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Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.02.28 00:08:00 -
[1] - Quote
The skills and loadouts take a lot of reading and thinking and customizing, and tweaking, and retweaking...I love it personally! However I have had several friends that just couldn't get into the game because of complexity of it all. They just want to shoot people in the face not spend an hour in the menus.
Possible solutions
Create a skill or career path system that a player can select and the SP they earn will automatically be applied to the skills that belong to that path. Similar to Dungeons and Dragons online. At any time the player can leave the path and pick their own way as they get more comfortable with the game.
Possible paths could include
Espionage- with a focus in the scout suits, hacking, explsives, scanning, dampening, droplinks, knives and side arms for CQC.
Support- focus in logistics suits, repairing, nanohives, nanite injectors, and light weapons.
Defender- Focus on heavy suits, HMGs, AV, and tanking.
Assailant- focus on the assualt suit, AR, SMG, Grenades, and various low level support skills to make them versatile.
There could be multiple offshoots from each path or just variants of these that focus on sniper rifles etc.
For each path there could be a complete dropsuitfitting purchasable in the market for ISK that lets the player continue playing without being bogged down by the market and loadouts. There could even be high end loadouts for them as they progress down their chosen path.
Any thoughts? Speak Freely |
Jax Saurian
GunFall Mobilization Covert Intervention
17
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Posted - 2013.02.28 00:22:00 -
[2] - Quote
I believe they need to add a improved (or mandatory) tutorial or maybe have an option where another player could talk to the person and help the new guy with some of the basics and if the new guy thinks he learned a lot he could say that the tutor was helpful and the tutor could get a reward promoting the want to help people integrate themselves into the game. |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.02.28 02:22:00 -
[3] - Quote
Jax Saurian wrote:I believe they need to add a improved (or mandatory) tutorial or maybe have an option where another player could talk to the person and help the new guy with some of the basics and if the new guy thinks he learned a lot he could say that the tutor was helpful and the tutor could get a reward promoting the want to help people integrate themselves into the game.
They had a system like this in Metal Gear Online. It was a really cool feature too. Special training lobbies with a skilled instructor.
Thanks for the input |
Buster Friently
Rosen Association
32
|
Posted - 2013.02.28 03:04:00 -
[4] - Quote
Red Dot 24601-HA wrote:The skills and loadouts take a lot of reading and thinking and customizing, and tweaking, and retweaking...I love it personally! However I have had several friends that just couldn't get into the game because of complexity of it all. They just want to shoot people in the face not spend an hour in the menus.
Possible solutions
Create a skill or career path system that a player can select and the SP they earn will automatically be applied to the skills that belong to that path. Similar to Dungeons and Dragons online. At any time the player can leave the path and pick their own way as they get more comfortable with the game.
Possible paths could include
Espionage- with a focus in the scout suits, hacking, explsives, scanning, dampening, droplinks, knives and side arms for CQC.
Support- focus in logistics suits, repairing, nanohives, nanite injectors, and light weapons.
Defender- Focus on heavy suits, HMGs, AV, and tanking.
Assailant- focus on the assualt suit, AR, SMG, Grenades, and various low level support skills to make them versatile.
There could be multiple offshoots from each path or just variants of these that focus on sniper rifles etc.
For each path there could be a complete dropsuitfitting purchasable in the market for ISK that lets the player continue playing without being bogged down by the market and loadouts. There could even be high end loadouts for them as they progress down their chosen path.
Any thoughts? Speak Freely
As I understand it, CCP will be adding certifications soon. This is an Eve concept that is very similar to what you propose. In Eve, Certs don't automatically apply skill points, but they give players clear paths to follow for various professions and specializations.
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Jathniel
G I A N T
45
|
Posted - 2013.02.28 03:09:00 -
[5] - Quote
+1
Some of the people I've introduced to the game haved walk away. I ask them why. They say, "Because I don't know what to do."
Something like this will help. |
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.02.28 15:31:00 -
[6] - Quote
It seems like a good idea, yes. It would allow people to get in to the game easier, without dumbing it down for those who like the complexity.
Only issue I could foresee is people complaining about the skill sets/fittings. Yes, I know, they could of course make their own then and stop using the pre-defined ones. Won't stop people complaining about it, I'd wager ;)
Questions:
- would people be able to select this option after first having played "normally" for a while (as in, they thought they like figuring everything out but didn't).
