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Thrillhouse Van Houten
Expert Intervention Caldari State
6
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Posted - 2013.02.28 05:41:00 -
[1] - Quote
The double negative battle tickled me.
I completely agree with the OP. Free LAVs swarming the map and loading up the RDV queue is obnoxious. I once waited 2 minutes on my pilot alt because of all the LAVs being spawned.
I suggest a somewhat simple fix that might have people screaming foul. Don't take the free LAV away. Make it slower and take away its weapon and add a third seat. Most people who argue to keep the LAV in this thread all seem to have one thing in common: they all use the free LAV as a personal transport. Since few people suggest that the Light ASSAULT Vehicle is good for much else (as in, you hardly do much assaulting in the thing just fly to location and ditch out upon arrival), make the starter LAV a simple quick transport vehicle.
The caveat is that you have to give starting drivers/pilots some incentive to ferry people using better militia or standard LAVs (which cost money...something we ALL FREAKING AGREE ON). There are probably 20 posts confirming that 1) non starter LAVs, tanks and drops cost money and 2) tanks and drops aren't "useless."
I made a thread for transport WP here that outlines a simple WP idea that has LAV/DS drivers/pilots gain WP for transporting troops.
If a starting driver wants a gun on his vehicle for vehicle kill assist in addition to transport WP, he'll just have to buy a militia LAV. Risk...reward... |
Thrillhouse Van Houten
Expert Intervention Caldari State
6
|
Posted - 2013.02.28 06:03:00 -
[2] - Quote
Jax Saurian wrote:Grand idea essentially turning it into only carrying people and if it tries to run people over it will be less successful in the attempt because it's slowed, very nice.
I must admit, I am much less concerned about getting run over than you seem to be. I DO think there should be a way to "roll off" the hood, maybe burning shields without insta-killing. An aware player hitting the jump button or something shouldn't get butchered like a cow at a feed lot. No jump and those sick SOBs out there (looking at you Tex Mex Aztec) still get the satisfying crunch of dead merc on their hood. That's another thread...
It'd still be much faster than running, especially on larger maps and for heavies. If the transport WP idea were to be implemented, the starter LAV would still give aspiring drivers something to do. In short, my idea would make LAVs serve their intended purpose and reduce fear of market shock due to zero asset loss AND the current LAV spawning malaise this thread was intended to curtail... |
Thrillhouse Van Houten
Expert Intervention Caldari State
9
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Posted - 2013.02.28 23:03:00 -
[3] - Quote
Goric Rumis wrote:To evolve this idea--add a variant that squad leaders can call in, called "LTV" (transport), and instead of 3 seats, it has 4 (so you can take your whole squad with you). I think you'd be surprised how much this could cut down on the number of vehicles called. Currently the only way to transport your whole squad is to spawn a dropship, and most people don't want to spend that money just to get from A to B. We can then make any LTV spawns beyond the first one require a token war point expense (say 100 WP).
We'd have to re-think this if we get larger squads, though.
I likey...
You wouldn't have to accommodate squads of every size. Or even squads at all. The LTV idea has great merit.
Rather than costing WP (a mechanic that seems borrowed from other FPS with little insight, imo) which punishes people not in squads or newbies who have no clue what they are doing, I read another post in another thread that suggested that the purchase cost be deducted from your contract earnings at the end of the match. The idea is that you are being paid by some entity to fight this battle for them and LAVs cost them money. It basically is the same as pre-paying, I guess, but you don't pay if you don't spawn a LAV. It would still be sub-militia grade, like the free LAV is.
The original post was a touch more draconian and suggested that all starter suit be deducted for many of the same reasons as the OP here wants LAVs to not be free. If you really think about it, so long as the cost of starter fits and LAVs is LOW, LOW, LOW then the notion isn't ridiculous. It makes perfects sense (the corp hiring you is paying for your newbie equipment at a far reduced cost). Most importantly for new players, CCP could set the cost of starter gear when they will not be able to set the cost of militia gear once the market becomes truly open.
Don't want to hijack the thread...focus on my LAV related ideas.
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