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          Paran Tadec 
          Imperfects Negative-Feedback
  909
  
          
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        Posted - 2013.03.02 16:06:00 -
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          thoughts? | 
      
      
      
          
          Sextus Hardcock 
          Pink Fluffy Bounty Hunterz RISE of LEGION
  86
  
          
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        Posted - 2013.03.02 16:08:00 -
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          nope, although with light weapon range proficiency and a breach they do reach out suprisingly far.
  Other than that, they rule the short range band, like they should. | 
      
      
      
          
          DaddyKillsEmAll 
          United Pwnage Service RISE of LEGION
  7
  
          
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        Posted - 2013.03.02 16:09:00 -
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          No. | 
      
      
      
          
          Paran Tadec 
          Imperfects Negative-Feedback
  909
  
          
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        Posted - 2013.03.02 16:13:00 -
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          Sextus Hardcock wrote:nope, although with light weapon range proficiency and a breach they do reach out suprisingly far.
  Other than that, they rule the short range band, like they should.  
  Feel like they need a range nerf. Lately my heavy cant do **** to a scout rushing from the front spamming the shotgun. | 
      
      
      
          
          KryptixX 
          Imperfects Negative-Feedback
  331
  
          
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        Posted - 2013.03.02 16:18:00 -
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          Paran Tadec wrote:Sextus Hardcock wrote:nope, although with light weapon range proficiency and a breach they do reach out suprisingly far.
  Other than that, they rule the short range band, like they should.  Feel like they need a range nerf. Lately my heavy cant do **** to a scout rushing from the front spamming the shotgun.    idk about a range nerf. maybe more bullet spread, shotgun shots are too tight at short-mefium range. | 
      
      
      
          
          Gunner Nightingale 
          Internal Error. Negative-Feedback
  273
  
          
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        Posted - 2013.03.02 16:23:00 -
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          Damage wise they are fine, they arent shotguns without the damge.
  That said SS gives them way too much range for a shotgun. They should change the base rage so that the Shotguns are properly ranged after max SS. 
  Reducing damage or anything else will destroy what makes them shotgun.
  Also i think CCP needs to consider how operation and proficiency affects each weapon
  Not everything should have a damage increase for proficiency. Some weapons can benefit from a ROF increase.
  I think opeartion on shotguns reduces spread making them more and more like breach shotties at higer operation levels which is what unbalances them.
  Weapons have a weakness for a reason when you allow for a skillbook to overcome them they create an imbalance at the fundamental level of core FPS gameplay. 
  Operations and proficiency should help augment a weakness but within reason or they should augment a specialty making it even better in the function of the weapon
  MD are such a weapon they get a splash damage radius bump
  AR get a recoil reduction
  SMG should get a ROF increase
  Shotties should get a damage bump, tightening spread from operations and then augmenting that with SS makes them too much like a hand cannon that has range compared to a crowd control weapon. 
 
  I wont say OP cause a Masshole i feel im the hard counter to all these things, (HMG, Shotty etc) while i need ARs to slay snipers and LR for me. But balance wise yes Shotty can be skilled up in a manner that makes them far too effective a weapon beyond the scope of what their purpose should be but thats through skill progression of character and not the base weapon itself. 
  This is something i have said for a while now, the RPG elements of the game can and will throw off the weapon balance of the core FPS play because nerf/buff are being conducted around the base weapon and not how the weapons are working at supered levels. 
 
  CCP really needs to start doing weekend events where we can login with supered characters and 100M ISK go at it hard and report back our findings with regard to balance, otherwise we will be having this conversation again once player hit the 8M sp mark, 12M, 20M SP and with every new weapon addition. | 
      
      
      
          
          Sextus Hardcock 
          Pink Fluffy Bounty Hunterz RISE of LEGION
  86
  
          
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        Posted - 2013.03.02 16:29:00 -
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          KryptixX wrote:Paran Tadec wrote:Sextus Hardcock wrote:nope, although with light weapon range proficiency and a breach they do reach out suprisingly far.
  Other than that, they rule the short range band, like they should.  Feel like they need a range nerf. Lately my heavy cant do **** to a scout rushing from the front spamming the shotgun.   idk about a range nerf. maybe more bullet spread, shotgun shots are too tight at short-mefium range.  
 
  It should get interesting once we see shot gunners with maxed out proficiencies. Specificially with the breach its going to act more like a solid slug than pellets. And its going to have huge stopping power. | 
      
      
      
          
          Morathi III 
          Rebelles A Quebec
  64
  
          
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        Posted - 2013.03.02 16:29:00 -
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          Im specialize shotgun scout, like heavy the key for shotgun is SS, thats why pp complain good shotgunner lvl up is SS quicqly personnaly im prof 3 near 4 , when the AR soldier get there i think thats balanced personnaly | 
      
      
      
          
          Knight SoIaire 
          Better Hide R Die
  48
  
          
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        Posted - 2013.03.02 16:50:00 -
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          Well, depends, Militia and Basic shotguns shouldn't do as much damage as they do and need a slight nerf, CRG-3 and anything above are perfect. | 
      
