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Tolen Rosas
Kang Lo Directorate Gallente Federation
46
|
Posted - 2013.03.18 15:25:00 -
[1] - Quote
I didnt really see all the fuss before, but this weekend I played in a game a sniper had me pinned down behind cover. Along comes a blueberry logi who saw my armor needed a rep. So he starts repairing me and it was so funny cuz I even yelled out loud, WATCH OUT THERES A SNIPER! A second later his head gets shot off.
I felt really bad. So yeah, there are actually some situations where I see how it can be helpful. |
Noc Tempre
Imperfects Negative-Feedback
1226
|
Posted - 2013.03.18 15:28:00 -
[2] - Quote
Or just use team chat... |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
945
|
Posted - 2013.03.18 15:28:00 -
[3] - Quote
"Finally?" All those who spoke against proxy chat were idiots....there is no downside to having proxy chat. Pepople being antagonistic for the sake of being antagonistic |
JL3Eleven
Pink Fluffy Bounty Hunterz
158
|
Posted - 2013.03.18 15:29:00 -
[4] - Quote
Tolen Rosas wrote:I didnt really see all the fuss before, but this weekend I played in a game a sniper had me pinned down behind cover. Along comes a blueberry logi who saw my armor needed a rep. So he starts repairing me and it was so funny cuz I even yelled out loud, WATCH OUT THERES A SNIPER! A second later his head gets shot off.
I felt really bad. So yeah, there are actually some situations where I see how it can be helpful.
Anyone who played MAG would tell you it's a great idea.
There is nothing like talking poopy to another player who is also dead and bleeding out. It also makes teabagging hilarious with the chat fyi. |
Prius Vecht
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.03.18 15:31:00 -
[5] - Quote
Noc Tempre wrote:Or just use team chat...
yeah..because blueberrys all turn on team chat before the game starts.
why do they let stupid people on the internet? |
Takahiro Kashuken
Intara Direct Action Caldari State
144
|
Posted - 2013.03.18 15:33:00 -
[6] - Quote
Ydubbs81 RND wrote:"Finally?" All those who spoke against proxy chat were idiots....there is no downside to having proxy chat. Pepople being antagonistic for the sake of being antagonistic
Downside
Everyone can hear everything including tactics and moaning
Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players
Im wearing a helmet so no one can hear me
Deal with it |
Reav Hannari
Red Rock Outriders Red Rock Consortium
381
|
Posted - 2013.03.18 15:34:00 -
[7] - Quote
Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet?
Most squads stick to squad chat too.
|
Iron Wolf Saber
BetaMax. CRONOS.
3137
|
Posted - 2013.03.18 15:35:00 -
[8] - Quote
Proximity chat is a nearly useless most lag inducing feature I can think of... |
ImperfectFan514
IMPSwarm Negative-Feedback
87
|
Posted - 2013.03.18 15:39:00 -
[9] - Quote
Iron Wolf Saber wrote:Proximity chat is a nearly useless most lag inducing feature I can think of...
You're a pub player who would never see the benefits of proxy chat therefore you opinion really doesn't matter. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
945
|
Posted - 2013.03.18 15:43:00 -
[10] - Quote
Noc Tempre wrote:Or just use team chat...
You guys always use idealistic situations, when realisitically.....you know blues dont use team chat |
|
Iron Wolf Saber
BetaMax. CRONOS.
3137
|
Posted - 2013.03.18 15:43:00 -
[11] - Quote
ImperfectFan514 wrote:Iron Wolf Saber wrote:Proximity chat is a nearly useless most lag inducing feature I can think of... You're a pub player who would never see the benefits of proxy chat therefore you opinion really doesn't matter.
I rather be on combined team comms with quick switch to squad or vice versa and being able to pick which two channels I want default talk on and hot swap to talk on. After may have to yell at the navy to fix their act and get a bombardment on down. |
Kushmir Nadian
Valor Coalition RISE of LEGION
82
|
Posted - 2013.03.18 15:44:00 -
[12] - Quote
Takahiro Kashuken wrote:Ydubbs81 RND wrote:"Finally?" All those who spoke against proxy chat were idiots....there is no downside to having proxy chat. Pepople being antagonistic for the sake of being antagonistic Downside Everyone can hear everything including tactics and moaning Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players Im wearing a helmet so no one can hear me Deal with it
There's no downside. Turn down SFX on your menu options...or keep it low by default and make those who favor Proximity turn it up.
Don't want people to hear your tactics? STFU talking in areas where the bad guys are. SOLVED.
EZ Mode? That might be the dumbest comment i've seen on the forums in...well, FOREVER. Good players use every advantage. Especially intel from you guys who don't know how to shut your trap.
That's funny...I sure can hear explosions and gunfire just fine. So only voice soundwaves don't travel? Those are some interesting physics we have here in New Eden. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
945
|
Posted - 2013.03.18 15:46:00 -
[13] - Quote
Takahiro Kashuken wrote:Ydubbs81 RND wrote:"Finally?" All those who spoke against proxy chat were idiots....there is no downside to having proxy chat. Pepople being antagonistic for the sake of being antagonistic Downside Everyone can hear everything including tactics and moaning Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players Im wearing a helmet so no one can hear me Deal with it
Like i said...people who spoke against proxy..... |
Prius Vecht
Red and Silver Hand Amarr Empire
19
|
Posted - 2013.03.18 15:51:00 -
[14] - Quote
ImperfectFan514 wrote:Iron Wolf Saber wrote:Proximity chat is a nearly useless most lag inducing feature I can think of... You're a pub player who would never see the benefits of proxy chat therefore you opinion really doesn't matter.
^ this all day. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
945
|
Posted - 2013.03.18 15:53:00 -
[15] - Quote
Iron Wolf Saber wrote:Proximity chat is a nearly useless most lag inducing feature I can think of...
I'm guessing youre being antagonistic for the sake of being antagonistic. But if you do believe proxy chat wouldnt increase gameplay satisfaction, well then, it's like I said about those who spoke against proxy chat |
Takahiro Kashuken
Intara Direct Action Caldari State
145
|
Posted - 2013.03.18 15:56:00 -
[16] - Quote
Kushmir Nadian wrote:Takahiro Kashuken wrote:Ydubbs81 RND wrote:"Finally?" All those who spoke against proxy chat were idiots....there is no downside to having proxy chat. Pepople being antagonistic for the sake of being antagonistic Downside Everyone can hear everything including tactics and moaning Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players Im wearing a helmet so no one can hear me Deal with it There's no downside. Turn down voicechat on your menu options...or keep it low by default and make those who favor Proximity turn it up. Don't want people to hear your tactics? STFU talking in areas where the bad guys are. SOLVED. EZ Mode? That might be the dumbest comment i've seen on the forums in...well, FOREVER. Good players use every advantage. Especially intel from you guys who don't know how to shut your trap. That's funny...I sure can hear explosions and gunfire just fine. So only voice soundwaves don't travel? Those are some interesting physics we have here in New Eden.