-Would "sub-paths" be an option (akin to, say, talent trees in mmo's?)
Anyway, I support this.
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dartmyth
Algintal Core Gallente Federation
2
|
Posted - 2013.02.28 17:01:00 -
[7] - Quote
ask me they have to do some thing cause everyone i know that tried it hate it. For the following reasons 1. dont get the whole skills and dropsuit layout is way to confusing with cpu and pg 2. the game play is crap like a cheap halo knock off. 3. match making sucks new players with starter gear die to easy and dont stand a chance cause their is no kind of lvl system to match people
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Coleman Gray
Coalition Of Goverments
54
|
Posted - 2013.02.28 17:14:00 -
[8] - Quote
What your saying is true but do we want more FPS orientated people who treat the game to much like COD? |
dartmyth
Algintal Core Gallente Federation
2
|
Posted - 2013.02.28 18:01:00 -
[9] - Quote
well if they had one of the COD dev's build the game for them and they just told them that we want this and that I am sure you would have a game that runs a lot better and has more players and less people complaining also with the wp crap now and calling in orbital strikes sounds like they are trying to copy COD score streaks |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.28 20:42:00 -
[10] - Quote
Coleman Gray wrote:What your saying is true but do we want more FPS orientated people who treat the game to much like COD?
If the question is do I want more people who are more likely run around like thoughtless targets, who fly off on tangents about fps hooplah and bs, then the answer is most certainly YES! I like to hear my targets scream |
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Red Dot 24601-HA
S.e.V.e.N.
37
|
Posted - 2013.03.01 00:40:00 -
[11] - Quote
Coleman Gray wrote:What your saying is true but do we want more FPS orientated people who treat the game to much like COD?
No not really but I think it will make the game more accesible to a larger audience which is something CCP needs. Dust can cater to multiple groups of people at once with a system like this. Those that are hardcore and love learning the lore and tweaking their character still have it and those that are more interested in shooting people in the face can just get to it. Also the paths would be a decent way to progress and build a character but a personalized build will always be better. |
BASSMEANT
ZionTCD Legacy Rising
130
|
Posted - 2013.03.01 00:44:00 -
[12] - Quote
but you guys want an mmo with rpg elements...
kids, seriously...
this is realllly easy stuff to understand, you guys are just jumping the gun here. this is the standard mmo design. this is actually a lot easier then the standards and they are all like this.
spend like an extra 10 minutes on it and it'll make sense.
Peace B |
Pumatay
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.03.01 01:32:00 -
[13] - Quote
I think its a great idea to get players used to the system. Perhaps suggesting a path for the first 10 or so extra skills and then letting you continue the rest on your own. I'm sure if you looked it up you could find a few skill path suggestions. Personally I think the game needs more customization in regards to dropsuit modules and racial bonuses. |
J4yne C0bb
DUST University Ivy League
13
|
Posted - 2013.03.01 02:09:00 -
[14] - Quote
Red Dot 24601-HA wrote:The skills and loadouts take a lot of reading and thinking and customizing, and tweaking, and retweaking...I love it personally! However I have had several friends that just couldn't get into the game because of complexity of it all. They just want to shoot people in the face not spend an hour in the menus.
I disagree with any effort to 'fast track' a career in Dust, or make the game more accessible. I like the fact that it is complicated, and takes some effort to learn to play, because it functions as a way to weed out trash-talking lone wolfs that, well, just want to shoot people in the face. There are all kinds of FPS games for that, and new ones all the time. Dust should be intentionally difficult; not overwhelmingly difficult, but to the point that if someone is not willing to spend the time to learn to play, then likely that person will slowly realize this isn't their kind of game, and move on. |
Lonnar
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.03.01 02:52:00 -
[15] - Quote
J4yne C0bb wrote:Red Dot 24601-HA wrote:The skills and loadouts take a lot of reading and thinking and customizing, and tweaking, and retweaking...I love it personally! However I have had several friends that just couldn't get into the game because of complexity of it all. They just want to shoot people in the face not spend an hour in the menus. I disagree with any effort to 'fast track' a career in Dust, or make the game more accessible. I like the fact that it is complicated, and takes some effort to learn to play, because it functions as a way to weed out trash-talking lone wolfs that, well, just want to shoot people in the face. There are all kinds of FPS games for that, and new ones all the time. Dust should be intentionally difficult; not overwhelmingly difficult, but to the point that if someone is not willing to spend the time to learn to play, then likely that person will slowly realize this isn't their kind of game, and move on.