      
      
          
          Sloth9230 
          Reaper Galactic
  298
  
          
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        Posted - 2013.03.02 17:01:00 -
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          Here we go again...
  | 
      
      
      
          
          Monty Mole Clone 
          The c64s
  9
  
          
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        Posted - 2013.03.02 17:10:00 -
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          i only use the militia one and it can take upward of 5 good close range shots to kill a good heavy even if i get the drop on them. so i would say no its not | 
      
      
      
          
          Th3rdSun 
          L.O.T.I.S. Legacy Rising
  323
  
          
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        Posted - 2013.03.02 17:30:00 -
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          I wonder if they will have variants that shoot slugs instead of buckshot. That would be kind of interesting.High damage that requires pinpoint accuracy. | 
      
      
      
          
          2-Ton Twenty-One 
          Imperfects Negative-Feedback
  239
  
          
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        Posted - 2013.03.02 17:53:00 -
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          They should be less effective at longer ranges then the smg, rather then nurfing their maximum range just have it so they become less effective at range IE more spread and suffer damage dropoff. | 
      
      
      
          
          Rhapsodyy Darkforce 
          SyNergy Gaming
  1
  
          
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        Posted - 2013.03.02 17:57:00 -
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          Knight SoIaire wrote:Well, depends, Militia and Basic shotguns shouldn't do as much damage as they do and need a slight nerf, CRG-3 and anything above are perfect.  
  +1 | 
      
      
      
          
          Takahiro Kashuken 
          Intara Direct Action Caldari State
  119
  
          
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        Posted - 2013.03.02 18:10:00 -
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          DaddyKillsEmAll wrote:No.  
  | 
      
      
      
          
          Monty Mole Clone 
          The c64s
  9
  
          
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        Posted - 2013.03.02 18:13:00 -
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          Rhapsodyy Darkforce wrote:Knight SoIaire wrote:Well, depends, Militia and Basic shotguns shouldn't do as much damage as they do and need a slight nerf, CRG-3 and anything above are perfect.  +1  
  the militia shotgun against anything other than militia/standard is garbage | 
      
      
      
          
          Bojo The Mighty 
          Bojo's School of the Trades
  465
  
          
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        Posted - 2013.03.02 18:32:00 -
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          Hold up, the only shotgun with good range (like a real life shotgun) is the breach and the standard breach variant has two shots in the clip. | 
      
      
      
          
          Coleman Gray 
          Coalition Of Goverments
  59
  
          
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        Posted - 2013.03.02 18:32:00 -
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          Not so much OP more easily abused | 
      
      
      
          
          Morathi III 
          Rebelles A Quebec
  64
  
          
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        Posted - 2013.03.02 18:37:00 -
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          Personnaly shotgun is OP with assault suit not with scout | 
      
      
      
          
          Sloth9230 
          Reaper Galactic
  298
  
          
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        Posted - 2013.03.02 18:39:00 -
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          We should rally fix damage mods before we go around calling anything OP. | 
      
      
      
          
          Morathi III 
          Rebelles A Quebec
  64
  
          
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        Posted - 2013.03.02 18:40:00 -
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          Sloth9230 wrote:We should rally fix damage mods before we go around calling anything OP.   Agree | 
      
      
      
          
          Winscar Shinobi 
          Better Hide R Die
  58
  
          
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        Posted - 2013.03.02 18:41:00 -
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          With the crap hit detection in the game the shotgun needs a buff IMO it's either a OHK or it does next to no damage. 
  I've shot someone point blank and done 1/3 to their shield, and the 2nd shot kill them. Logic -----> window | 
      
      
      
          
          Aeon Amadi 
          Maverick Conflict Solutions
  1038
  
          
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        Posted - 2013.03.02 18:42:00 -
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          Paran Tadec wrote:Sextus Hardcock wrote:nope, although with light weapon range proficiency and a breach they do reach out suprisingly far.
  Other than that, they rule the short range band, like they should.  Feel like they need a range nerf. Lately my heavy cant do **** to a scout rushing from the front spamming the shotgun.   
  Dude... They're not supposed to....
  Go watch some of the early videos of Dust 514 including CCP Pokethulu (David Reid) and he literally says - but of course I'm paraphrasing - that the Gallente Scout suit is a counter to the Heavy. 
  He says something along the lines of: "The scout is a fast, evasive drop-suit that's supposed to dip in beneath the heavy's slow turn speed. If a Scout can get in close to a Heavy, he's in trouble"
  The bastardization of the Scout as a "sniper class" is what caused this stupid influx of it being nothing else but a sniper class. You're pretty much saying, "Oh - the scout is OP because it's doing it's job"
  Seriously, I'm tired of seeing these threads all of the time. By the end of it all, this game is going to be Assault Rifles and Mass Drivers. 
  Go pre-order Destiny or some **** if it bothers you so much. | 
      
      
      
