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Takahiro Kashuken
Intara Direct Action Caldari State
134
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Posted - 2013.03.14 12:11:00 -
[1] - Quote
Beren Hurin wrote:MLT tanks take 0 SP to get in. so there 0 SP= 0 SP.
But advanced require at least 2mil SP so by your logic 2mil+=2mil+
Fact is milita is ther because the scrubs cried for it, they were unwilling to work as a team, HAVs got big nerfs to every part of the tank and AV got buffed so now everyone can have a milita AV fit and solo an advanced tank if they wish |
Takahiro Kashuken
Intara Direct Action Caldari State
136
|
Posted - 2013.03.14 12:33:00 -
[2] - Quote
Heathen Bastard wrote:Takahiro Kashuken wrote:Beren Hurin wrote:MLT tanks take 0 SP to get in. so there 0 SP= 0 SP. But advanced require at least 2mil SP so by your logic 2mil+=2mil+ Fact is milita is ther because the scrubs cried for it, they were unwilling to work as a team, HAVs got big nerfs to every part of the tank and AV got buffed so now everyone can have a milita AV fit and solo an advanced tank if they wish uhm... WHAT!? a freebie fit will barely put a dent in any non-militia tank solo. and advanced tank is practically immortal in pubmatches.
Tell that to the numerous tanks i have soloed with ease |
Takahiro Kashuken
Intara Direct Action Caldari State
136
|
Posted - 2013.03.14 13:07:00 -
[3] - Quote
Medic 1879 wrote:Takahiro Kashuken wrote:Heathen Bastard wrote:Takahiro Kashuken wrote:Beren Hurin wrote:MLT tanks take 0 SP to get in. so there 0 SP= 0 SP. But advanced require at least 2mil SP so by your logic 2mil+=2mil+ Fact is milita is ther because the scrubs cried for it, they were unwilling to work as a team, HAVs got big nerfs to every part of the tank and AV got buffed so now everyone can have a milita AV fit and solo an advanced tank if they wish uhm... WHAT!? a freebie fit will barely put a dent in any non-militia tank solo. and advanced tank is practically immortal in pubmatches. Tell that to the numerous tanks i have soloed with ease So you have solo'd many adv tanks with only milita AV fittings no help from anyone else obviously otherwise its not exactly solo. I am impressed sir you must be a very good player to casually off adv tanks on your own would you mind showing me a video of this amazing achievement so I may attempt to emulate your greatness?
Yup i have
I have no recording equipment tho
Really you should figure it out for yourself since its not hard to do
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Takahiro Kashuken
Intara Direct Action Caldari State
136
|
Posted - 2013.03.14 13:34:00 -
[4] - Quote
Travi Zyg wrote:And just to elaborate on my previous post about proto av stuff Mr.Gusk. the point is, you going to sit here and whine about getting owned by cheap av stuff, and your STILL going to be here whining when you lose your 1.5 mil tank to a 25-50k isk av nade...because like most other whiners on here, nothing ccp does for YOU will ever be enough. They will remove free av options, and you will cry that ex 11s wirykomi and lai dais are OP.
So far CCP have listened to the whiners and made tanks super weak and easy to destroy while buffing AV |
Takahiro Kashuken
Intara Direct Action Caldari State
136
|
Posted - 2013.03.14 13:42:00 -
[5] - Quote
Medic 1879 wrote:Takahiro Kashuken wrote:Travi Zyg wrote:And just to elaborate on my previous post about proto av stuff Mr.Gusk. the point is, you going to sit here and whine about getting owned by cheap av stuff, and your STILL going to be here whining when you lose your 1.5 mil tank to a 25-50k isk av nade...because like most other whiners on here, nothing ccp does for YOU will ever be enough. They will remove free av options, and you will cry that ex 11s wirykomi and lai dais are OP. So far CCP have listened to the whiners and made tanks super weak and easy to destroy while buffing AV Watch the video the other guy posted that tank stood up to allot of abuse infact go on youtube type in dust 514 tank and I bet you there are an awful lot more videos of guys in HAV's getting huge killstreaks than there are of lone AV rambo's getting tank kills or even just less tank destruction at all really.
