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Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:27:00 -
[1] - Quote
I have 3 general concerns of economics and grinding based upon the devblog/thread/irc information. I am using http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Loot_Rewards as reference in my calculations
First let me start with the ecnomoics of attacking and defending. I am going make this best case and simple to follow. Note MCCs have no cost at moment but will long term.
In this example I will assume unreal are 2 weeks into lowsec sov. The district owners have spent 20 mill isk to plant a flag on the planet and an additional 100 million to purchase a production facility. Thus giving is higher clone production and isk earning potential.
The district has maxed its clones at 300 and continues produce 60 additional per day that can be converted into to 6 million isk for the corp. At 6 mill a day i till take approx 20 days to recoup intial investment (beyond the first 4 to go from 100 to 300 clones). This district will then earn ~ 180 mill isk a month for it's owners
Problem is PFBHz move in next door. Gizmo and the lads opt for more defensive district since they live next to super baddies unreal. They choose to spend 100 mill isk on a cargo up. Thus upping their clone total to 450 while keeping their clone production at 40 or 4 mill isk a day. For them it will take ~8 days to max clone count and another 30 days to recoup initail investment. This district will make ~120 mill a month for its owners
Fast forwd 40 days so all isk has been recouped for both corportations. Unreal unable to roll a 20 to dodge saving throw against PFBHz they get attacked. The cost for PFBHz to move 1 district over is 0% loss of clones.
PFBHz attacks on day 41 with a corp battle to be scheduled for day 42. PFBHz takes 100 clones with them and unreal will defend with 100 clones.
Match results
PFBHz -loses 60 clones at a cost of 6 mill isk. -Not using anywhere near max gear I assume 150k avg suit cost x 60 = 9 mill -low est of vehicles lost is 12 mill (average tank can be 2 mill easy)
Total loss victory of 27 million
unreal -MCC was destoryed 0 isk -100 clone min 10 mill isk -not using anywhere near max gear I assume 150k avg suit cost x 88 = 13.2 mill isk (88 is actual clones lost) -low est of vehciles lost is 14 mill
Total loss is 37.2
PFBHz is rewarded with 20% ~7.4 million in loot
For simplicity lets say the next day has same results. So after 2 days of attacking PFBHz have spent 40 mill as a corp while unreal has lost 75mill isk
Day 3
surpise unreal wins a close one as they throw everything to win while PFBHz assume easy win let gizmo play
unreal -loses 95 clones at 9.5 million -max gear avg 250k a suit x 95 is 23.7 mill isk -vehicles cost about 16 mill
total loss is 49.2 million
PFBHz
-100 clones at 10 million isk -75 suits at 150k suits for 11.2 million isk -14 million in vehicles
total loss 35.2 mill isk
unreal is rewarded with ~7 million in loot. Since it won its allowed to product 60 more clones. Which gives unreal 65 clones to defend the district
Day 4
PFBHz doesn't let gizmo OR veritas play and rolls out the tryhard, 0 try harder, Nighteagle, James, that laser guy I hate, etc
PFBHz -loss of 30 clones at 3 million isk -30 suits at 250k is 7.5 milion isk -10 million in vehicles
for a total of 20.5 million
unreal
-65 clones for 6.5 million isk (they only have 65 so thats all they can bring) -65 at 250k a suit 16.5 million isk (gotta put it all on the line now) -14 million in vehciles
for a total of 37 million isk lost
PFBHz gets loot of 6.4 million
PFBHz now controls the district. It took 4 days and a cost of 89.3 million isk. while unreal lost quiet a bit more and the district. It will take PFBHz ~ 15 days to recoup its losses from the district if no one attacks it.
So this is middle of the road in costs/clone loss/ vehicle losses for corp battles of 8v8 matches. Kain, gunner, and I pulled these number from real corp battles we watching on youtube that where posted. Going to a 16v16 will be even more expensive. I tracked losses from the tourney when it was 15v15 and battles easily exceed 50 million in gear and vehicles.
more examples to come. |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:27:00 -
[2] - Quote
Based on the example above lets assume that unreal purchased a cargo hub instead, thus increasing its total clones to 450.
If unreal defends with only 100 clones in the first 4 matches and loses they still force PFBHz to attack 5 times in a row. If we assume that 5 days in battles costs PFBH a total of 160 million isk. This is 32 million a match and more then resonable even in victory.
PFBHz will need ~ 40 days to make up the cost of taking the district.
Moral of story is buy the cargo hub and make it a finacial deterent to attack your district.
