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Icy Tiger
Universal Allies Inc.
1056
|
Posted - 2013.03.05 23:15:00 -
[1] - Quote
Now I only see Snipers and Shotgunners who use the Scout Suit. Granted, some of them are good at it, but where are all the AR and SMG users of old? Off the top of my head, Satori was pretty beast.
I run alone now with my Ishukone SMG, and wish some more people would join me. It's a good life. |
RHYTHMIK Designs
BetaMax.
55
|
Posted - 2013.03.05 23:19:00 -
[2] - Quote
Scout was my main suit early on but the strafe nerf killed it for me. I just started playing scout again and it seems they may have sped the strafe back up but still not back to the speed of before. I want to start back putting SP into scout again but really want to see the new scout suits or if they introduce cloaking in the next build first before I make a decision. |
Fraceska
Opus Arcana Orion Empire
53
|
Posted - 2013.03.05 23:21:00 -
[3] - Quote
They went beyond the mountains to the lands of the unknown to ask questions of the stars. |
Aighun
Zumari Force Projection Caldari State
670
|
Posted - 2013.03.05 23:30:00 -
[4] - Quote
THey've all gone back to cali, to cali to cali,
to hang with socal ninja? |
Sloth9230
Reaper Galactic
322
|
Posted - 2013.03.06 00:12:00 -
[5] - Quote
A gently breeze killed them all. |
KryptixX
Imperfects Negative-Feedback
335
|
Posted - 2013.03.06 00:14:00 -
[6] - Quote
Scouts are bad in close combat now.
Only ones I am familiar with are Reflex and Omni. |
Icy Tiger
Universal Allies Inc.
1056
|
Posted - 2013.03.06 00:17:00 -
[7] - Quote
KryptixX wrote:Scouts are bad in close combat now.
Only ones I am familiar with are Reflex and Omni.
I eat through most Heavy's with an Ishukone SMG. |
KryptixX
Imperfects Negative-Feedback
335
|
Posted - 2013.03.06 00:22:00 -
[8] - Quote
Icy Tiger wrote:KryptixX wrote:Scouts are bad in close combat now.
Only ones I am familiar with are Reflex and Omni. I eat through most Heavy's with an Ishukone SMG. Tru dat.
But group fire chews through scouts, and we are seeing more mob style play with the new spawn system. |
Snaps Tremor
Tritan-Industries Legacy Rising
43
|
Posted - 2013.03.06 00:24:00 -
[9] - Quote
You're right, the one thing the game is lacking right now is more people spamming the single AR sound effect for the entire duration of a match. |
Scheneighnay McBob
Bojo's School of the Trades
1085
|
Posted - 2013.03.06 00:28:00 -
[10] - Quote
They're there- you just don't see them, and the killfeed thinks it was an AR |
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Dominus Fatali
Nox Aeterna Security
36
|
Posted - 2013.03.06 00:47:00 -
[11] - Quote
I agree. I have never actually seen a Valor Scout dropsuit save my own. And Dragonflies are becoming less common too. |
Kiso Okami
Militaires Sans Jeux
20
|
Posted - 2013.03.06 00:53:00 -
[12] - Quote
I roll Dragonfly and Toxin SMG along with a sniper rifle. If I'm not out and about marking red dots and counter-sniping, I'm rolling the SMG and spraying people down along with frags and hacking for WP.
Still not as good as I'd like to be though... |
DUST Fiend
Immobile Infantry
1940
|
Posted - 2013.03.06 01:05:00 -
[13] - Quote
My SP are way too spread out, though I still crush with my shotgun scout. I used two SMGs for a time, but it just doesn't feel as menacing as the shotgun. It's better for being able to keep range on your opponent and quick tracking in CQC, but I like killing my opponent before he can even register that I'm there, <3 stealth. |
Chi-Chi Chikubi
On The Brink
0
|
Posted - 2013.03.06 01:11:00 -
[14] - Quote
They all realized they were in the wrong game and all went back to girl scouts!! |
KING CHECKMATE
unlight9
1
|
Posted - 2013.03.06 01:15:00 -
[15] - Quote
Group fire and squad based gameplay are stronger now,i understand . Playing scout with Shotgun makes sense , to get in/out faster and in the case of getting owned at least you can take 1 or 2 with you. Sniper scout is mainly to get to the good spots faster and have a smaller hitbox plus better profile dampening.
I only have about 2 weeks playing dust so i really dont know who these ''GREAT SCOUTS'' were are. But it just doesnt make a lot of sense using a scout armor for AR or SMG. (one being better with Assault dropsuits and the other being a sidearm....). UNLESS The mobility of before was so much better that the one scouts have now.....
:3
Maybe they got bored of getting chewed up by fatties. I know a good scout can own a Fasto. The problem is when the fatso is running with his squad behind him, a simple scout isnt match for organized gameplay. Or 2 Fatsos.... XD |
General John Ripper
Killshot Corp
75
|
Posted - 2013.03.06 01:22:00 -
[16] - Quote
I killed them all so many times that they rage quit the game. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
29
|
Posted - 2013.03.06 01:22:00 -
[17] - Quote
Scout suits just don't have the CPU/PG for the damage mod stacking that is important for ARs, especially when you are already using a suit with less max HP. Combine that with the slightly lower strafe speed and there isn't much reason to use a scout over assault with the AR.
As for the SMG, your guess is as good as mine. It might be because, at the lower levels, it takes a bit longer to kill than the shotgun. Most scouts that likely would have gone with the SMG probably went assault or settled with a shotgun. The lowered strafe speed hasn't affected my use of the shotgun, but it gives SMGs that much less of an edge at the lower tiers.
I've only run into one Ishukone SMG, I believe it was Icy, and it took me down pretty fast. Earlier on, the Toxins and militia SMGs were much less threatening, which leads me to believe there is a bit of an imbalance when it comes to using them as primary weapons. Considering they are technically sidearms, it makes sense that it would take a bit more investment to make it a competitive primary.
