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Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:18:00 -
[61] - Quote
Gunner Nightingale wrote:Takahiro Kashuken wrote:Beren Hurin wrote:MLT tanks take 0 SP to get in. so there 0 SP= 0 SP. But advanced require at least 2mil SP so by your logic 2mil+=2mil+ Fact is milita is ther because the scrubs cried for it, they were unwilling to work as a team, HAVs got big nerfs to every part of the tank and AV got buffed so now everyone can have a milita AV fit and solo an advanced tank if they wish OMG you must suck because nobody i know can use a starter AV and solo an advanced tank if the tank pilot is halfway competent. That said yes there have been a number a games where ive seen a tank come in and my idiot bluedot teammates all run and hide like a scared kitty and become utterly useless and cannon fodder. I mean if these bluedots had half a brain 8, hell all 16 of us would go starter AV and blow the kitten out of any tank. I would love to see a tank just get zerged on by an entire teams barrage of swarm launcher because i dont think anything could survive that and it would be utterly hilarious. Unfortunately, well they're bluedots, am I right?
Ive done it against other HAV drivers, its really not that hard
AV is ******* easy and if you have a problem with it then you suck |
Travi Zyg
G I A N T
37
|
Posted - 2013.03.14 14:19:00 -
[62] - Quote
Tony Calif wrote:Ridiculous requests.
Tbqh, if you call a tank in a public game, it should not last to the end. "but I'm a tanker" isn't a good enough excuse. It's like saying "I'm a Titan pilot, and struggle for ISK when I lose one" Before you call a HAV, just remember that guns from space will probably kill you anyway. And you deserve it for being a tankscrub trollolol
+1 for that realness. I'd also like to touch on the "struggling for ISK" issue. I can see it for NPC corp tankers but at least with us at GIANT, our tankers are taken care of. We have under 100 members , and at any given time there are multiple members willing to donate MILLIONS of ISK to our tankers to fund their vehicles.
I think this should be the situation with every corp, no dedicated tankers who are part of a corp should have to shell out for every tank they bring into battle with their guys/squad. i mean, they shouldnt expect to be 100% funded but i think people should be more dedicated to actually funding and taking care of their dedicated tanks short of giving them money for proto tanks that they were dumb enough to run in pub matches on a day to day basis solo and lose them.
Maybe if more Corps were able to fund the tank habits there would be less QQ. Also, this is not saying that alot of corps dont do this, but i know for a fact, some of them dont. |
Gusk Hevv
Circle of Huskarl Minmatar Republic
22
|
Posted - 2013.03.14 14:21:00 -
[63] - Quote
One militia forge with 2 complex damage mods sniping from a mountain behind the redline , it's too underpowered CCP We should definately nerf tanks even more...
P.S. a single forge gunner can charge pop out and shoot you while he hides behind a rock that you can't go around because your tank won't fit , there solo tank kill. |
DUST Fiend
Immobile Infantry
2030
|
Posted - 2013.03.14 14:23:00 -
[64] - Quote
ITT Tank driver doesn't know what cover is and wants his I win button to push itself
Crying over militia gear? For shame, for shaaame.
Also this clearly demonstrates a tank driver who skilled into tanks to cover their lack of skill at FPS. This is obvious thanks to his clear lack of teamwork and coordination, highlighted by his inability to call out enemy AV to his infantry guys. What tank driver worth his salt thinks he can kill everything all on his own? Lmfao, nubs man, nubs. |
Dr Stabwounds
Planetary Response Organisation Test Friends Please Ignore
10
|
Posted - 2013.03.14 14:25:00 -
[65] - Quote
Gusk Hevv wrote:One militia forge with 2 complex damage mods sniping from a mountain behind the redline , it's too underpowered CCP We should definately nerf tanks even more...
P.S. a single forge gunner can charge pop out and shoot you while he hides behind a rock that you can't go around because your tank won't fit , there solo tank kill.
Really? Have you ever used a forge gun?
