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Thread Statistics | Show CCP posts - 1 post(s) |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
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Posted - 2013.03.02 00:25:00 -
[1] - Quote
Alright let's make this simple so CCP can clearly see how we feel
I'm going to give 4 options.
1 Don't segregate
2 Segregate
3 make joystick as good as KB for vehicles
4 make joystick better then KB\M |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
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Posted - 2013.03.02 00:25:00 -
[2] - Quote
Res |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
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Posted - 2013.03.02 00:25:00 -
[3] - Quote
Res |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
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Posted - 2013.03.02 00:25:00 -
[4] - Quote
Res |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
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Posted - 2013.03.02 00:25:00 -
[5] - Quote
Res |
Y0UR NAME HERE
Imperfects Negative-Feedback
467
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Posted - 2013.03.02 00:32:00 -
[6] - Quote
Panther Alpha wrote:1- Don't segregate
I use a Gamepad in my PC, why can't i use my mouse in the Console ?
Vote for it,
Using likes,
Prob is, devs will have to read posts about it.
Where as if they look at options and numbers, its faster and clear. |
Y0UR NAME HERE
Imperfects Negative-Feedback
467
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Posted - 2013.03.02 00:34:00 -
[7] - Quote
Veritas Vitae wrote:Don't segregate, and improve JS with vehicles.
Ya I edited original post
Bottom 2 are options for balancing the two.
Vote twice. |
Y0UR NAME HERE
Imperfects Negative-Feedback
480
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Posted - 2013.03.02 01:22:00 -
[8] - Quote
Mr Zitro wrote:Stop farming likes
Edit: Trying to at least
I know totally not working -_-
Nice to see you again
it is kind of garbage though,
al bias aside in meh thread hehe |
Y0UR NAME HERE
Imperfects Negative-Feedback
480
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Posted - 2013.03.02 01:24:00 -
[9] - Quote
undeadsoldier90 wrote:1 3
No likes for you.
Why u so mean to me undead???
I heart you!
Those 170 you got, ya that's cuz I see u post and auto like it.....
Jeeesh. |
Y0UR NAME HERE
Imperfects Negative-Feedback
480
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Posted - 2013.03.02 01:25:00 -
[10] - Quote
Banjo Hero wrote:I vote "5 - [facepalm]"
Show me where Cmdr Wang said "segregate," please. I fear you all are freaking out over someone putting words in his mouth.
You read his quote?
Think about it for a second
Match making aka matching players up,
Based on control input, either KB/M or joystick.
Its pretty obvious imo. |
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Y0UR NAME HERE
Imperfects Negative-Feedback
486
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Posted - 2013.03.02 01:32:00 -
[11] - Quote
undeadsoldier90 wrote:Y0UR NAME HERE wrote:undeadsoldier90 wrote:1 3
No likes for you. Why u so mean to me undead??? I heart you! Those 170 you got, ya that's cuz I see u post and auto like it..... Jeeesh. Lol I keed +9000!!!!! BTW I have questions I need to ask you are you going to be online tonight?
That I will, but not until 11pm pacific, at work atm......
Trolling the forums, aaah such a hard job I have, yes.
If not ill be on tomorrow afternoon to until 2pm pacific |
Y0UR NAME HERE
Imperfects Negative-Feedback
489
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Posted - 2013.03.02 01:41:00 -
[12] - Quote
DTOracle wrote:Don't. If kb/m is better, then use it. Personally I use a a combination of both, nav controller for movement & mouse for aiming & shooting. It's a 3rd party nav controller, so I can map the buttons. I know plenty of great players the use the DS3, & consistently do as good or better than me.
I totally agree.
I use combinations as well,
I've gotten very used to people in the community and enjoy playing them in matches,
I don't want to be punished for using something else so the chances of me playing with these fools are slim to none....
No offense my fellow bunnies, you know who you are |
Y0UR NAME HERE
Imperfects Negative-Feedback
489
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Posted - 2013.03.02 01:50:00 -
[13] - Quote
Banjo Hero wrote:Y0UR NAME HERE wrote:
You read his quote?
Yes. Yes, I did. CCP Cmdr Wang wrote: [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
This could just as easily mean they intend to make it so that one side of a match doesn't end up with 15 KB/M users, while the other has only DS3 controller users. Instead, you stick seven of 'em here and eight there, et voila! A more balanced match. The same sort of idea as preventing pub matches from having one side stacked with three squads of veteran corp players with a few randoms, while I'm in a squad with two or three other shmucks who are actually trying, but mostly languishing behind the red line trying to will the eight or more morons on my team to stop sniping with their goddamn starter fits, and actually get into the game. I'm not saying I'm right and you're wrong; I'm saying I don't know exactly what CCP has in mind, and no offense, but I don't really think you do, either. And in that light, I feel like all this is a colossal Glenn-Beck-esque pile of overreaction.
You still said the point, they're still segregating the two sides.