I don't exactly know what about using an AR or SMG does to make someone a "great scout" over other weapons. But, I'll just ignore that comment for the time being. |
Icy Tiger
Universal Allies Inc.
1058
|
Posted - 2013.03.06 01:50:00 -
[18] - Quote
Shutter Fly wrote:Scout suits just don't have the CPU/PG for the damage mod stacking that is important for ARs, especially when you are already using a suit with less max HP. Combine that with the slightly lower strafe speed and there isn't much reason to use a scout over assault with the AR.
As for the SMG, your guess is as good as mine. It might be because, at the lower levels, it takes a bit longer to kill than the shotgun. Most scouts that likely would have gone with the SMG probably went assault or settled with a shotgun. The lowered strafe speed hasn't affected my use of the shotgun, but it gives SMGs that much less of an edge at the lower tiers.
I've only run into one Ishukone SMG, I believe it was Icy, and it took me down pretty fast. Earlier on, the Toxins and militia SMGs were much less threatening, which leads me to believe there is a bit of an imbalance when it comes to using them as primary weapons. Considering they are technically sidearms, it makes sense that it would take a bit more investment to make it a competitive primary.
I don't exactly know what about using an AR or SMG does to make someone a "great scout" over other weapons. But, I'll just ignore that comment for the time being.
Yeah, I'm pretty sure I'm the only one with it right now. And you are hard as hell to kill as a shotgun scout. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
12
|
Posted - 2013.03.06 02:09:00 -
[19] - Quote
I was going to spec into scout suit but then realized how weak it is compared to the assault suit, for my needs anyways. As a sniper, the added mobility from the scout suit is basically useless, along with the 10% smaller profile or whatever it is. You're going to be seen sometimes, and you're going to be shot at, might as well be able to take a bullet instead of dying every time an LAV kicks a rock up in your direction.
Assault > Scout
|
Orion Decline
Reckoners
4
|
Posted - 2013.03.06 02:19:00 -
[20] - Quote
Shotgun Scouts require a different set of skills from SMG Scouts. You don't need the same level of precision with the Shotgun, but you need to get a LOT closer without detection.
I use both, by the way. |
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DTOracle
Universal Allies Inc.
96
|
Posted - 2013.03.06 03:10:00 -
[21] - Quote
Because until you max out SMG operation & get into proficiencies, the SMG is a horrible primary wespon. I love it personally, but decided to upgrade the shotty first. I'll be joining you soon enough though. |
Drake435
SVER True Blood Unclaimed.
9
|
Posted - 2013.03.06 03:13:00 -
[22] - Quote
Kiso Okami wrote:I roll Dragonfly and Toxin SMG along with a sniper rifle. If I'm not out and about marking red dots and counter-sniping, I'm rolling the SMG and spraying people down along with frags and hacking for WP.
Still not as good as I'd like to be though...
You're not the only one doing the exact same thing. My alt is doing all of this. Although, I like using the SMG over the sniper 80% of the time. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
29
|
Posted - 2013.03.06 03:43:00 -
[23] - Quote
I've always seen the difference between shotgun and SMG to be reaction time/situational awareness vs. precision/target acquisition respectively.
I have an extremely fast reaction time and play very instinctively, but I couldn't reliably keep a target in my sights if my life depended on it. Me trying to play with an SMG is a flailing mess of fail, I'm much better at taking the one split second shot.
You won't ever see me using an AR or SMG, but I don't underestimate their effectiveness. The shotgun is extremely useful at low tiers and low skill levels, but it's effectiveness increases linearly at best. The SMG seems to start very low and increase exponentially as you reach higher weapon tiers and invest in proficiency skills. |
Aeon Amadi
Maverick Conflict Solutions
1046
|
Posted - 2013.03.06 05:37:00 -
[24] - Quote
My particular circle of Berserker Scouts has recently been dealing with some real-life stuff.
Like:
Beer. Smoking. Gambling. Women.
Yanno. Typical slacker stuff. |
Bojo The Mighty
Bojo's School of the Trades
518
|
Posted - 2013.03.06 06:19:00 -
[25] - Quote
SMG scouts are overrated.
It's all about the Mass Driver+Scrambler Pistol with Remote Explosives or Repair Tool
|
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.06 06:37:00 -
[26] - Quote
even Annie Oakley says scouts just aren't practical compared to the assault suit. I would expect too see more once people start getting into proto scout suits but scouts are too squishy and too slow to be worth a damn. even with an uber shield ADV scout one misstep and an AR drops me before I can do any thing, and there is a high damage AR suit I might as well just give up. scouts reduced HP AND strafe speed make them about as useful as a drop ship, sure if you have a lot of cover and the other team is not mobbing too bad you can do well, but they require too many skill points to be good in too few situations.
now I would take an HP hit If ccp would give us our old speed back, or even a buff to shield recharge delay. but as it stand what ever a scout can do an assault can do better. |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.06 06:41:00 -
[27] - Quote
Shutter Fly wrote:I've always seen the difference between shotgun and SMG to be reaction time/situational awareness vs. precision/target acquisition respectively.
I have an extremely fast reaction time and play very instinctively, but I couldn't reliably keep a target in my sights if my life depended on it. Me trying to play with an SMG is a flailing mess of fail, I'm much better at taking the one split second shot.
You won't ever see me using an AR or SMG, but I don't underestimate their effectiveness. The shotgun is extremely useful at low tiers and low skill levels, but it's effectiveness increases linearly at best. The SMG seems to start very low and increase exponentially as you reach higher weapon tiers and invest in proficiency skills.
while this might be true the SMG is too little too late, you get less dps then any other gun and while its easier to apply said DPS, scouts kinda rely on getting in and out quickly and the SMG just does not provide. |
Garrett Blacknova
Codex Troopers
1861
|
Posted - 2013.03.06 06:45:00 -
[28] - Quote
fred orpaul wrote:Shutter Fly wrote:I've always seen the difference between shotgun and SMG to be reaction time/situational awareness vs. precision/target acquisition respectively.