PS: if your tank doesn't fit then you should probably use an avoid tactic rather than a kill tactic in that situation. That's not rocket science, pretty sure a blue dot in a tank could figure that out. |
Gusk Hevv
Circle of Huskarl Minmatar Republic
22
|
Posted - 2013.03.14 14:25:00 -
[66] - Quote
DUST Fiend wrote:ITT Tank driver doesn't know what cover is and wants his I win button to push itself Crying over militia gear? For shame, for shaaame.
You know what an I win button is : proto suits scrub If tanks are any weaker they'll get destroyed by ARs which I'm sure is what you want. |
Travi Zyg
G I A N T
38
|
Posted - 2013.03.14 14:28:00 -
[67] - Quote
Gusk Hevv wrote:One militia forge with 2 complex damage mods sniping from a mountain behind the redline , it's too underpowered CCP We should definately nerf tanks even more...
P.S. a single forge gunner can charge pop out and shoot you while he hides behind a rock that you can't go around because your tank won't fit , there solo tank kill.
nonono .... we shouldnt nerf tanks...
CLEARLY we should nerf AV nades, remove free sp ones, nerf the swarm homing capabilities and make it so the only way to take a tank down is to ram it with another one or wear a heavy suit with a forge gun and redline forge snipe it...errr wait, NERF THE FORGE GUN TOO!!! turn it into a CQC weapon that only works at point blank range so you actually have to run headlong into the tanks range in your heavy suit to hit it.
*sarcasm* |
Medic 1879
The Tritan Industries
49
|
Posted - 2013.03.14 14:29:00 -
[68] - Quote
[quote=Takahiro Kashuken]Quote:
Its not high reward at all
4mil+ SP to get into the advanced tank for a slight increase in shield/armor with the overall fit costing 2mil
Its all risk no reward
With all the suits you have mentioned it doesnt matter, they can swap out at a supply depot and be fine, low on armor no logi but supply depot ther swap suits
With proper tank support i prob need 2 snipers to kill the swarms/FG coming from the mountain top which only a railgun can reach but even then doesnt mean i will get a kill at all since i need a direct hit since splash got nerfed with it or have to avoid infantry because a few carry AV nades which do what 1000 damage per nade and home in on the tank so it never misses
If i bring out any tank thats it im with it until it gets destroyed or game is over, i dont have a garage to change fits to fight that railgun in the redline or the AV out of reach of my blaster
It is high reward again you only mention the costs but not the massive amounts of kills and vehicle kill assists you get with the tank.
2 snipers to kill FG's and swarms from behind redline, Well if entire enemy team is behind redline tanks are a silly idea if its only a few hiding in redline reposition and hammer those who aren't.
Avoid infantry, well if you are a HAV driver who avoids infantry what do you do just go on nice scenic drives?
Needing to change fits to fight out of map railguns 1 avoid their LOS rarely does a railgun off map have excellent view of entire map. Deal with AV out of reach of your tank simple answer close distance if theres only 1-2 and if possible if its not what is the rest of your team doing I am sure these battles are 16v16 not 16vHAV. |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:30:00 -
[69] - Quote
DUST Fiend wrote:ITT Tank driver doesn't know what cover is and wants his I win button to push itself Crying over militia gear? For shame, for shaaame.
Cover?
Throw homng nades over his cover = win
Jump while locking on with swarms = win
Jump when charging/firing forge gun = win
Use an OB = insta win |
Gunner Nightingale
Internal Error. Negative-Feedback
349
|
Posted - 2013.03.14 14:31:00 -
[70] - Quote
Takahiro Kashuken wrote:Gunner Nightingale wrote:Takahiro Kashuken wrote:Beren Hurin wrote:MLT tanks take 0 SP to get in. so there 0 SP= 0 SP. But advanced require at least 2mil SP so by your logic 2mil+=2mil+ Fact is milita is ther because the scrubs cried for it, they were unwilling to work as a team, HAVs got big nerfs to every part of the tank and AV got buffed so now everyone can have a milita AV fit and solo an advanced tank if they wish OMG you must suck because nobody i know can use a starter AV and solo an advanced tank if the tank pilot is halfway competent. That said yes there have been a number a games where ive seen a tank come in and my idiot bluedot teammates all run and hide like a scared kitty and become utterly useless and cannon fodder. I mean if these bluedots had half a brain 8, hell all 16 of us would go starter AV and blow the kitten out of any tank. I would love to see a tank just get zerged on by an entire teams barrage of swarm launcher because i dont think anything could survive that and it would be utterly hilarious. Unfortunately, well they're bluedots, am I right? Ive done it against other HAV drivers, its really not that hard AV is ******* easy and if you have a problem with it then you suck
You're an idiot to not realize how crappy that tank driver was, and you may want to check the tags before so you now who you are addressing and you're welcome that i graced your post.
