Vrain Matari
ZionTCD Legacy Rising
429
|
Posted - 2013.03.06 13:12:00 -
[1] - Quote
Garrett Blacknova wrote:Jack McReady wrote:SMG has low range, low accuracy and lower dps than anything. you have to dump alot SP into it to make it decent and still anyone using it over AR should rethink it, AR offers more damage per clip, fires just as long before reload, reloads just as fast, offers more range, more dps and more flexilibility. SMG is also weaker against shields and type 2 assault (the most common suit on the field) has big shields. SMG is for people that cannot aim up close and want to spray because they lack skill btw specialist shotgun is way better then the SMG, minimal fitting requirements and you can still kill stuff faster than with the SMG up to 15 meters due to the fall off mechanics. SMG is terrible outside 10 meters due to the accuracy. the shotgun on the other hand will two shot anything at that range before the SMG goes through the shields. oh, not to mention that the breach SMG is the worst weapon ingame, 30% less dps than regular SMG, 50% less than an AR and it only gets a slight accuracy boost Toxin vs. GEK or Duvolle in CQC range. If I'm using the Toxin (SMG Ops level 2 or 3, depending on which character I'm running), and I'm not going Scout vs. Heavy, then the Toxin wins at least 80% of the time. If I'm using the GEK or Duvolle, then the Toxin wins at least 70% of the time. If I'm watching a fight between players with Toxins and GEKs or Duvolles, the Toxin will win more often. At the longer ends of SMG range, using the sights on the gun can provide a MASSIVE accuracy improvement, and in my experience, that accuracy buff combined with good aim on the move can tip the balance in my favour pretty consistently. In mid-range for SMGs, it practically doubles the damage output when aiming for a single target. EDIT: There's also the fact that - as I've tried to argue in the past - lower precision can be an advantage in CQC. When you're in close, it's impossible to always anticipate a good player's movements and correct your aim, but having a weapon with spread like the SMG has gives you a wider margin for error when trying to follow an erratic target. Misreading your opponent when using a high-spread SMG only reduces your damage instead of cutting you off completely, and can usually be recovered from faster than missing with an AR as well. I have to agree with this. My completely untanked uplink scout carries a toxin and knives, and is a surprisingly good killer with the smg, with very few skills invested - ops at lvl 2 and support skills at lvl 1.
Been thinking that when core skills are maxxed(grid, cpu, fitting, armor, sheild, mobility, scanning, damping, hacking) I'll be joining the ranks of the smg scouts.
|