I have an extremely fast reaction time and play very instinctively, but I couldn't reliably keep a target in my sights if my life depended on it. Me trying to play with an SMG is a flailing mess of fail, I'm much better at taking the one split second shot.
You won't ever see me using an AR or SMG, but I don't underestimate their effectiveness. The shotgun is extremely useful at low tiers and low skill levels, but it's effectiveness increases linearly at best. The SMG seems to start very low and increase exponentially as you reach higher weapon tiers and invest in proficiency skills. while this might be true the SMG is too little too late, you get less dps then any other gun and while its easier to apply said DPS, scouts kinda rely on getting in and out quickly and the SMG just does not provide. SMG Scouts are GREAT for harrassing enemies and racking up Assists while being a REALLY good distraction. And if you're good at getting in close, even a Standard SMG can get a couple of kills per reload. I sometimes get 3 kills with my Toxin when I'm running it. Usually as a backup to my Shotgun, except that by "backup" I mean "I run around with the SMG out and only pull the Shotgun when I can get in close to the target". |
KingBabar
Seraphim Initiative. CRONOS.
457
|
Posted - 2013.03.06 07:35:00 -
[29] - Quote
Just wait til I'll be finished with my assault setup, then it'll be the Raider suit with a MD and the fused Locus nades!
Just because I care |
Orenji Jiji
Seraphim Initiative. CRONOS.
7
|
Posted - 2013.03.06 09:34:00 -
[30] - Quote
Planned to play logi, but had a change of heart after rocking Type2.
I'm at A series Scout now, with M209, gathering SP for B series (packs a punch, literally) & Ishukone.
My fav setup is Type2 Scout + M209 + Hive + Kin012 injector. For open spaces GEK goes in instead of M209 and life is still passable, but I will take SMG over AR any time. Not so great solo (against a blob), but good in a duo.
Also A series with Mass Driver and Flux nades -- favorite troll fit for lazy evenings, taking blobs from behind. |
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Garrett Blacknova
Codex Troopers
1861
|
Posted - 2013.03.06 10:10:00 -
[31] - Quote
I just realised why all the good Scouts are disappearing. We didn't go anywhere. We just reduced our Scan Profile. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.06 10:41:00 -
[32] - Quote
SMG has low range, low accuracy and lower dps than anything. you have to dump alot SP into it to make it decent and still anyone using it over AR should rethink it, AR offers more damage per clip, fires just as long before reload, reloads just as fast, offers more range, more dps and more flexilibility. SMG is also weaker against shields and type 2 assault (the most common suit on the field) has big shields. SMG is for people that cannot aim up close and want to spray because they lack skill
btw specialist shotgun is way better then the SMG, minimal fitting requirements and you can still kill stuff faster than with the SMG up to 15 meters due to the fall off mechanics. SMG is terrible outside 10 meters due to the accuracy. the shotgun on the other hand will two shot anything at that range before the SMG goes through the shields.
oh, not to mention that the breach SMG is the worst weapon ingame, 30% less dps than regular SMG, 50% less than an AR and it only gets a slight accuracy boost |
Garrett Blacknova
Codex Troopers
1862
|
Posted - 2013.03.06 11:21:00 -
[33] - Quote
Jack McReady wrote:SMG has low range, low accuracy and lower dps than anything. you have to dump alot SP into it to make it decent and still anyone using it over AR should rethink it, AR offers more damage per clip, fires just as long before reload, reloads just as fast, offers more range, more dps and more flexilibility. SMG is also weaker against shields and type 2 assault (the most common suit on the field) has big shields. SMG is for people that cannot aim up close and want to spray because they lack skill btw specialist shotgun is way better then the SMG, minimal fitting requirements and you can still kill stuff faster than with the SMG up to 15 meters due to the fall off mechanics. SMG is terrible outside 10 meters due to the accuracy. the shotgun on the other hand will two shot anything at that range before the SMG goes through the shields. oh, not to mention that the breach SMG is the worst weapon ingame, 30% less dps than regular SMG, 50% less than an AR and it only gets a slight accuracy boost Toxin vs. GEK or Duvolle in CQC range.
If I'm using the Toxin (SMG Ops level 2 or 3, depending on which character I'm running), and I'm not going Scout vs. Heavy, then the Toxin wins at least 80% of the time. If I'm using the GEK or Duvolle, then the Toxin wins at least 70% of the time. If I'm watching a fight between players with Toxins and GEKs or Duvolles, the Toxin will win more often.
At the longer ends of SMG range, using the sights on the gun can provide a MASSIVE accuracy improvement, and in my experience, that accuracy buff combined with good aim on the move can tip the balance in my favour pretty consistently. In mid-range for SMGs, it practically doubles the damage output when aiming for a single target.
EDIT: There's also the fact that - as I've tried to argue in the past - lower precision can be an advantage in CQC. When you're in close, it's impossible to always anticipate a good player's movements and correct your aim, but having a weapon with spread like the SMG has gives you a wider margin for error when trying to follow an erratic target. Misreading your opponent when using a high-spread SMG only reduces your damage instead of cutting you off completely, and can usually be recovered from faster than missing with an AR as well. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.06 12:49:00 -
[34] - Quote
Garrett Blacknova wrote:stuff SMG "spray and pray" is closed beta mentality where scouts speed was insane and this mentality should remain in the past. lack of aiming skills is no argument as is your theorycraft. movement is slow now and keeping up aim is totally manageable. if you cant achieve atleast 30% hit rate with the AR up close then you are terrible by FPS standards. you also mentioned SMG sights, I hope you are joking... SMG sights slow down turn speed massively, even a heavy can outrun it. note that I have alot more SP invested in SMG than you and the AR is still superior with zero SP investment.
