|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sloth9230
Reaper Galactic
298
|
Posted - 2013.03.02 17:01:00 -
[1] - Quote
Here we go again...
|
Sloth9230
Reaper Galactic
298
|
Posted - 2013.03.02 18:39:00 -
[2] - Quote
We should rally fix damage mods before we go around calling anything OP. |
Sloth9230
Reaper Galactic
298
|
Posted - 2013.03.02 19:03:00 -
[3] - Quote
RECON BY FIRE wrote:Ive had militia shotguns one-shot through ~400 HP non-headshot, and it wasnt even too long after reset so skills likely werent that great. How long I dont remember, but it was shortly after I was able to achieve 400 HP. So however long it takes to get assault type II and enhanced extenders (first things I went for).
So onto the subject of how to make them more balanced since I dont feel a militia shotgun should one-shot a HP modified suit, is at the very least the lower tiers need some sort of damage or pellet reduction. A militia shotgun, I feel, should be able to one-shot any assault suit that has no HP modification. A type-II assault with 2 enhanced extenders should not be able to be one-shotted, however, it should still have only ~25-50 or so HP left after one hit. Whatever level of damage that is I feel the lower tiers should be at. Which maybe a pellet reduction would be better and the higher in tiers you go the more pellets you get and damage either stays the same or slightly increases similar to ARs. Pretty sure Militia stronger than specialist( I'll have to check ), I 1-shot plenty of people using specialist, so no, nerfing their damage won't do much. Simply don't let them get that close. |
Sloth9230
Reaper Galactic
299
|
Posted - 2013.03.02 19:44:00 -
[4] - Quote
RECON BY FIRE wrote:
I like how you assume that I dont assume people have weaponry 5. I stand by my statements with weaponry 5 in place. Thats also why I say it should leave you with ~25-50 HP in a type-II. That way if they actually fit damage mods they can still one shot it, as it should be. The actual assumption I was making is that they didnt have the SP for fitting requirements, and range, and operations, and speed mods, and etc.
Fitting Requirements? How do you know what suit they were wearing?, it's not cheap but a type 1 suit is easily doable in a week. It's also easy to put an enhanced mod or two if you get rid of unnecessary things like side arms. Range? What range did they kill you at exactly? Operations? For a militia shotgun... you're kidding right? Speed mods: Now those are hard to fit, was he going noticeably faster than you?
Sounds to me like you went up against a super shotgunner who just so happened to be using a militia shotgun... probably cause they're cheaper. |
Sloth9230
Reaper Galactic
300
|
Posted - 2013.03.02 19:53:00 -
[5] - Quote
Lower damage to 35, increase the spread for all except specialist and breach. That way shotgun progression goes 35, 37, 39. |
Sloth9230
Reaper Galactic
300
|
Posted - 2013.03.02 20:16:00 -
[6] - Quote
RECON BY FIRE wrote:
I know what he had because I talked to him about it after the match and even he agreed that he shouldnt have been able to go through 400 HP without a headshot.
Then how about you tell us everything he had?
RECON BY FIRE wrote:Also, your standard shotgun should NOT be able to take out a HP buffed standard suit without having a 5% or 10% damage mod or two, in my opinion. That's your opinion, the fact that I can leave a standard heavy(that's 750 total HP) almost dead with 1 shot tells me you and your 400 armor never stood a chance. Assuming 12 pellets, that's 432 damage without any damage modifications... your Hp doesn't look so impressive now does it? And I'm almost positive there's more than 12 pellets, CCP should really tell us how many there are. |
Sloth9230
Reaper Galactic
300
|
Posted - 2013.03.02 20:33:00 -
[7] - Quote
RECON BY FIRE wrote:
Are you ignorant? Thats seriously going to be your argument. All youre proving is that the shotgun is indeed OP. The discussion here is whether it is OP or not, and how to fix it if it is, and youre going to come in here and say your little standard shotgun blows through almost 750 HP? I am speaking of what the shotgun SHOULD do, not what it DOES do, and it definately should not be able to do that without some serious skill investment and high tier equipment, to include multiple 10% damage mods.
Yes, because an insta-kill at point blank range is OP . It does like 1/3 of it's damage at anything past 10 meters.
I also did say almost dead, not on the brink. I'd say it does around 500 damage, but I have weaponry 5.. so yeah, that's 475 damage assuming 12 pelets for your information. |
Sloth9230
Reaper Galactic
300
|
Posted - 2013.03.02 20:57:00 -
[8] - Quote
RECON BY FIRE wrote:
Ok, good to know. As if I didnt already. The point Im making is that it should have less pellets because it does too much damage. Heres my final opinion on the shotgun cause Im done feeding your ignorant trolling self:
The shotgun needs a pellet reduction, and it should go back up on a scale to where it is now when a proto shotgun is used.
Telling you that your belief that 400 HP should be enough to keep you safe is somehow trolling? So how many pellets do you want? 10, so you can survive with 10 HP, or 4 HP if they have weaponry level 5 and no damage modifiers? How about 9 so your left with a nice cozy 76 HP?
Go on, we'll make the shotgun custom suited to your needs, I can't guarantee you'll live through the second shot though... |
|
|
|