Want intel in EVE? get a spy in the corp and chat channels and work for it
Want intel in DUST? ask for a scrub mechanic which offers nothing to the game or gameplay
If you cant cope now without proxy maybe you should quit |
Kushmir Nadian
Valor Coalition RISE of LEGION
83
|
Posted - 2013.03.18 16:10:00 -
[17] - Quote
Takahiro Kashuken wrote:Kushmir Nadian wrote:Takahiro Kashuken wrote:Ydubbs81 RND wrote:"Finally?" All those who spoke against proxy chat were idiots....there is no downside to having proxy chat. Pepople being antagonistic for the sake of being antagonistic Downside Everyone can hear everything including tactics and moaning Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players Im wearing a helmet so no one can hear me Deal with it There's no downside. Turn down voicechat on your menu options...or keep it low by default and make those who favor Proximity turn it up. Don't want people to hear your tactics? STFU talking in areas where the bad guys are. SOLVED. EZ Mode? That might be the dumbest comment i've seen on the forums in...well, FOREVER. Good players use every advantage. Especially intel from you guys who don't know how to shut your trap. That's funny...I sure can hear explosions and gunfire just fine. So only voice soundwaves don't travel? Those are some interesting physics we have here in New Eden. Want intel in EVE? get a spy in the corp and chat channels and work for it Want intel in DUST? ask for a scrub mechanic which offers nothing to the game or gameplay If you cant cope now without proxy maybe you should quit
Oh of course, because proximity chat such as "scrub mechanic"....not to mention all the "scrubs" saying it makes the game better. Then again...
Maybe you're confusing it with kill-streaks, low level caps, aim assist, OHK weapons and low health.
Maybe you....should take your own advice. |
Iron Wolf Saber
BetaMax. CRONOS.
3137
|
Posted - 2013.03.18 16:14:00 -
[18] - Quote
I am saying what does proximity chat have to offer outside of teabagging? |
Takahiro Kashuken
Intara Direct Action Caldari State
145
|
Posted - 2013.03.18 16:20:00 -
[19] - Quote
Iron Wolf Saber wrote:I am saying what does proximity chat have to offer outside of teabagging?
Nothing
|
ICECREAMK1NG
WARRIORS 1NC
424
|
Posted - 2013.03.18 16:22:00 -
[20] - Quote
Hmmm, have you noticed 99% of the idiots, (people) against proxy have never used or experienced it in a game. |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
48
|
Posted - 2013.03.18 16:24:00 -
[21] - Quote
maybe look at the original post?? I could have warned the guy there was a sniper looking at us.
both you guys fail your internet entrance exam. stop posting!! |
JL3Eleven
Pink Fluffy Bounty Hunterz
159
|
Posted - 2013.03.18 16:28:00 -
[22] - Quote
Iron Wolf Saber wrote:I am saying what does proximity chat have to offer outside of teabagging?
You are speaking of noobness. Like I said do you know what it's like to kill a red dot then have them talk shizzle like you never would have heard them. Thus the great pleasure. Hearing a real world persons tears actually falling.................. Priceless. |
BLENDEDDAVE
WARRIORS 1NC
62
|
Posted - 2013.03.18 16:34:00 -
[23] - Quote
proxy chat is fun but why would you want fun in a video game .it was one the best thing about mag |
Iron Wolf Saber
BetaMax. CRONOS.
3137
|
Posted - 2013.03.18 16:36:00 -
[24] - Quote
JL3Eleven wrote:Iron Wolf Saber wrote:I am saying what does proximity chat have to offer outside of teabagging? You are speaking of noobness. Like I said do you know what it's like to kill a red dot then have them talk shizzle like you never would have heard them. Thus the great pleasure. Hearing a real world persons tears actually falling.................. Priceless.
I rather bore a hole though your head as you're tea-bagging. |
Kushmir Nadian
Valor Coalition RISE of LEGION
84
|
Posted - 2013.03.18 16:36:00 -
[25] - Quote
I dont teabag or trash talk.
But I do listen for instances when the Dust 514 equivalent of three stooges try to stealth flank my position but don't have the common sense to STFU while doing it.
Then there's the instances you can warn blue-dots, ask for a ride, ammo, ask someone to cover the other door, tell a pilot to take you to A, or ask someone to watch your back while you hack....
But not like any of those things important or anything........(eyeroll) |
Calgoth Reborn
United Front LLC
161
|
Posted - 2013.03.18 16:37:00 -
[26] - Quote
ImperfectFan514 wrote:Iron Wolf Saber wrote:Proximity chat is a nearly useless most lag inducing feature I can think of... You're a pub player who would never see the benefits of proxy chat therefore you opinion really doesn't matter.
Funny thing is your opinion doesn't matter anymore or less than his or anyone else's no matter what you might think |
JL3Eleven
Pink Fluffy Bounty Hunterz
159
|
Posted - 2013.03.18 16:44:00 -
[27] - Quote
Iron Wolf Saber wrote:JL3Eleven wrote:Iron Wolf Saber wrote:I am saying what does proximity chat have to offer outside of teabagging? You are speaking of noobness. Like I said do you know what it's like to kill a red dot then have them talk shizzle like you never would have heard them. Thus the great pleasure. Hearing a real world persons tears actually falling.................. Priceless. I rather bore a hole though your head as you're tea-bagging.
Which would make my case. You don't know what it's like. It's honestly a great feature. |
Iron Wolf Saber
BetaMax. CRONOS.
3139
|
Posted - 2013.03.18 16:56:00 -
[28] - Quote
JL3Eleven wrote:Iron Wolf Saber wrote:JL3Eleven wrote:Iron Wolf Saber wrote:I am saying what does proximity chat have to offer outside of teabagging? You are speaking of noobness. Like I said do you know what it's like to kill a red dot then have them talk shizzle like you never would have heard them. Thus the great pleasure. Hearing a real world persons tears actually falling.................. Priceless. I rather bore a hole though your head as you're tea-bagging. Which would make my case. You don't know what it's like. It's honestly a great feature.
No.. no its not. Offers me no advantage for the lag it causes. |
JL3Eleven
Pink Fluffy Bounty Hunterz
159
|
Posted - 2013.03.18 17:02:00 -
[29] - Quote
Iron Wolf Saber wrote:JL3Eleven wrote:Iron Wolf Saber wrote:JL3Eleven wrote:Iron Wolf Saber wrote:I am saying what does proximity chat have to offer outside of teabagging? You are speaking of noobness. Like I said do you know what it's like to kill a red dot then have them talk shizzle like you never would have heard them. Thus the great pleasure. Hearing a real world persons tears actually falling.................. Priceless. I rather bore a hole though your head as you're tea-bagging. Which would make my case. You don't know what it's like. It's honestly a great feature. No.. no its not. Offers me no advantage for the lag it causes.
Yep your right, no advantages .
What lag? the massive imaginary number you will create? |
LXicon
VENGEANCE FOR HIRE
69
|
Posted - 2013.03.18 18:04:00 -
[30] - Quote
Dust514 voice chat is handled by a third party. It's not taxing the CCP servers. |
|
General Tiberius1
ZionTCD Legacy Rising
231
|
Posted - 2013.03.18 18:06:00 -
[31] - Quote
Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet?
otherwise it would be a ghost town? |
Garrett Blacknova
Codex Troopers
2059
|
Posted - 2013.03.18 18:12:00 -
[32] - Quote
Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. Most of them don't even turn voice on, so you're still not going to be talking to them even with prox chat. Competent players will be competent, and will switch their voice to a channel that's most useful to them. Whether that be squad or team depends on the individual's goals and who they're running with.
Quote:why do they let stupid people on the internet? Same reason they let bad players onto a golf course. No matter how stupid you might think someone is, if they pay their ISP, they have the same right to be here that you do. Freedom of speech and all that other good stuff. |
fatty 2x4
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.03.18 18:36:00 -
[33] - Quote
Iron Wolf Saber wrote:ImperfectFan514 wrote:Iron Wolf Saber wrote:Proximity chat is a nearly useless most lag inducing feature I can think of... You're a pub player who would never see the benefits of proxy chat therefore you opinion really doesn't matter. I rather be on combined team comms with quick switch to squad or vice versa and being able to pick which two channels I want default talk on and hot swap to talk on. After may have to yell at the navy to fix their act and get a bombardment on down.