I suggest you to test this out by yourself: put points into shotgun and into primary weapon sharpshooter skill (but I guess you already have it anyway). take the specialist shotgun which has better fitting requirements than SMG (yeah the specialist shotgun, a primary weapon, is easier to fit than the SMG). go to a heavy suit that is 15m away from you. Now try to kill him. do the same with assault SMG and you will see how fast the heavy drops against the shotgun compared to the SMG. the shotgun has like 30 meters falloff, that means, it still deals incredible damage at 15 meter range despite having very low optimal. the SMGs accuracy and weakness against shields is a massive letdown in a game were most fights happen at around 20 meter range and the most common suit is the caldari assault type 2 with massive shields. there is not point to use a "close combat" weapon like the SMG when you can simply take the specialist shotgun with even better fitting requirements and there is no point taking the SMG over the AR as all purpose weapon anyway. |
Garrett Blacknova
Codex Troopers
1862
|
Posted - 2013.03.06 13:09:00 -
[35] - Quote
Jack McReady wrote:if you cant achieve atleast 30% hit rate with the AR up close then you are terrible by FPS standards. Yes, but you achieve that accuracy by NOT continuously firing, meaning you're still losing out on your DPS even if you're not losing as much in your damage per reload. The SMG with 30% accuracy will still be dealing more damage, faster, and will get the kill first in most cases, even when it's cheap Scout vs. expensive Assault.
Quote:you also mentioned SMG sights, I hope you are joking... SMG sights slow down turn speed massively, even a heavy can outrun it. In CQC, yeah. At the kind of range where the accuracy improvement is useful, Scouts have to sprint to beat your turning speed. I wasn't talking about using SMG sights in CQC, because I'm not an idiot. Sorry to disappoint.
Quote:note that I have alot more SP invested in SMG than you and the AR is still superior with zero SP investment. And you know this how? I've told you the SP investment I have into SMGs in the two characters I use who DON'T specialise in that weapon (one is a Shotgunner, the other a tank driver). Just because I'm using examples where I haven't invested NEARLY as much SP as my opponents NEEDED to have used to get their weapon of choice, doesn't mean I haven't skilled into SMGs properly.
Quote:I suggest you to test this out by yourself: put points into shotgun and into primary weapon sharpshooter skill (but I guess you already have it anyway). take the specialist shotgun which has better fitting requirements than SMG (yeah the specialist shotgun, a primary weapon, is easier to fit than the SMG). go to a heavy suit that is 15m away from you. Now try to kill him. do the same with assault SMG and you will see how fast the heavy drops against the shotgun compared to the SMG. the shotgun has like 30 meters falloff, that means, it still deals incredible damage at 20 meter range despite having only 9 meter optimal. the SMGs accuracy and weakness against shields is a massive letdown in a game were most fights happen at around 20 meter range and the most common suit is the caldari assault type 2 with massive shields. there is not point to use a "close combat" weapon like the SMG when you can simply take the specialist shotgun with even better fitting requirements. The Specialist Shotgun is nice. And you're TOTALLY right about the 24 CPU it requires being less than the 15 CPU required by the equivalent SMG, or the 18 CPU required by the Assault variant. It's also SUCH a big surprise that a primary CQC weapon is better for CQC than a Sidearm with a similar range profile. And please, tell me, exactly which suit are you using that allows you to pair that Shotgun with a Sniper Rifle or a Swarm Launcher? |
Vrain Matari
ZionTCD Legacy Rising
429
|
Posted - 2013.03.06 13:12:00 -
[36] - Quote
Garrett Blacknova wrote:Jack McReady wrote:SMG has low range, low accuracy and lower dps than anything. you have to dump alot SP into it to make it decent and still anyone using it over AR should rethink it, AR offers more damage per clip, fires just as long before reload, reloads just as fast, offers more range, more dps and more flexilibility. SMG is also weaker against shields and type 2 assault (the most common suit on the field) has big shields. SMG is for people that cannot aim up close and want to spray because they lack skill btw specialist shotgun is way better then the SMG, minimal fitting requirements and you can still kill stuff faster than with the SMG up to 15 meters due to the fall off mechanics. SMG is terrible outside 10 meters due to the accuracy. the shotgun on the other hand will two shot anything at that range before the SMG goes through the shields. oh, not to mention that the breach SMG is the worst weapon ingame, 30% less dps than regular SMG, 50% less than an AR and it only gets a slight accuracy boost Toxin vs. GEK or Duvolle in CQC range. If I'm using the Toxin (SMG Ops level 2 or 3, depending on which character I'm running), and I'm not going Scout vs. Heavy, then the Toxin wins at least 80% of the time. If I'm using the GEK or Duvolle, then the Toxin wins at least 70% of the time. If I'm watching a fight between players with Toxins and GEKs or Duvolles, the Toxin will win more often. At the longer ends of SMG range, using the sights on the gun can provide a MASSIVE accuracy improvement, and in my experience, that accuracy buff combined with good aim on the move can tip the balance in my favour pretty consistently. In mid-range for SMGs, it practically doubles the damage output when aiming for a single target. EDIT: There's also the fact that - as I've tried to argue in the past - lower precision can be an advantage in CQC. When you're in close, it's impossible to always anticipate a good player's movements and correct your aim, but having a weapon with spread like the SMG has gives you a wider margin for error when trying to follow an erratic target. Misreading your opponent when using a high-spread SMG only reduces your damage instead of cutting you off completely, and can usually be recovered from faster than missing with an AR as well. I have to agree with this. My completely untanked uplink scout carries a toxin and knives, and is a surprisingly good killer with the smg, with very few skills invested - ops at lvl 2 and support skills at lvl 1.