Correct me if I'm wrong but isn't EvE built on a similar system?
I don't play EvE, but I've read about it and heard a lot from people who play. EvE is actually rather difficult, but that's part of its charm. It's an actual challenge for the core gamers (which in this age is something we're sorely lacking). I would hate to see DUST become more streamlined. I enjoy the fact it took me the 4 weeks I've been playing to understand what I understand now. And even at that, I still don't know half as much as I'd like to about the game. And this is not to mention I'll have to learn all the new stuff they've got planned for DUST as the months go by AND all the expansions the game will experience as the years go by after it's full release.
I DO agree however, that there should be at least some kind of tutorial for certain elements. Vehicle maneuvering for example, especially Dropships. |
Buster Friently
Rosen Association
34
|
Posted - 2013.03.01 03:01:00 -
[16] - Quote
Lonnar wrote:
Correct me if I'm wrong but isn't EvE built on a similar system?
I don't play EvE, but I've read about it and heard a lot from people who play. EvE is actually rather difficult, but that's part of its charm. It's an actual challenge for the core gamers (which in this age is something we're sorely lacking). I would hate to see DUST become more streamlined. I enjoy the fact it took me the 4 weeks I've been playing to understand what I understand now. And even at that, I still don't know half as much as I'd like to about the game. And this is not to mention I'll have to learn all the new stuff they've got planned for DUST as the months go by AND all the expansions the game will experience as the years go by after it's full release.
I DO agree however, that there should be at least some kind of tutorial for certain elements. Vehicle maneuvering for example, especially Dropships.
Yes Eve rewards players who are smart, instead of pandering to the intellectually challenged.
I really hope Dust continues this tradition. |
Thrillhouse Van Houten
Expert Intervention Caldari State
10
|
Posted - 2013.03.01 03:21:00 -
[17] - Quote
There is a gigantic elephant in the room here...
DUST 514 needs players to be successful. Normally, you'd never hear me speak out for lazy mushbrains who can't take 3 days of playing a game to figure out how it works, but the entire enterprise that CCP is going for here is a massive COD or MW FPS crowd to populate the ground level combat of the Eve universe.
Two major things could crush this game if only 100k dedicated people end up playing it: 1) It is totally free. All incoming money relies solely on the AUR market. More players playing equals more people buying gear, boosters, etc... on the market. The second 2) is that there are literally a thousand solar systems or more in the Eve universe and most of those systems have belts, moons or planets that could be potential battlefields. If there are only 20k people signed into Dust 4 months after launch during a given hour because so many people jumped ship, that will make for a pretty pathetic number of active battles literally strewn across a thousand star systems.
I don't know about you, but I want as many people to stick around as possible for the second reason and CCP wants just as many peeps to stick around for the first reason.
IF implementing some kind of rookie skill and equipment training system will keep people logged in, I'm pretty much all for it. I am not for the dumbing down of this system as it is (it hardly seems complicated to me as I am typically not a FPS person) but the OPs idea would keep the game open to both types of players AND doesn't do anything that they couldn't do on their own already. The one point of contention I have is making stock dropsuit fittings easily available. MAYBE add some kind of "completed fitting" tax (5% over actual market costs) so lazy people can still play, don't lose too much ISK but are still being held responsible for their being lazy. "Convenience fee."
One thing is certain in DUST 514: more players, more battles, more AUR and ISK being spent...more fun for everyone. |
Buster Friently
Rosen Association
35
|
Posted - 2013.03.01 03:24:00 -
[18] - Quote
Thrillhouse Van Houten wrote:There is a gigantic elephant in the room here...
DUST 514 needs players to be successful. Normally, you'd never hear me speak out for lazy mushbrains who can't take 3 days of playing a game to figure out how it works, but the entire enterprise that CCP is going for here is a massive COD or MW FPS crowd to populate the ground level combat of the Eve universe.
Two major things could crush this game if only 100k dedicated people end up playing it: 1) It is totally free. All incoming money relies solely on the AUR market. More players playing equals more people buying gear, boosters, etc... on the market. The second 2) is that there are literally a thousand solar systems or more in the Eve universe and most of those systems have belts, moons or planets that could be potential battlefields. If there are only 20k people signed into Dust 4 months after launch during a given hour because so many people jumped ship, that will make for a pretty pathetic number of active battles literally strewn across a thousand star systems.