I wish this would be implemented. it'd be nice to Be able to monitor/participate in multiple channels simultaneously.
I suspect there are some technical limitations to the following; but I'd love to be able to listen to one channel in the left speaker and another channel in right speaker with the ability to broadcast in both channels simultaneously. I've found that dividing between left and right ears is a great way to handle multiple networks in real life. |
The Goram Batman
Forgotten Militia
18
|
Posted - 2013.03.18 20:00:00 -
[34] - Quote
Kushmir Nadian wrote:Takahiro Kashuken wrote:Ydubbs81 RND wrote:"Finally?" All those who spoke against proxy chat were idiots....there is no downside to having proxy chat. Pepople being antagonistic for the sake of being antagonistic Downside Everyone can hear everything including tactics and moaning Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players Im wearing a helmet so no one can hear me Deal with it There's no downside. Turn down voicechat on your menu options...or keep it low by default and make those who favor Proximity turn it up. Don't want people to hear your tactics? STFU talking in areas where the bad guys are. SOLVED. EZ Mode? That might be the dumbest comment i've seen on the forums in...well, FOREVER. Good players use every advantage. Especially intel from you guys who don't know how to shut your trap. That's funny...I sure can hear explosions and gunfire just fine. So only voice soundwaves don't travel? Those are some interesting physics we have here in New Eden. Throat microphones and encrypted voice channels. So yeah, it is sound.
I, for one, am for proxy chat. Even if blueberries never use team chat, it'd be nice to be able to talk with your team during tense moments while sticking in squad chat. The battles have been getting tense recently...imagine you're in squad chat, doing your thing, and another squad decides to roll with you and communicate with you! Then you could actually work together. My god, what a revolutionary idea!
And, of course, it's a bit fun hearing people raging at you as you're roflstomping them. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
343
|
Posted - 2013.03.18 21:22:00 -
[35] - Quote
Kushmir Nadian wrote:I dont teabag or trash talk.
But I do listen for instances when the Dust 514 equivalent of the three stooges try to stealth flank my position but don't have the common sense to STFU while doing it.
Its also a great way to locate talkative snipers.
Then there's the instances you can warn blue-dots, ask for a ride, ammo, ask someone to cover the other door, tell a pilot to take you to A, or ask someone to watch your back while you hack....
But not like any of those things important or anything........(eyeroll) This^ I've never played with proxychat on, so I'm not really biased either way. But after reading this as well as the rest of the posts here, this quote above wins the thread.
Also, what lag IWS?We all know that voice and gameplay are run separately. Anyone who has frozen in the middle of a match while in a squad knows that. Your voice chat still works fine while the game is frozen. So how would adding proxychat lag the game? *being serious, I'd really like to know, not trolling* |
The Dragon Ascendant
Destruction Initiative Enterprise
121
|
Posted - 2013.03.18 21:46:00 -
[36] - Quote
Iron Wolf Saber wrote: No.. no its not. Offers me no advantage for the lag it causes.
MAG had 256 player battles and proxy chat. What was that about lag again? |
Oxskull Duncarino
Shadow Company HQ
182
|
Posted - 2013.03.18 21:47:00 -
[37] - Quote
That's a yes for prox chat introduction from me. As much fun as it'd be to have it on all the time, it'd make more sense to have it selectable. Most people I know don't use push to talk. I'd love if prox chat was on and regular was off while you used push to talk. |
Appia Vibbia
Opus Arcana Orion Empire
6
|
Posted - 2013.03.18 23:09:00 -
[38] - Quote
Reasons against Proximity chat: way too low of the totem pole of things to add to even care about. potential lag. We'd all sound like the TF2 Pyro Sig radius is measured in Db. As that is the standard abbreviation for Decibels I assume it is based off how much noise you make. As a scout with -125% to signature radius no one would hear me unless I was running and even then few would hear me. People still have to turn on chat to hear it, which they simply don't. just another way to harass people.
Pros: you can talk to people that are super close to you not in your squad. . .
yup, so 1 good thing about it.
Being able to 1 button switch from team to squad chat would be nice |
Sobriety Denied
Universal Allies Inc.
497
|
Posted - 2013.03.18 23:22:00 -
[39] - Quote
it would maybe be a deterent for blues to moan and whine for the sake of moaning and whining if their enemy can hear them doing it maybe they would shut up for a change.. |
ICECREAMK1NG
WARRIORS 1NC
427
|
Posted - 2013.03.18 23:22:00 -
[40] - Quote
Appia Vibbia wrote:Reasons against Proximity chat: way too low of the totem pole of things to add to even care about. potential lag. We'd all sound like the TF2 Pyro Sig radius is measured in Db. As that is the standard abbreviation for Decibels I assume it is based off how much noise you make. As a scout with -125% to signature radius no one would hear me unless I was running and even then few would hear me. People still have to turn on chat to hear it, which they simply don't. just another way to harass people.
Pros: you can talk to people that are super close to you not in your squad. . .
yup, so 1 good thing about it.
Being able to 1 button switch from team to squad chat would be nice
And they still post. |
|
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
524
|
Posted - 2013.03.18 23:23:00 -
[41] - Quote
The Dragon Ascendant wrote:MAG had 256 player battles and proxy chat. What was that about lag again?
I am not against proxy chat, but why aren't you playing MAG? |
Sobriety Denied
Universal Allies Inc.
497
|
Posted - 2013.03.18 23:26:00 -
[42] - Quote
Appia Vibbia wrote:Reasons against Proximity chat: way too low of the totem pole of things to add to even care about. potential lag. We'd all sound like the TF2 Pyro Sig radius is measured in Db. As that is the standard abbreviation for Decibels I assume it is based off how much noise you make. As a scout with -125% to signature radius no one would hear me unless I was running and even then few would hear me. People still have to turn on chat to hear it, which they simply don't. just another way to harass people.
Pros: you can talk to people that are super close to you not in your squad. . .
yup, so 1 good thing about it.
Being able to 1 button switch from team to squad chat would be nice
yes we need to be able to switch chat channels on the fly, this would also help to coordinate corp battles, the commander does not need to hear everyone, he only needs to hear his officers/squad leaders, the troops would not hear the commander only they can hear their squad leaders- we need a more structured comms. |
ICECREAMK1NG
WARRIORS 1NC
428
|
Posted - 2013.03.18 23:38:00 -
[43] - Quote
Sobriety Denied wrote:Appia Vibbia wrote:Reasons against Proximity chat: way too low of the totem pole of things to add to even care about. potential lag. We'd all sound like the TF2 Pyro Sig radius is measured in Db. As that is the standard abbreviation for Decibels I assume it is based off how much noise you make. As a scout with -125% to signature radius no one would hear me unless I was running and even then few would hear me. People still have to turn on chat to hear it, which they simply don't. just another way to harass people.
Pros: you can talk to people that are super close to you not in your squad. . .
yup, so 1 good thing about it.
Being able to 1 button switch from team to squad chat would be nice yes we need to be able to switch chat channels on the fly, this would also help to coordinate corp battles, the commander does not need to hear everyone, he only needs to hear his officers/squad leaders, the troops would not hear the commander only they can hear their squad leaders- we need a more structured comms.
MAG ahoy... |
Snaps Tremor
The Tritan Industries
51
|
Posted - 2013.03.19 01:44:00 -
[44] - Quote
I'm going to go out on a limb and say everyone shouting down proximity chat hasn't had the pleasure of getting deep into a game that supported it. It's such a flexible and useful feature if implemented well.
For your own team it lets you yell context sensitive things to nearby people (like the always popular GET OUT OF MY GODDAMN TANK) without making the other 15 people on your team roll their eyes and wish you mute, it lets squads come out of their bubble and communicate easily with non-squad team members when necessary, and for the enemy you really can't get better than hearing a guy go full nerd tantrum as you outplay them.