where they guy with the link to the dunning-kreuger wiki page. |
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DUST Fiend
Immobile Infantry
2031
|
Posted - 2013.03.14 14:32:00 -
[71] - Quote
Takahiro Kashuken wrote:Cover?
Throw homng nades over his cover = win
Jump while locking on with swarms = win
Jump when charging/firing forge gun = win
Use an OB = insta win
Play with a squad....call out enemy AV, profit? And OBs can be tanked through with good tanks, I've watched it plenty of times. If you die to an OB in your tank without being hit by AV at the same time, you have a bad tank fit, period. Believe it or not, tanks are very fast (granted armor tanks take a bit of winding up to get moving) but it's your job to reposition and fall back to better cover as your support infantry takes out the AV guys that can't shoot back.
Some people man
Takahiro Kashuken wrote:Jump when charging/firing forge gun = win LMFAO HAHAHAHAHA Omfg I'm having trouble breathing...hahaha, someone doesn't know what they're talking about hahahhahahaha ::cough cough wheeeeeze:: |
Medic 1879
The Tritan Industries
49
|
Posted - 2013.03.14 14:32:00 -
[72] - Quote
Gusk Hevv wrote:
You know what an I win button is : proto suits scrub If tanks are any weaker they'll get destroyed by ARs which I'm sure is what you want.
Proto suits have counters my AV counter it milita AV fitting and AV nades Proto counter is Milita fitting and flux nades so what that really boils down to is learn what counters your playstyle and learn to counter it or avoid it.
To put it simple Rock. Paper. Scissors.
Edited to cut some quote. |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:33:00 -
[73] - Quote
Medic 1879 wrote:[quote=Takahiro Kashuken] Quote:
Its not high reward at all
4mil+ SP to get into the advanced tank for a slight increase in shield/armor with the overall fit costing 2mil
Its all risk no reward
With all the suits you have mentioned it doesnt matter, they can swap out at a supply depot and be fine, low on armor no logi but supply depot ther swap suits
With proper tank support i prob need 2 snipers to kill the swarms/FG coming from the mountain top which only a railgun can reach but even then doesnt mean i will get a kill at all since i need a direct hit since splash got nerfed with it or have to avoid infantry because a few carry AV nades which do what 1000 damage per nade and home in on the tank so it never misses
If i bring out any tank thats it im with it until it gets destroyed or game is over, i dont have a garage to change fits to fight that railgun in the redline or the AV out of reach of my blaster
It is high reward again you only mention the costs but not the massive amounts of kills and vehicle kill assists you get with the tank. 2 snipers to kill FG's and swarms from behind redline, Well if entire enemy team is behind redline tanks are a silly idea if its only a few hiding in redline reposition and hammer those who aren't. Avoid infantry, well if you are a HAV driver who avoids infantry what do you do just go on nice scenic drives? Needing to change fits to fight out of map railguns 1 avoid their LOS rarely does a railgun off map have excellent view of entire map. Deal with AV out of reach of your tank simple answer close distance if theres only 1-2 and if possible if its not what is the rest of your team doing I am sure these battles are 16v16 not 16vHAV.
