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RECON BY FIRE
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Posted - 2013.03.02 18:51:00 -
[1] - Quote
Ive had militia shotguns one-shot through ~400 HP non-headshot, and it wasnt even too long after reset so skills likely werent that great. How long I dont remember, but it was shortly after I was able to achieve 400 HP. So however long it takes to get assault type II and enhanced extenders (first things I went for).
So onto the subject of how to make them more balanced since I dont feel a militia shotgun should one-shot a HP modified suit, is at the very least the lower tiers need some sort of damage or pellet reduction. A militia shotgun, I feel, should be able to one-shot any assault suit that has no HP modification. A type-II assault with 2 enhanced extenders should not be able to be one-shotted, however, it should still have only ~25-50 or so HP left after one hit. Whatever level of damage that is I feel the lower tiers should be at. Which maybe a pellet reduction would be better and the higher in tiers you go the more pellets you get and damage either stays the same or slightly increases similar to ARs. |
RECON BY FIRE
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Posted - 2013.03.02 19:32:00 -
[2] - Quote
Sloth9230 wrote:RECON BY FIRE wrote:Ive had militia shotguns one-shot through ~400 HP non-headshot, and it wasnt even too long after reset so skills likely werent that great. How long I dont remember, but it was shortly after I was able to achieve 400 HP. So however long it takes to get assault type II and enhanced extenders (first things I went for).
So onto the subject of how to make them more balanced since I dont feel a militia shotgun should one-shot a HP modified suit, is at the very least the lower tiers need some sort of damage or pellet reduction. A militia shotgun, I feel, should be able to one-shot any assault suit that has no HP modification. A type-II assault with 2 enhanced extenders should not be able to be one-shotted, however, it should still have only ~25-50 or so HP left after one hit. Whatever level of damage that is I feel the lower tiers should be at. Which maybe a pellet reduction would be better and the higher in tiers you go the more pellets you get and damage either stays the same or slightly increases similar to ARs. Pretty sure militia is stronger than specialist( I'll have to check ), I 1-shot plenty of people using specialist, so no, nerfing their damage won't do much. Simply don't let them get that close. I also like how you assume that even though you were able to get 400 HP, other people couldn't invest in damage. You can get weaponry level 4 at minimum with starter SP. Edit: Nevermind, specialist is 36 per pellet, as is militia and basic.
I like how you assume that I dont assume people have weaponry 5. I stand by my statements with weaponry 5 in place. Thats also why I say it should leave you with ~25-50 HP in a type-II. That way if they actually fit damage mods they can still one shot it, as it should be. The actual assumption I was making is that they didnt have the SP for fitting requirements, and range, and operations, and speed mods, and etc. |
RECON BY FIRE
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Posted - 2013.03.02 20:04:00 -
[3] - Quote
Sloth9230 wrote:RECON BY FIRE wrote:
I like how you assume that I dont assume people have weaponry 5. I stand by my statements with weaponry 5 in place. Thats also why I say it should leave you with ~25-50 HP in a type-II. That way if they actually fit damage mods they can still one shot it, as it should be. The actual assumption I was making is that they didnt have the SP for fitting requirements, and range, and operations, and speed mods, and etc.
Fitting Requirements? How do you know what suit they were wearing?, it's not cheap but a type 1 suit is easily doable in a week. It's also easy to put an enhanced mod or two if you get rid of unnecessary things like side arms. Range? What range did they kill you at exactly? Operations? For a militia shotgun... you're kidding right? Speed mods: Now those are hard to fit, was he going noticeably faster than you? Sounds to me like you went up against a super shotgunner who just so happened to be using a militia shotgun... probably cause they're cheaper. My tier 2 shotgun should be able to take out your tier 2 suit. Since there's no difference between a tier 2 shotgun and militia, I don't see why you think you should survive if all the pellets hit you And it sounds like most hit you...
I know what he had because I talked to him about it after the match and even he agreed that he shouldnt have been able to go through 400 HP without a headshot.
Also, your standard shotgun should NOT be able to take out a HP buffed standard suit without having a 5% or 10% damage mod or two, in my opinion. |
RECON BY FIRE
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Posted - 2013.03.02 20:30:00 -
[4] - Quote
Sloth9230 wrote:RECON BY FIRE wrote:
I know what he had because I talked to him about it after the match and even he agreed that he shouldnt have been able to go through 400 HP without a headshot.
Then how about you tell us everything he had? RECON BY FIRE wrote:Also, your standard shotgun should NOT be able to take out a HP buffed standard suit without having a 5% or 10% damage mod or two, in my opinion. That's your opinion, the fact that I can leave a standard heavy(that's 750 total HP) almost dead with 1 shot tells me you and your 400 HP never stood a chance. Assuming 12 pellets, that's 432 damage without any damage modifications... your Hp doesn't look so impressive now does it? And I'm almost positive there's more than 12 pellets, CCP should really tell us how many there are.
Are you ignorant? Thats seriously going to be your argument. All youre proving is that the shotgun is indeed OP. The discussion here is whether it is OP or not, and how to fix it if it is, and youre going to come in here and say your little standard shotgun blows through almost 750 HP? I am speaking of what the shotgun SHOULD do, not what it DOES do, and it definately should not be able to do that without some serious skill investment and high tier equipment, to include multiple 10% damage mods. |
RECON BY FIRE
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Posted - 2013.03.02 20:40:00 -
[5] - Quote
Sloth9230 wrote:RECON BY FIRE wrote:
Are you ignorant? Thats seriously going to be your argument. All youre proving is that the shotgun is indeed OP. The discussion here is whether it is OP or not, and how to fix it if it is, and youre going to come in here and say your little standard shotgun blows through almost 750 HP? I am speaking of what the shotgun SHOULD do, not what it DOES do, and it definately should not be able to do that without some serious skill investment and high tier equipment, to include multiple 10% damage mods.
Yes, because an insta-kill at point blank range is OP . It does like 1/3 of it's damage at anything past 10 meters. I also did say almost dead, not on the brink. I'd say it does around 500 damage, but I have weaponry 5.. so yeah, that's 475 damage assuming 12 pelets for your information.
Ok, good to know. As if I didnt already. The point Im making is that it should have less pellets because it does too much damage. Heres my final opinion on the shotgun cause Im done feeding your ignorant trolling self:
The shotgun needs a pellet reduction, and it should go back up on a scale to where it is now when a proto shotgun is used. |
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