I vote Proximity Chat 2013. Games feel dead and anonymous without it. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
2
|
Posted - 2013.03.19 02:56:00 -
[45] - Quote
Takahiro Kashuken wrote:Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players
...you know proxy chat isn't the same as just a general "all chat" or "open chat" or "server chat" or however you want to put it, right? It only works, you know, in a close proximity.
I thought it was brilliant in MAG. I frequently had help from strangers, and had tense moments behind enemy lines where I couldn't speak up out of fear of being found out.
It worked especially well in MAG since proxy came through your TV, but your squad came through your headset. Really good immersion. |
The Black Art
Pro Hic Immortalis RISE of LEGION
19
|
Posted - 2013.03.19 03:28:00 -
[46] - Quote
Proxy chat is a ton of fun. Nothing beats hearing fallen enemies try to put together insults through their tears. It's also good for guiding those pesky blue dots though.
Funny how the biggest complaint is that enemies would be able to hear your tactics. God forbid you have to shut your mouth once in a while |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
2
|
Posted - 2013.03.19 03:31:00 -
[47] - Quote
The Black Art wrote:Proxy chat is a ton of fun. Nothing beats hearing fallen enemies try to put together insults through their tears. Haha, I can remember a few times in the MAG beta when I would go down and start trying to get the enemy's attention so we could have a quick ****-talk while my squad caught up, killed him, revived me, and we all went to teabag-town on them. |
Sloth9230
Reaper Galactic
495
|
Posted - 2013.03.19 03:45:00 -
[48] - Quote
The Black Art wrote:Proxy chat is a ton of fun. Nothing beats hearing fallen enemies try to put together insults through their tears. It's also good for guiding those pesky blue dots though. Funny how the biggest complaint is that enemies would be able to hear your tactics. God forbid you have to shut your mouth once in a while Shutting my mouth isn't fun, me and my squadmates like to joke around with each other or talk about random ****, not necessarily tactics. I don't need everyone around me listening to my stupid conversations, and I don't want to listen to the stupid **** others say..
I'm assuming our helmets have mics... and they're sound proof, so no. |
Crimson Moon V
Internal Error. Negative-Feedback
238
|
Posted - 2013.03.19 04:04:00 -
[49] - Quote
Bring on the mind games.
Also I want to hear your nerdy lisp as I kill you.
People against proxy are obviously nerds with lisps trying to deny me my fun. |
Sloth9230
Reaper Galactic
495
|
Posted - 2013.03.19 04:14:00 -
[50] - Quote
Crimson Moon V wrote: People against proxy are obviously nerds with lisps trying to deny me my fun.
I don't want to hear them either, or people who think they're funny like you, or the tryhards who are normally screaming on teamchat, or the guy teabagging me, or some dude munching on cheetos, or the loser trying to hit up the chick next to me, or the guy talking about his cat... that last one would probably me.
Not saying I can't see the benefits of it, but I definitely don't want it to be on by default all the time. Push to talk would be fine, though. |
|
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
4
|
Posted - 2013.03.19 04:23:00 -
[51] - Quote
Sloth9230 wrote:Edit: Maybe if it was push to talk only, I never played Mag so I don't know how it worked there.
The way it worked in MAG was pretty simple. The people in your squad would come through your headset. Just as it is in Dust now. But everyone else would come through your tv (for example, if you're playing Dust with your headset turned off while in a squad of people who are using mics), but only if you were close enough to them.
It works pretty well for a few reasons. First, imagine every time you have a repair tool, start repairing someone, then they run away. You could easily just say "Hey xXsnatchslayer69Xx, let me repair you." xXsnatchslayer69Xx would hear his own name through the tv, even without owning a mic, turn and see you shooting the magic yellow glow in his direction and wait for it. Or vice versa.
It can be applied in dozens of ways (ammo, calling out enemy positions, coordinating through squads, etc., etc.). But the ability to hear your name specifically from a stranger, even who doesn't have a mic, makes them act differently than being totally shut off from each other. It also works wonders since its totally temporary and location specific. It's not like you have this constant chat buzz coming through your screen.
I'm still amazed that proxy chat in FPS hasn't become more of a gold standard. |
Sloth9230
Reaper Galactic
495
|
Posted - 2013.03.19 04:28:00 -
[52] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Edit: Maybe if it was push to talk only, I never played Mag so I don't know how it worked there.
The way it worked in MAG was pretty simple. The people in your squad would come through your headset. Just as it is in Dust now. But everyone else would come through your tv (for example, if you're playing Dust with your headset turned off while in a squad of people who are using mics), but only if you were close enough to them. It works pretty well for a few reasons. First, imagine every time you have a repair tool, start repairing someone, then they run away. You could easily just say "Hey xXsnatchslayer69Xx, let me repair you." xXsnatchslayer69Xx would hear his own name through the tv, even without owning a mic, turn and see you shooting the magic yellow glow in his direction and wait for it. Or vice versa. It can be applied in dozens of ways (ammo, calling out enemy positions, coordinating through squads, etc., etc.). But the ability to hear your name specifically from a stranger, even who doesn't have a mic, makes them act differently than being totally shut off from each other. It also works wonders since its totally temporary and location specific. It's not like you have this constant chat buzz coming through your screen. I'm still amazed that proxy chat in FPS hasn't become more of a gold standard. Okay, that's cool.
How big is the radius though? Considering that the new spawn system has turned the game into blob to blob combat, I probably would still be able to hear most people, and I insist that it should be a Push to talk only feature. It could be explained as theuit having a built in megapohne or something. |
Dusters Blog
Galactic News Network
163
|
Posted - 2013.03.19 05:48:00 -
[53] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Edit: Maybe if it was push to talk only, I never played Mag so I don't know how it worked there.
The way it worked in MAG was pretty simple. The people in your squad would come through your headset. Just as it is in Dust now. But everyone else would come through your tv (for example, if you're playing Dust with your headset turned off while in a squad of people who are using mics), but only if you were close enough to them. It works pretty well for a few reasons. First, imagine every time you have a repair tool, start repairing someone, then they run away. You could easily just say "Hey xXsnatchslayer69Xx, let me repair you." xXsnatchslayer69Xx would hear his own name through the tv, even without owning a mic, turn and see you shooting the magic yellow glow in his direction and wait for it. Or vice versa. It can be applied in dozens of ways (ammo, calling out enemy positions, coordinating through squads, etc., etc.). But the ability to hear your name specifically from a stranger, even who doesn't have a mic, makes them act differently than being totally shut off from each other. It also works wonders since its totally temporary and location specific. It's not like you have this constant chat buzz coming through your screen. I'm still amazed that proxy chat in FPS hasn't become more of a gold standard.