I don't know about you, but I want as many people to stick around as possible for the second reason and CCP wants just as many peeps to stick around for the first reason.
IF implementing some kind of rookie skill and equipment training system will keep people logged in, I'm pretty much all for it. I am not for the dumbing down of this system as it is (it hardly seems complicated to me as I am typically not a FPS person) but the OPs idea would keep the game open to both types of players AND doesn't do anything that they couldn't do on their own already. The one point of contention I have is making stock dropsuit fittings easily available. MAYBE add some kind of "completed fitting" tax (5% over actual market costs) so lazy people can still play, don't lose too much ISK but are still being held responsible for their being lazy. "Convenience fee."
One thing is certain in DUST 514: more players, more battles, more AUR and ISK being spent...more fun for everyone.
I respect what you are saying, and I think you're right - to an extent.
Personally, I like playing Dust. I'd rather have a better game with fewer players than the most popular game in the world - that I think sucks.
Yeah, that's selfishness for you, but so long as we don't fall below whatever threshold is necessary for proper integration into Eve and proper compensation for CCP, I vote for a more cerebral shooter.
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Thrillhouse Van Houten
Expert Intervention Caldari State
10
|
Posted - 2013.03.01 03:37:00 -
[19] - Quote
Buster Friently wrote:I respect what you are saying, and I think you're right - to an extent.
Personally, I like playing Dust. I'd rather have a better game with fewer players than the most popular game in the world - that I think sucks.
Yeah, that's selfishness for you, but so long as we don't fall below whatever threshold is necessary for proper integration into Eve and proper compensation for CCP, I vote for a more cerebral shooter.
Oh don't get me wrong at all...
I have played Eve off and on for 2+ years and, thus, this game being considered "complex" somewhat baffles me. There IS a threshold of how simple and "canned" this game can get without it going to hell in a ham sandwich. It is still a good deal of new information for a typical gamer to absorb and many people will simply quit if they aren't assimilated into the system in a relatively fluid manner.
There is no way this game is getting LESS complicated than it already is. No way. As corp battles get more involved, maps get bigger and things like racial dropsuits and suit skill bonuses get added and integration with Eve get added into this game, it will only get more complicated. Much more complicated. The basics shouldn't change much, but player involvement and objectives sure will...which will only serve to alienate the uninitiated further without some serious help.
The OPs point is that a system can and should be implemented into the game that, without reducing its appeal to the hardcore/pro complicated/steep learning curve crowd, make the game more easily played by the newly injected FPS gamer. In essence, make it "simpler" by adding mechanics that allow someone to build a stock class quickly and efficiently so they can get out there and kill people without diminishing the awesome complexity that is the DUST skill system. People who learn the game mechanics will always have an advantage over people who just spawn without knowledge. |
Buster Friently
Rosen Association
35
|
Posted - 2013.03.01 05:21:00 -
[20] - Quote
Thrillhouse Van Houten wrote:Buster Friently wrote:I respect what you are saying, and I think you're right - to an extent.
Personally, I like playing Dust. I'd rather have a better game with fewer players than the most popular game in the world - that I think sucks.
Yeah, that's selfishness for you, but so long as we don't fall below whatever threshold is necessary for proper integration into Eve and proper compensation for CCP, I vote for a more cerebral shooter.
Oh don't get me wrong at all... I have played Eve off and on for 2+ years and, thus, this game being considered "complex" somewhat baffles me. There IS a threshold of how simple and "canned" this game can get without it going to hell in a ham sandwich. It is still a good deal of new information for a typical gamer to absorb and many people will simply quit if they aren't assimilated into the system in a relatively fluid manner. There is no way this game is getting LESS complicated than it already is. No way. As corp battles get more involved, maps get bigger and things like racial dropsuits and suit skill bonuses get added and integration with Eve get added into this game, it will only get more complicated. Much more complicated. The basics shouldn't change much, but player involvement and objectives sure will...which will only serve to alienate the uninitiated further without some serious help. The OPs point is that a system can and should be implemented into the game that, without reducing its appeal to the hardcore/pro complicated/steep learning curve crowd, make the game more easily played by the newly injected FPS gamer. In essence, make it "simpler" by adding mechanics that allow someone to build a stock class quickly and efficiently so they can get out there and kill people without diminishing the awesome complexity that is the DUST skill system. People who learn the game mechanics will always have an advantage over people who just spawn without knowledge.