This is step one of the Blue Donut of Beers |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:27:00 -
[3] - Quote
Reserved |
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 02:39:00 -
[4] - Quote
In other words even if you're lucky you'll need a large (by dust standards) amount of isk to claim turf, like Eve but minus 5 digets or so |
Mr Turtlez
Pink Fluffy Bounty Hunterz
25
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Posted - 2013.03.15 02:45:00 -
[5] - Quote
What did i do :( |
NightEagle11
Pink Fluffy Bounty Hunterz
21
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Posted - 2013.03.15 02:55:00 -
[6] - Quote
That cant be right, if we (PFBHz) were to attack unreal, they would undoubtedly just give up the territory in their infamous tactic of dodging. |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:55:00 -
[7] - Quote
Mr Turtlez wrote:What did i do :(
Kill me... not cool man. Not cool. |
Sontie
VENGEANCE FOR HIRE
152
|
Posted - 2013.03.15 02:56:00 -
[8] - Quote
After the first initial clashes, you will see a lot more standard level gear and a LOT of bpo grinding in ambush. |
Veritas Vitae
Pink Fluffy Bounty Hunterz
54
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Posted - 2013.03.15 02:56:00 -
[9] - Quote
This thread made me lol with all the insertions of corpmates. But the point is valid; holy ISK sinks! |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:56:00 -
[10] - Quote
NightEagle11 wrote:That cant be right, if we (PFBHz) were to attack unreal, they would undoubtedly just give up the territory in their infamous tactic of dodging.
Its why i noted they failed their dodge saving throw. They need a 20 when you bitches roll up |
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Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
273
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Posted - 2013.03.15 02:56:00 -
[11] - Quote
Nice post Beers. +1. Would like to have seen corp A and Corp B. But you make valid constructive points. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
664
|
Posted - 2013.03.15 02:56:00 -
[12] - Quote
I'm not sure if I misread this but is MCC destruction not a district capture condition for the attackers? Only clone depletion?
Not sure I like district capture based around TDM, it should be an objective based capture as well... |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:59:00 -
[13] - Quote
J'Jor Da'Wg wrote:I'm not sure if I misread this but is MCC destruction not a district capture condition for the attackers? Only clone depletion?
Not sure I like district capture based around TDM, it should be an objective based capture as well...
I noted the MCC in the first battle but since it has no isk value i left it out to save space.
It is objective based but you still lose clones, gear, and vehicles in the process and those are the 3 distinct things calculated |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 03:00:00 -
[14] - Quote
Veritas Vitae wrote:This thread made me lol with all the insertions of corpmates. But the point is valid; holy ISK sinks!
made you famous |
Zekain Kade
BetaMax. CRONOS.
981
|
Posted - 2013.03.15 03:01:00 -
[15] - Quote
Numbers, logic. Blah blah blah. |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 03:10:00 -
[16] - Quote
Government CheeseBurger wrote:Nice post Beers. +1. Would like to have seen corp A and Corp B. But you make valid constructive points.
having fun with friends > corp A or B |
Goat of Dover
Shadow Company HQ
164
|
Posted - 2013.03.15 03:18:00 -
[17] - Quote
The numbers you give are right on the money. What if we are not given the whole picture yet, this is still the beginning of a large feature so what if we are not only making money off of clones.
Now I know that I am just shooting in the dark here by saying that there is something else hidden that we don't know about. Also that how can we make money from EvE if we don't have a combined economy. All that is true but you never know right now, that is all I am saying.
I do though hope that what we have is not what you have stated that would really not be fun and would ruin that game entirely, for me and many more. |
Daddrobit
Pink Fluffy Bounty Hunterz
280
|
Posted - 2013.03.15 03:18:00 -
[18] - Quote
Free Beers wrote:
PFBHz now controls the district. It took 4 days and a cost of 89.3 million isk. while unreal lost quiet a bit more and the district. It will take PFBHz ~ 15 days to recoup its losses from the district if no one attacks it.
I wanna look at this for a bit.
After your battle, PFBHz was left with 250 clones. Let's say they leave it in the 60 clones per day district so as to max that out faster and start moving it into the 40 clones a day district. After day 1, the 60 clones per day would be maxed and the 40 clones per day would have a total of 50 clones, (10 were transferred from the overflow of day 1.) At 100 clones per day total, it's a simple 4 day jaunt until both are maxed out and profit starts rolling in. Then it would be 9 days at 10 mil a day to recoup battle losses.
So it would be a 13 day turnaround.