Never said anything about a redline
Yea sometimes i do have to avoid infantry, AV nades can make mincemeat out of a tank escp with homing crutch so they never miss
You never have fought against a railgun tank then and half the time in pub games never rely on blue dots to do anything worthwhile, it is 16vs the HAV
|
KalOfTheRathi
CowTek
219
|
Posted - 2013.03.14 14:34:00 -
[74] - Quote
Gusk Hevv wrote:Remove free AV options , I hate to see the whole team switch out to deny me movement 2mil SP>0 SP I love seeing you not being able to move. My normal squads have ~8M to 32M SP. Which is much more than your 2M. |
Gunner Nightingale
Internal Error. Negative-Feedback
349
|
Posted - 2013.03.14 14:38:00 -
[75] - Quote
Gusk Hevv wrote:One militia forge with 2 complex damage mods sniping from a mountain behind the redline , it's too underpowered CCP We should definately nerf tanks even more...
P.S. a single forge gunner can charge pop out and shoot you while he hides behind a rock that you can't go around because your tank won't fit , there solo tank kill.
Yea solo a madruger or a surya with that? No you didnt cause its crap. Those tank pilots are idiots and very likley have the dumbest modules on the tank cause any competent tank pilot would NEVER get soloed by a lone militia FG unless they effed up. Or someone crashed into them with a vehicle.
Admit you suck as a tanker and 2million SP is proof of how little you know about tanking. 2 million isnt close enough to have a "good" tank. 2 million SP any infantry also gets rolled on so STFU and learn how to play. |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:38:00 -
[76] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:Cover?
Throw homng nades over his cover = win
Jump while locking on with swarms = win
Jump when charging/firing forge gun = win
Use an OB = insta win Play with a squad....call out enemy AV, profit? And OBs can be tanked through with good tanks, I've watched it plenty of times. If you die to an OB in your tank without being hit by AV at the same time, you have a bad tank fit, period. Believe it or not, tanks are very fast (granted armor tanks take a bit of winding up to get moving) but it's your job to reposition and fall back to better cover as your support infantry takes out the AV guys that can't shoot back. Some people man Takahiro Kashuken wrote:Jump when charging/firing forge gun = win LMFAO HAHAHAHAHA Omfg I'm having trouble breathing...hahaha, someone doesn't know what they're talking about hahahhahahaha ::cough cough wheeeeeze::
I can avoid OB, but normally when i stop dead to deal with anything i get hit or when the tank is cold and nothing is running which happens alot more with shield tanks because i have no time to react 90% of the time since the lightshow and sound happen as it hits
You didnt know you could jump with a FG? its easy to do ive been doing it for a while now |
Medic 1879
The Tritan Industries
49
|
Posted - 2013.03.14 14:42:00 -
[77] - Quote
Takahiro Kashuken wrote:
Never said anything about a redline
Yea sometimes i do have to avoid infantry, AV nades can make mincemeat out of a tank escp with homing crutch so they never miss
You never have fought against a railgun tank then and half the time in pub games never rely on blue dots to do anything worthwhile, it is 16vs the HAV
Apologies you didn't mention redline you mentioned hiding behind a hill same rule applies get support.
Have you used AV nades yes they home but you have to get them close not just lob em up into the air and watch them mary poppins to the nearest tank. Also the sometimes just bounce of tanks randomly.
Railgun tanks are ment to be anti-armour and anti-instalation relying on small turrets for close protection. I have fought against and along side a few they can be formidable if used right back to main point there really tanks weaknesses are teamwork. Pubs teamed up on you good on them but why complain when they do should pubs only plays like headless chickens you bring in tanks and they can get blown up same as dropsuits, Lavs and dropships deal with it if you hate it when people team up on you get people to team up with you a tank backed by a decent squad is a formidable oponent hard to keep plinking away at it with people hammering you.
