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Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:27:00 -
[1] - Quote
I have 3 general concerns of economics and grinding based upon the devblog/thread/irc information. I am using http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Loot_Rewards as reference in my calculations
First let me start with the ecnomoics of attacking and defending. I am going make this best case and simple to follow. Note MCCs have no cost at moment but will long term.
In this example I will assume unreal are 2 weeks into lowsec sov. The district owners have spent 20 mill isk to plant a flag on the planet and an additional 100 million to purchase a production facility. Thus giving is higher clone production and isk earning potential.
The district has maxed its clones at 300 and continues produce 60 additional per day that can be converted into to 6 million isk for the corp. At 6 mill a day i till take approx 20 days to recoup intial investment (beyond the first 4 to go from 100 to 300 clones). This district will then earn ~ 180 mill isk a month for it's owners
Problem is PFBHz move in next door. Gizmo and the lads opt for more defensive district since they live next to super baddies unreal. They choose to spend 100 mill isk on a cargo up. Thus upping their clone total to 450 while keeping their clone production at 40 or 4 mill isk a day. For them it will take ~8 days to max clone count and another 30 days to recoup initail investment. This district will make ~120 mill a month for its owners
Fast forwd 40 days so all isk has been recouped for both corportations. Unreal unable to roll a 20 to dodge saving throw against PFBHz they get attacked. The cost for PFBHz to move 1 district over is 0% loss of clones.
PFBHz attacks on day 41 with a corp battle to be scheduled for day 42. PFBHz takes 100 clones with them and unreal will defend with 100 clones.
Match results
PFBHz -loses 60 clones at a cost of 6 mill isk. -Not using anywhere near max gear I assume 150k avg suit cost x 60 = 9 mill -low est of vehicles lost is 12 mill (average tank can be 2 mill easy)
Total loss victory of 27 million
unreal -MCC was destoryed 0 isk -100 clone min 10 mill isk -not using anywhere near max gear I assume 150k avg suit cost x 88 = 13.2 mill isk (88 is actual clones lost) -low est of vehciles lost is 14 mill
Total loss is 37.2
PFBHz is rewarded with 20% ~7.4 million in loot
For simplicity lets say the next day has same results. So after 2 days of attacking PFBHz have spent 40 mill as a corp while unreal has lost 75mill isk
Day 3
surpise unreal wins a close one as they throw everything to win while PFBHz assume easy win let gizmo play
unreal -loses 95 clones at 9.5 million -max gear avg 250k a suit x 95 is 23.7 mill isk -vehicles cost about 16 mill
total loss is 49.2 million
PFBHz
-100 clones at 10 million isk -75 suits at 150k suits for 11.2 million isk -14 million in vehicles
total loss 35.2 mill isk
unreal is rewarded with ~7 million in loot. Since it won its allowed to product 60 more clones. Which gives unreal 65 clones to defend the district
Day 4
PFBHz doesn't let gizmo OR veritas play and rolls out the tryhard, 0 try harder, Nighteagle, James, that laser guy I hate, etc
PFBHz -loss of 30 clones at 3 million isk -30 suits at 250k is 7.5 milion isk -10 million in vehicles
for a total of 20.5 million
unreal
-65 clones for 6.5 million isk (they only have 65 so thats all they can bring) -65 at 250k a suit 16.5 million isk (gotta put it all on the line now) -14 million in vehciles
for a total of 37 million isk lost
PFBHz gets loot of 6.4 million
PFBHz now controls the district. It took 4 days and a cost of 89.3 million isk. while unreal lost quiet a bit more and the district. It will take PFBHz ~ 15 days to recoup its losses from the district if no one attacks it.
So this is middle of the road in costs/clone loss/ vehicle losses for corp battles of 8v8 matches. Kain, gunner, and I pulled these number from real corp battles we watching on youtube that where posted. Going to a 16v16 will be even more expensive. I tracked losses from the tourney when it was 15v15 and battles easily exceed 50 million in gear and vehicles.
more examples to come. |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:27:00 -
[2] - Quote
Based on the example above lets assume that unreal purchased a cargo hub instead, thus increasing its total clones to 450.