Not every game do you see a tank, it would have to be a montage of tank kills from a lot of games
Most games now tanks are not in unless someone brings out a ****** milita to get whacked, not unless you happen to play ambush and then you will see 3 advanced tanks mainly because the OB isnt earned quick enough in that mode |
Takahiro Kashuken
Intara Direct Action Caldari State
136
|
Posted - 2013.03.14 13:50:00 -
[6] - Quote
You cannot ignore that tanks are weaker than previous builds and that AV got more buffs in the last builds, the whole balance is out of whack |
Takahiro Kashuken
Intara Direct Action Caldari State
136
|
Posted - 2013.03.14 14:04:00 -
[7] - Quote
Heathen Bastard wrote:Takahiro Kashuken wrote:You cannot ignore that tanks are weaker than previous builds and that AV got more buffs in the last builds, the whole balance is out of whack and in previous builds, tanks were basically god-mode. you got used to that, and now that the other guys stand a chance you don't wanna play anymore.
Used to be god mode
Now the turrets got nerfed, mods removed, the tanks themselves got changed, even tank battles are barely 10sec long and AV is just too easy for no SP or ISK investment while being powerful or more powerful than a vehicle mounted turret and sticky AV nades so that you never miss and missiles that bend around your cover still (not as much but they still do)
When the tanks used to be god mode it did require a 4man advanced AV team to take out the advanced tank, problem was no one wanted to skill up AV and work together instead they wanted to fire an AR and kill it that way
Now you can take out an advanced tank with 2 ppl or 1 if you really know what your doing, this build it has never been easier to kill a tank |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:12:00 -
[8] - Quote
Medic 1879 wrote:Takahiro Kashuken wrote:You cannot ignore that tanks are weaker than previous builds and that AV got more buffs in the last builds, the whole balance is out of whack I agree tanks are weaker than before and AV got a buff but not to the point where you bring out a tank and one random merc in a starter fit will destroy it everytime before it so much as twitches most tanks fall to teamwork which of course is also free but you cant nerf that. Yes tanks are expensive so yes its high risk but if you play well with it have the proper support and aren't unlucky enough to run into a whole squad of proto AVers it is also high reward same as all other methods. High level heavies High risk but if done well and well supported can be high reward. High level logi's same as above High level Assault same as above High level snipers well lets ignore those for now. But my point is valid High reward needs to be balanced with high risk yes tanks have the highest risk due to pricing (maybe baring dropships not sure on vehicle prices.) but they also have the highest reward as a good tank is anti-infantry, anti-LAV, and can even stand up to other tanks and instalations. What would you like 1 guy on opposite team brings out a HAV and all players on other team must go proto AV to stand a chance against it? Its balanced now very rarely will a tank fall to less than a squad (barring idiocy on part of driver or RDV.)
Its not high reward at all
4mil+ SP to get into the advanced tank for a slight increase in shield/armor with the overall fit costing 2mil
Its all risk no reward
With all the suits you have mentioned it doesnt matter, they can swap out at a supply depot and be fine, low on armor no logi but supply depot ther swap suits
With proper tank support i prob need 2 snipers to kill the swarms/FG coming from the mountain top which only a railgun can reach but even then doesnt mean i will get a kill at all since i need a direct hit since splash got nerfed with it or have to avoid infantry because a few carry AV nades which do what 1000 damage per nade and home in on the tank so it never misses
If i bring out any tank thats it im with it until it gets destroyed or game is over, i dont have a garage to change fits to fight that railgun in the redline or the AV out of reach of my blaster |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:13:00 -
[9] - Quote
Heathen Bastard wrote:Takahiro Kashuken wrote:Heathen Bastard wrote:Takahiro Kashuken wrote:You cannot ignore that tanks are weaker than previous builds and that AV got more buffs in the last builds, the whole balance is out of whack and in previous builds, tanks were basically god-mode. you got used to that, and now that the other guys stand a chance you don't wanna play anymore. Used to be god mode Now the turrets got nerfed, mods removed, the tanks themselves got changed, even tank battles are barely 10sec long and AV is just too easy for no SP or ISK investment while being powerful or more powerful than a vehicle mounted turret and sticky AV nades so that you never miss and missiles that bend around your cover still (not as much but they still do) When the tanks used to be god mode it did require a 4man advanced AV team to take out the advanced tank, problem was no one wanted to skill up AV and work together instead they wanted to fire an AR and kill it that way Now you can take out an advanced tank with 2 ppl or 1 if you really know what your doing, this build it has never been easier to kill a tank and yet if you have a tank driver who has even the most remote idea of what he/she is doing, that one person will be effectively shut down through cover or simply being killed over and over. I'm not even counting the gunners in this scenario, they could be bluedots trying to figure out why they aren't driving for all it matters here.