Been thinking that when core skills are maxxed(grid, cpu, fitting, armor, sheild, mobility, scanning, damping, hacking) I'll be joining the ranks of the smg scouts.
|
Gaechti
BetaMax.
77
|
Posted - 2013.03.06 13:24:00 -
[37] - Quote
KryptixX wrote: But group fire chews through scouts, and we are seeing more mob style play with the new spawn system.
/signed |
2-Ton Twenty-One
Imperfects Negative-Feedback
252
|
Posted - 2013.03.06 13:41:00 -
[38] - Quote
This Dual smg scout does just fine
https://forums.dust514.com/default.aspx?g=posts&m=591937
Maaaabbbbbbeeeeyyyy certain builds are only good for certain situations and maps and game modes shocking I know..... |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.06 13:42:00 -
[39] - Quote
Garrett Blacknova wrote: Yes, but you achieve that accuracy by NOT continuously firing, meaning you're still losing out on your DPS even if you're not losing as much in your damage per reload. The SMG with 30% accuracy will still be dealing more damage, faster, and will get the kill first in most cases, even when it's cheap Scout vs. expensive Assault.
Why would I fire in bursts close combat? The AR can hip fire continuously just fine.
Garrett Blacknova wrote: in CQC, yeah. At the kind of range where the accuracy improvement is useful, Scouts have to sprint to beat your turning speed. I wasn't talking about using SMG sights in CQC, because I'm not an idiot. Sorry to disappoint.
At ~15 meters range, heavy outsprints SMG sights turn speed. Type 2 suits and scout can simply outrun it without sprinting.
Garrett Blacknova wrote:The Specialist Shotgun is nice. And you're TOTALLY right about the 24 CPU it requires being less than the 15 CPU required by the equivalent SMG, or the 18 CPU required by the Assault variant. It's also SUCH a big surprise that a primary CQC weapon is better for CQC than a Sidearm with a similar range profile. And please, tell me, exactly which suit are you using that allows you to pair that Shotgun with a Sniper Rifle or a Swarm Launcher? When is CPU an issue for you? you can lower the CPU requirement by alot with skills for weapons and alot of other modules, you cant do the same with PG, my fittings are never tight on CPU. |
rpastry
Carbon 7
30
|
Posted - 2013.03.06 13:51:00 -
[40] - Quote
Gaechti wrote:KryptixX wrote: But group fire chews through scouts, and we are seeing more mob style play with the new spawn system.
/signed
group fire chews through anyone, at least with a scout you have a chance to run for it. |
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Knight SoIaire
Better Hide R Die
55
|
Posted - 2013.03.06 13:54:00 -
[41] - Quote
I have a dual SMG scout.
Its pretty fun!
Only problem is I have to get close to people to even have a chance of killing them and thats very difficult to do with the new mob spawn system. |
Illuminaughty-696
Omega Risk Control Services
216
|
Posted - 2013.03.06 15:26:00 -
[42] - Quote
I've started reskilling my AR scout. Used to play it exclusively and do pretty good. I hate being the 'supposedly' op class of the month so switched to logi and assault when people were saying that scouts were broken due to hit detection issues in E3. I play my scout every so often now, but want to wait until I have a few more skill points in all the right areas before playing it regularly. |
Knarf Black
Subdreddit Test Alliance Please Ignore
422
|
Posted - 2013.03.06 15:42:00 -
[43] - Quote
I do SMGs as a primary weapon, but you don't often see me in a Scout suit beyond the first spawn of a Skirmish match. Whenever I expect more than token resistance by the reds, I switch back to Assault. Perhaps I will go back after maxing out passive stealth skills, but the low eHP and fitting resources really hamstring them in combat.
I don't think the problem is that nobody is rolling Scout, but that fewer and fewer people are bothering with non-shotgun combat fittings for them. |
Garrett Blacknova
Codex Troopers
1864
|
Posted - 2013.03.06 15:50:00 -
[44] - Quote
Jack McReady wrote:Why would I fire in bursts close combat? The AR can hip fire continuously just fine. Obviously haven't played against someone with good CQC skills if you're hitting consistently with hipfire in close quarters.
Quote:At ~15 meters range, heavy outsprints SMG sights turn speed. Type 2 suits and scout can simply outrun it without sprinting. I am talking about forward speed movement, not sidestep movement but this illustrates how horrible the sights actually are. And that's why taking a comment about using the sights at EXTREME SMG RANGE out of context didn't help you at all. I never said a word about trying to use sights in close range. Or even mid-range for that matter.
Quote:When is CPU an issue for you? you can lower the CPU requirement by alot with skills for weapons and alot of other modules, you cant do the same with PG, my fittings are never tight on CPU. I know scouts CPU is low but it is manageable after skilling up those skills that lower CPU requirement. So you're saying there are no PG increasing modules? And no skills that reduce PG use of any modules a Scout could conceivably be fitting? And ignoring the question about pairing the Shotgun with a Sniper Rifle or Swarm Launcher? Or did you forget that those are fitting requirements too? |
Fox Gaden
DUST University Ivy League
183
|
Posted - 2013.03.06 16:05:00 -
[45] - Quote
They are all just biding their time and waiting for Minmatar Scout suits. |
Fox Gaden
DUST University Ivy League
183
|
Posted - 2013.03.06 16:34:00 -
[46] - Quote
I run Assault rather than Scout suits, but I have trained SMG to 5 and SMG Proficiency to 2. It makes me feel a lot less vulnerable when running fits that include a Sniper Riffle, Laser, or Swarm Launcher. On Urban maps I have shifted my thinking so that I consider my long range weapon to be my secondary/situational weapon. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.06 17:06:00 -
[47] - Quote
Garrett Blacknova wrote: Obviously haven't played against someone with good CQC skills if you're hitting consistently with hipfire in close quarters.
lack of aiming skill is no argument about weapon performance. hitting constantly is not hard in this game, the strafing speeds are low. I might as well use your fail monkey logic and claim that AR is underpowered cause when I miss my target it deals no damage if you have issue hitting someone with the AR up close, than it is you, not the weapon.