If unreal defends with only 100 clones in the first 4 matches and loses they still force PFBHz to attack 5 times in a row. If we assume that 5 days in battles costs PFBH a total of 160 million isk. This is 32 million a match and more then resonable even in victory.
PFBHz will need ~ 40 days to make up the cost of taking the district.
Moral of story is buy the cargo hub and make it a finacial deterent to attack your district.
This is step one of the Blue Donut of Beers |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:27:00 -
[3] - Quote
Reserved |
Vermaak Doe
SVER True Blood Unclaimed.
469
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Posted - 2013.03.15 02:39:00 -
[4] - Quote
In other words even if you're lucky you'll need a large (by dust standards) amount of isk to claim turf, like Eve but minus 5 digets or so |
Mr Turtlez
Pink Fluffy Bounty Hunterz
25
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Posted - 2013.03.15 02:45:00 -
[5] - Quote
What did i do :( |
NightEagle11
Pink Fluffy Bounty Hunterz
21
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Posted - 2013.03.15 02:55:00 -
[6] - Quote
That cant be right, if we (PFBHz) were to attack unreal, they would undoubtedly just give up the territory in their infamous tactic of dodging. |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:55:00 -
[7] - Quote
Mr Turtlez wrote:What did i do :(
Kill me... not cool man. Not cool. |
Sontie
VENGEANCE FOR HIRE
152
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Posted - 2013.03.15 02:56:00 -
[8] - Quote
After the first initial clashes, you will see a lot more standard level gear and a LOT of bpo grinding in ambush. |
Veritas Vitae
Pink Fluffy Bounty Hunterz
54
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Posted - 2013.03.15 02:56:00 -
[9] - Quote
This thread made me lol with all the insertions of corpmates. But the point is valid; holy ISK sinks! |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:56:00 -
[10] - Quote
NightEagle11 wrote:That cant be right, if we (PFBHz) were to attack unreal, they would undoubtedly just give up the territory in their infamous tactic of dodging.
Its why i noted they failed their dodge saving throw. They need a 20 when you bitches roll up |
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Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
273
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Posted - 2013.03.15 02:56:00 -
[11] - Quote
Nice post Beers. +1. Would like to have seen corp A and Corp B. But you make valid constructive points. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
664
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Posted - 2013.03.15 02:56:00 -
[12] - Quote
I'm not sure if I misread this but is MCC destruction not a district capture condition for the attackers? Only clone depletion?
Not sure I like district capture based around TDM, it should be an objective based capture as well... |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 02:59:00 -
[13] - Quote
J'Jor Da'Wg wrote:I'm not sure if I misread this but is MCC destruction not a district capture condition for the attackers? Only clone depletion?
Not sure I like district capture based around TDM, it should be an objective based capture as well...
I noted the MCC in the first battle but since it has no isk value i left it out to save space.
It is objective based but you still lose clones, gear, and vehicles in the process and those are the 3 distinct things calculated |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 03:00:00 -
[14] - Quote
Veritas Vitae wrote:This thread made me lol with all the insertions of corpmates. But the point is valid; holy ISK sinks!
made you famous |
Zekain Kade
BetaMax. CRONOS.
981
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Posted - 2013.03.15 03:01:00 -
[15] - Quote
Numbers, logic. Blah blah blah. |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 03:10:00 -
[16] - Quote
Government CheeseBurger wrote:Nice post Beers. +1. Would like to have seen corp A and Corp B. But you make valid constructive points.
having fun with friends > corp A or B |
Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 03:18:00 -
[17] - Quote
The numbers you give are right on the money. What if we are not given the whole picture yet, this is still the beginning of a large feature so what if we are not only making money off of clones.
Now I know that I am just shooting in the dark here by saying that there is something else hidden that we don't know about. Also that how can we make money from EvE if we don't have a combined economy. All that is true but you never know right now, that is all I am saying.
I do though hope that what we have is not what you have stated that would really not be fun and would ruin that game entirely, for me and many more. |
Daddrobit
Pink Fluffy Bounty Hunterz
280
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Posted - 2013.03.15 03:18:00 -
[18] - Quote
Free Beers wrote:
PFBHz now controls the district. It took 4 days and a cost of 89.3 million isk. while unreal lost quiet a bit more and the district. It will take PFBHz ~ 15 days to recoup its losses from the district if no one attacks it.