What they should be doing is working on the joystick to make it equal, instead of stuffing it to the side.
I have a feeling they're going to Nerf the KB to the joystick, instead of making the joystick to the KB since it would be easier.
Also, if there was a team of KB users then a team of joystick users, who cares? Its whatever your good with.
Up joystick sensitivity and voil+á you turn like a mouse. |
Y0UR NAME HERE
Imperfects Negative-Feedback
489
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Posted - 2013.03.02 01:51:00 -
[14] - Quote
undeadsoldier90 wrote:Y0UR NAME HERE wrote:undeadsoldier90 wrote:Y0UR NAME HERE wrote:undeadsoldier90 wrote:1 3
No likes for you. Why u so mean to me undead??? I heart you! Those 170 you got, ya that's cuz I see u post and auto like it..... Jeeesh. Lol I keed +9000!!!!! BTW I have questions I need to ask you are you going to be online tonight? That I will, but not until 11pm pacific, at work atm...... Trolling the forums, aaah such a hard job I have, yes. If not ill be on tomorrow afternoon to until 2pm pacific Kk ill shoot you a mail tonight around 1130pst cool?
Perfect, ya ill be on till downtime |
Y0UR NAME HERE
Imperfects Negative-Feedback
490
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Posted - 2013.03.02 02:04:00 -
[15] - Quote
undeadsoldier90 wrote:
Kk sounda good.
Btw imperfects suck. Have to keep up appearances and all that cant let everyone think we are friendly :D
lol.....our secret, shhhhh |
Y0UR NAME HERE
Imperfects Negative-Feedback
494
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Posted - 2013.03.02 02:20:00 -
[16] - Quote
Damn, votes are pretty even this far.
I thought option 1 would win by a landslide...... |
Y0UR NAME HERE
Imperfects Negative-Feedback
500
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Posted - 2013.03.02 03:12:00 -
[17] - Quote
Trevor K wrote:usrevenge2 wrote:segregate, mouse and keyboard is training wheels for video games only thing mouse and keyboard should be allowed for is the commander role, depending on how it looks. Agreed! It's WAY unbalanced, and there is no way to tweak/balance the two. It's a tactile thing. Aiming with mouse will ALWAYS be quicker and more precise than aiming with thumb/s.
I find joystick easier, mouse is eeh in dust.
Just me though. |
Y0UR NAME HERE
Imperfects Negative-Feedback
502
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Posted - 2013.03.02 03:25:00 -
[18] - Quote
Project Alpha Omega wrote:Keyboard and mouse should have never even been an option in a console shooter. Definite advantage over using a pad and anyone who says otherwise is trying to stack the odds so they can continue to **** with kb&m. Let's have a level playing field in that respect at least, the game can already be pretty unbalanced when playing teams of people with a good few million skill points, but that's ok, biased control schemes isn't.
I can def see this point,
A big issue, for me anyways,
Has to do with vehicle difference in joystick vs keyboard.
I think the joystick version is broken.
Without KB vehicles can't reach their top speed, which obviously was intended by devs.
That's why I'd like to see them improve the joystick so it responds better to movement.
As far as infantry goes, idk,
People should play however theyre comfortable.
Should there be a big gap between how controls function? No I think everyone should be on the same playing field with each other, that's the only real post I'm going to do in here because I don't want to be bias about it. |
Y0UR NAME HERE
Imperfects Negative-Feedback
507
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Posted - 2013.03.02 04:25:00 -
[19] - Quote
Vote don't troll.
Everyone's so angry these days......
Minmatar steroid problems.....mhm, creates cavemen and duck tape. |
Y0UR NAME HERE
Imperfects Negative-Feedback
508
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Posted - 2013.03.02 04:36:00 -
[20] - Quote
Gunner Nightingale wrote:Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved). Thats my response to it all.
+1
Honestly if CCP put effort into making the joystick more exact with the mouse, allow for more ds3 sens there wouldn't be a huge issue.
What'll happen prob, is mouse and kb will be toned down or segregated which makes no sense, since its the ds3's programming that makes a subtle difference.
My bro has 10. Kdr and only uses ds3.....
More OP then most mouse users imo lol. |
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Y0UR NAME HERE
Imperfects Negative-Feedback
508
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Posted - 2013.03.02 04:42:00 -
[21] - Quote
XxWarlordxX97 wrote:Y0UR NAME HERE wrote:Gunner Nightingale wrote:Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved). Thats my response to it all. +1 Honestly if CCP put effort into making the joystick more exact with the mouse, allow for more ds3 sens there wouldn't be a huge issue. What'll happen prob, is mouse and kb will be toned down or segregated which makes no sense, since its the ds3's programming that makes a subtle difference. My bro has 10. Kdr and only uses ds3..... More OP then most mouse users imo lol. who is your bro is the question?
Heimdallr69 from imperfects, AR user only.