The rest looks good though. |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 03:46:00 -
[19] - Quote
Daddrobit wrote:Free Beers wrote:
PFBHz now controls the district. It took 4 days and a cost of 89.3 million isk. while unreal lost quiet a bit more and the district. It will take PFBHz ~ 15 days to recoup its losses from the district if no one attacks it.
I wanna look at this for a bit. After your battle, PFBHz was left with 250 clones. Let's say they leave it in the 60 clones per day district so as to max that out faster and start moving it into the 40 clones a day district. After day 1, the 60 clones per day would be maxed and the 40 clones per day would have a total of 50 clones, (10 were transferred from the overflow of day 1.) At 100 clones per day total, it's a simple 4 day jaunt until both are maxed out and profit starts rolling in. Then it would be 9 days at 10 mil a day to recoup battle losses. So it would be a 13 day turnaround. The rest looks good though.
What?
It has nothing to do with the close PFBHz have left. It has to do with total loss of isk incurred while taking the district. Once PFBHz has control of the district it produces 60 clones a day because it has a production facility which generates 50% more clones. The basic clone generation rate is 40 der day or 4 million isk.
This district generates 60 clones a day or 6 million into 89.3 million is ~14 days. |
Vrain Matari
ZionTCD Legacy Rising
452
|
Posted - 2013.03.15 03:48:00 -
[20] - Quote
This is approx how I was thinking about it. There's also what's going on overhead - if we're taking these districts for our own interests then maybe orbital support is throwing us a freebie, otherwise we're prolly paying something significant for it.
Beers' analysis is essentially the game for now - there will be variations on this - raider corps, disposable minimum investment territory, feints, etc., the economics of which we will have to plow through.
No MCC cost right now, but also no EVE Bonus stated yet. Would make the cost of district ownership lower if it was also attractive to an EVE entity - this is prolly the long term economics of the thing. We give them enough districts to get their bonuses, we get cheaper districts ourselves.
Question is, who gets the exposed buffer districts and who gets the cozy middle district? |
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Free Beers
Internal Error. Negative-Feedback
1234
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Posted - 2013.03.15 03:57:00 -
[21] - Quote
Vrain Matari wrote:This is approx how I was thinking about it. There's also what's going on overhead - if we're taking these districts for our own interests then maybe orbital support is throwing us a freebie, otherwise we're prolly paying something significant for it.
Beers' analysis is essentially the game for now - there will be variations on this - raider corps, disposable minimum investment territory, feints, etc., the economics of which we will have to plow through.
No MCC cost right now, but also no EVE Bonus stated yet. Would make the cost of district ownership lower if it was also attractive to an EVE entity - this is prolly the long term economics of the thing. We give them enough districts to get their bonuses, we get cheaper districts ourselves.
Question is, who gets the exposed buffer districts and who gets the cozy middle district?
Its just based on what CCP has told us. The only real thing that is left out is eve bonus which I can't see as helping dust mercs finacially
At the moment we have nothing eve wants or needs. I get it clones and pilots need them but they aren't going to ever need that many to make anything on the secondary market.
In FW i can see militas wanting to do OB because they have an interest but there is no incentive in lowsec for eve pilots.
Once MCCs cost and if players have to pay isk for OB support (I doubt mercs will pay for it since warbarge/mcc have function now) |
Marston VC
SVER True Blood Unclaimed.
109
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Posted - 2013.03.15 04:10:00 -
[22] - Quote
Free Beers wrote:Based on the example above lets assume that unreal purchased a cargo hub instead, thus increasing its total clones to 450.
If unreal defends with only 100 clones in the first 4 matches and loses they still force PFBHz to attack 5 times in a row. If we assume that 5 days in battles costs PFBH a total of 160 million isk. This is 32 million a match and more then resonable even in victory.
PFBHz will need ~ 40 days to make up the cost of taking the district.
Moral of story is buy the cargo hub and make it a finacial deterent to attack your district.
This is step one of the Blue Donut of Beers
your right, this is what im afraid of to be honest. They need to go into more detail witht he whole sov thing because right now it sounds like one massive ambush. There needs to be an objective to work towards, and rules installed regarding attacking/defending. For example..... battle lines.
This is what the rules should be when assaulting a planet/ district....
If a planet is entirely owned by a corp, a landing operation should be needed to get things started. This landing operation (like any initial landing operation IRL) should be costly/ difficult. Offenders should have the option to assault any district they want from space at a severe cost of 50% of the clones brought with them. The excuse would be = orbital defense.