Good points all around.
As I mentioned in my first post in this thread, I'm pretty sure I saw some dev comment that Certifications were coming. I think this should help with the "How should I train" kind of questions at least. I'm not sure about how to accommodate the need to understand fittings. With regard to Eve, there are many third party tools to help with this as well as webpages like Battleclinic, but I don't think solutions like that are gonna fly as well with the PS3 community. |
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Boru Beta
Soldiers Of One Network Orion Empire
1
|
Posted - 2013.03.01 06:29:00 -
[21] - Quote
Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but the "universal voice transmitter" thing just makes people keep the mic off. Who wants to pay to talk? Yes, I know we can comm with team and with squad without the UVT, but I had to discover this on accident. 'Paying to talk' lessens the likelihood of VOIP. Which lessens the experience. Just drop that off your profit plan and help make this game team based. It builds community and will give inertia to the interest. |
Red Dot 24601-HA
S.e.V.e.N.
37
|
Posted - 2013.03.01 22:22:00 -
[22] - Quote
Great discussion! I love the way the game is and I enjoyed struggling to figure things out for the first couple weeks. I have had several friends try it a couple times and then never comeback though because they didn't know where to start or their game time is limited so they would rather just jump in a match than learn about everything. Which is much easier to do and have fun in games like BF3 or COD.
I do not want the system dumbed down! I would love for some more complexity actually and I look forward to the full release. I do miss playing with some of my friends though. I think it is a bad business plan to create a console shooter and only cater to the hardcore eVe vets. You have to add something for the console gamer mentality too. |
Red Dot 24601-HA
S.e.V.e.N.
37
|
Posted - 2013.03.03 20:01:00 -
[23] - Quote
Boru Beta wrote:Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but the "universal voice transmitter" thing just makes people keep the mic off. Who wants to pay to talk? Yes, I know we can comm with team and with squad without the UVT, but I had to discover this on accident. 'Paying to talk' lessens the likelihood of VOIP. Which lessens the experience. Just drop that off your profit plan and help make this game team based. It builds community and will give inertia to the interest.
I agree that the UVT kinda sucks. But it only costs .50 for a month. And its not required. If people aren't interested in spending any money at all then team and squad chat will probably be enough for them. I do think it should be turned by default though since it is such an ordeal to get it set up the first time. Push to talk should be off as default and voice should be on as a default. then when you join a squad or a team it should also be on as a default unless you have voice activated on another channel. |
gbghg
L.O.T.I.S. Legacy Rising
473
|
Posted - 2013.03.03 20:19:00 -
[24] - Quote
Red Dot 24601-HA wrote:Boru Beta wrote:Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but the "universal voice transmitter" thing just makes people keep the mic off. Who wants to pay to talk? Yes, I know we can comm with team and with squad without the UVT, but I had to discover this on accident. 'Paying to talk' lessens the likelihood of VOIP. Which lessens the experience. Just drop that off your profit plan and help make this game team based. It builds community and will give inertia to the interest. I agree that the UVT kinda sucks. But it only costs .50 for a month. And its not required. If people aren't interested in spending any money at all then team and squad chat will probably be enough for them. I do think it should be turned by default though since it is such an ordeal to get it set up the first time. Push to talk should be off as default and voice should be on as a default. then when you join a squad or a team it should also be on as a default unless you have voice activated on another channel. +1 they need to sort out the voice options.
But personally i think we need more tutorials, i remember when i first logged on back in closed beta and looked at all the skills and the fitting menu, it was so confusing i just left after the first match. coming back just before open beta the tutorials while not great did help, we need a way to educate people how the system works without boring them. also some kind of under 1mil sp play list would probably help newbies find their feet without getting stomped into the ground repeatedly. |
Red Dot 24601-HA
S.e.V.e.N.
