the food chain and not only dogfights but also kills tanks.
I also believe that that the large aerial vehicle that shows in the icon menu while loading is going to be some kind of MCC that moves around with attackers as they push the defenders back(old skirmish), like rush mode in BF. |
Epicus Brilliuntus
The Battalion Of Badassitude
7
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Posted - 2013.03.19 19:43:00 -
[3] - Quote
Yes i agree with you we do need gunships it would be a tank killer but to keep things fair they will need an anti air tanks/apc Also MTACS/mechs i cant wait for some sort of walking tank |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2013.03.19 19:56:00 -
[4] - Quote
Epicus Brilliuntus wrote:Yes i agree with you we do need gunships it would be a tank killer but to keep things fair they will need an anti air tanks/apc Also MTACS/mechs i cant wait for some sort of walking tank
Super swarms on tanks! |
Illuminaughty-696
Omega Risk Control Services
220
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Posted - 2013.03.19 20:07:00 -
[5] - Quote
Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. |
Skihids
The Tritan Industries
1047
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Posted - 2013.03.19 20:23:00 -
[6] - Quote
Of course everyone wants to see gunships!
After all it's universally accepted that dropships don't fill that role. That way all pilots with wasted SP could quit their futile attempts to aid infantry by transporting them and get down to the business of killing them. |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2013.03.23 01:16:00 -
[7] - Quote
Skihids wrote:Of course everyone wants to see gunships!
After all it's universally accepted that dropships don't fill that role. That way all pilots with wasted SP could quit their futile attempts to aid infantry by transporting them and get down to the business of killing them.
Oh my god yes. Gonna make me nostalgia over the attack choppers in BF3. |
Meeko Fent
Kinsho Swords Caldari State
18
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Posted - 2013.03.23 03:11:00 -
[8] - Quote
Agreed. The main prob with Aerial vehicals is that the Pliots get no WP. This would give the Pliots a way to exercise their rage at Swarms and help the team at the same time! |
gbghg
L.O.T.I.S. Legacy Rising
782
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Posted - 2013.03.23 04:00:00 -
[9] - Quote
Meeko Fent wrote:Agreed. The main prob with Aerial vehicals is that the Pliots get no WP. This would give the Pliots a way to exercise their rage at Swarms and help the team at the same time! good gunners and poor AV on the other team lets you do this already, but these circumstances are hard to come by |
Judge Rhadamanthus
Shining Flame Amarr Empire
22
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Posted - 2013.03.23 09:55:00 -
[10] - Quote
Gunships. How to balance these so drop ships (which will be needed when the maps open up) don't get destroyed instantly. Adding gunships too soon will really twist the air balance up. DS need a fix first. once they are balanced new aircraft can be added |
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Jason Pearson
Seraphim Initiative. CRONOS.
757
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Posted - 2013.03.23 11:28:00 -
[11] - Quote
Make Dropships tankier will be beneficial once Gunships are in.
I believe three vehicles were confirmed to be introduced eventually, MTACs (Mechs), Fighter Jets and Gunships. |
Judge Rhadamanthus
Shining Flame Amarr Empire
22
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Posted - 2013.03.23 11:39:00 -
[12] - Quote
I am all for lots of options and types of vehicles. But I agree with the drip feed approach ccp is taking. Adding drop ships, gun ships and heavy lifters all at once makes balancing harder. I want it all but see the value in a measuerd approach.
And drops ships need more tank and counter measures. Now(tm) |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
3
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Posted - 2013.03.23 19:15:00 -
[13] - Quote
Can you guys imagine how much fun it will be to have a Dropship buzzing in behind enemy lines while being escorted by a couple of Attack Ships? I'm picturing this https://www.youtube.com/watch?v=mCQ5D4I79aA |
Bojo The Mighty
Bojo's School of the Trades
682
|
Posted - 2013.03.23 21:31:00 -
[14] - Quote
Illuminaughty-696 wrote:Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. But all types are in.
