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Vyzion Eyri
The Legion Academy
333
|
Posted - 2013.03.19 10:24:00 -
[61] - Quote
I'd love proxy chat. Imagine a tank pilot driving his HAV along playing ice-cream truck music. Hah! I'm laughing already.
Not to mention all the other practical uses listed here. I don't see why others are against it. I say fully support it until it causes problems, then get rid of it. It's one of those things, y'know. |
DustManX
Valor Coalition RISE of LEGION
0
|
Posted - 2013.03.19 13:27:00 -
[62] - Quote
I have talked to Kush many times about this and proxy chat was the first thing I really complained about. I would love to be able to warn unobservant blue dots that there is actually a squad of red dots moving towards them but I can't. instead I try to engage the red dots in the sight of the blue dot sniper. Blue dot sniper stands up, moves 3ft over and starts trying to snipe. Moral of the story we both died. Blue dots who roll solo never seem to watch their surroundings....EVER. Proxy chat is also good when you are hearing red dots which is an obvious. |
DustManX
Valor Coalition RISE of LEGION
0
|
Posted - 2013.03.19 13:29:00 -
[63] - Quote
[quote=Noc Tempre]Or just use team chat...[/quote
I am sure he had the time to switch to team chat before the sniper shot him. |
Noc Tempre
Imperfects Negative-Feedback
1232
|
Posted - 2013.03.19 14:49:00 -
[64] - Quote
Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet?
So what makes you think someone not on comms would turn on proxy chat then?
Proxy chat is fine... as long as it's entirely optional. |
Vermaak Doe
SVER True Blood Unclaimed.
543
|
Posted - 2013.03.19 14:56:00 -
[65] - Quote
Noc Tempre wrote:Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet? So what makes you think someone not on comms would turn on proxy chat then? Proxy chat is fine... as long as it's entirely optional. Simple solution, make it mandatory but I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling |
Kushmir Nadian
Valor Coalition RISE of LEGION
94
|
Posted - 2013.03.19 15:31:00 -
[66] - Quote
Vermaak Doe wrote:Noc Tempre wrote:Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet? So what makes you think someone not on comms would turn on proxy chat then? Proxy chat is fine... as long as it's entirely optional. Simple solution, make it mandatory but I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling
It really depends on the player. i never thought of anything witty enough so I usually kept my mouth shut.
Its super effective for communicating with other squads/players in a tight area tho.
Firing at someone can't be the default communication method. Besides being a waste of ammo, it will be viewed as aggressive when FF gets here. Wars between friendlies because some guy wanted a ride? sigh.... |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
|
Posted - 2013.03.19 16:30:00 -
[67] - Quote
Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling
I've rarely seen proxy chat used for trolling. It's not impossible, but you could always just mute an annoying player if its a huge problem.
The closest example in Dust I can think of where there's been a similar situation is when I'm in a squad with a friend, but when the round is starting 2 other strangers without mics load in. They'll play like normal blues, but as soon as you address them by name to do something, they'll usually comply.
There's just something about being spoken directly to that gets most people to react favorably.
Making it it's own press to talk button isn't the worst thing in the world because it would have a similar effect. But I can definitely see a problem arising of people forgetting it's even there as an option.
The briefing room would be more interesting with proxy chat too. Either when hanging out at the scoreboard, or Night at the Roxbury'ing a female model. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
|
Posted - 2013.03.19 16:32:00 -
[68] - Quote
Kushmir Nadian wrote:Firing at someone can't be the default communication method.
This +10000 |
Reiki Jubo
Amarr Templars Amarr Empire
67
|
Posted - 2013.03.19 16:35:00 -
[69] - Quote
Kushmir Nadian wrote: Firing at someone can't be the default communication method. Besides being a waste of ammo, it will be viewed as aggressive when FF gets here. Wars between friendlies because some guy wanted a ride? sigh....
QFT |
Garrett Blacknova
Codex Troopers
2070
|
Posted - 2013.03.19 16:39:00 -
[70] - Quote
Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model.