I wanna look at this for a bit.
After your battle, PFBHz was left with 250 clones. Let's say they leave it in the 60 clones per day district so as to max that out faster and start moving it into the 40 clones a day district. After day 1, the 60 clones per day would be maxed and the 40 clones per day would have a total of 50 clones, (10 were transferred from the overflow of day 1.) At 100 clones per day total, it's a simple 4 day jaunt until both are maxed out and profit starts rolling in. Then it would be 9 days at 10 mil a day to recoup battle losses.
So it would be a 13 day turnaround.
The rest looks good though. |
Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 03:46:00 -
[19] - Quote
Daddrobit wrote:Free Beers wrote:
PFBHz now controls the district. It took 4 days and a cost of 89.3 million isk. while unreal lost quiet a bit more and the district. It will take PFBHz ~ 15 days to recoup its losses from the district if no one attacks it.
I wanna look at this for a bit. After your battle, PFBHz was left with 250 clones. Let's say they leave it in the 60 clones per day district so as to max that out faster and start moving it into the 40 clones a day district. After day 1, the 60 clones per day would be maxed and the 40 clones per day would have a total of 50 clones, (10 were transferred from the overflow of day 1.) At 100 clones per day total, it's a simple 4 day jaunt until both are maxed out and profit starts rolling in. Then it would be 9 days at 10 mil a day to recoup battle losses. So it would be a 13 day turnaround. The rest looks good though.
What?
It has nothing to do with the close PFBHz have left. It has to do with total loss of isk incurred while taking the district. Once PFBHz has control of the district it produces 60 clones a day because it has a production facility which generates 50% more clones. The basic clone generation rate is 40 der day or 4 million isk.
This district generates 60 clones a day or 6 million into 89.3 million is ~14 days. |
Vrain Matari
ZionTCD Legacy Rising
452
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Posted - 2013.03.15 03:48:00 -
[20] - Quote
This is approx how I was thinking about it. There's also what's going on overhead - if we're taking these districts for our own interests then maybe orbital support is throwing us a freebie, otherwise we're prolly paying something significant for it.
Beers' analysis is essentially the game for now - there will be variations on this - raider corps, disposable minimum investment territory, feints, etc., the economics of which we will have to plow through.
No MCC cost right now, but also no EVE Bonus stated yet. Would make the cost of district ownership lower if it was also attractive to an EVE entity - this is prolly the long term economics of the thing. We give them enough districts to get their bonuses, we get cheaper districts ourselves.
Question is, who gets the exposed buffer districts and who gets the cozy middle district? |
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Free Beers
Internal Error. Negative-Feedback
1234
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Posted - 2013.03.15 03:57:00 -
[21] - Quote
Vrain Matari wrote:This is approx how I was thinking about it. There's also what's going on overhead - if we're taking these districts for our own interests then maybe orbital support is throwing us a freebie, otherwise we're prolly paying something significant for it.
Beers' analysis is essentially the game for now - there will be variations on this - raider corps, disposable minimum investment territory, feints, etc., the economics of which we will have to plow through.
No MCC cost right now, but also no EVE Bonus stated yet. Would make the cost of district ownership lower if it was also attractive to an EVE entity - this is prolly the long term economics of the thing. We give them enough districts to get their bonuses, we get cheaper districts ourselves.
Question is, who gets the exposed buffer districts and who gets the cozy middle district?
Its just based on what CCP has told us. The only real thing that is left out is eve bonus which I can't see as helping dust mercs finacially
At the moment we have nothing eve wants or needs. I get it clones and pilots need them but they aren't going to ever need that many to make anything on the secondary market.
In FW i can see militas wanting to do OB because they have an interest but there is no incentive in lowsec for eve pilots.
Once MCCs cost and if players have to pay isk for OB support (I doubt mercs will pay for it since warbarge/mcc have function now) |
Marston VC
SVER True Blood Unclaimed.
109
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Posted - 2013.03.15 04:10:00 -
[22] - Quote
Free Beers wrote:Based on the example above lets assume that unreal purchased a cargo hub instead, thus increasing its total clones to 450.