          
          Aeon Amadi 
          Maverick Conflict Solutions
  1038
  
          
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        Posted - 2013.03.02 18:43:00 -
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          Winscar Shinobi wrote:With the crap hit detection in the game the shotgun needs a buff IMO it's either a OHK or it does next to no damage. 
  I've shot someone point blank and done 1/3 to their shield, and the 2nd shot kill them. Logic -----> window   
  It really is a problem. I didn't even bother skilling into it because it's like a mutating weapon and I'd have to account for the reduced spread O_o; | 
      
      
      
          
          Morathi III 
          Rebelles A Quebec
  64
  
          
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        Posted - 2013.03.02 18:45:00 -
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          Aeon Amadi wrote:Paran Tadec wrote:Sextus Hardcock wrote:nope, although with light weapon range proficiency and a breach they do reach out suprisingly far.
  Other than that, they rule the short range band, like they should.  Feel like they need a range nerf. Lately my heavy cant do **** to a scout rushing from the front spamming the shotgun.   Dude... They're not supposed to.... Go watch some of the early videos of Dust 514 including CCP Pokethulu (David Reid) and he literally says - but of course I'm paraphrasing - that the Gallente Scout suit is a counter to the Heavy.  He says something along the lines of: "The scout is a fast, evasive drop-suit that's supposed to dip in beneath the heavy's slow turn speed. If a Scout can get in close to a Heavy, he's in trouble" The bastardization of the Scout as a "sniper class" is what caused this stupid influx of it being nothing else but a sniper class. You're pretty much saying, "Oh - the scout is OP because it's doing it's job" Seriously, I'm tired of seeing these threads all of the time. By the end of it all, this game is going to be Assault Rifles and Mass Drivers.  Go pre-order Destiny or some **** if it bothers you so much.   Agree with you and we have lesser KDR then assault, if we are good with scout they said OP, logik? No | 
      
      
      
          
          Winscar Shinobi 
          Better Hide R Die
  59
  
          
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        Posted - 2013.03.02 18:49:00 -
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          Scouts were a problem a few builds ago when the lag/hit detection was REALLY bad and you would get hit markers on them and they would be takin no damage. 
  Now that it has been mostly fixed they are easy to kill, you just have to account for their speed when you aim | 
      
      
      
          
          RECON BY FIRE 
          BetaMax.
  60
  
          
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        Posted - 2013.03.02 18:51:00 -
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          Ive had militia shotguns one-shot through ~400 HP non-headshot, and it wasnt even too long after reset so skills likely werent that great. How long I dont remember, but it was shortly after I was able to achieve 400 HP. So however long it takes to get assault type II and enhanced extenders (first things I went for). 
  So onto the subject of how to make them more balanced since I dont feel a militia shotgun should one-shot a HP modified suit, is at the very least the lower tiers need some sort of damage or pellet reduction. A militia shotgun, I feel, should be able to one-shot any assault suit that has no HP modification. A type-II assault with 2 enhanced extenders should not be able to be one-shotted, however, it should still have only ~25-50 or so HP left after one hit. Whatever level of damage that is I feel the lower tiers should be at. Which maybe a pellet reduction would be better and the higher in tiers you go the more pellets you get and damage either stays the same or slightly increases similar to ARs. | 
      
      
      
          
          Chunky Munkey 
          Amarr Templars Amarr Empire
  285
  
          
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        Posted - 2013.03.02 18:59:00 -
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          You'll notice that any weapon that kills you in an annoying fashion ends up being considered OP: AR killed by LR = OP HMG killed by Shotty = OP Tank killed by militia AV = OP | 
      
      
      
          
          Sloth9230 
          Reaper Galactic
  298
  
          
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        Posted - 2013.03.02 19:03:00 -
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          RECON BY FIRE wrote:Ive had militia shotguns one-shot through ~400 HP non-headshot, and it wasnt even too long after reset so skills likely werent that great. How long I dont remember, but it was shortly after I was able to achieve 400 HP. So however long it takes to get assault type II and enhanced extenders (first things I went for). 
  So onto the subject of how to make them more balanced since I dont feel a militia shotgun should one-shot a HP modified suit, is at the very least the lower tiers need some sort of damage or pellet reduction. A militia shotgun, I feel, should be able to one-shot any assault suit that has no HP modification. A type-II assault with 2 enhanced extenders should not be able to be one-shotted, however, it should still have only ~25-50 or so HP left after one hit. Whatever level of damage that is I feel the lower tiers should be at. Which maybe a pellet reduction would be better and the higher in tiers you go the more pellets you get and damage either stays the same or slightly increases similar to ARs.   Pretty sure Militia stronger than specialist( I'll have to check ), I 1-shot plenty of people using specialist, so no, nerfing their damage won't do much. Simply don't let them get that close. | 
      
      
      
          
          Rifter7 
          Pro Hic Immortalis RISE of LEGION
  30
  
          
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        Posted - 2013.03.02 19:23:00 -
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          Gunner Nightingale wrote:CCP really needs to start doing weekend events where we can login with supered characters and 100M ISK go at it hard and report back our findings with regard to balance, otherwise we will be having this conversation again once player hit the 8M sp mark, 12M, 20M SP and with every new weapon addition.   
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