I still say that turning voice on by default is much, MUCH more important than prox chat.
And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit.
If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit.
Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk). |
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Kushmir Nadian
Valor Coalition RISE of LEGION
97
|
Posted - 2013.03.19 16:45:00 -
[71] - Quote
Garrett Blacknova wrote:Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model. I still say that turning voice on by default is much, MUCH more important than prox chat. And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit. If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit. Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk).
You guys kill me. Both are important IMO.
For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX?
I can hear voices. |
Noc Tempre
Imperfects Negative-Feedback
1232
|
Posted - 2013.03.19 16:50:00 -
[72] - Quote
Kushmir Nadian wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model. I still say that turning voice on by default is much, MUCH more important than prox chat. And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit. If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit. Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk). You guys kill me. Both are important IMO. For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX? I can hear voices.
Don't use the realism card when it doesn't make any sense.
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ICECREAMK1NG
WARRIORS 1NC
436
|
Posted - 2013.03.19 17:04:00 -
[73] - Quote
Noc Tempre wrote:Kushmir Nadian wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model. I still say that turning voice on by default is much, MUCH more important than prox chat. And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit. If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit. Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk). You guys kill me. Both are important IMO. For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX? I can hear voices. Don't use the realism card when it doesn't make any sense.
Why not, he's only using a realism argument to counter the other dumb realism argument.
It's a certain type for and against. can you spot it too. I bet you can. |
Kushmir Nadian
Valor Coalition RISE of LEGION
98
|
Posted - 2013.03.19 17:20:00 -
[74] - Quote
That realism statement is too dumb to warrant a response.
Some of you shoot down useful features without weighing positives/negatives. Keep in mind right now Dust is an average shooter and very bland game. Its calling card is its persistence, depth and connection to EVE.
I'm not a graphics ***** by any means, but its "look" is below average. It NEEDS features that enhance its communication, connects players and make it stand out because of this. On several occasions people have commented that it "looks like a PS2 game."
Right now its also a game almost TOTALLY DEPENDENT on teamwork where players are almost totally cut-off from friendlies. Does that even compute?
This game NEEDS to make communication easy, and probably needs a killer social aspect more than any other in recent memory.
I hope the devs are more open-minded than the naysayers who've never played a game with proximity chat but of course, are certified experts on why it shouldn't be in the game. |
Banjo Hero
BurgezzE.T.F Orion Empire
54
|
Posted - 2013.03.19 17:24:00 -
[75] - Quote
While I'd like to have proximity chat, I can see the whole "sealed suit, encrypted radio comms" explanation as for why it might not be entirely in keeping with the game's setting and stuff, and could probably continue to live without it just fine.
Voice chat should DEFINITELY be on by default in the settings.
I'd really like to see a change to the chat system so that the channels act as broadcast to the appropriate scope. Like, you're on Squad, and can hear your squad, and can also hear anyone who's talking on Team. Then change the PTT button to "Push To Talk On Team," and we'd be getting somewhere.
The problem with the Team channel, it seems to me, is when you actually do have more than one squad using it, it can get pretty damned noisy. If it were changed to a thing that one has to hold a button down to broadcast to, I think it would be much improved. Perhaps it should be something that just the squad leaders hear. That way, SLs can talk to each other about whatever tactics, and can tell each other where they're going, and then you let go of the button, and tell your squad, "okay, Squad 2 is going to cover [whatever], so we'll go [wherever]..."
Now that I'm thinking about it, I'd even say we should have proximity as well as this - make two (or even more) of the D-pad buttons activate the different channels. Like, up for Team, down for Prox, left and right for whatever else. (Do away with the D-pad access to the map and the player list. They're both already available by hitting [start], anyway. The OMS menu should remain handy, though. Maybe map it to [select]?)
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Noc Tempre
Imperfects Negative-Feedback
1232
|
Posted - 2013.03.19 17:28:00 -
[76] - Quote
Kushmir Nadian wrote:That realism statement is too dumb to warrant a response.