Never rely on bluedots, Works both ways bluedots fighting for an objective go help them in your tank even if they are not actively helping you its harder for AVnaders to get close if you stick with your team instead of joyriding around the countryside. |
Zahle Undt
The Tritan Industries
38
|
Posted - 2013.03.14 14:43:00 -
[78] - Quote
Takahiro Kashuken wrote:Medic 1879 wrote:Takahiro Kashuken wrote:You cannot ignore that tanks are weaker than previous builds and that AV got more buffs in the last builds, the whole balance is out of whack I agree tanks are weaker than before and AV got a buff but not to the point where you bring out a tank and one random merc in a starter fit will destroy it everytime before it so much as twitches most tanks fall to teamwork which of course is also free but you cant nerf that. Yes tanks are expensive so yes its high risk but if you play well with it have the proper support and aren't unlucky enough to run into a whole squad of proto AVers it is also high reward same as all other methods. High level heavies High risk but if done well and well supported can be high reward. High level logi's same as above High level Assault same as above High level snipers well lets ignore those for now. But my point is valid High reward needs to be balanced with high risk yes tanks have the highest risk due to pricing (maybe baring dropships not sure on vehicle prices.) but they also have the highest reward as a good tank is anti-infantry, anti-LAV, and can even stand up to other tanks and instalations. What would you like 1 guy on opposite team brings out a HAV and all players on other team must go proto AV to stand a chance against it? Its balanced now very rarely will a tank fall to less than a squad (barring idiocy on part of driver or RDV.) Its not high reward at all 4mil+ SP to get into the advanced tank for a slight increase in shield/armor with the overall fit costing 2mil Its all risk no reward With all the suits you have mentioned it doesnt matter, they can swap out at a supply depot and be fine, low on armor no logi but supply depot ther swap suits With proper tank support i prob need 2 snipers to kill the swarms/FG coming from the mountain top which only a railgun can reach but even then doesnt mean i will get a kill at all since i need a direct hit since splash got nerfed with it or have to avoid infantry because a few carry AV nades which do what 1000 damage per nade and home in on the tank so it never misses If i bring out any tank thats it im with it until it gets destroyed or game is over, i dont have a garage to change fits to fight that railgun in the redline or the AV out of reach of my blaster
Not high enough reward for you? Then quit using tanks and run on the ground. No one is forcing you to drive tanks. |
DUST Fiend
Immobile Infantry
2031
|
Posted - 2013.03.14 14:43:00 -
[79] - Quote
Takahiro Kashuken wrote:You didnt know you could jump with a FG? its easy to do ive been doing it for a while now
I know you can jump, but so long as the tank isn't trying to hide behind a phone book for cover, it's not going to make much difference |
Gunner Nightingale
Internal Error. Negative-Feedback
350
|
Posted - 2013.03.14 14:45:00 -
[80] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:You didnt know you could jump with a FG? its easy to do ive been doing it for a while now I know you can jump, but so long as the tank isn't trying to hide behind a phone book for cover, it's not going to make much difference
You can jump and shoot a FG after its charged, GTFO. |
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DUST Fiend
Immobile Infantry
2031
|
Posted - 2013.03.14 14:49:00 -
[81] - Quote
Gunner Nightingale wrote:You can jump and shoot a FG after its charged, GTFO.
Your point though? You can jump, what, 4 inches? It's not even a bunny hop, it's more like a crippled kid bouncing off the ground after faceplanting more than anything else.
This is seriously your guys argument? A FG user can get 4 inches up to clear all kinds of cover and kill a tank?
I don't want to live on this planet anymore. |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:51:00 -
[82] - Quote
DUST Fiend wrote:Gunner Nightingale wrote:You can jump and shoot a FG after its charged, GTFO. Your point though? You can jump, what, 4 inches? It's not even a bunny hop, it's more like a crippled kid bouncing off the ground after faceplanting more than anything else. This is seriously your guys argument? A FG user can get 4 inches up to clear all kinds of cover and kill a tank? I don't want to live on this planet anymore.
It isnt about how high you can jump, its about how you use it |
Gusk Hevv
Circle of Huskarl Minmatar Republic
22
|
Posted - 2013.03.14 14:52:00 -
[83] - Quote
Please use tanks Even if they are militia get 20 kills in game and let me know who you went up aganist.
Currently AV deals more damage to tanks than a Tank Vs Tank battle I only want a slight balance (not nerf) |
Medic 1879
The Tritan Industries
51
|
Posted - 2013.03.14 15:00:00 -
[84] - Quote
Gusk Hevv wrote:Please use tanks Even if they are militia get 20 kills in game and let me know who you went up aganist.