Garrett Blacknova wrote: So you're saying there are no PG increasing modules? And no skills that reduce PG use of any modules a Scout could conceivably be fitting? And ignoring the question about pairing the Shotgun with a Sniper Rifle or Swarm Launcher? Or did you forget that those are fitting requirements too?
first I ignored that question because not everyone uses a sniper rifle or swarm launcher and second not every suit has 2 weapon slots. also why would I want to waste a slot on a PG module, when I can just train a few skills to reduce CPU requirement and take the specialist shotgun to save PG and instead use that slot for something usefull.
Garrett Blacknova wrote: And that's why taking a comment about using the sights at EXTREME SMG RANGE out of context didn't help you at all. I never said a word about trying to use sights in close range. Or even mid-range for that matter.
extreme range with SMG, cool story! what is extreme range for you? SMG has 15 meters optimal range, ~20 with skills. beyond 15m the spread starts to make miss alot of damage on a stationary assault suit. just because you use sights does not mean that the weapon is suddenly super accurate. beyond 20 meters and wont even scratch the shields before you die.
http://www.youtube.com/watch?v=qIJkDmzRK_A => at around 0:50 he engages a type 2 suit, stationary target. starts to shot him, it takes too long to even break the shield UP CLOSE on a STATIONARY target hitting every bullet, the assault suit simple walks way one second after realizing that someone is attacking him. few seconds later he engages the assault with no shields again at about 20 meter range, he uses sights to hit him but deals almost no damage cause the spread is too large. he gets hit 3 times from the AR hip fire and runs for his life. yeah SMG is "great" at "extreme range".
I have used the SMG for 1 month with good KDR and have the skills almost maxed so I obviously know what the weapon is capable of. also thanks to someone else I have a nice video as evidence of real battle situations that prove you wrong so I dont have to make them by myself. make a video and try to prove me wrong, but now you are just theorycrafting with false assumptions and zero evidence.
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Volgair
Tritan-Industries Legacy Rising
207
|
Posted - 2013.03.06 18:55:00 -
[48] - Quote
What happened to the scout? They now move to slow and tank to little. Assaults now have the comparable mobility and 3 times (about 1.5 seconds of survival time under concentrated fire.) the tank of its scout counter part. (.5 seconds of survival time under concentrated fire.) If such is the case then why bother, if your good as a scout you'll be near unstoppable as an Assault for the same reasons.
I have stated many times, give scouts the speed they used to have back and people will find a reason to use them once again. (I can not recall the exact speeds but it was something like 6.2m/s strafe and 10.2m/s sprint.) While the hit boxes are still a little clumsy they are much better now then they were in July, this alone warrants the scout getting buffed back to its rite full place as the "fast-utility suit." |
Buster Friently
Rosen Association
66
|
Posted - 2013.03.06 20:23:00 -
[49] - Quote
Don't all good scouts go to heaven? |
EternalRMG
ZionTCD Legacy Rising
240
|
Posted - 2013.03.06 21:51:00 -
[50] - Quote
Icy Tiger wrote:Now I only see Snipers and Shotgunners who use the Scout Suit. Granted, some of them are good at it, but where are all the AR and SMG users of old? Off the top of my head, Satori was pretty beast.
I run alone now with my Ishukone SMG, and wish some more people would join me. It's a good life. my smg is still here |
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Knarf Black
Subdreddit Test Alliance Please Ignore
424
|
Posted - 2013.03.06 22:01:00 -
[51] - Quote
Fox Gaden wrote:I run Assault rather than Scout suits, but I have trained SMG to 5 and SMG Proficiency to 2. It makes me feel a lot less vulnerable when running fits that include a Sniper Riffle, Laser, or Swarm Launcher. On Urban maps I have shifted my thinking so that I consider my long range weapon to be my secondary/situational weapon.
Pump up Sidearm Sharpshooter to the same level and it's a perfectly viable primary weapon. |
Delirium Inferno
Chernova Industries
44
|
Posted - 2013.03.06 23:01:00 -
[52] - Quote
I've been running Scout Type II with only the Assault Scrambler Pistol, alternate using my two equipment slots for uplinks/explosives and nanoinjector/repair tool. The latter is basically a super fast logi. Having played a lot of logi previously, I can tell you I prefer the extra speed over the extra armor/shields. Makes more sense as a logi, I'm not going to be in many head-to-head fights and need to be able to reach people quickly before they are downed or bleed out. |
Necrodermis
GunFall Mobilization Covert Intervention
471
|
Posted - 2013.03.07 00:39:00 -
[53] - Quote
Icy Tiger wrote:Now I only see Snipers and Shotgunners who use the Scout Suit. Granted, some of them are good at it, but where are all the AR and SMG users of old? Off the top of my head, Satori was pretty beast.
I run alone now with my Ishukone SMG, and wish some more people would join me. It's a good life. maybe it's because a small insignificant nerfed strafe isn't worth having your health cut by over one third (the difference is much larger if you level out the skills). not to mention the shield assault suits are way better and can deal just as much damage as a scout suit of equal level.
unnerf strafe and maybe there would be a larger spike in usage. bunny hopping and hitting A and D rapidly already makes the game look silly so having circle strafing wouldn't be much of a difference other than hurt the one suit that could use it. |
Johnny Guilt
Algintal Core Gallente Federation
52
|
Posted - 2013.03.07 08:03:00 -
[54] - Quote
After playig the shottyscout for a few days it really isnt that effective anymore compared to afew months ago before the strafe nerfs. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1169
|
Posted - 2013.03.07 08:39:00 -
[55] - Quote
Icy Tiger wrote:Now I only see Snipers and Shotgunners who use the Scout Suit. Granted, some of them are good at it, but where are all the AR and SMG users of old? Off the top of my head, Satori was pretty beast.