If unreal defends with only 100 clones in the first 4 matches and loses they still force PFBHz to attack 5 times in a row. If we assume that 5 days in battles costs PFBH a total of 160 million isk. This is 32 million a match and more then resonable even in victory.
PFBHz will need ~ 40 days to make up the cost of taking the district.
Moral of story is buy the cargo hub and make it a finacial deterent to attack your district.
This is step one of the Blue Donut of Beers
your right, this is what im afraid of to be honest. They need to go into more detail witht he whole sov thing because right now it sounds like one massive ambush. There needs to be an objective to work towards, and rules installed regarding attacking/defending. For example..... battle lines.
This is what the rules should be when assaulting a planet/ district....
If a planet is entirely owned by a corp, a landing operation should be needed to get things started. This landing operation (like any initial landing operation IRL) should be costly/ difficult. Offenders should have the option to assault any district they want from space at a severe cost of 50% of the clones brought with them. The excuse would be = orbital defense.
Once a district is finally captured though, the ground army plus reinforcements will have a safe place to set up shop. From there they can launch 100% efficiancy attacks at any ADJACENT district. The option to skip districts and attack another is allways there.... just at the price of 50% of whatever you bring. This to me would just make sense, and it would discourage massive blob corps from just launching 24 district assaults daily. Instead it would promote ground grinds, and establish well defined battle lines. (providing a better gaming experiance).
Think of it as the old ambush spawing system, before people would just spawn in the game wherever the game wanted them to. This caused a lot of death and heart ache. Then they grouped everyones spawns. Now look at what ambush has become! normally you see a well defined battle line with a "no mans land" in between. The fighst i have been seeing recently are epic and i would like this to transfer over to sov warfare as well! |
Daddrobit
Pink Fluffy Bounty Hunterz
280
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Posted - 2013.03.15 04:13:00 -
[23] - Quote
Free Beers wrote:Daddrobit wrote:Free Beers wrote:
PFBHz now controls the district. It took 4 days and a cost of 89.3 million isk. while unreal lost quiet a bit more and the district. It will take PFBHz ~ 15 days to recoup its losses from the district if no one attacks it.
I wanna look at this for a bit. After your battle, PFBHz was left with 250 clones. Let's say they leave it in the 60 clones per day district so as to max that out faster and start moving it into the 40 clones a day district. After day 1, the 60 clones per day would be maxed and the 40 clones per day would have a total of 50 clones, (10 were transferred from the overflow of day 1.) At 100 clones per day total, it's a simple 4 day jaunt until both are maxed out and profit starts rolling in. Then it would be 9 days at 10 mil a day to recoup battle losses. So it would be a 13 day turnaround. The rest looks good though. What? It has nothing to do with the close PFBHz have left. It has to do with total loss of isk incurred while taking the district. Once PFBHz has control of the district it produces 60 clones a day because it has a production facility which generates 50% more clones. The basic clone generation rate is 40 der day or 4 million isk. This district generates 60 clones a day or 6 million into 89.3 million is ~14 days.
Yeah, but you're not taking into account resupplying lost clones so that you actually have physical clones to defend with and not just money to buy them with.
District 1 would start out with 0/450 District 2 would start out with 250/300
In addition, we would also still hold our first district which would be generating an additional 40 clones a day. It would take 5 days to max out clone count at 100 per day, then 9 days at 10 mil per day to recoup losses.
Now that I look at it again, my final quote on total days was wrong, it would take 14 days.
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Gunner Nightingale
Internal Error. Negative-Feedback
357
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Posted - 2013.03.15 05:49:00 -
[24] - Quote
Even though its negligible if you are on the same planet as a district you want to control there is still a 500K ISK cost to transport your troops into the neighboring district each go.
There is also the attrition cost for travel beyond the planet and the travel cost also rise with obviously cuts into the profit. In your scenario its only an additional 500K ISK/per attack so if it take 5 attacks thats an additional 2.5 Million added to the books and thats just to attack a district thats on the same planet
Districts within the same solar system is 1M ISK travel cost per attack cycle and unless coming from a district with a research lab thats a 5% loss on clones which is 100K/clone loss per attack cylce.
I'll reread but im not sure if that was factored into the attack cost.