Once a district is finally captured though, the ground army plus reinforcements will have a safe place to set up shop. From there they can launch 100% efficiancy attacks at any ADJACENT district. The option to skip districts and attack another is allways there.... just at the price of 50% of whatever you bring. This to me would just make sense, and it would discourage massive blob corps from just launching 24 district assaults daily. Instead it would promote ground grinds, and establish well defined battle lines. (providing a better gaming experiance).
Think of it as the old ambush spawing system, before people would just spawn in the game wherever the game wanted them to. This caused a lot of death and heart ache. Then they grouped everyones spawns. Now look at what ambush has become! normally you see a well defined battle line with a "no mans land" in between. The fighst i have been seeing recently are epic and i would like this to transfer over to sov warfare as well! |
Daddrobit
Pink Fluffy Bounty Hunterz
280
|
Posted - 2013.03.15 04:13:00 -
[23] - Quote
Free Beers wrote:Daddrobit wrote:Free Beers wrote:
PFBHz now controls the district. It took 4 days and a cost of 89.3 million isk. while unreal lost quiet a bit more and the district. It will take PFBHz ~ 15 days to recoup its losses from the district if no one attacks it.
I wanna look at this for a bit. After your battle, PFBHz was left with 250 clones. Let's say they leave it in the 60 clones per day district so as to max that out faster and start moving it into the 40 clones a day district. After day 1, the 60 clones per day would be maxed and the 40 clones per day would have a total of 50 clones, (10 were transferred from the overflow of day 1.) At 100 clones per day total, it's a simple 4 day jaunt until both are maxed out and profit starts rolling in. Then it would be 9 days at 10 mil a day to recoup battle losses. So it would be a 13 day turnaround. The rest looks good though. What? It has nothing to do with the close PFBHz have left. It has to do with total loss of isk incurred while taking the district. Once PFBHz has control of the district it produces 60 clones a day because it has a production facility which generates 50% more clones. The basic clone generation rate is 40 der day or 4 million isk. This district generates 60 clones a day or 6 million into 89.3 million is ~14 days.
Yeah, but you're not taking into account resupplying lost clones so that you actually have physical clones to defend with and not just money to buy them with.
District 1 would start out with 0/450 District 2 would start out with 250/300
In addition, we would also still hold our first district which would be generating an additional 40 clones a day. It would take 5 days to max out clone count at 100 per day, then 9 days at 10 mil per day to recoup losses.
Now that I look at it again, my final quote on total days was wrong, it would take 14 days.
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Gunner Nightingale
Internal Error. Negative-Feedback
357
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Posted - 2013.03.15 05:49:00 -
[24] - Quote
Even though its negligible if you are on the same planet as a district you want to control there is still a 500K ISK cost to transport your troops into the neighboring district each go.
There is also the attrition cost for travel beyond the planet and the travel cost also rise with obviously cuts into the profit. In your scenario its only an additional 500K ISK/per attack so if it take 5 attacks thats an additional 2.5 Million added to the books and thats just to attack a district thats on the same planet
Districts within the same solar system is 1M ISK travel cost per attack cycle and unless coming from a district with a research lab thats a 5% loss on clones which is 100K/clone loss per attack cylce.
I'll reread but im not sure if that was factored into the attack cost.
So if a corp is smart enough to the right solar system or at the least the right mix of small district planets it will become extremely unviable economically to attack them.
circle gets the square.
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Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 07:58:00 -
[25] - Quote
Gunner Nightingale wrote:Even though its negligible if you are on the same planet as a district you want to control there is still a 500K ISK cost to transport your troops into the neighboring district each go.
There is also the attrition cost for travel beyond the planet and the travel cost also rise with obviously cuts into the profit. In your scenario its only an additional 500K ISK/per attack so if it take 5 attacks thats an additional 2.5 Million added to the books and thats just to attack a district thats on the same planet
Districts within the same solar system is 1M ISK travel cost per attack cycle and unless coming from a district with a research lab thats a 5% loss on clones which is 100K/clone loss per attack cylce.
I'll reread but im not sure if that was factored into the attack cost.
So if a corp is smart enough to the right solar system or at the least the right mix of small district planets it will become extremely unviable economically to attack them.
circle gets the square.
I did not factor in that amount. i went for 3 numbers and a 20% loot amount to keep it simple.
seems like it just get more and more expensive the more we talk about it |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1203
|
Posted - 2013.03.15 08:33:00 -
[26] - Quote
Free Beers wrote:
Total loss is 37.2
PFBHz is rewarded with 20% ~7.4 million in loot
Where do you get that 20% ? Is it a random number you estimate ? Cause in the wiki, the only mention of 20% is regarding the attacking clones remaining being taken by the defender.