You can get shutdown in cover by one person, ive done it pin em down then call in an OB to do the job |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:18:00 -
[10] - Quote
Gunner Nightingale wrote:Takahiro Kashuken wrote:Beren Hurin wrote:MLT tanks take 0 SP to get in. so there 0 SP= 0 SP. But advanced require at least 2mil SP so by your logic 2mil+=2mil+ Fact is milita is ther because the scrubs cried for it, they were unwilling to work as a team, HAVs got big nerfs to every part of the tank and AV got buffed so now everyone can have a milita AV fit and solo an advanced tank if they wish OMG you must suck because nobody i know can use a starter AV and solo an advanced tank if the tank pilot is halfway competent. That said yes there have been a number a games where ive seen a tank come in and my idiot bluedot teammates all run and hide like a scared kitty and become utterly useless and cannon fodder. I mean if these bluedots had half a brain 8, hell all 16 of us would go starter AV and blow the kitten out of any tank. I would love to see a tank just get zerged on by an entire teams barrage of swarm launcher because i dont think anything could survive that and it would be utterly hilarious. Unfortunately, well they're bluedots, am I right?
Ive done it against other HAV drivers, its really not that hard
AV is ******* easy and if you have a problem with it then you suck |
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Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:30:00 -
[11] - Quote
DUST Fiend wrote:ITT Tank driver doesn't know what cover is and wants his I win button to push itself Crying over militia gear? For shame, for shaaame.
Cover?
Throw homng nades over his cover = win
Jump while locking on with swarms = win
Jump when charging/firing forge gun = win
Use an OB = insta win |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:33:00 -
[12] - Quote
Medic 1879 wrote:[quote=Takahiro Kashuken] Quote:
Its not high reward at all
4mil+ SP to get into the advanced tank for a slight increase in shield/armor with the overall fit costing 2mil
Its all risk no reward
With all the suits you have mentioned it doesnt matter, they can swap out at a supply depot and be fine, low on armor no logi but supply depot ther swap suits
With proper tank support i prob need 2 snipers to kill the swarms/FG coming from the mountain top which only a railgun can reach but even then doesnt mean i will get a kill at all since i need a direct hit since splash got nerfed with it or have to avoid infantry because a few carry AV nades which do what 1000 damage per nade and home in on the tank so it never misses
If i bring out any tank thats it im with it until it gets destroyed or game is over, i dont have a garage to change fits to fight that railgun in the redline or the AV out of reach of my blaster
It is high reward again you only mention the costs but not the massive amounts of kills and vehicle kill assists you get with the tank. 2 snipers to kill FG's and swarms from behind redline, Well if entire enemy team is behind redline tanks are a silly idea if its only a few hiding in redline reposition and hammer those who aren't. Avoid infantry, well if you are a HAV driver who avoids infantry what do you do just go on nice scenic drives? Needing to change fits to fight out of map railguns 1 avoid their LOS rarely does a railgun off map have excellent view of entire map. Deal with AV out of reach of your tank simple answer close distance if theres only 1-2 and if possible if its not what is the rest of your team doing I am sure these battles are 16v16 not 16vHAV.
Never said anything about a redline
Yea sometimes i do have to avoid infantry, AV nades can make mincemeat out of a tank escp with homing crutch so they never miss
You never have fought against a railgun tank then and half the time in pub games never rely on blue dots to do anything worthwhile, it is 16vs the HAV
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Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:38:00 -
[13] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:Cover?
Throw homng nades over his cover = win
Jump while locking on with swarms = win
Jump when charging/firing forge gun = win
Use an OB = insta win Play with a squad....call out enemy AV, profit? And OBs can be tanked through with good tanks, I've watched it plenty of times. If you die to an OB in your tank without being hit by AV at the same time, you have a bad tank fit, period. Believe it or not, tanks are very fast (granted armor tanks take a bit of winding up to get moving) but it's your job to reposition and fall back to better cover as your support infantry takes out the AV guys that can't shoot back. Some people man Takahiro Kashuken wrote:Jump when charging/firing forge gun = win LMFAO HAHAHAHAHA Omfg I'm having trouble breathing...hahaha, someone doesn't know what they're talking about hahahhahahaha ::cough cough wheeeeeze::
I can avoid OB, but normally when i stop dead to deal with anything i get hit or when the tank is cold and nothing is running which happens alot more with shield tanks because i have no time to react 90% of the time since the lightshow and sound happen as it hits
You didnt know you could jump with a FG? its easy to do ive been doing it for a while now |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 14:51:00 -
[14] - Quote
DUST Fiend wrote:Gunner Nightingale wrote:You can jump and shoot a FG after its charged, GTFO. Your point though? You can jump, what, 4 inches? It's not even a bunny hop, it's more like a crippled kid bouncing off the ground after faceplanting more than anything else. This is seriously your guys argument? A FG user can get 4 inches up to clear all kinds of cover and kill a tank? I don't want to live on this planet anymore.