Currently AV deals more damage to tanks than a Tank Vs Tank battle I only want a slight balance (not nerf)
You may have more luck if you adress other people point of views instead of ignoring them or just saying they are wrong.
I know you didn't do that in that post but you and Takahiro have been combative over this.
Does AV really do more damage to a tank than say a railgun tank?
Also AV is specialised so it has to be useful against vehicles because its not useful against anything else AVnades and swarms are useless against anything other than vehicles and FG aren't exactly the most efficient anti-infantry weapons around. Take away AV usefullness against vehicles and its as useful as a chocolate kettle. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
17
|
Posted - 2013.03.14 15:01:00 -
[85] - Quote
Gusk Hevv wrote:Please use tanks Even if they are militia get 20 kills in game and let me know who you went up aganist.
Currently AV deals more damage to tanks than a Tank Vs Tank battle I only want a slight balance (not nerf)
You are campaigning for a removal of what amounts to the the only real defense randoms have against tanks.
and yes, it makes sense that weapons made to take out vehicles do more damage to vehicles than other vehicles made to take out infantry. |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 15:07:00 -
[86] - Quote
Medic 1879 wrote:Gusk Hevv wrote:Please use tanks Even if they are militia get 20 kills in game and let me know who you went up aganist.
Currently AV deals more damage to tanks than a Tank Vs Tank battle I only want a slight balance (not nerf) You may have more luck if you adress other people point of views instead of ignoring them or just saying they are wrong. I know you didn't do that in that post but you and Takahiro have been combative over this. Does AV really do more damage to a tank than say a railgun tank? Also AV is specialised so it has to be useful against vehicles because its not useful against anything else AVnades and swarms are useless against anything other than vehicles and FG aren't exactly the most efficient anti-infantry weapons around. Take away AV usefullness against vehicles and its as useful as a chocolate kettle.
On that 1 point ther was a Proto Breach FG which did more damage than the Proto Railgun even tho the latter required a vehicle for it to be useful and had higher requirements
Missiles turrets did get nerfed to the point where nades and MD rounds did more damage than a missile, or had a bigger splash radius and caused more splash damage but i think it got changed a bit
Small blasters do less damage than an AR i think |
DUST Fiend
Immobile Infantry
2031
|
Posted - 2013.03.14 15:21:00 -
[87] - Quote
Takahiro Kashuken wrote:It isnt about how high you can jump, its about how you use it
Please, enlighten us.
Especially considering only noob Forge Gunners will use the standard variant over the Assault, where timing a 4 inch jump along with your charge would qualify as skill (wasted skill, but skill), and the Breach doesn't allow you to move while charging.
It just seems like you two are grasping at straws and nothing more |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 15:30:00 -
[88] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:It isnt about how high you can jump, its about how you use it Please, enlighten us. Especially considering only noob Forge Gunners will use the standard variant over the Assault, where timing a 4 inch jump along with your charge would qualify as skill (wasted skill, but skill), and the Breach doesn't allow you to move while charging. It just seems like you two are grasping at straws and nothing more
You can move when charging the breach, it does allow you jump last time i remember even tho it says you cant move
Enlighten yourself for once, i find it useful tough **** if you dont |
Gusk Hevv
Circle of Huskarl Minmatar Republic
23
|
Posted - 2013.03.14 16:02:00 -
[89] - Quote
Ok I'll try to explain my point in a better way now.
AV starter fits have no ISK or SP requirements so they can be spammed until the said vehicle (not just tanks) blows up. Militia vehicles however still cost shi*tons of ISK and isn't the easiest vehicle to drive too
EDIT:I don't drive militia HAVs. |
IRuby Heart
DIOS EX.
402
|
Posted - 2013.03.14 16:04:00 -
[90] - Quote
I love how the tankers Continue to make QQ threads. Lol if you can't manage a couple of guys in militia AV I suggest you start specing into something else |
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