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CCP Eterne
C C P C C P Alliance
1054
|
Posted - 2013.03.15 08:59:00 -
[27] - Quote
This is the exact type of feedback that should be in the feedback thread here: https://forums.dust514.com/default.aspx?g=posts&t=63760&find=unread
It's really good stuff. |
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Mavado V Noriega
SyNergy Gaming
2439
|
Posted - 2013.03.15 12:33:00 -
[28] - Quote
damn u beers and ur logic gtfo the forums! logic doesnt belong here havent u heard :P +1 btw imma still find a way to troll u tho...........maybe not in this thread but another! :P |
Aighun
Zumari Force Projection Caldari State
674
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Posted - 2013.03.15 13:20:00 -
[29] - Quote
What were the three basic concerns?
I see that it looks like it might be really expensive to wage war.
So it looks like corporations that hold districts might be better off just sitting on their asses for a month at a time and grinding SP in instant battle...
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Vrain Matari
ZionTCD Legacy Rising
453
|
Posted - 2013.03.15 13:25:00 -
[30] - Quote
Gunner Nightingale wrote:Even though its negligible if you are on the same planet as a district you want to control there is still a 500K ISK cost to transport your troops into the neighboring district each go.
There is also the attrition cost for travel beyond the planet and the travel cost also rise with obviously cuts into the profit. In your scenario its only an additional 500K ISK/per attack so if it take 5 attacks thats an additional 2.5 Million added to the books and thats just to attack a district thats on the same planet
Districts within the same solar system is 1M ISK travel cost per attack cycle and unless coming from a district with a research lab thats a 5% loss on clones which is 100K/clone loss per attack cylce.
I'll reread but im not sure if that was factored into the attack cost.
So if a corp is smart enough to the right solar system or at the least the right mix of small district planets it will become extremely unviable economically to attack them.
circle gets the square.
This is a good point. It's a natural damper on force projection, and I'm thinking CCP is depending on this mechanic to limit expansion(or maybe the rate of expansion).
Another consideration is 'pocket' temperate planets which may have a 1 or 2 system jump buffer, or a 1-way-in/out topology. There's a hellalot starmap prospecting that's gotta be done.
Just an observation+speculation: CCP of course paid a lot of attention to how stargates were laid out and jump connections between systems were made in the design of New Eden. They did not pay a lot of attention to temperate planet locations in the sense of them being strategic territory(much in the same way that evolution has not specifically selected for death by old age, btw). This probably means that there are a lot of interesting idiosyncrasies and local areas which will call for different strategies for attack and defense, especially coupled with the various number and geometries of district layouts. Here's to hoping that knowledge of local terrain may end up being important. |
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Iron Wolf Saber
BetaMax. CRONOS.
3106
|
Posted - 2013.03.15 16:04:00 -
[31] - Quote
Make me wonder on the map layout we have several dozen valid candidates for the conquest mode. |
Chimeric Destiny
Intara Direct Action Caldari State
0
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Posted - 2013.03.15 16:51:00 -
[32] - Quote
Probably shouldn't have banned him then. |
Rustonius
Intara Direct Action Caldari State
14
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Posted - 2013.03.15 17:09:00 -
[33] - Quote
I'm gonna shoot in the dark as well and say there is never going to be combined economies between dust and eve. Eve has $30/2 plex which sell for 400million ISK each. Dust has AUR for $2/1000 AUR. You can use either to get prototype gear. But some of the best protos only available with ISK. Sony gets a cut out of AUR sales from the PlayStation marketplace. I doubt CCP is going to give a cut to Sony from plex sales, which they would have to since the plex sales are going to circumvent PlayStation marketplace and that's a big no no.
Goat of Dover wrote:The numbers you give are right on the money. What if we are not given the whole picture yet, this is still the beginning of a large feature so what if we are not only making money off of clones.
Now I know that I am just shooting in the dark here by saying that there is something else hidden that we don't know about. Also that how can we make money from EvE if we don't have a combined economy. All that is true but you never know right now, that is all I am saying.
I do though hope that what we have is not what you have stated that would really not be fun and would ruin that game entirely, for me and many more.
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semperfi1999
Internal Error. Negative-Feedback
367
|
Posted - 2013.03.15 17:32:00 -
[34] - Quote
Meh I am just a humble foot soldier. Point me in the direction to go and I will kill everything in my path. But dont ask me to figure out economies of scale based on potential losses due to possible battles.
