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Thread Statistics | Show CCP posts - 1 post(s) |
Shijima Kuraimaru
WarRavens
169
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Posted - 2013.03.02 13:04:00 -
[1] - Quote
Dragging it here from another thread as I feel it needs to be said here as well.
I go back and forth between the two regularly as sometimes I'm too lazy to set up the KB/M. Currently, and in the past, except for one or two builds, I can tell you that the max turn rate on the mouse is the same as the max turn rate on the DS3.
DS3 controller gives me a finer gradient of control over movement and I aim fairly well with it as well.
KB/M I give up that fine movement control to get better aim control, well for me anyway. The mouse also has a bit of a disadvantage as when using one, I have to pick up and readjust the mouse as I'm making wide sweeps which causes my aim to pause for that fraction of a second. You don't have to deal with that when using the DS3 and I can tell because no-body has brought it up either.
Still, I personally know some people who are much better shots than I am and they use controllers. If you're whole issue is that I can put the dot on a pro sniper with my mouse just as easily as he puts the dot on me with the controller he's very familiar with, then your just prejudiced against KB/M or ignorant of it's limitation.
So quit making up crap like KB/M turns faster. it doesn't. Quit saying it has better movement controls, because it doesn't. The reason some of us do well with it is because it's what we're accustomed to just like many of you are accustomed to the DS3.
And finally quit whining just because people can do just as well with the KB/M as others are obviously doing with the DS3. Seriously, the smart people are seeing that there are those who are trying to cut down on how much serious competition is out there for the Elitist DS3ers. |
Shijima Kuraimaru
WarRavens
171
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Posted - 2013.03.02 21:19:00 -
[2] - Quote
Kevall Longstride wrote:I vote 5. Get rid of the KB&M option.
Everyone is equal, everyone knows the score and CCP owns the decision to go console only.
The only reason it's been left in from the original development of the game on PC was as a olive branch to the bitter vets in Eve who absolutely think that consoles have NO business in New Eden affairs.
It's a waste of resources trying to balance multiple input devices. Just use the one that comes in the box with the PS3, the dualshock. When a KB&M and mouse comes standard with a PS3 then fine. Till then stick to the dualshock only option.
Perhaps a reason KB/M is supported in Dust is because it's supported natively by the PS3. I can navigate and use the XMB on my PS3 with KB/M so perhaps CCP saw it as the viable controller option it actually is. |
Shijima Kuraimaru
WarRavens
173
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Posted - 2013.03.05 00:31:00 -
[3] - Quote
Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple.
I actually ran a few armor tanks last night to check this supposed bug. And guess what I found. It doesn't exist. When I hit "W" to go forward, or "S" to reverse, it had acceleration time. It didn't instantly move full speed in chosen direction. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.05 01:05:00 -
[4] - Quote
BlG MAMA wrote:Dont give us any more options , keep everything as a HUGE clusterfuck.
Let Kb/M users **** DS3 users so they can feel better since they cant **** Kb/M users as easy as DS3 ones.
I use both and find little difference. Movement is easier with controller while aiming is easier with Mouse. Perhaps I should really **** people off and go hybrid control using left stick to move and mouse to turn and aim. Then I'd have the best of both worlds.
Wait... There are players already doing that. LOL |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.06 03:22:00 -
[5] - Quote
Garrett Blacknova wrote:Shijima Kuraimaru wrote:Perhaps I should really **** people off and go hybrid control using left stick to move and mouse to turn and aim. Then I'd have the best of both worlds.
Wait... There are players already doing that. LOL There's a problem with this. Manual reloading is awkward. So are interactions (hacking, climbing ladders) and things like jumping. Hybrid control is awkward and restrictive. It gives a great combination of advantages, but it also has its own disadvantages. Of course, it's better than the other hybrid option - keyboard movement, controller aim. Which I've also tried. If I could reshuffle a few buttons on the controller, it would probably be decent - though still not great. Square: Tap to reload, hold to interact (hack, enter vehicle/turret, climb ladder) Circle: Crouch Triangle: Switch weapon R2: ADS Use everything else that's in easy reach while holding the controller in your right hand, and put the left hand on the WASD keys, and you've got basically all functions in easy reach. BUT you have the worst aim and the worst movement options. So it also doesn't give an advantage.
Well I'd still have the keyboard there. Tap "R" with my little finger or the curve of the controller to reload. Hold to "E" to interact. Middle mouse button actually brings up the wheel while scrolling the wheel switches weapons or hold caps lock to bring up the wheel.
As far as I can tell, the missing right side controller functions can be accessed with the keyboard with a touch or press of the left little finger.
I might try that out someday, but I think I'm a little too lazy and will just stick to KB/M. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.09 02:07:00 -
[6] - Quote
Canari Elphus wrote:How about they just have a sensitivity curve for the sticks that allow for fine control during aiming? I have played both and that is about the only thing I can think of that gives a mouse a little bit of an advantage.
Don't get me wrong, I agree with you that an adjustable sensitivity curve option is needed for those that can't finesse their DS3 analog sticks or have controllers, like my off brand one, that has issues with the fine control because of shorter sticks, a smaller deflection angle cap, and tighter springs. But how would you propose to give better movement control to purely KB/M users, like me, to make up for the lack of fine movement control? |
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