Some of you shoot down useful features witht weighin_g positives/negatives. Keep in mind right now Dust is an average shooter and very bland game. Its calling card is its persistence, depth and connection to EVE.
I'm not a graphics ***** by any means, but its "look" is below average. It NEEDS features that enhance its communication, connects players and make it stand out because of this. On several occasions people have commented that it "looks like a PS2 game."
Right now its also a game almost TOTALLY DEPENDENT on teamwork where players are almost totally cut-off from friendlies. Does that even compute?
This game NEEDS to make communication easy, and probably needs a killer social aspect more than any other in recent memory.
I hope the devs are more open-minded than the naysayers who've never played a game with proximity chat but of course, are certified experts on why it shouldn't be in the game.
I played MAG to death. Proxy chat was fun. That doesn't mean it would work in dust. Multichannel listening w And rapid switching which channel you are speaking in solves the stated problem of teams stuck in squad chat with an elegant a already-implemented-in-eve-whose-channels-we-share perk that makes it much more flexible.
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Xender17
Oblivion S.G.X
12
|
Posted - 2013.03.19 17:29:00 -
[77] - Quote
I didn't realize there was one. And I've never heard other people talking in the game at all... |
Sloth9230
Reaper Galactic
498
|
Posted - 2013.03.19 17:32:00 -
[78] - Quote
Kushmir Nadian wrote:
For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX?
I can hear voices.
Because we don't have throat mics in the real world? Or the helmets can't be sound proof? There is no real reason for why another person should be able to hear you speak. Now if you told me that the suits have built in speakers then sure, but having it on automatically all the time sounds stupid. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
11
|
Posted - 2013.03.19 17:38:00 -
[79] - Quote
Guys, guys, guys. See, sound only works in one direction. It's science. Realism.
You can hear what's going on outside of your helmet, but there's no way your voice could be heard going on.
Realism. |
Sloth9230
Reaper Galactic
498
|
Posted - 2013.03.19 17:40:00 -
[80] - Quote
Nemo Bluntz wrote:Guys, guys, guys. See, sound only works in one direction. It's science. Realism.
You can hear what's going on outside of your helmet, but there's no way your voice could be heard going out.
Realism. The helmets could have external mics that transfer any outside noise to the wearer.... |
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Fargen Icehole
SyNergy Gaming
80
|
Posted - 2013.03.19 17:46:00 -
[81] - Quote
I honestly don't understand why people are SO adamantly against proxy chat. The realism argument is stupid. (it always is, for anything related to videogames, unless you're playing a simulator)
Proxy chat would: Make it easier to communicate with someone who isn't in your squad, and perhaps isn't in team chat. Besides, wouldn't it be faster to stand near a guy and talk, vs searching to find whatever channel they're in?
It would also add an element of depth to the game. Spying on opponents. Being able to stealthily get near (within 10m) an enemy and hear what their plans are. Or even just know they are around a corner because they can't shut their mouth. This would also give a little more reason for players to level up their stealth (using profile dampening skills and mods)
For those that say that the spying is a BS mechanic, I'd tell you to just shut your mouth ... problem solved. Or as many Eve guys would say... HTFU.
Regarding the trolling argument as it being the only thing players would do. You can say the same thing about LAVs and even guns. I've seen players purposefully TK others using the "runaway LAV" trick. I've also seen players spend SEVERAL minutes following a guy around just shooting hundreds of rounds into their back... just to be annyoing.
If someone is going to troll, they'll find a way. You cant keep out a useful tool for communication, because someone MIGHT use it to troll. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
12
|
Posted - 2013.03.19 17:51:00 -
[82] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:Guys, guys, guys. See, sound only works in one direction. It's science. Realism.
You can hear what's going on outside of your helmet, but there's no way your voice could be heard going out.
Realism. The helmets could have external mics that transfer any outside noise to the wearer....
