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DUST Fiend
Immobile Infantry
2030
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Posted - 2013.03.14 14:23:00 -
[1] - Quote
ITT Tank driver doesn't know what cover is and wants his I win button to push itself
Crying over militia gear? For shame, for shaaame.
Also this clearly demonstrates a tank driver who skilled into tanks to cover their lack of skill at FPS. This is obvious thanks to his clear lack of teamwork and coordination, highlighted by his inability to call out enemy AV to his infantry guys. What tank driver worth his salt thinks he can kill everything all on his own? Lmfao, nubs man, nubs. |
DUST Fiend
Immobile Infantry
2031
|
Posted - 2013.03.14 14:32:00 -
[2] - Quote
Takahiro Kashuken wrote:Cover?
Throw homng nades over his cover = win
Jump while locking on with swarms = win
Jump when charging/firing forge gun = win
Use an OB = insta win
Play with a squad....call out enemy AV, profit? And OBs can be tanked through with good tanks, I've watched it plenty of times. If you die to an OB in your tank without being hit by AV at the same time, you have a bad tank fit, period. Believe it or not, tanks are very fast (granted armor tanks take a bit of winding up to get moving) but it's your job to reposition and fall back to better cover as your support infantry takes out the AV guys that can't shoot back.
Some people man
Takahiro Kashuken wrote:Jump when charging/firing forge gun = win LMFAO HAHAHAHAHA Omfg I'm having trouble breathing...hahaha, someone doesn't know what they're talking about hahahhahahaha ::cough cough wheeeeeze:: |
DUST Fiend
Immobile Infantry
2031
|
Posted - 2013.03.14 14:43:00 -
[3] - Quote
Takahiro Kashuken wrote:You didnt know you could jump with a FG? its easy to do ive been doing it for a while now
I know you can jump, but so long as the tank isn't trying to hide behind a phone book for cover, it's not going to make much difference |
DUST Fiend
Immobile Infantry
2031
|
Posted - 2013.03.14 14:49:00 -
[4] - Quote
Gunner Nightingale wrote:You can jump and shoot a FG after its charged, GTFO.
Your point though? You can jump, what, 4 inches? It's not even a bunny hop, it's more like a crippled kid bouncing off the ground after faceplanting more than anything else.
This is seriously your guys argument? A FG user can get 4 inches up to clear all kinds of cover and kill a tank?
I don't want to live on this planet anymore. |
DUST Fiend
Immobile Infantry
2031
|
Posted - 2013.03.14 15:21:00 -
[5] - Quote
Takahiro Kashuken wrote:It isnt about how high you can jump, its about how you use it
Please, enlighten us.
Especially considering only noob Forge Gunners will use the standard variant over the Assault, where timing a 4 inch jump along with your charge would qualify as skill (wasted skill, but skill), and the Breach doesn't allow you to move while charging.
It just seems like you two are grasping at straws and nothing more |
DUST Fiend
Immobile Infantry
2033
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Posted - 2013.03.14 16:05:00 -
[6] - Quote
Gusk Hevv wrote:Ok I'll try to explain my point in a better way now.
AV starter fits have no ISK or SP requirements so they can be spammed until the said vehicle (not just tanks) blows up. Militia vehicles however still cost shi*tons of ISK and isn't the easiest vehicle to drive too
EDIT:I don't drive militia HAVs.
Or you could, play with a squad, and solve all your problems. At least tanks aren't like dropships, and require you to be bad or your opponent to be good in order to kill. If you run resistance and reps, you aren't going to die to militia stuff unless the majority of the enemy team goes AV (fall back, let your squad clean up the AV nubs).
I just don't see how you're failing this hard
Takahiro Kashuken wrote:You can move when charging the breach, it does allow you jump last time i remember even tho it says you cant move
Enlighten yourself for once, i find it useful tough **** if you dont
I don't actually believe you, but I'll test it tonight for haha's. We do however come full circle. How on earth is this even relevant to the discussion? |
DUST Fiend
Immobile Infantry
2035
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Posted - 2013.03.14 16:40:00 -
[7] - Quote
I just don't get why you feel like you should be able to call in a tank, in any match, under any situation. They aren't always going to be good. Sometimes the enemy team has a lot of AV guys, or better coordination, or the map doesn't provide enough cover, or there are easy places to sit and camp with a FG, etc etc.
What you seem to be missing is that this is a team game first and foremost, and just by forcing the enemy to switch to AV, you've buffed your team by making it easier for your infantry to pick off their AV. Swarms also do bonus damage to armor, so make sure you're running at least two 25% resists at all times. |
DUST Fiend
Immobile Infantry
2035
|
Posted - 2013.03.14 16:50:00 -
[8] - Quote
Gusk Hevv wrote:Finally someone who isn't trolling
Oh ok I keep checking the map , players , routes and all plus I run 30% resists too It just isn't me blowing up lol it's people zerg rushing because they have no sense of loss 0 isk blows up mil ISK which ruins escalation and the very core of Eve and Dust : Risk and Economy.
But 0isk only blows up that expensive tank with coordination or luck, usually both. The only way I could ever even remotely get behind removing free AV options is if Tanks and Dropships couldn't be called into pub matches. If that were the case, sure. Otherwise, people are too stupid to not have an option to deal with tanks.
Also, anyone who knows what they're doing will quickly spec out of free gear, because it's horrible, and gets you killed more than anything else.
Tanks are difficult to balance. Right now, it's about as close as it's been since beta started. There was a point where you could practically AFK farm in a tank.....
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