I run alone now with my Ishukone SMG, and wish some more people would join me. It's a good life.
Am i the only one who kinda sung the Thread Title with a jack johnson melody ?
'"Where have all the great scouts goOOoooone?" "I've been searching social i dont see them on the leaderbooaaard"
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Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 08:51:00 -
[56] - Quote
Jack McReady wrote:and now, as evidence I present you a nice video made by someone else. at around 0:50 it shows how bad the SMG really is UP CLOSE AGAINST a STATIONARY target and at around 20 meters range: http://www.youtube.com/watch?v=qIJkDmzRK_A => at around 0:50 he engages a type 2 suit, stationary target. starts to shot him, it takes too long to even break the shield UP CLOSE on a STATIONARY target hitting every bullet, the assault suit simple walks way one second after realizing that someone is attacking him. few seconds later he engages the assault with no shields again at about 20 meter range, he uses sights to hit him but deals almost no damage cause the spread is too large. he gets hit 3 times from the AR hip fire and runs for his life. yeah SMG sights "help" alot at range, when you deal no damage Nice example.
When you say "up close" it looks like you mean "up close" as in "well out of CQC range and far enough that it's worth using sights on a stationary target" so yeah, that's up close now. And I'm assuming that almost half the shots missing and none of them landing as headshots because the guy can't keep his aim on target the whole time was meant to somehow count as "hitting every bullet", so with those assumptions covered...
You're right, taking an undamaged SHIELD-TANKED Assault suit into armour damage in less than a second is definitely "too long" and "dealing no damage".
Also, I like how you say he "simply walks away" when he immediately ducked into cover, knowing where he enemy was shooting from, and kept the cover between himself and the attacker until he could escape - as you'd describe it, "running for his life". As well he should when his suit is weighted in favour of shields as protection and already down to armour before he had time to react. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2013.03.07 09:04:00 -
[57] - Quote
Planning to go Scout after I max my assault more.. but pls refer to me as Kreayshawn in the future :3 |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 11:18:00 -
[58] - Quote
Garrett Blacknova wrote:Jack McReady wrote:and now, as evidence I present you a nice video made by someone else. at around 0:50 it shows how bad the SMG really is UP CLOSE AGAINST a STATIONARY target and at around 20 meters range: http://www.youtube.com/watch?v=qIJkDmzRK_A => at around 0:50 he engages a type 2 suit, stationary target. starts to shot him, it takes too long to even break the shield UP CLOSE on a STATIONARY target hitting every bullet, the assault suit simple walks way one second after realizing that someone is attacking him. few seconds later he engages the assault with no shields again at about 20 meter range, he uses sights to hit him but deals almost no damage cause the spread is too large. he gets hit 3 times from the AR hip fire and runs for his life. yeah SMG sights "help" alot at range, when you deal no damage Nice example. When you say "up close" it looks like you mean "up close" as in "well out of CQC range and far enough that it's worth using sights on a stationary target" so yeah, that's up close now. And I'm assuming that almost half the shots missing and none of them landing as headshots because the guy can't keep his aim on target the whole time was meant to somehow count as "hitting every bullet", so with those assumptions covered... You're right, taking an undamaged SHIELD-TANKED Assault suit into armour damage in less than a second with a BPO weapon is definitely "too long" and "dealing no damage". Also, I like how you say he "simply walks away" when he immediately ducked into cover, knowing where he enemy was shooting from, and kept the cover between himself and the attacker until he could escape - as you'd describe it, "running for his life". As well he should when his suit is weighted in favour of shields as protection and already down to armour before he had time to react. so you tell us, that if we are 2 meter infront of someone we should use sights with SMG
also he did not ducked for cover, he walked away without sprinting after getting hit for 1 second of full dps of the SMG but because of SMGs weakness against shields he barely broke his shields. he could not finish him off later becaus the spread made him miss every bullet at that range. scrambler would kill him on objective. shotgun would one shot this guy on objective, and 2 shot him later without shields. AR would leave him deep into armor and finish him off later. the spread makes the SMG useless beyond 10 meters, you can deny it as much as you want, the video shows it well. |
Garrett Blacknova
Codex Troopers
1876
|
Posted - 2013.03.07 12:06:00 -
[59] - Quote
Jack McReady wrote:so you tell us, that if we are 2 meter infront of someone we should use sights with SMG also he did not ducked for cover, he walked away without sprinting after getting hit for 1 second of full dps of the SMG but because of SMGs weakness against shields he barely broke his shields. SMG could not finish him off later because the spread made him miss alot of bullets at that range. scrambler would kill him on objective and one shot him with a clear headshot. shotgun would one shot this guy on objective, and 2 shot him later without shields. AR would leave him deep into armor and finish him off later. the spread makes the SMG useless beyond 10 meters, you can deny it as much as you want, but the video shows truth well.
That was closer to 15m than 2m. Probably actually 10m, but why don't I play your game for a bit?
And your "20m" shots were more like 30. If I wanted to be reasonable, I'd say 25, but why don't I take things as far as you did with your 2m claim, and call it 50m? That sounds fair, right?
And he walked in a direction which PUT THE OBJECTIVE BETWEEN HIM AND THE SHOOTER ALMOST INSTANTLY. Thus making it an effective "duck for cover" as I said. Particularly effective given the fact that his attacker was aiming the wrong way by the time he moved, anticipating a move away from the cover instead of into it, and moving in a direction other than where the shots were going means he's even less likely to take damage regardless of the cover he was aiming for as soon as he started moving.