Realism. |
Sloth9230
Reaper Galactic
498
|
Posted - 2013.03.19 17:58:00 -
[83] - Quote
Fargen Icehole wrote:I honestly don't understand why people are SO adamantly against proxy chat. The realism argument is stupid. (it always is, for anything related to videogames, unless you're playing a simulator)
Proxy chat would: Make it easier to communicate with someone who isn't in your squad, and perhaps isn't in team chat. Besides, wouldn't it be faster to stand near a guy and talk, vs searching to find whatever channel they're in?
It would also add an element of depth to the game. Spying on opponents. Being able to stealthily get near (within 10m) an enemy and hear what their plans are. Or even just know they are around a corner because they can't shut their mouth. This would also give a little more reason for players to level up their stealth (using profile dampening skills and mods)
For those that say that the spying is a BS mechanic, I'd tell you to just shut your mouth ... problem solved. Or as many Eve guys would say... HTFU.
Regarding the trolling argument as it being the only thing players would do. You can say the same thing about LAVs and even guns. I've seen players purposefully TK others using the "runaway LAV" trick. I've also seen players spend SEVERAL minutes following a guy around just shooting hundreds of rounds into their back... just to be annyoing.
If someone is going to troll, they'll find a way. You cant keep out a useful tool for communication, because someone MIGHT use it to troll. Right, because everyone takes the game super seriously and is constantly talking about tactics. You're assuming that everything that goes into a mic is valuable information, which makes me assume you've never actually listened to people on teamchat. Go on, the amount of people their bumping country music, or watching a movie, or just saying stupid **** is surprising. because of that, I insist that it should be a push to talk only feature. If that means no spying, then too bad. |
Kushmir Nadian
Valor Coalition RISE of LEGION
99
|
Posted - 2013.03.19 18:01:00 -
[84] - Quote
Fargen Icehole wrote:I honestly don't understand why people are SO adamantly against proxy chat. The realism argument is stupid. (it always is, for anything related to videogames, unless you're playing a simulator)
Proxy chat would: Make it easier to communicate with someone who isn't in your squad, and perhaps isn't in team chat. Besides, wouldn't it be faster to stand near a guy and talk, vs searching to find whatever channel they're in?
It would also add an element of depth to the game. Spying on opponents. Being able to stealthily get near (within 10m) an enemy and hear what their plans are. Or even just know they are around a corner because they can't shut their mouth. This would also give a little more reason for players to level up their stealth (using profile dampening skills and mods)
For those that say that the spying is a BS mechanic, I'd tell you to just shut your mouth ... problem solved. Or as many Eve guys would say... HTFU.
Regarding the trolling argument as it being the only thing players would do. You can say the same thing about LAVs and even guns. I've seen players purposefully TK others using the "runaway LAV" trick. I've also seen players spend SEVERAL minutes following a guy around just shooting hundreds of rounds into their back... just to be annyoing.
If someone is going to troll, they'll find a way. You cant keep out a useful tool for communication, because someone MIGHT use it to troll.
No, sorry. I'd rather scroll through channels until I find which one the other person is in. That makes much more sense...
"Guess the chat channel" is always fun. Hopefully those people shooting at me will understand. Its not like I have anything better to do.
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Takahiro Kashuken
Intara Direct Action Caldari State
152
|
Posted - 2013.03.19 18:05:00 -
[85] - Quote
MAG - Everyone had helmets but they were open
DUST - Everyone wears a dropsuit which is s sealed suit and will use a frequency for comms, to listen in you would have to hack into the frequency
In PUB matches it really doesnt matter, in CORP matches you will have 6members which should easily cover all bases
Add in MAG chat system where squad leaders can talk to each other and the PL can broadcast to everyone and its problem solved |
mikegunnz
Pink Fluffy Bounty Hunterz
446
|
Posted - 2013.03.19 18:27:00 -
[86] - Quote
Sloth9230 wrote:Fargen Icehole wrote:I honestly don't understand why people are SO adamantly against proxy chat. The realism argument is stupid. (it always is, for anything related to videogames, unless you're playing a simulator)
Proxy chat would: Make it easier to communicate with someone who isn't in your squad, and perhaps isn't in team chat. Besides, wouldn't it be faster to stand near a guy and talk, vs searching to find whatever channel they're in?