Sheesh beers. Doing all this work on your free time. You are definitely the quintessential Eve spread sheet nerd everyone is always talking about. |
Sontie
VENGEANCE FOR HIRE
152
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Posted - 2013.03.15 18:32:00 -
[35] - Quote
This is going to make the metagame very important. If you can build friendly relations with the other district holders on your planet, it will mean you have to waste less resources on defense, leading to greater profits. It'll be interesting to see how some corps who have developed a reputation as trolls not to be trusted but have good in game skill will fare. |
2-Ton Twenty-One
Imperfects Negative-Feedback
282
|
Posted - 2013.03.15 19:15:00 -
[36] - Quote
Beers question.
I thought the game allowed you to reattack with in a hour of your first attack. So you could attack the same district 4 times in 1 day could you not?
Also I thought once a district is under attack you could not reinforce. thus the attacker can pound you into the ground with 4 attacks in a row meanwhile preventing you from reinforcing. so unless you had 450 clones there to start you have to fight with what you left there.
Also who says you have to run expensive kit to win? You could run mostly adv level equipment or standard and cut costs for the battle adjusting on the fly using supply depos.
Also people do not use logis much in corp battles right now or injectors for that matter. their use would ob become far more critical for the long term campaign. instead of 4 guys carrying ammo in most corp battles. a team of 6 would have enough guys that if 2 survive they can res the others. KDR and injectors become far more critical. lone wolfing in the corp battle will be a bad idea as you always will want someone within range to rez you. every clone costing 200k goes a long way to wanting people to rez.
Also is not the 100 clones lost the MINIMUM amount you can lose per battle. I thought if you lost lets say 150 clones then you lose that amount plus 100 clone. or is it just 150? |
Kira Lannister
Hellstorm Inc League of Infamy
734
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Posted - 2013.03.15 19:26:00 -
[37] - Quote
That's interesting I thought the district could only be attacked once a day... |
Drogan Reeth
Free Trade Corp
8
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Posted - 2013.03.15 19:38:00 -
[38] - Quote
2-Ton Twenty-One wrote:Beers question.
I thought the game allowed you to reattack with in a hour of your first attack. So you could attack the same district 4 times in 1 day could you not?
Also I thought once a district is under attack you could not reinforce. thus the attacker can pound you into the ground with 4 attacks in a row meanwhile preventing you from reinforcing. so unless you had 450 clones there to start you have to fight with what you left there.
Also who says you have to run expensive kit to win? You could run mostly adv level equipment or standard and cut costs for the battle adjusting on the fly using supply depos.
Also people do not use logis much in corp battles right now or injectors for that matter. their use would ob become far more critical for the long term campaign. instead of 4 guys carrying ammo in most corp battles. a team of 6 would have enough guys that if 2 survive they can res the others. KDR and injectors become far more critical. lone wolfing in the corp battle will be a bad idea as you always will want someone within range to rez you. every clone costing 200k goes a long way to wanting people to rez.
Also is not the 100 clones lost the MINIMUM amount you can lose per battle. I thought if you lost lets say 150 clones then you lose that amount plus 100 clone. or is it just 150?
The way I understand it from the wiki is that you can only attack once every 48hours.
Logic is simple: You need to declare the attack at least 24h before the supply window, and you cannot declare an attack vs a planet that already has an attack declared vs it. Thus if you try to place a 2nd attack vs a planet you just had a battle on it would be placed just after the supply window which means its under the 24h and you would just to wait close to 48h for the 2nd attack.
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2-Ton Twenty-One
Imperfects Negative-Feedback
282
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Posted - 2013.03.15 19:49:00 -
[39] - Quote
I HAVE BEEN TO THE MOUNTAIN TOP!!!!! And have brought back the information we seek!
I demand likes and freedom for all races (real not meta)!!!!
https://forums.dust514.com/default.aspx?g=posts&m=618642#post618642
I was correct in that you can re-attack in the same day within the hour. so you could attack with 450 clones and take a district if 4 fights or less.
CCP Nullarbor - Correct, the attacker gets an hour window after the battle starts to attack again before reinforcement can move in or other corporations can attack.