And it was definitely NOT "full DPS" when at the same range, a player with good aim can consistently have ALL their shots (instead of barely more than half) hitting the target and more than half of those hitting the head for more damage than those bodyshots. A Scrambler Pistol, aimed as well as that SMG was, and with MORE SP investment than that SMG needed, would also land the same amount of headshots (NONE), and wouldn't even break the shields before running out of ammo and needing to reload, allowing the Assault time to turn, shoot him in the head with the AR, and get a clean kill that the SMG didn't give him an option for. If it was a player with better aim, then it would be an unfair comparison. You're comparing a player with good ranged combat skills using a weapon better-suited to that situation with a player who has good situational awareness but terrible aim, using a weapon that better plays to their strengths. A good player knows their limits, and can work within them. This guy isn't good enough at going for headshots to be effective with a Scrambler Pistol. To be perfectly honest, neither am I, but I'm better at it than he is. I think he's possibly a bit better at taking advantage of cover than I am though. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 14:20:00 -
[60] - Quote
Garrett Blacknova wrote: That was closer to 15m than 2m. Probably actually 10m, but why don't I play your game for a bit?
attacker was aiming the wrong way by the time he moved,
now you claim this is 15-10 meters away and he aimed in the wrong direction sure that 3 meters are magically 10-15 meters and he wasnt aiming at him properly at all, but oh wait the video shows something else https://www.dropbox.com/s/9n4k18aswsyueyk/Clipboard01.jpg yeah that is "totally" 10 meters away and he is "totally" not aiming at him hahaha
no word can describe your cluelessness but I guess ignorance is a blessing in your case |
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Garrett Blacknova
Codex Troopers
1878
|
Posted - 2013.03.07 14:51:00 -
[61] - Quote
Jack McReady wrote:Garrett Blacknova wrote: That was closer to 15m than 2m. Probably actually 10m, but why don't I play your game for a bit?
attacker was aiming the wrong way by the time he moved,
now you claim this is 15-10 meters away and he aimed in the wrong direction sure that 3 meters are magically 10-15 meters and he wasnt aiming at him properly at all, but oh wait the video shows something else https://www.dropbox.com/s/9n4k18aswsyueyk/Clipboard01.jpg yeah that is "totally" 10 meters away and he is "totally" not aiming at him hahaha no word can describe your cluelessness but I guess ignorance is a blessing in your case Lets look at the position he was firing from - but BEFORE he scoped in (he didn't move closer, he ONLY used the sights, which ZOOM YOUR VIEW IN): Link. That definitely looks a lot like 3m. You're totally right.
Now lets look at how "on-target" he was as his target started to move: Link.
Yep. On-target. Definitely. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 15:41:00 -
[62] - Quote
Garrett Blacknova wrote:Jack McReady wrote:Garrett Blacknova wrote: That was closer to 15m than 2m. Probably actually 10m, but why don't I play your game for a bit?
attacker was aiming the wrong way by the time he moved,
now you claim this is 15-10 meters away and he aimed in the wrong direction sure that 3 meters are magically 10-15 meters and he wasnt aiming at him properly at all, but oh wait the video shows something else https://www.dropbox.com/s/9n4k18aswsyueyk/Clipboard01.jpg yeah that is "totally" 10 meters away and he is "totally" not aiming at him hahaha no word can describe your cluelessness but I guess ignorance is a blessing in your case Lets look at the position he was firing from - but BEFORE he scoped in (he didn't move closer, he ONLY used the sights, which ZOOM YOUR VIEW IN): Link.That definitely looks a lot like 3m. You're totally right. Now lets look at how "on-target" he was as his target started to move: Link.Yep. On-target. Definitely.
your first screenshots shows him walking up to him your second screenshot shows the assault guy walking away after receiving bullets for over a second.
so what is your point again? that you are a welp full of ignorance?
what is even more amusing is, that you still try to argue about something that you cant argue, everyone can check the video and see that you are full of bs
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Garrett Blacknova
Codex Troopers
1878
|
Posted - 2013.03.07 16:18:00 -
[63] - Quote
Jack McReady wrote:Garrett Blacknova wrote:Lets look at the position he was firing from - but BEFORE he scoped in (he didn't move closer, he ONLY used the sights, which ZOOM YOUR VIEW IN): Link.That definitely looks a lot like 3m. You're totally right. Now lets look at how "on-target" he was as his target started to move: Link.Yep. On-target. Definitely. your first screenshots shows him walking up to him your second screenshot shows the assault guy walking away after receiving bullets for over a second. My first shot shows him right as he's about to scope in, at which point he moves less than 1m forward while firing. Try actually watching the video a second time instead of assuming you processed it all perfectly the first time. I've re-watched it several times to be as clear as possible on what's happening. You obviously haven't, or you wouldn't be missing all the points where you're so wrong it should be painful.
My second pic shows how far off his aim had been BEFORE the target started to move. I couldn't get exactly the right timing (I tried several times without the dodgy button on this laptop's trackpad letting me catch the moment I wanted), but he started to turn his aim to the right just BEFORE the Assault moved to the left instead - heading IMMEDIATELY for the objective TO TAKE COVER FROM THE NEAR-LETHAL SMG FIRE. In case you didn't notice, the Assault's armour dropped HARD with only a single SMG round hitting it. The guy is very visibly shield-tanked, with probably minimal, if any, buffs to his armour (passive skills at most, no mods). Even when he was taking fire that you admit is being attempted at long range for the SMG, and only takes one bullet, there's a clearly-visible drop in the Assault suit's armour, in spite of partial damage going into the shields that had just started to regen when the shot connected.
And here's something that someone with your attitude might say to you if they'd actually watched the video through more than once:
Quote:so what is your point again? that you are a welp full of ignorance? what is even more amusing is, that you still try to argue about something that you cant argue, everyone can check the video and see that you are full of bs your troll posts dont help you in anyway, you just make yourself look stupid. I'm not that rude though, so instead I'll just reiterate that you might stop making yourself look so confused if you try rewatching your own "evidence" and see what really happened. Also, if you're going to call someone "ignorant" you should probably spell "whelp" correctly when it's used in the same sentence. |
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