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Nemo Bluntz
Chatelain Rapid Response Gallente Federation
2
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Posted - 2013.03.19 02:56:00 -
[1] - Quote
Takahiro Kashuken wrote:Its easymode for those who cant figure out what the enemy is planning so they need to hear them talk about tactics because they are bad players
...you know proxy chat isn't the same as just a general "all chat" or "open chat" or "server chat" or however you want to put it, right? It only works, you know, in a close proximity.
I thought it was brilliant in MAG. I frequently had help from strangers, and had tense moments behind enemy lines where I couldn't speak up out of fear of being found out.
It worked especially well in MAG since proxy came through your TV, but your squad came through your headset. Really good immersion. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
2
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Posted - 2013.03.19 03:31:00 -
[2] - Quote
The Black Art wrote:Proxy chat is a ton of fun. Nothing beats hearing fallen enemies try to put together insults through their tears. Haha, I can remember a few times in the MAG beta when I would go down and start trying to get the enemy's attention so we could have a quick ****-talk while my squad caught up, killed him, revived me, and we all went to teabag-town on them. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
4
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Posted - 2013.03.19 04:23:00 -
[3] - Quote
Sloth9230 wrote:Edit: Maybe if it was push to talk only, I never played Mag so I don't know how it worked there.
The way it worked in MAG was pretty simple. The people in your squad would come through your headset. Just as it is in Dust now. But everyone else would come through your tv (for example, if you're playing Dust with your headset turned off while in a squad of people who are using mics), but only if you were close enough to them.
It works pretty well for a few reasons. First, imagine every time you have a repair tool, start repairing someone, then they run away. You could easily just say "Hey xXsnatchslayer69Xx, let me repair you." xXsnatchslayer69Xx would hear his own name through the tv, even without owning a mic, turn and see you shooting the magic yellow glow in his direction and wait for it. Or vice versa.
It can be applied in dozens of ways (ammo, calling out enemy positions, coordinating through squads, etc., etc.). But the ability to hear your name specifically from a stranger, even who doesn't have a mic, makes them act differently than being totally shut off from each other. It also works wonders since its totally temporary and location specific. It's not like you have this constant chat buzz coming through your screen.
I'm still amazed that proxy chat in FPS hasn't become more of a gold standard. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
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Posted - 2013.03.19 16:30:00 -
[4] - Quote
Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling
I've rarely seen proxy chat used for trolling. It's not impossible, but you could always just mute an annoying player if its a huge problem.
The closest example in Dust I can think of where there's been a similar situation is when I'm in a squad with a friend, but when the round is starting 2 other strangers without mics load in. They'll play like normal blues, but as soon as you address them by name to do something, they'll usually comply.
There's just something about being spoken directly to that gets most people to react favorably.
Making it it's own press to talk button isn't the worst thing in the world because it would have a similar effect. But I can definitely see a problem arising of people forgetting it's even there as an option.
The briefing room would be more interesting with proxy chat too. Either when hanging out at the scoreboard, or Night at the Roxbury'ing a female model. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
|
Posted - 2013.03.19 16:32:00 -
[5] - Quote
Kushmir Nadian wrote:Firing at someone can't be the default communication method.
This +10000 |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
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Posted - 2013.03.19 17:38:00 -
[6] - Quote
Guys, guys, guys. See, sound only works in one direction. It's science. Realism.
You can hear what's going on outside of your helmet, but there's no way your voice could be heard going on.
Realism. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
12
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Posted - 2013.03.19 17:51:00 -
[7] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:Guys, guys, guys. See, sound only works in one direction. It's science. Realism.
You can hear what's going on outside of your helmet, but there's no way your voice could be heard going out.
Realism. The helmets could have external mics that transfer any outside noise to the wearer....
Realism. |
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