Vrain Matari
ZionTCD Legacy Rising
452
|
Posted - 2013.03.15 03:48:00 -
[1] - Quote
This is approx how I was thinking about it. There's also what's going on overhead - if we're taking these districts for our own interests then maybe orbital support is throwing us a freebie, otherwise we're prolly paying something significant for it.
Beers' analysis is essentially the game for now - there will be variations on this - raider corps, disposable minimum investment territory, feints, etc., the economics of which we will have to plow through.
No MCC cost right now, but also no EVE Bonus stated yet. Would make the cost of district ownership lower if it was also attractive to an EVE entity - this is prolly the long term economics of the thing. We give them enough districts to get their bonuses, we get cheaper districts ourselves.
Question is, who gets the exposed buffer districts and who gets the cozy middle district? |
Vrain Matari
ZionTCD Legacy Rising
453
|
Posted - 2013.03.15 13:25:00 -
[2] - Quote
Gunner Nightingale wrote:Even though its negligible if you are on the same planet as a district you want to control there is still a 500K ISK cost to transport your troops into the neighboring district each go.
There is also the attrition cost for travel beyond the planet and the travel cost also rise with obviously cuts into the profit. In your scenario its only an additional 500K ISK/per attack so if it take 5 attacks thats an additional 2.5 Million added to the books and thats just to attack a district thats on the same planet
Districts within the same solar system is 1M ISK travel cost per attack cycle and unless coming from a district with a research lab thats a 5% loss on clones which is 100K/clone loss per attack cylce.
I'll reread but im not sure if that was factored into the attack cost.
So if a corp is smart enough to the right solar system or at the least the right mix of small district planets it will become extremely unviable economically to attack them.
circle gets the square.
This is a good point. It's a natural damper on force projection, and I'm thinking CCP is depending on this mechanic to limit expansion(or maybe the rate of expansion).
Another consideration is 'pocket' temperate planets which may have a 1 or 2 system jump buffer, or a 1-way-in/out topology. There's a hellalot starmap prospecting that's gotta be done.
Just an observation+speculation: CCP of course paid a lot of attention to how stargates were laid out and jump connections between systems were made in the design of New Eden. They did not pay a lot of attention to temperate planet locations in the sense of them being strategic territory(much in the same way that evolution has not specifically selected for death by old age, btw). This probably means that there are a lot of interesting idiosyncrasies and local areas which will call for different strategies for attack and defense, especially coupled with the various number and geometries of district layouts. Here's to hoping that knowledge of local terrain may end up being important. |