+1 to this. the proxy chat radius was about 5m, but could be expanded some if u turned your voice settings up and sound effects down. most important it helped with immersion and brought the game to life like you wouldnt believe. there isnt any substitute for hearing the voice of a real person in the game asking for backup or help [needing a nanite injector] especially instances where someone uses your name. |
Power Chord
Chernova Industries
6
|
Posted - 2013.03.19 05:58:00 -
[54] - Quote
Have proximity chat between team members only. Sometimes you don't want to always talk or listen to everyone on your team, but when they are close by pointing out a few enemies or devising a quick strategy (e.g. y'all keep firing to get their attention and we'll flank) would be nice. And I say only team because we don't need this to turn into something where competitive matches force you to use a third party program like Skype. |
Sylvana Nightwind
Expert Intervention Caldari State
127
|
Posted - 2013.03.19 05:58:00 -
[55] - Quote
One does not simply yell in ones dropsuit and expect to be heard from the outside... This ain't world war 2 where you yell at people. This is future where you are all on comms all the time. Well coordinated corp will have no isses without proxy chat. |
Dusters Blog
Galactic News Network
163
|
Posted - 2013.03.19 06:08:00 -
[56] - Quote
Sylvana Nightwind wrote:One does not simply yell in ones dropsuit and expect to be heard from the outside... This ain't world war 2 where you yell at people. This is future where you are all on comms all the time. Well coordinated corp will have no isses without proxy chat.
we think ur missing the point. of course a coordinated corp doesnt need this. what it does, however is increase the level of communication in the game tenfold [especially for players without mics] and it does it intelligently. |
Sloth9230
Reaper Galactic
496
|
Posted - 2013.03.19 06:11:00 -
[57] - Quote
For the record, I'm pretty sure teamchat is on by default, I heard people long before I ever turned on my own mic. So randoms can hear you... they just don't listen to you. |
Crimson Moon V
Internal Error. Negative-Feedback
239
|
Posted - 2013.03.19 07:07:00 -
[58] - Quote
Sloth9230 wrote:For the record, I'm pretty sure teamchat is on by default, I heard people long before I ever turned on my own mic. So randoms can hear you... they just don't listen to you. It used to be glitch so you could here the whole team at all times. That was a magical time.Oh the rage. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
348
|
Posted - 2013.03.19 07:43:00 -
[59] - Quote
I want to shout "THAT'S WHAT YOU GET FOR BRINGING A TANK INTO AN AMBUSH MATCH WITHOUT INFANTRY SUPPORT *******!" when I kill a tank.
My only concern: will they be able to hear the full sentence? |
Garrett Blacknova
Codex Troopers
2060
|
Posted - 2013.03.19 09:51:00 -
[60] - Quote
If the devs could make one - and only one - change to how the voice chat system works, the biggest way to make noobs better at using voice WOULDN'T be the addition of prox chat.
It would be changing the default voice setting to ON instead of OFF.
Not only is this going to offer a sgnificantly better improvement to team comms, it's also easier to implement than prox chat. This is an actually important change, instead of merely something that might be kind of nice. |
|
Vyzion Eyri
The Legion Academy
333
|
Posted - 2013.03.19 10:24:00 -
[61] - Quote
I'd love proxy chat. Imagine a tank pilot driving his HAV along playing ice-cream truck music. Hah! I'm laughing already.
Not to mention all the other practical uses listed here. I don't see why others are against it. I say fully support it until it causes problems, then get rid of it. It's one of those things, y'know. |
DustManX
Valor Coalition RISE of LEGION
0
|
Posted - 2013.03.19 13:27:00 -
[62] - Quote
I have talked to Kush many times about this and proxy chat was the first thing I really complained about. I would love to be able to warn unobservant blue dots that there is actually a squad of red dots moving towards them but I can't. instead I try to engage the red dots in the sight of the blue dot sniper. Blue dot sniper stands up, moves 3ft over and starts trying to snipe. Moral of the story we both died. Blue dots who roll solo never seem to watch their surroundings....EVER. Proxy chat is also good when you are hearing red dots which is an obvious. |
DustManX
Valor Coalition RISE of LEGION
0
|
Posted - 2013.03.19 13:29:00 -
[63] - Quote
[quote=Noc Tempre]Or just use team chat...[/quote
I am sure he had the time to switch to team chat before the sniper shot him. |
Noc Tempre
Imperfects Negative-Feedback
1232
|
Posted - 2013.03.19 14:49:00 -
[64] - Quote
Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet?
So what makes you think someone not on comms would turn on proxy chat then?
Proxy chat is fine... as long as it's entirely optional. |
Vermaak Doe
SVER True Blood Unclaimed.
543
|
Posted - 2013.03.19 14:56:00 -
[65] - Quote
Noc Tempre wrote:Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet? So what makes you think someone not on comms would turn on proxy chat then? Proxy chat is fine... as long as it's entirely optional. Simple solution, make it mandatory but I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling |
Kushmir Nadian
Valor Coalition RISE of LEGION
94
|
Posted - 2013.03.19 15:31:00 -
[66] - Quote
Vermaak Doe wrote:Noc Tempre wrote:Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet? So what makes you think someone not on comms would turn on proxy chat then? Proxy chat is fine... as long as it's entirely optional. Simple solution, make it mandatory but I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling
It really depends on the player. i never thought of anything witty enough so I usually kept my mouth shut.
Its super effective for communicating with other squads/players in a tight area tho.
Firing at someone can't be the default communication method. Besides being a waste of ammo, it will be viewed as aggressive when FF gets here. Wars between friendlies because some guy wanted a ride? sigh.... |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
|
Posted - 2013.03.19 16:30:00 -
[67] - Quote
Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling
I've rarely seen proxy chat used for trolling. It's not impossible, but you could always just mute an annoying player if its a huge problem.
The closest example in Dust I can think of where there's been a similar situation is when I'm in a squad with a friend, but when the round is starting 2 other strangers without mics load in. They'll play like normal blues, but as soon as you address them by name to do something, they'll usually comply.
There's just something about being spoken directly to that gets most people to react favorably.
Making it it's own press to talk button isn't the worst thing in the world because it would have a similar effect. But I can definitely see a problem arising of people forgetting it's even there as an option.
The briefing room would be more interesting with proxy chat too. Either when hanging out at the scoreboard, or Night at the Roxbury'ing a female model. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
|
Posted - 2013.03.19 16:32:00 -
[68] - Quote
Kushmir Nadian wrote:Firing at someone can't be the default communication method.
This +10000 |
Reiki Jubo
Amarr Templars Amarr Empire
67
|
Posted - 2013.03.19 16:35:00 -
[69] - Quote
Kushmir Nadian wrote: Firing at someone can't be the default communication method. Besides being a waste of ammo, it will be viewed as aggressive when FF gets here. Wars between friendlies because some guy wanted a ride? sigh....
QFT |
Garrett Blacknova
Codex Troopers
2070
|
Posted - 2013.03.19 16:39:00 -
[70] - Quote
Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model.
I still say that turning voice on by default is much, MUCH more important than prox chat.
And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit.
If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit.
Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk). |
|
Kushmir Nadian
Valor Coalition RISE of LEGION
97
|
Posted - 2013.03.19 16:45:00 -
[71] - Quote
Garrett Blacknova wrote:Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model. I still say that turning voice on by default is much, MUCH more important than prox chat. And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit. If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit. Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk).
You guys kill me. Both are important IMO.
For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX?
I can hear voices. |
Noc Tempre
Imperfects Negative-Feedback
1232
|
Posted - 2013.03.19 16:50:00 -
[72] - Quote
Kushmir Nadian wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model. I still say that turning voice on by default is much, MUCH more important than prox chat. And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit. If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit. Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk). You guys kill me. Both are important IMO. For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX? I can hear voices.
Don't use the realism card when it doesn't make any sense.
|
ICECREAMK1NG
WARRIORS 1NC
436
|
Posted - 2013.03.19 17:04:00 -
[73] - Quote
Noc Tempre wrote:Kushmir Nadian wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model. I still say that turning voice on by default is much, MUCH more important than prox chat. And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit. If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit. Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk). You guys kill me. Both are important IMO. For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX? I can hear voices. Don't use the realism card when it doesn't make any sense.
Why not, he's only using a realism argument to counter the other dumb realism argument.
It's a certain type for and against. can you spot it too. I bet you can. |
Kushmir Nadian
Valor Coalition RISE of LEGION
98
|
Posted - 2013.03.19 17:20:00 -
[74] - Quote
That realism statement is too dumb to warrant a response.
