|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Goat of Dover
Shadow Company HQ
164
 |
Posted - 2013.03.15 03:18:00 -
[1] - Quote
The numbers you give are right on the money. What if we are not given the whole picture yet, this is still the beginning of a large feature so what if we are not only making money off of clones.
Now I know that I am just shooting in the dark here by saying that there is something else hidden that we don't know about. Also that how can we make money from EvE if we don't have a combined economy. All that is true but you never know right now, that is all I am saying.
I do though hope that what we have is not what you have stated that would really not be fun and would ruin that game entirely, for me and many more. |

Goat of Dover
Shadow Company HQ
164
 |
Posted - 2013.03.15 20:12:00 -
[2] - Quote
2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies.
Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. |

Goat of Dover
Shadow Company HQ
164
 |
Posted - 2013.03.15 21:05:00 -
[3] - Quote
Maximus Stryker wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action...
Yes I agree that would make sense but, the ability to make babies while your opponent cannot does not seem to be really fair. How are you still able to but you opponent is not. Incentive or not that does not feel right.
I may have missed the reason there please forgive me if I did. |

Goat of Dover
Shadow Company HQ
164
 |
Posted - 2013.03.15 21:10:00 -
[4] - Quote
2-Ton Twenty-One wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Well defenders don't have to deal with moving babies costs. The fact that some of the babies are going to die during transport depending on how many jumps away the attacker is means that the attacker has more overhead depending on his location relative. Also isk cost as per moving babies ref bottom of the table not including cost of dead babies. http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves
I understand that the attackers will have to pay the travel fees and deal with the loss of clones. The issue is though that at the listed prices(which are still subject to change I am aware) is nothing but chump change to some Corps. I myself could afford at least a couple of jumps or a couple hundred clones alone.
Maybe the should look into tweaking the revenue from pubs to increase the incentive to own districts for ISK.
Edit: also with the incentive on owning for ISK it would bring a whole new level to having upper tier gear. |

Goat of Dover
Shadow Company HQ
164
 |
Posted - 2013.03.15 21:10:00 -
[5] - Quote
2-Ton Twenty-One wrote:Goat of Dover wrote:Maximus Stryker wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action... Yes I agree that would make sense but, the ability to make babies while your opponent cannot does not seem to be really fair. How are you still able to but you opponent is not. Incentive or not that does not feel right. I may have missed the reason there please forgive me if I did. The reason you cannot is you lost the battle in your district Meta reason= your facility is under attack and thus shut down. workers dont work in combat zones. equipment would be shut down to prevent damage and such things.
Thanks did not take that into consideration, that makes good since. |

Goat of Dover
Shadow Company HQ
164
 |
Posted - 2013.03.15 21:32:00 -
[6] - Quote
Kira Lannister wrote:Is it me or does peace sound profitable?
Peace is profitable. The problem is that is going against human nature, we are greedy and want more no matter how much we have. CCP is betting that this human nature is what brings about the wars.
Edit: oops forgot selfish. |

Goat of Dover
Shadow Company HQ
164
 |
Posted - 2013.03.15 21:34:00 -
[7] - Quote
Gunner Nightingale wrote:Kira Lannister wrote:Is it me or does peace sound profitable? you want a planet near a star or a wormhole?
The funny part is this applies to the game but is rather disheartening by the nature of the question.  |
|
|
|