Pretty sick with his gun game. |
Y0UR NAME HERE
Imperfects Negative-Feedback
528
|
Posted - 2013.03.02 08:11:00 -
[22] - Quote
There we go, so far option 1 is doing good.
3 As well. |
Y0UR NAME HERE
Imperfects Negative-Feedback
532
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Posted - 2013.03.02 11:01:00 -
[23] - Quote
Cpt Murd0ck wrote:Hahaha I love how you think CCP can actually do that. Heres how it will go down. Player un-plugs keyboard and mouse, player joins pub match of ds3 users, player plugs back in keyboard and mouse. Player cleans up
Plugs in keyboard mouse, kicked from game. |
Y0UR NAME HERE
Imperfects Negative-Feedback
532
|
Posted - 2013.03.02 11:07:00 -
[24] - Quote
Stundryn wrote:This is a bit redundant.
The majority of Dust does not even use/read the forums. This farce does not accurately represent the player base.
This is a PS3 game....use a PS3 Standard controller.
While this is True, Ccp uses it's forums to help better create dust. If your not here, then you prob don't care for it's future.
This voting method was also used for setting up the weekly cap.
So evidently, this is the population that takes the time to improve the game if possible. |
Y0UR NAME HERE
Imperfects Negative-Feedback
537
|
Posted - 2013.03.02 11:14:00 -
[25] - Quote
Aqil Aegivan wrote:Banjo Hero wrote:Y0UR NAME HERE wrote:
You read his quote?
Yes. Yes, I did. CCP Cmdr Wang wrote: [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
This could just as easily mean they intend to make it so that one side of a match doesn't end up with 15 KB/M users, while the other has only DS3 controller users. Instead, you stick seven of 'em here and eight there, et voila! A more balanced match. The same sort of idea as preventing pub matches from having one side stacked with three squads of veteran corp players with a few randoms, while I'm in a squad with two or three other shmucks who are actually trying, but mostly languishing behind the red line trying to will the eight or more morons on my team to stop sniping with their goddamn starter fits, and actually get into the game. I'm not saying I'm right and you're wrong; I'm saying I don't know exactly what CCP has in mind, and no offense, but I don't really think you do, either. And in that light, I feel like all this is a colossal Glenn-Beck-esque pile of overreaction. If inputs are equivalent in terms of usefulness then why bother balancing KB/M users on either side of a match? Claiming that distributing players equally like this is necessary for balance is equivalent to claiming that having more of one type of input than the other is better. But we shouldn't discuss the possibility of players being more likely to end up in matches with people using the same input? Even when the system implicitly claims that the two aren't equal? The claim that input type has balancing implications is more than enough reason to discuss whether or not people want segregation between inputs. If either input is offering inherently better performance this is a control mechanic problem, not a match balancing problem. With functionally equivalent inputs we can balance on peoples' skill, rather than assumptions about how they got there.
+1 that's what I thought. |
Y0UR NAME HERE
Imperfects Negative-Feedback
567
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Posted - 2013.03.02 23:40:00 -
[26] - Quote
Rannici wrote:1...
and don't give noobs the option to play only against other noobs using controllers. lame.
I totally agree. |
Y0UR NAME HERE
Imperfects Negative-Feedback
570
|
Posted - 2013.03.03 00:41:00 -
[27] - Quote
Morathi III wrote:Y0UR NAME HERE wrote:Banjo Hero wrote:I vote "5 - [facepalm]"
Show me where Cmdr Wang said "segregate," please. I fear you all are freaking out over someone putting words in his mouth. You read his quote? Think about it for a second Match making aka matching players up, Based on control input, either KB/M or joystick. Its pretty obvious imo. Are you really sure, i think you can make a match with DS3 and KBM in same squad, they just make a system to try to put same control together you still can play with your friend with different controller
Well cmndr Wang clarified for us already.
High sec separation options for the player so players can choose to have kb\m in game....its a few posts up. |
Y0UR NAME HERE
Internal Error. Negative-Feedback
652
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Posted - 2013.03.20 22:17:00 -
[28] - Quote
Nemo Bluntz wrote:Y0UR NAME HERE wrote:3 make joystick as good as KB for vehicles
...stick is painfully better for vehicles.... I crank my dpi on my mouse to max to use turrets and I still find myself picking up the pad to assist in turning. Y0UR NAME HERE wrote:4 make joystick better then KB\M
The bottom 2 options are just kb/m joystick balancing.
Not sure if you know what "balance" means. But its certainly not making one thing better than another by default.
To the first quote,
Most of us tankers use a keyboard in one hand and the joystick in the other because the mouse is terrible with turrets, The option was strictly for keyboard vehicle movement compared to the left joystick.
Second quote
That option was basically for people who don't want kb/m in game and by making the joystick better it would eliminate the use of keyboard.
I don't want balance I want results, if that equals balance fine, if it makes at least 1 of the two input methods actually viable, fine as well. |
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