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Noc Tempre
Imperfects Negative-Feedback
1226
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Posted - 2013.03.18 15:28:00 -
[1] - Quote
Or just use team chat... |
Noc Tempre
Imperfects Negative-Feedback
1232
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Posted - 2013.03.19 14:49:00 -
[2] - Quote
Prius Vecht wrote:Noc Tempre wrote:Or just use team chat... yeah..because blueberrys all turn on team chat before the game starts. why do they let stupid people on the internet?
So what makes you think someone not on comms would turn on proxy chat then?
Proxy chat is fine... as long as it's entirely optional. |
Noc Tempre
Imperfects Negative-Feedback
1232
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Posted - 2013.03.19 16:50:00 -
[3] - Quote
Kushmir Nadian wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Vermaak Doe wrote:I'm impartial to proxy chat because despite the "usefulness" of proxy chat it's mainly going to be used for trolling I've rarely seen proxy chat used for trolling. Night at the Roxbury'ing a female model. I still say that turning voice on by default is much, MUCH more important than prox chat. And that prox chat doesn't have enough benefits to balance out the additional lag it would cause, and the illogical fact that enemies will be able to hear your encrypted voice transmissions while your acual voice is sealed inside an armoured suit. If you had the option of an "open channel" broadcast where anyone in range could hear, that might be cool, but it should be something you trigger manually, not an automated system. You should be required to hold a button down to transmit. Also, because they've already got enough functions to fill up the PS3 controller, we'd either need a rewrite of the control scheme or custom controls that let you drop functions you don't use off the controller (like push to talk). You guys kill me. Both are important IMO. For the last GD time: If I can hear bullets whiz past my head and explosions? I can hear a guy 5m away talking. Turn it off on non-air planets for all I care. But as long as I can hear SFX? I can hear voices.
Don't use the realism card when it doesn't make any sense.
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Noc Tempre
Imperfects Negative-Feedback
1232
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Posted - 2013.03.19 17:28:00 -
[4] - Quote
Kushmir Nadian wrote:That realism statement is too dumb to warrant a response.
Some of you shoot down useful features witht weighin_g positives/negatives. Keep in mind right now Dust is an average shooter and very bland game. Its calling card is its persistence, depth and connection to EVE.
I'm not a graphics ***** by any means, but its "look" is below average. It NEEDS features that enhance its communication, connects players and make it stand out because of this. On several occasions people have commented that it "looks like a PS2 game."
Right now its also a game almost TOTALLY DEPENDENT on teamwork where players are almost totally cut-off from friendlies. Does that even compute?
This game NEEDS to make communication easy, and probably needs a killer social aspect more than any other in recent memory.
I hope the devs are more open-minded than the naysayers who've never played a game with proximity chat but of course, are certified experts on why it shouldn't be in the game.
I played MAG to death. Proxy chat was fun. That doesn't mean it would work in dust. Multichannel listening w And rapid switching which channel you are speaking in solves the stated problem of teams stuck in squad chat with an elegant a already-implemented-in-eve-whose-channels-we-share perk that makes it much more flexible.
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Noc Tempre
Imperfects Negative-Feedback
1235
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Posted - 2013.03.19 19:55:00 -
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ICECREAMK1NG wrote:Logi Bro wrote:I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.) Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it.
So I, as a person who has used proxy chat, enjoyed it, and still think it needs to be optional in DUST if it exists at all must totally break your schema then. |
Noc Tempre
Imperfects Negative-Feedback
1235
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Posted - 2013.03.19 20:04:00 -
[6] - Quote
Ydubbs81 RND wrote:Sloth9230 wrote:ICECREAMK1NG wrote:Logi Bro wrote:I keep hearing from all the pro-proxy people that there is no reason not to implement it, but I hear no good reason TO implement it. The "talking to blueberries" argument is flimsy at best considering blueberries all leave their voice chat in the defaulted "off" position, trash talking is just for trolls, and learning the location of enemies that won't shut their mouth is just ridiculous. Are you telling me my advanced technology can't stop my voice from reaching across a vacuum? (Even if there isn't a vacuum I'm still going to stick with my "advanced technology stopping my voice" argument.) Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. Your argument is fun, yet there's people here telling others to learn to shut their mouth? This does not compute... Sorry, but there's nothing fun about being forced to sit quietly in my living room just because someone could be listening to my conversations. Is your "type" paying attention? I've been reading responses to all of the stupid all over this thread but guys aren't getting it. I have to tolerate additions like iron sights with no attachments, FF just to allow spies to TK, weapon damage flattening, etc...but one thing that will help improve gameplay and be useful on the battlefield....half the community shoots down. I tell you what....download the MAG demo and play a few games and see if proxy chat is harmful in any way. Most of the time, you don't hear people. Unbelievable...that we have to defend something so fundamental! You mean to tell me that if we're in squad chat...and there's a red dot that just spawned in behind us....that we should stop, press select, go to teamchat and hope that the blue is there just to warn him?? I am no longer underestimating the bluedot stupid
No he's suggesting just tap left on the D-pad. Push-to-Proxy |
Noc Tempre
Imperfects Negative-Feedback
1235
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Posted - 2013.03.19 20:43:00 -
[7] - Quote
ICECREAMK1NG wrote:Garrett Blacknova wrote:ICECREAMK1NG wrote:Yeah like Dave said, why would you want any fun in a video game. This dull trash is just great the way it is. People like you remind me of children who automaticaly say ''I don't like it'' but have never tried it. When you have a response to someone providing logical arguments against prox chat, let me know. Did you actualy read any of this thread you moron. When you have anything intelligent to say, let me know.
Where can he find you? In the redline with an LAV and a rep? |
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