LAV=Light Dropship=Medium (think it used to be classified as light) HAV=Heavy |
gbghg
L.O.T.I.S. Legacy Rising
796
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Posted - 2013.03.23 21:55:00 -
[15] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. But all types are in. LAV=Light Dropship=Medium (think it used to be classified as light) HAV=Heavy I think he meant
Light=LAV,Light aircraft, Medium=dropship, some kind of MAV or armored troop transport Heavy=HAV, Heavy aircraft
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Jathniel
G I A N T
108
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Posted - 2013.03.23 22:07:00 -
[16] - Quote
Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
188
|
Posted - 2013.03.23 22:12:00 -
[17] - Quote
I probably wouldn't fly gunships much, I like flying support craft more. I'll probably stick with dropships. I just wish they worked. |
gbghg
L.O.T.I.S. Legacy Rising
797
|
Posted - 2013.03.23 22:17:00 -
[18] - Quote
Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. agreed I had an RDV explosively self destruct the other day taking my dropship with it before it had even decloaked. |
bacon blaster
VENGEANCE FOR HIRE
4
|
Posted - 2013.03.23 22:23:00 -
[19] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I probably wouldn't fly gunships much, I like flying support craft more. I'll probably stick with dropships. I just wish they worked.
Hell, I wish any logi worked. I would be thrilled if I actually got points for repping people. I know most people do, I do some of the time, but not most of the time.
Still, I agree with op, gunships would be great, particularly to deal with snipers (am a part time sniper) |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.03.23 22:32:00 -
[20] - Quote
Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in.
Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly. |
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BulletSnitcheZ
TRUE TEA BAGGERS
16
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Posted - 2013.03.23 22:37:00 -
[21] - Quote
Epicus Brilliuntus wrote:2 man gunships like the ATAC off killzone highly agile for advance pilots. might be a good addition to the vehicles list and would be great for the dogfights :). Ideas for load out .a good old machine gun and rocket pods . Dule lasers and bomb despencer maybe :)
I think the MCC is basically going to be a gunship. If i'm not mistaken, it's already been confirmed that they'll be able to provide fire support. |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
15
|
Posted - 2013.03.23 22:37:00 -
[22] - Quote
If a tank can shoot a dropship out the sky with its blasters/railgun, theirs your anti-air.
At this time tanks dominate the battlefield. If you want to win, call in a tank. We need gunships/fighters to counter tanks. Plus they can always make MTACs have a swarm launcher/forgegun and that could be the anti-air vehicle. |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
4
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Posted - 2013.03.23 23:32:00 -
[23] - Quote
Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter. |
Jathniel
G I A N T
109
|
Posted - 2013.03.23 23:33:00 -
[24] - Quote
slypie11 wrote:Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly.
lol stingers don't shoot down jets noob. stingers are meant to take down slow, low altitude aircraft like helicopters. or facilitate air-to-air combat between gunships.
A jet would get out of an IR stinger range in a matter of seconds. Someone clearly played too much Battlefield...
Don't like jets? Then get a proper means besides a hand weapon to shoot one down. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 02:12:00 -
[25] - Quote
Lol noob I don't play battlefield. This is my first serious military FPS since CoD world at war. 1, I doubt there will be jets unless they increase map size significantly. 2, fighters won't be going much damage to ground targets unless they introduce air to ground missiles or fighter/bombers. 3 unless we get sam trucks or installations that are cheap enough to deploy whenever someone calls in a jet, were sticking to SLs hitting jets. |
Oxskull Duncarino
Shadow Company HQ
184
|
Posted - 2013.03.24 02:21:00 -
[26] - Quote
Jathniel wrote:slypie11 wrote:Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly. lol stingers don't shoot down jets noob. stingers are meant to take down slow, low altitude aircraft like helicopters. or facilitate air-to-air combat between gunships. A jet would get out of an IR stinger range in a matter of seconds. Someone clearly played too much Battlefield... Don't like jets? Then get a proper means besides a hand weapon to shoot one down.
