Marston VC
SVER True Blood Unclaimed.
109
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Posted - 2013.03.15 04:10:00 -
[1] - Quote
Free Beers wrote:Based on the example above lets assume that unreal purchased a cargo hub instead, thus increasing its total clones to 450.
If unreal defends with only 100 clones in the first 4 matches and loses they still force PFBHz to attack 5 times in a row. If we assume that 5 days in battles costs PFBH a total of 160 million isk. This is 32 million a match and more then resonable even in victory.
PFBHz will need ~ 40 days to make up the cost of taking the district.
Moral of story is buy the cargo hub and make it a finacial deterent to attack your district.
This is step one of the Blue Donut of Beers
your right, this is what im afraid of to be honest. They need to go into more detail witht he whole sov thing because right now it sounds like one massive ambush. There needs to be an objective to work towards, and rules installed regarding attacking/defending. For example..... battle lines.
This is what the rules should be when assaulting a planet/ district....
If a planet is entirely owned by a corp, a landing operation should be needed to get things started. This landing operation (like any initial landing operation IRL) should be costly/ difficult. Offenders should have the option to assault any district they want from space at a severe cost of 50% of the clones brought with them. The excuse would be = orbital defense.
Once a district is finally captured though, the ground army plus reinforcements will have a safe place to set up shop. From there they can launch 100% efficiancy attacks at any ADJACENT district. The option to skip districts and attack another is allways there.... just at the price of 50% of whatever you bring. This to me would just make sense, and it would discourage massive blob corps from just launching 24 district assaults daily. Instead it would promote ground grinds, and establish well defined battle lines. (providing a better gaming experiance).
Think of it as the old ambush spawing system, before people would just spawn in the game wherever the game wanted them to. This caused a lot of death and heart ache. Then they grouped everyones spawns. Now look at what ambush has become! normally you see a well defined battle line with a "no mans land" in between. The fighst i have been seeing recently are epic and i would like this to transfer over to sov warfare as well! |