It would also add an element of depth to the game. Spying on opponents. Being able to stealthily get near (within 10m) an enemy and hear what their plans are. Or even just know they are around a corner because they can't shut their mouth. This would also give a little more reason for players to level up their stealth (using profile dampening skills and mods)
For those that say that the spying is a BS mechanic, I'd tell you to just shut your mouth ... problem solved. Or as many Eve guys would say... HTFU.
Regarding the trolling argument as it being the only thing players would do. You can say the same thing about LAVs and even guns. I've seen players purposefully TK others using the "runaway LAV" trick. I've also seen players spend SEVERAL minutes following a guy around just shooting hundreds of rounds into their back... just to be annyoing.
If someone is going to troll, they'll find a way. You cant keep out a useful tool for communication, because someone MIGHT use it to troll. Right, because everyone takes the game super seriously and is constantly talking about tactics. You're assuming that everything that goes into a mic is valuable information, which makes me assume you've never actually listened to people on teamchat. Go on, the amount of people there bumping country music, or watching a movie, or just saying stupid **** is surprising. because of that, I insist that it should be a push to talk only feature. If that means no spying, then too bad.
I agree with you, 75% of the time you have either idiots jabbering on about crap, or somebody blasting bad music. With proxy chat, it STILL wouldn't affect you. You just walk away so that you are outside of the 5/10/15m (whatever CCP decides)range, and the sound fades and stops.
In NO way does the inclusion of proxy chat make the current crap that is on team/squad chat any worse. You haven't really played a game with proxy chat...have you? |
Sloth9230
Reaper Galactic
499
|
Posted - 2013.03.19 18:32:00 -
[87] - Quote
mikegunnz wrote:
I agree with you, 75% of the time you have either idiots jabbering on about crap, or somebody blasting bad music. With proxy chat, it STILL wouldn't affect you. You just walk away so that you are outside of the 5/10/15m (whatever CCP decides)range, and the sound fades and stops.
So I should lone wolf it or run off on my own just because the guy next to me is being obnoxious? Especially with the new spawn system, we'd constantly have to listen to most of our teamates.
mikegunnz wrote: You haven't really played a game with proxy chat...have you?
I already said I haven't.
mikegunnz wrote:In NO way does the inclusion of proxy chat make the current crap that is on team/squad chat any worse. I'm not against the idea, just the idea of it being automatically on all the time. I honestly think it would be better if it was push to talk only. |
Garrett Blacknova
Codex Troopers
2072
|
Posted - 2013.03.19 18:54:00 -
[88] - Quote
1. Realism argument against prox chat makes sense, because if you're using an advanced genetically engineered cloned super-soldier, he's going to have an appropriately enhanced sense of hearing, which means the Dropsuits that are designed to take advantage of those enhanced abilities will logically have some way to provide audio feedback for the wearer without exposing the user's voice to any unauthorised recipients outside the suit.
2. As with others, I'm not totally against the idea of prox chat, but I don't think it should just happen automatically. You should be able to make an open broadcast to anyone nearby, basically a push-to-prox-chat.
3. While this is a cool and fun feature, it's not IMPORTANT in any sense. And when we're already seeing enough lag that many people are complaining, optimising netcode comes a LONG way before adding features that make it harder to keep smooth gameplay. |
Logi Bro
ZionTCD Legacy Rising
965
|
Posted - 2013.03.19 19:03:00 -
[89] - Quote
I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.) |
ICECREAMK1NG
WARRIORS 1NC
436
|
Posted - 2013.03.19 19:36:00 -
[90] - Quote
Logi Bro wrote:I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.)
Yeah like Dave said, why would you want any fun in a video game.
This dull trash is just great the way it is.
People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. |
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