So move in on low clone districts attack in good numbers. take district, easy! thus this changes the isk cost and all values considerably.
it also makes having good players to defend low clone districts quite valuable. guys with good KDR and top level skill can make 60 clones go a long way to making your enemy rethink his followup attack. |
Kira Lannister
Hellstorm Inc League of Infamy
734
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Posted - 2013.03.15 19:54:00 -
[40] - Quote
So basically a district can be bullied? lol |
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2-Ton Twenty-One
Imperfects Negative-Feedback
282
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Posted - 2013.03.15 19:57:00 -
[41] - Quote
Kira Lannister wrote:So basically a district can be bullied? lol
Well its more like you like 5 guys to defend a base obviously you have left that front open to attack.
Also a 450 vs 450 clone battle would be a massive no holes barred corp battle. with each clone worth 200k isk and all the equipment for that fight, that would be a rare fight indeed. You would be fighting a enemy stronghold at that point. 90 mil not calculating equipment costs I would say about 500 mil for that corp large battle 400 mil for the equipment or so. Maybe even 1 billion if its all proto and office stuff, also tanks somewhere in there.
So not common :P |
Bendtner92
Imperfects Negative-Feedback
425
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Posted - 2013.03.15 20:05:00 -
[42] - Quote
2-Ton Twenty-One wrote:I was correct in that you can re-attack in the same day within the hour. so you could attack with 450 clones and take a district if 4 fights or less. That is not correct.
If you attack a district you have an 1-hour exclusive window, from the start of the match, to schedule another battle for the following day, and not the same day.
In that 1-hour window no other corps can attack the district, but only you.
Edit: But it is correct that if the attacker wins then the defender cannot reinforce the district until after the next reinforcement window. |
2-Ton Twenty-One
Imperfects Negative-Feedback
282
|
Posted - 2013.03.15 20:08:00 -
[43] - Quote
Bendtner92 wrote:2-Ton Twenty-One wrote:I was correct in that you can re-attack in the same day within the hour. so you could attack with 450 clones and take a district if 4 fights or less. That is not correct. If you attack a district you have an 1-hour exclusive window, from the start of the match, to schedule another battle for the following day, and not the same day. In that 1-hour window no other corps can attack the district, but only you. Edit: But it is correct that if the attacker wins then the defender cannot reinforce the district until after the next reinforcement window.
can you site where you found this clarification? also this does not change the fact you cannot reinforce from outside and if you lose the battle that district will produce 0 clones. thus it can still be done the same way just over 4 days. |
Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 20:12:00 -
[44] - Quote
2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies.
Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. |
2-Ton Twenty-One
Imperfects Negative-Feedback
282
|
Posted - 2013.03.15 20:22:00 -
[45] - Quote
Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut.
Well defenders don't have to deal with moving babies costs. The fact that some of the babies are going to die during transport depending on how many jumps away the attacker is means that the attacker has more overhead depending on his location relative. Also isk cost as per moving babies ref bottom of the table not including cost of dead babies.
http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves |
Fraceska
Opus Arcana Orion Empire
254
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Posted - 2013.03.15 20:23:00 -
[46] - Quote
Free Beers wrote:NightEagle11 wrote:That cant be right, if we (PFBHz) were to attack unreal, they would undoubtedly just give up the territory in their infamous tactic of dodging. Its why i noted they failed their dodge saving throw. They need a 20 when you bitches roll up
Or the enemy surpassed THAC0.... goodness I am showing my age >.< |
Maximus Stryker
Villore Sec Ops Gallente Federation
397
|
Posted - 2013.03.15 20:25:00 -
[47] - Quote
Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action... |
Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 21:05:00 -
[48] - Quote
Maximus Stryker wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action...
Yes I agree that would make sense but, the ability to make babies while your opponent cannot does not seem to be really fair. How are you still able to but you opponent is not. Incentive or not that does not feel right.
I may have missed the reason there please forgive me if I did. |
2-Ton Twenty-One
Imperfects Negative-Feedback
282
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Posted - 2013.03.15 21:07:00 -
[49] - Quote
Goat of Dover wrote:Maximus Stryker wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action... Yes I agree that would make sense but, the ability to make babies while your opponent cannot does not seem to be really fair. How are you still able to but you opponent is not. Incentive or not that does not feel right. I may have missed the reason there please forgive me if I did.
The reason you cannot is you lost the battle in your district thus your facility are under attack and thus shut down. workers down work in combat zones. equipment would be shut down to prevent damage and such things. |
Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 21:10:00 -
[50] - Quote
2-Ton Twenty-One wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Well defenders don't have to deal with moving babies costs. The fact that some of the babies are going to die during transport depending on how many jumps away the attacker is means that the attacker has more overhead depending on his location relative. Also isk cost as per moving babies ref bottom of the table not including cost of dead babies. http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves
I understand that the attackers will have to pay the travel fees and deal with the loss of clones. The issue is though that at the listed prices(which are still subject to change I am aware) is nothing but chump change to some Corps. I myself could afford at least a couple of jumps or a couple hundred clones alone.