It isnt about how high you can jump, its about how you use it |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 15:07:00 -
[15] - Quote
Medic 1879 wrote:Gusk Hevv wrote:Please use tanks Even if they are militia get 20 kills in game and let me know who you went up aganist.
Currently AV deals more damage to tanks than a Tank Vs Tank battle I only want a slight balance (not nerf) You may have more luck if you adress other people point of views instead of ignoring them or just saying they are wrong. I know you didn't do that in that post but you and Takahiro have been combative over this. Does AV really do more damage to a tank than say a railgun tank? Also AV is specialised so it has to be useful against vehicles because its not useful against anything else AVnades and swarms are useless against anything other than vehicles and FG aren't exactly the most efficient anti-infantry weapons around. Take away AV usefullness against vehicles and its as useful as a chocolate kettle.
On that 1 point ther was a Proto Breach FG which did more damage than the Proto Railgun even tho the latter required a vehicle for it to be useful and had higher requirements
Missiles turrets did get nerfed to the point where nades and MD rounds did more damage than a missile, or had a bigger splash radius and caused more splash damage but i think it got changed a bit
Small blasters do less damage than an AR i think |
Takahiro Kashuken
Intara Direct Action Caldari State
140
|
Posted - 2013.03.14 15:30:00 -
[16] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:It isnt about how high you can jump, its about how you use it Please, enlighten us. Especially considering only noob Forge Gunners will use the standard variant over the Assault, where timing a 4 inch jump along with your charge would qualify as skill (wasted skill, but skill), and the Breach doesn't allow you to move while charging. It just seems like you two are grasping at straws and nothing more
You can move when charging the breach, it does allow you jump last time i remember even tho it says you cant move
Enlighten yourself for once, i find it useful tough **** if you dont |
Takahiro Kashuken
Intara Direct Action Caldari State
141
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Posted - 2013.03.14 16:15:00 -
[17] - Quote
DUST Fiend wrote:Gusk Hevv wrote:Ok I'll try to explain my point in a better way now.
AV starter fits have no ISK or SP requirements so they can be spammed until the said vehicle (not just tanks) blows up. Militia vehicles however still cost shi*tons of ISK and isn't the easiest vehicle to drive too
EDIT:I don't drive militia HAVs. Or you could, play with a squad, and solve all your problems. At least tanks aren't like dropships, and require you to be bad or your opponent to be good in order to kill. If you run resistance and reps, you aren't going to die to militia stuff unless the majority of the enemy team goes AV (fall back, let your squad clean up the AV nubs). I just don't see how you're failing this hard Takahiro Kashuken wrote:You can move when charging the breach, it does allow you jump last time i remember even tho it says you cant move
Enlighten yourself for once, i find it useful tough **** if you dont I don't actually believe you, but I'll test it tonight for haha's. We do however come full circle. How on earth is this even relevant to the discussion?
With milita stuff im speaking from experience when i hunt tanks, i mostly die to OB when im not moving and cold or the odd tank, AV doesnt tend to get me that much anymore and ive stopped running shield since its like glass
Hell if i know
Most tank thread i end up i end up dragging it around in all directions
For me its never as simple as one thing, its lots of little things which lead the unbalancing of something which then effects something else in the grand scheme of it all which then starts something else |
Takahiro Kashuken
Intara Direct Action Caldari State
141
|
Posted - 2013.03.14 16:59:00 -
[18] - Quote
Heathen Bastard wrote:
guess what, a guy running full proto gear can be killed by a coordinated team effort by newbs in militia fit suits... does that mean that the basics should be removed from the game as well? a single full-proto loss puts a game in the red. not to mention that somebody did the math and a fully specced out infantry unit costs 11 MILLION more SP than your little tanks. so keep crying easymoder. the tears in your eyes will keep you from seeing the swarms and forge gunners until .
No that was BS
The skills were mostly cherry picked and infantry has alot more skill wise and mod wise
You cant count that at all and it was disproven as bias |
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