Some of you shoot down useful features without weighing positives/negatives. Keep in mind right now Dust is an average shooter and very bland game. Its calling card is its persistence, depth and connection to EVE.
I'm not a graphics ***** by any means, but its "look" is below average. It NEEDS features that enhance its communication, connects players and make it stand out because of this. On several occasions people have commented that it "looks like a PS2 game."
Right now its also a game almost TOTALLY DEPENDENT on teamwork where players are almost totally cut-off from friendlies. Does that even compute?
This game NEEDS to make communication easy, and probably needs a killer social aspect more than any other in recent memory.
I hope the devs are more open-minded than the naysayers who've never played a game with proximity chat but of course, are certified experts on why it shouldn't be in the game. |
Banjo Hero
BurgezzE.T.F Orion Empire
54
|
Posted - 2013.03.19 17:24:00 -
[75] - Quote
While I'd like to have proximity chat, I can see the whole "sealed suit, encrypted radio comms" explanation as for why it might not be entirely in keeping with the game's setting and stuff, and could probably continue to live without it just fine.
Voice chat should DEFINITELY be on by default in the settings.
I'd really like to see a change to the chat system so that the channels act as broadcast to the appropriate scope. Like, you're on Squad, and can hear your squad, and can also hear anyone who's talking on Team. Then change the PTT button to "Push To Talk On Team," and we'd be getting somewhere.
The problem with the Team channel, it seems to me, is when you actually do have more than one squad using it, it can get pretty damned noisy. If it were changed to a thing that one has to hold a button down to broadcast to, I think it would be much improved. Perhaps it should be something that just the squad leaders hear. That way, SLs can talk to each other about whatever tactics, and can tell each other where they're going, and then you let go of the button, and tell your squad, "okay, Squad 2 is going to cover [whatever], so we'll go [wherever]..."
Now that I'm thinking about it, I'd even say we should have proximity as well as this - make two (or even more) of the D-pad buttons activate the different channels. Like, up for Team, down for Prox, left and right for whatever else. (Do away with the D-pad access to the map and the player list. They're both already available by hitting [start], anyway. The OMS menu should remain handy, though. Maybe map it to [select]?)
|
Noc Tempre
Imperfects Negative-Feedback
1232
|
Posted - 2013.03.19 17:28:00 -
[76] - Quote
Kushmir Nadian wrote:That realism statement is too dumb to warrant a response.
Some of you shoot down useful features witht weighin_g positives/negatives. Keep in mind right now Dust is an average shooter and very bland game. Its calling card is its persistence, depth and connection to EVE.
I'm not a graphics ***** by any means, but its "look" is below average. It NEEDS features that enhance its communication, connects players and make it stand out because of this. On several occasions people have commented that it "looks like a PS2 game."
Right now its also a game almost TOTALLY DEPENDENT on teamwork where players are almost totally cut-off from friendlies. Does that even compute?
This game NEEDS to make communication easy, and probably needs a killer social aspect more than any other in recent memory.
I hope the devs are more open-minded than the naysayers who've never played a game with proximity chat but of course, are certified experts on why it shouldn't be in the game.
I played MAG to death. Proxy chat was fun. That doesn't mean it would work in dust. Multichannel listening w And rapid switching which channel you are speaking in solves the stated problem of teams stuck in squad chat with an elegant a already-implemented-in-eve-whose-channels-we-share perk that makes it much more flexible.
|
Xender17
Oblivion S.G.X
12
|
Posted - 2013.03.19 17:29:00 -
[77] - Quote
I didn't realize there was one. And I've never heard other people talking in the game at all... |
Sloth9230
Reaper Galactic
498
|
Posted - 2013.03.19 17:32:00 -
[78] - Quote
Kushmir Nadian wrote:
For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX?
I can hear voices.
Because we don't have throat mics in the real world? Or the helmets can't be sound proof? There is no real reason for why another person should be able to hear you speak. Now if you told me that the suits have built in speakers then sure, but having it on automatically all the time sounds stupid. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
|
Posted - 2013.03.19 17:38:00 -
[79] - Quote
Guys, guys, guys. See, sound only works in one direction. It's science. Realism.
You can hear what's going on outside of your helmet, but there's no way your voice could be heard going on.
Realism. |
Sloth9230
Reaper Galactic
498
|
Posted - 2013.03.19 17:40:00 -
[80] - Quote
Nemo Bluntz wrote:Guys, guys, guys. See, sound only works in one direction. It's science. Realism.
You can hear what's going on outside of your helmet, but there's no way your voice could be heard going out.
Realism. The helmets could have external mics that transfer any outside noise to the wearer.... |
|
Fargen Icehole
SyNergy Gaming
80
|
Posted - 2013.03.19 17:46:00 -
[81] - Quote
I honestly don't understand why people are SO adamantly against proxy chat. The realism argument is stupid. (it always is, for anything related to videogames, unless you're playing a simulator)
Proxy chat would: Make it easier to communicate with someone who isn't in your squad, and perhaps isn't in team chat. Besides, wouldn't it be faster to stand near a guy and talk, vs searching to find whatever channel they're in?
It would also add an element of depth to the game. Spying on opponents. Being able to stealthily get near (within 10m) an enemy and hear what their plans are. Or even just know they are around a corner because they can't shut their mouth. This would also give a little more reason for players to level up their stealth (using profile dampening skills and mods)
For those that say that the spying is a BS mechanic, I'd tell you to just shut your mouth ... problem solved. Or as many Eve guys would say... HTFU.
Regarding the trolling argument as it being the only thing players would do. You can say the same thing about LAVs and even guns. I've seen players purposefully TK others using the "runaway LAV" trick. I've also seen players spend SEVERAL minutes following a guy around just shooting hundreds of rounds into their back... just to be annyoing.
If someone is going to troll, they'll find a way. You cant keep out a useful tool for communication, because someone MIGHT use it to troll. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
12
|
Posted - 2013.03.19 17:51:00 -
[82] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:Guys, guys, guys. See, sound only works in one direction. It's science. Realism.
You can hear what's going on outside of your helmet, but there's no way your voice could be heard going out.
Realism. The helmets could have external mics that transfer any outside noise to the wearer....
Realism. |
Sloth9230
Reaper Galactic
498
|
Posted - 2013.03.19 17:58:00 -
[83] - Quote
Fargen Icehole wrote:I honestly don't understand why people are SO adamantly against proxy chat. The realism argument is stupid. (it always is, for anything related to videogames, unless you're playing a simulator)
Proxy chat would: Make it easier to communicate with someone who isn't in your squad, and perhaps isn't in team chat. Besides, wouldn't it be faster to stand near a guy and talk, vs searching to find whatever channel they're in?
It would also add an element of depth to the game. Spying on opponents. Being able to stealthily get near (within 10m) an enemy and hear what their plans are. Or even just know they are around a corner because they can't shut their mouth. This would also give a little more reason for players to level up their stealth (using profile dampening skills and mods)
For those that say that the spying is a BS mechanic, I'd tell you to just shut your mouth ... problem solved. Or as many Eve guys would say... HTFU.
Regarding the trolling argument as it being the only thing players would do. You can say the same thing about LAVs and even guns. I've seen players purposefully TK others using the "runaway LAV" trick. I've also seen players spend SEVERAL minutes following a guy around just shooting hundreds of rounds into their back... just to be annyoing.