Maybe the should look into tweaking the revenue from pubs to increase the incentive to own districts for ISK.
Edit: also with the incentive on owning for ISK it would bring a whole new level to having upper tier gear. |
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Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 21:10:00 -
[51] - Quote
2-Ton Twenty-One wrote:Goat of Dover wrote:Maximus Stryker wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action... Yes I agree that would make sense but, the ability to make babies while your opponent cannot does not seem to be really fair. How are you still able to but you opponent is not. Incentive or not that does not feel right. I may have missed the reason there please forgive me if I did. The reason you cannot is you lost the battle in your district Meta reason= your facility is under attack and thus shut down. workers dont work in combat zones. equipment would be shut down to prevent damage and such things.
Thanks did not take that into consideration, that makes good since. |
Kira Lannister
Hellstorm Inc League of Infamy
734
|
Posted - 2013.03.15 21:27:00 -
[52] - Quote
Is it me or does peace sound profitable? |
Klivve Cussler
Ransoms Incorporated
63
|
Posted - 2013.03.15 21:31:00 -
[53] - Quote
Kira Lannister wrote:Is it me or does peace sound profitable?
profitable, but boring. |
Goat of Dover
Shadow Company HQ
164
|
Posted - 2013.03.15 21:32:00 -
[54] - Quote
Kira Lannister wrote:Is it me or does peace sound profitable?
Peace is profitable. The problem is that is going against human nature, we are greedy and want more no matter how much we have. CCP is betting that this human nature is what brings about the wars.
Edit: oops forgot selfish. |
Gunner Nightingale
Internal Error. Negative-Feedback
361
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Posted - 2013.03.15 21:32:00 -
[55] - Quote
Kira Lannister wrote:Is it me or does peace sound profitable?
this is why it will end in blue donut. We're holding an auction day 1 you want a planet near a star or a wormhole? |
Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 21:34:00 -
[56] - Quote
Gunner Nightingale wrote:Kira Lannister wrote:Is it me or does peace sound profitable? you want a planet near a star or a wormhole?
The funny part is this applies to the game but is rather disheartening by the nature of the question. |
Kira Lannister
Hellstorm Inc League of Infamy
734
|
Posted - 2013.03.15 21:36:00 -
[57] - Quote
Gunner Nightingale wrote:Kira Lannister wrote:Is it me or does peace sound profitable? this is why it will end in blue donut. We're holding an auction day 1 you want a planet near a star or a wormhole?
I would like something with in range of a purple star, and I want beach front property. I have an Amarrian "Escort Service" Planned. |
Cerebral Wolf Jr
Immobile Infantry
780
|
Posted - 2013.03.16 13:08:00 -
[58] - Quote
Iron Wolf Saber wrote:Make me wonder on the map layout we have several dozen valid candidates for the conquest mode.
I've got a very good idea where it's going to be. |
Maximus Stryker
Villore Sec Ops Gallente Federation
402
|
Posted - 2013.04.03 17:41:00 -
[59] - Quote
still hoping these numbers improve |
lordjanuz
Norwegian Dust514 Corporation
94
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Posted - 2013.04.03 18:02:00 -
[60] - Quote
Will the defenderes if they are surporier in space , be able to use OB as much as they like. |
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Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
323
|
Posted - 2013.04.03 18:02:00 -
[61] - Quote
Why do we think its necessary that the average fit is 150k? Wouldn't profit improve for attackers/defenders if they could engage forces with suits that were ~50k? |
Free Beers
Internal Error. Negative-Feedback
1306
|
Posted - 2013.04.03 18:09:00 -
[62] - Quote
Beren Hurin wrote:Why do we think its necessary that the average fit is 150k? Wouldn't profit improve for attackers/defenders if they could engage forces with suits that were ~50k?
Here is a basic type 2 assualt suit fit
2 complex sheild extenders GEK basic plate basic rep nano hive nade
costs like 70k+
My A series logi fits with no proto level gear can cost over 100k
Most heavies with hmg or forge will cost you close to 100k with no proto equipment.
The 150k average is when you take all "step below proto" level suits across the roles and average them.
Last build my logisuits in any corp battle just I never ran under 150k suit and used just A series.
I have all the math for the suits. Its just not there beren and i cringe at how bad a 50k suit would be |
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