Really!!!! You think Stingers missile systems are meant for slow aircraft. Considering you have actual access to specs since you're posting ONLINE, you might want to look into the system. Maybe even get away from Wikipedia and look further afield It is very much an effective weapon against jets. It has a short range but nearly instantly hits Mach 2.5, more than enough to take out low, fast moving jets. It's ideal for infantry against a jet giving ground support, AND, it was used alot in short range air to air missile systems between fighter jets. Try to learn something about a subject before acting like a douche. Just because there have been improvements in short range SAMs and AAMs doesn't mean the old ones are crap either. They are still very much effective.
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slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 02:24:00 -
[27] - Quote
Jathniel wrote:slypie11 wrote:Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly. lol stingers don't shoot down jets noob. stingers are meant to take down slow, low altitude aircraft like helicopters. or facilitate air-to-air combat between gunships. A jet would get out of an IR stinger range in a matter of seconds. Someone clearly played too much Battlefield... Don't like jets? Then get a proper means besides a hand weapon to shoot one down.
Just did some research actually. The top speed of a stinger is 1,400 mph. Most jet aircraft can travel Mach 1.5 or 2 on afterburners. Considering the speed of sound is 768mph, this means that stingers can, in fact, keep up with or outrun must jet aircraft |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 02:25:00 -
[28] - Quote
Oxskull Duncarino wrote:Jathniel wrote:slypie11 wrote:Jathniel wrote:Can't wait till we get some serious air power in this game.
Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tanks sacrifice an anti-infanty gun in favor of a guided missile launcher and pray if they want to be good against jets and gunships.
Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no.
Just make the combat aircraft much more expensive than tanks, so they can't be spammed.
Considering the price they should cost... I'm not comfortable with a jet being called down via RDV... I don't trust those bastards. Let me fly myself in. Yes, guys on foot should be taking aircraft out with swarms. It's not like we need the lock on for tanks. Also, have you heard of a stinger missile? It's a handheld surface to air missile that is used today. So it is perfectly feasible for ground units to attack aircraft. If you don't like it, then don't fly. lol stingers don't shoot down jets noob. stingers are meant to take down slow, low altitude aircraft like helicopters. or facilitate air-to-air combat between gunships. A jet would get out of an IR stinger range in a matter of seconds. Someone clearly played too much Battlefield... Don't like jets? Then get a proper means besides a hand weapon to shoot one down. Really!!!! You think Stingers missile systems are meant for slow aircraft. Considering you have actual access to specs since you're posting ONLINE, you might want to look into the system. Maybe even get away from Wikipedia and look further afield It is very much an effective weapon against jets. It has a short range but nearly instantly hits Mach 2.5, more than enough to take out low, fast moving jets. It's ideal for infantry against a jet giving ground support, AND, it was used alot in short range air to air missile systems between fighter jets. Try to learn something about a subject before acting like a douche. Just because there have been improvements in short range SAMs and AAMs doesn't mean the old ones are crap either. They are still very much effective. Lol proving my point before me
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slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 02:30:00 -
[29] - Quote
Falco Bombardi wrote:Gunships should possess a few key traits:
Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable
2 man crew - Pilot should have an unguided forward firing weapon such as unguided rockets. Gunner would have control of the turret weapons. Either autocannons or pulse lasers or blasters, etc (Primary and secondary weapons for gunner, bringing vehicle grand total up to 3 including pilot "dumb" munitions)
Fast - The gunship will need to be able to dictate engagements for everything except dedicated air superiority fighters.
Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking hits.
COCKPIT VIEW - This will be crucial, visibility needs to be excellent and the HUD needs to be effective. No way you can do close air support with a 3rd person view.
These are my two cents on the matter.
I don't know about you, but the word gunship makes me think of an aerial tank. Slow but strong with big guns |
Oxskull Duncarino
Shadow Company HQ
184
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Posted - 2013.03.24 02:36:00 -
[30] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. But all types are in. LAV=Light Dropship=Medium (think it used to be classified as light) HAV=Heavy
Yeh, I'm looking forward to gunships. More targets for my forgegun As to light , medium and heavy, keep an eye ingame on the map legends discribtion and on the icons over the RDVs and dropships. The dropship is a light, the RDV is a medium, and we don't know what the heavy aircraft is yet. |
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