If someone is going to troll, they'll find a way. You cant keep out a useful tool for communication, because someone MIGHT use it to troll. Right, because everyone takes the game super seriously and is constantly talking about tactics. You're assuming that everything that goes into a mic is valuable information, which makes me assume you've never actually listened to people on teamchat. Go on, the amount of people their bumping country music, or watching a movie, or just saying stupid **** is surprising. because of that, I insist that it should be a push to talk only feature. If that means no spying, then too bad. |
Kushmir Nadian
Valor Coalition RISE of LEGION
99
|
Posted - 2013.03.19 18:01:00 -
[84] - Quote
Fargen Icehole wrote:I honestly don't understand why people are SO adamantly against proxy chat. The realism argument is stupid. (it always is, for anything related to videogames, unless you're playing a simulator)
Proxy chat would: Make it easier to communicate with someone who isn't in your squad, and perhaps isn't in team chat. Besides, wouldn't it be faster to stand near a guy and talk, vs searching to find whatever channel they're in?
It would also add an element of depth to the game. Spying on opponents. Being able to stealthily get near (within 10m) an enemy and hear what their plans are. Or even just know they are around a corner because they can't shut their mouth. This would also give a little more reason for players to level up their stealth (using profile dampening skills and mods)
For those that say that the spying is a BS mechanic, I'd tell you to just shut your mouth ... problem solved. Or as many Eve guys would say... HTFU.
Regarding the trolling argument as it being the only thing players would do. You can say the same thing about LAVs and even guns. I've seen players purposefully TK others using the "runaway LAV" trick. I've also seen players spend SEVERAL minutes following a guy around just shooting hundreds of rounds into their back... just to be annyoing.
If someone is going to troll, they'll find a way. You cant keep out a useful tool for communication, because someone MIGHT use it to troll.
No, sorry. I'd rather scroll through channels until I find which one the other person is in. That makes much more sense...
"Guess the chat channel" is always fun. Hopefully those people shooting at me will understand. Its not like I have anything better to do.
|
Takahiro Kashuken
Intara Direct Action Caldari State
152
|
Posted - 2013.03.19 18:05:00 -
[85] - Quote
MAG - Everyone had helmets but they were open
DUST - Everyone wears a dropsuit which is s sealed suit and will use a frequency for comms, to listen in you would have to hack into the frequency
In PUB matches it really doesnt matter, in CORP matches you will have 6members which should easily cover all bases
Add in MAG chat system where squad leaders can talk to each other and the PL can broadcast to everyone and its problem solved |
mikegunnz
Pink Fluffy Bounty Hunterz
446
|
Posted - 2013.03.19 18:27:00 -
[86] - Quote
Sloth9230 wrote:Fargen Icehole wrote:I honestly don't understand why people are SO adamantly against proxy chat. The realism argument is stupid. (it always is, for anything related to videogames, unless you're playing a simulator)
Proxy chat would: Make it easier to communicate with someone who isn't in your squad, and perhaps isn't in team chat. Besides, wouldn't it be faster to stand near a guy and talk, vs searching to find whatever channel they're in?
It would also add an element of depth to the game. Spying on opponents. Being able to stealthily get near (within 10m) an enemy and hear what their plans are. Or even just know they are around a corner because they can't shut their mouth. This would also give a little more reason for players to level up their stealth (using profile dampening skills and mods)
For those that say that the spying is a BS mechanic, I'd tell you to just shut your mouth ... problem solved. Or as many Eve guys would say... HTFU.
Regarding the trolling argument as it being the only thing players would do. You can say the same thing about LAVs and even guns. I've seen players purposefully TK others using the "runaway LAV" trick. I've also seen players spend SEVERAL minutes following a guy around just shooting hundreds of rounds into their back... just to be annyoing.
If someone is going to troll, they'll find a way. You cant keep out a useful tool for communication, because someone MIGHT use it to troll. Right, because everyone takes the game super seriously and is constantly talking about tactics. You're assuming that everything that goes into a mic is valuable information, which makes me assume you've never actually listened to people on teamchat. Go on, the amount of people there bumping country music, or watching a movie, or just saying stupid **** is surprising. because of that, I insist that it should be a push to talk only feature. If that means no spying, then too bad.
I agree with you, 75% of the time you have either idiots jabbering on about crap, or somebody blasting bad music. With proxy chat, it STILL wouldn't affect you. You just walk away so that you are outside of the 5/10/15m (whatever CCP decides)range, and the sound fades and stops.
In NO way does the inclusion of proxy chat make the current crap that is on team/squad chat any worse. You haven't really played a game with proxy chat...have you? |
Sloth9230
Reaper Galactic
499
|
Posted - 2013.03.19 18:32:00 -
[87] - Quote
mikegunnz wrote:
I agree with you, 75% of the time you have either idiots jabbering on about crap, or somebody blasting bad music. With proxy chat, it STILL wouldn't affect you. You just walk away so that you are outside of the 5/10/15m (whatever CCP decides)range, and the sound fades and stops.
So I should lone wolf it or run off on my own just because the guy next to me is being obnoxious? Especially with the new spawn system, we'd constantly have to listen to most of our teamates.
mikegunnz wrote: You haven't really played a game with proxy chat...have you?
I already said I haven't.
mikegunnz wrote:In NO way does the inclusion of proxy chat make the current crap that is on team/squad chat any worse. I'm not against the idea, just the idea of it being automatically on all the time. I honestly think it would be better if it was push to talk only. |
Garrett Blacknova
Codex Troopers
2072
|
Posted - 2013.03.19 18:54:00 -
[88] - Quote
1. Realism argument against prox chat makes sense, because if you're using an advanced genetically engineered cloned super-soldier, he's going to have an appropriately enhanced sense of hearing, which means the Dropsuits that are designed to take advantage of those enhanced abilities will logically have some way to provide audio feedback for the wearer without exposing the user's voice to any unauthorised recipients outside the suit.
2. As with others, I'm not totally against the idea of prox chat, but I don't think it should just happen automatically. You should be able to make an open broadcast to anyone nearby, basically a push-to-prox-chat.
3. While this is a cool and fun feature, it's not IMPORTANT in any sense. And when we're already seeing enough lag that many people are complaining, optimising netcode comes a LONG way before adding features that make it harder to keep smooth gameplay. |
Logi Bro
ZionTCD Legacy Rising
965
|
Posted - 2013.03.19 19:03:00 -
[89] - Quote
I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.) |
ICECREAMK1NG
WARRIORS 1NC
436
|
Posted - 2013.03.19 19:36:00 -
[90] - Quote
Logi Bro wrote:I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.)
Yeah like Dave said, why would you want any fun in a video game.
This dull trash is just great the way it is.
People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. |
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Sloth9230
Reaper Galactic
499
|
Posted - 2013.03.19 19:39:00 -
[91] - Quote
ICECREAMK1NG wrote:Logi Bro wrote:I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.) Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. Your argument is fun, yet there's people here telling others to learn to shut their mouth? This does not compute...
Sorry, but there's nothing fun about being forced to sit quietly in my living room just because someone could be listening to my conversations. |
Noc Tempre
Imperfects Negative-Feedback
1235
|
Posted - 2013.03.19 19:55:00 -
[92] - Quote
ICECREAMK1NG wrote:Logi Bro wrote:I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.) Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it.
So I, as a person who has used proxy chat, enjoyed it, and still think it needs to be optional in DUST if it exists at all must totally break your schema then. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
967
|
Posted - 2013.03.19 20:00:00 -
[93] - Quote
Sloth9230 wrote:ICECREAMK1NG wrote:Logi Bro wrote:I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.) Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. Your argument is fun, yet there's people here telling others to learn to shut their mouth? This does not compute... Sorry, but there's nothing fun about being forced to sit quietly in my living room just because someone could be listening to my conversations.
