Gunner Nightingale
Internal Error. Negative-Feedback
273
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Posted - 2013.03.02 16:23:00 -
[1] - Quote
Damage wise they are fine, they arent shotguns without the damge.
That said SS gives them way too much range for a shotgun. They should change the base rage so that the Shotguns are properly ranged after max SS.
Reducing damage or anything else will destroy what makes them shotgun.
Also i think CCP needs to consider how operation and proficiency affects each weapon
Not everything should have a damage increase for proficiency. Some weapons can benefit from a ROF increase.
I think opeartion on shotguns reduces spread making them more and more like breach shotties at higer operation levels which is what unbalances them.
Weapons have a weakness for a reason when you allow for a skillbook to overcome them they create an imbalance at the fundamental level of core FPS gameplay.
Operations and proficiency should help augment a weakness but within reason or they should augment a specialty making it even better in the function of the weapon
MD are such a weapon they get a splash damage radius bump
AR get a recoil reduction
SMG should get a ROF increase
Shotties should get a damage bump, tightening spread from operations and then augmenting that with SS makes them too much like a hand cannon that has range compared to a crowd control weapon.
I wont say OP cause a Masshole i feel im the hard counter to all these things, (HMG, Shotty etc) while i need ARs to slay snipers and LR for me. But balance wise yes Shotty can be skilled up in a manner that makes them far too effective a weapon beyond the scope of what their purpose should be but thats through skill progression of character and not the base weapon itself.
This is something i have said for a while now, the RPG elements of the game can and will throw off the weapon balance of the core FPS play because nerf/buff are being conducted around the base weapon and not how the weapons are working at supered levels.
CCP really needs to start doing weekend events where we can login with supered characters and 100M ISK go at it hard and report back our findings with regard to balance, otherwise we will be having this conversation again once player hit the 8M sp mark, 12M, 20M SP and with every new weapon addition. |