So if a corp is smart enough to the right solar system or at the least the right mix of small district planets it will become extremely unviable economically to attack them.
circle gets the square.
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Free Beers
Internal Error. Negative-Feedback
1236
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Posted - 2013.03.15 07:58:00 -
[25] - Quote
Gunner Nightingale wrote:Even though its negligible if you are on the same planet as a district you want to control there is still a 500K ISK cost to transport your troops into the neighboring district each go.
There is also the attrition cost for travel beyond the planet and the travel cost also rise with obviously cuts into the profit. In your scenario its only an additional 500K ISK/per attack so if it take 5 attacks thats an additional 2.5 Million added to the books and thats just to attack a district thats on the same planet
Districts within the same solar system is 1M ISK travel cost per attack cycle and unless coming from a district with a research lab thats a 5% loss on clones which is 100K/clone loss per attack cylce.
I'll reread but im not sure if that was factored into the attack cost.
So if a corp is smart enough to the right solar system or at the least the right mix of small district planets it will become extremely unviable economically to attack them.
circle gets the square.
I did not factor in that amount. i went for 3 numbers and a 20% loot amount to keep it simple.
seems like it just get more and more expensive the more we talk about it |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1203
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Posted - 2013.03.15 08:33:00 -
[26] - Quote
Free Beers wrote:
Total loss is 37.2
PFBHz is rewarded with 20% ~7.4 million in loot
Where do you get that 20% ? Is it a random number you estimate ? Cause in the wiki, the only mention of 20% is regarding the attacking clones remaining being taken by the defender.
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CCP Eterne
C C P C C P Alliance
1054
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Posted - 2013.03.15 08:59:00 -
[27] - Quote
This is the exact type of feedback that should be in the feedback thread here: https://forums.dust514.com/default.aspx?g=posts&t=63760&find=unread
It's really good stuff. |
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Mavado V Noriega
SyNergy Gaming
2439
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Posted - 2013.03.15 12:33:00 -
[28] - Quote
damn u beers and ur logic gtfo the forums! logic doesnt belong here havent u heard :P +1 btw imma still find a way to troll u tho...........maybe not in this thread but another! :P |
Aighun
Zumari Force Projection Caldari State
674
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Posted - 2013.03.15 13:20:00 -
[29] - Quote
What were the three basic concerns?
I see that it looks like it might be really expensive to wage war.
So it looks like corporations that hold districts might be better off just sitting on their asses for a month at a time and grinding SP in instant battle...
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Vrain Matari
ZionTCD Legacy Rising
453
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Posted - 2013.03.15 13:25:00 -
[30] - Quote
Gunner Nightingale wrote:Even though its negligible if you are on the same planet as a district you want to control there is still a 500K ISK cost to transport your troops into the neighboring district each go.
There is also the attrition cost for travel beyond the planet and the travel cost also rise with obviously cuts into the profit. In your scenario its only an additional 500K ISK/per attack so if it take 5 attacks thats an additional 2.5 Million added to the books and thats just to attack a district thats on the same planet
Districts within the same solar system is 1M ISK travel cost per attack cycle and unless coming from a district with a research lab thats a 5% loss on clones which is 100K/clone loss per attack cylce.
I'll reread but im not sure if that was factored into the attack cost.
So if a corp is smart enough to the right solar system or at the least the right mix of small district planets it will become extremely unviable economically to attack them.
circle gets the square.
This is a good point. It's a natural damper on force projection, and I'm thinking CCP is depending on this mechanic to limit expansion(or maybe the rate of expansion).
Another consideration is 'pocket' temperate planets which may have a 1 or 2 system jump buffer, or a 1-way-in/out topology. There's a hellalot starmap prospecting that's gotta be done.
Just an observation+speculation: CCP of course paid a lot of attention to how stargates were laid out and jump connections between systems were made in the design of New Eden. They did not pay a lot of attention to temperate planet locations in the sense of them being strategic territory(much in the same way that evolution has not specifically selected for death by old age, btw). This probably means that there are a lot of interesting idiosyncrasies and local areas which will call for different strategies for attack and defense, especially coupled with the various number and geometries of district layouts. Here's to hoping that knowledge of local terrain may end up being important. |
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