Is your "type" paying attention? I've been reading responses to all of the stupid all over this thread but guys aren't getting it. I have to tolerate additions like iron sights with no attachments, FF just to allow spies to TK, weapon damage flattening, etc...but one thing that will help improve gameplay and be useful on the battlefield....half the community shoots down.
I tell you what....download the MAG demo and play a few games and see if proxy chat is harmful in any way. Most of the time, you don't hear people.
Unbelievable...that we have to defend something so fundamental! You mean to tell me that if we're in squad chat...and there's a red dot that just spawned in behind us....that we should stop, press select, go to teamchat and hope that the blue is there just to warn him?? I am no longer underestimating the bluedot stupid |
Garrett Blacknova
Codex Troopers
2075
|
Posted - 2013.03.19 20:03:00 -
[94] - Quote
ICECREAMK1NG wrote:Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. When you have a response to someone providing logical arguments against prox chat, let me know. |
Noc Tempre
Imperfects Negative-Feedback
1235
|
Posted - 2013.03.19 20:04:00 -
[95] - Quote
Ydubbs81 RND wrote:Sloth9230 wrote:ICECREAMK1NG wrote:Logi Bro wrote:I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.) Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. Your argument is fun, yet there's people here telling others to learn to shut their mouth? This does not compute... Sorry, but there's nothing fun about being forced to sit quietly in my living room just because someone could be listening to my conversations. Is your "type" paying attention? I've been reading responses to all of the stupid all over this thread but guys aren't getting it. I have to tolerate additions like iron sights with no attachments, FF just to allow spies to TK, weapon damage flattening, etc...but one thing that will help improve gameplay and be useful on the battlefield....half the community shoots down. I tell you what....download the MAG demo and play a few games and see if proxy chat is harmful in any way. Most of the time, you don't hear people. Unbelievable...that we have to defend something so fundamental! You mean to tell me that if we're in squad chat...and there's a red dot that just spawned in behind us....that we should stop, press select, go to teamchat and hope that the blue is there just to warn him?? I am no longer underestimating the bluedot stupid
No he's suggesting just tap left on the D-pad. Push-to-Proxy |
Sloth9230
Reaper Galactic
500
|
Posted - 2013.03.19 20:19:00 -
[96] - Quote
Ydubbs81 RND wrote:
Is your "type" paying attention? I've been reading responses to all of the stupid all over this thread but guys aren't getting it. I have to tolerate additions like iron sights with no attachments, FF just to allow spies to TK, weapon damage flattening, etc...but one thing that will help improve gameplay and be useful on the battlefield....half the community shoots down.
I tell you what....download the MAG demo and play a few games and see if proxy chat is harmful in any way. Most of the time, you don't hear people.
Unbelievable...that we have to defend something so fundamental! You mean to tell me that if we're in squad chat...and there's a red dot that just spawned in behind us....that we should stop, press select, go to teamchat and hope that the blue is there just to warn him?? I am no longer underestimating the bluedot stupid
You know, accusing everyone who doesn't immediately agree with you of being stupid isn't going to help you convince people. You could be right, you could be wrong, but if you're just going to going be a **** about it then no one is actually going to listen to you. If you actually read the thread then you would know that I have nothing against proximity chat, I just want it to be push to talk.
Oh and Iron Sights suck, we will get attachments eventually. FF will be corp battles only according to fox four, at least at first. Damage flattening didn't do much since the suits also got flattened. Anything else? |
Sloth9230
Reaper Galactic
500
|
Posted - 2013.03.19 20:26:00 -
[97] - Quote
Look, I even made my own thread just to show you that I wouldn't mind Proximity chat: https://forums.dust514.com/default.aspx?g=posts&t=64765&find=unread |
ICECREAMK1NG
WARRIORS 1NC
436
|
Posted - 2013.03.19 20:27:00 -
[98] - Quote
Garrett Blacknova wrote:ICECREAMK1NG wrote:Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. When you have a response to someone providing logical arguments against prox chat, let me know.
Did you actualy read any of this thread you moron.
When you have anything intelligent to say, let me know. |
Noc Tempre
Imperfects Negative-Feedback
1235
|
Posted - 2013.03.19 20:43:00 -
[99] - Quote
ICECREAMK1NG wrote:Garrett Blacknova wrote:ICECREAMK1NG wrote:Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. When you have a response to someone providing logical arguments against prox chat, let me know. Did you actualy read any of this thread you moron. When you have anything intelligent to say, let me know.
Where can he find you? In the redline with an LAV and a rep? |
ICECREAMK1NG
WARRIORS 1NC
436
|
Posted - 2013.03.19 21:44:00 -
[100] - Quote
Noc Tempre wrote:ICECREAMK1NG wrote:Garrett Blacknova wrote:ICECREAMK1NG wrote:Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. When you have a response to someone providing logical arguments against prox chat, let me know. Did you actualy read any of this thread you moron. When you have anything intelligent to say, let me know. Where can he find you? In the redline with an LAV and a rep?
Ha ha ha ha ha ha , ooh yeah good one lol lol lmfao hilariousnhan ha ha ha ha ooh ooh my sides he he ha ha haaarrrr.
Nah now you'll find me at the top of th kill boards fgt. lol.lol.lol.looooooolllllllll....... hah ah ahahahhhahah oooh so funny. |
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Barnabas Wrex
The Tritan Industries
164
|
Posted - 2013.03.19 21:51:00 -
[101] - Quote
I used to LOVE talking **** to people on MAG. nothing better than hearing a nerd rage while bleeding out on the floor with my dancing nuts in their face. |
Garrett Blacknova
Codex Troopers
2080
|
Posted - 2013.03.20 09:50:00 -
[102] - Quote
ICECREAMK1NG wrote:Garrett Blacknova wrote:ICECREAMK1NG wrote:Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. When you have a response to someone providing logical arguments against prox chat, let me know. Did you actualy read any of this thread you moron. When you have anything intelligent to say, let me know. Apparently I've been following it better than you, and unlike you, I haven't failed so hard at making a point that I need to resort to cheap insults.
You're only responding to people who aren't making valid arguments, and ignoring the points which actually make sense. Just like all the other people saying we "need" prox chat have done. |
Orin the Freak
Pink Fluffy Bounty Hunterz
356
|
Posted - 2013.03.20 10:24:00 -
[103] - Quote
ok, so I read most comments, seems there are three groups,
People who want it so they can trash talk enemies
People who want it to better communicate with team mates
People who don't want it.
Personally, I played MAG for years, and I still don't want proxy chat in Dust. it worked in MAG, but this isn't MAG.
my suggestion? Make it so only team mates can pick up your proxy. It doesn't make sense in a futuristic FPS to allow the enemy to hear you.
as an alternate suggestion, make a toggle (like PTT) for proxy. thus I can scream at a blue/red dot, and then go back to the privacy of my team/squad.
furthermore, if you are in corp or a private chat, you shouldn't have proxy.
that said, it's also fine the way it is. |
Zekain Kade
BetaMax. CRONOS.
1020
|
Posted - 2013.03.20 10:47:00 -
[104] - Quote
There needs to be more then just clones involved on CP. What about building, and capturing refineries that build equipment for us? What about building, and capturing mining complexes that produce a certain amount of minerals unique to that world? Making it so we would need far more land to produce the minerals we need to construct the equipemt we need to fight one another?
Every world produces a set of unique minerals so you cannot sustain your self with just one world . Which could promote a better reason to invade other worlds, or to set up trade agreements with other players.
Say you have a planet that can produce minerals A, B, AND C. every district on that world produces a different amount of those resources.
But you need minerals A, B, C, and D to produce an advanced suit. Fortunately for you, there is another world that can produce mineral D. But it is under the control of another corp. So now you have a choice, set up a friendly trade agreement, or invade. |
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