37
|
Posted - 2013.03.04 01:27:00 -
[25] - Quote
gbghg wrote:Red Dot 24601-HA wrote:Boru Beta wrote:Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but the "universal voice transmitter" thing just makes people keep the mic off. Who wants to pay to talk? Yes, I know we can comm with team and with squad without the UVT, but I had to discover this on accident. 'Paying to talk' lessens the likelihood of VOIP. Which lessens the experience. Just drop that off your profit plan and help make this game team based. It builds community and will give inertia to the interest. I agree that the UVT kinda sucks. But it only costs .50 for a month. And its not required. If people aren't interested in spending any money at all then team and squad chat will probably be enough for them. I do think it should be turned by default though since it is such an ordeal to get it set up the first time. Push to talk should be off as default and voice should be on as a default. then when you join a squad or a team it should also be on as a default unless you have voice activated on another channel. +1 they need to sort out the voice options. But personally i think we need more tutorials, i remember when i first logged on back in closed beta and looked at all the skills and the fitting menu, it was so confusing i just left after the first match. coming back just before open beta the tutorials while not great did help, we need a way to educate people how the system works without boring them. also some kind of under 1mil sp play list would probably help newbies find their feet without getting stomped into the ground repeatedly.
I wonder if a tutorial like they had in MAG would work here? It was like a quick boot camp that you played through and explained all of the buttons and objectives. Maybe they could make a seperate on for each suit since the abilities and limitations are so different for each. I just want people to stick around. I have at least 5 friends that have tried the game and only played once or twice before never coming back. The main reasons were they didn't know what to do and they got stomped on. |
Broxx Nexular
Occupational Hazard Vital Core Exhumers Industrial Coalition
13
|
Posted - 2013.03.04 06:44:00 -
[26] - Quote
gbghg wrote:Red Dot 24601-HA wrote:Boru Beta wrote:Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but the "universal voice transmitter" thing just makes people keep the mic off. Who wants to pay to talk? Yes, I know we can comm with team and with squad without the UVT, but I had to discover this on accident. 'Paying to talk' lessens the likelihood of VOIP. Which lessens the experience. Just drop that off your profit plan and help make this game team based. It builds community and will give inertia to the interest. I agree that the UVT kinda sucks. But it only costs .50 for a month. And its not required. If people aren't interested in spending any money at all then team and squad chat will probably be enough for them. I do think it should be turned by default though since it is such an ordeal to get it set up the first time. Push to talk should be off as default and voice should be on as a default. then when you join a squad or a team it should also be on as a default unless you have voice activated on another channel. +1 they need to sort out the voice options. But personally i think we need more tutorials, i remember when i first logged on back in closed beta and looked at all the skills and the fitting menu, it was so confusing i just left after the first match. coming back just before open beta the tutorials while not great did help, we need a way to educate people how the system works without boring them. also some kind of under 1mil sp play list would probably help newbies find their feet without getting stomped into the ground repeatedly.
I agree with this. While I like the learning curve that exists here, the ENTIRE point of making DUST514 was to expand the fan base. If they make DUST514 and only 20-30% of the player base are actually new to the EVE universe then the game isn't accomplishing its mission (I'd love to know the actual number of players that have never had contact with EVE before)
No one here is asking that the game be condensed into "pick skill A and pwn faces". However, much like EVE better guidance is needed for fledgling players. There are a lot of people out there who could end up being great assets to whatever corp manages to recruit them so long as they don't get smacked in the face with some BS elitist "GTFO" attitude when they're confused about what skills they need to train for their playstyle. |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.03.04 06:57:00 -
[27] - Quote
I disagree with those who believe that this is only good for bringing in brain dead twitching wretches. Just because you don't understand something doesn't mean you are COD fanboy who knows ***** for brain. I am one of the most intelligent (and arrogant) people I know, and I made two trial accounts on EVE without understanding what was going on. Third time was the charm. Anyway, Dust is very similar. It's less complicated, but it still has it's fair share of what I call "mindpricks" that prick your mind, like the annoying UI, the poor given information and the lack of a guiding hand. If this smart (and narcissistic) dude can have trouble with EVE, be damn sure that an ordinary Joe looking for a more intellectual FPS can have trouble with Dust. |
Red Dot 24601-HA
S.e.V.e.N.
37
|
Posted - 2013.03.05 00:34:00 -
[28] - Quote
Ulysses Knapse wrote:I disagree with those who believe that this is only good for bringing in brain dead twitching wretches. Just because you don't understand something doesn't mean you are COD fanboy who knows ***** for brain. I am one of the most intelligent (and arrogant) people I know, and I made two trial accounts on EVE without understanding what was going on. Third time was the charm. Anyway, Dust is very similar. It's less complicated, but it still has it's fair share of what I call "mindpricks" that prick your mind, like the annoying UI, the poor given information and the lack of a guiding hand. If this smart (and narcissistic) dude can have trouble with EVE, be damn sure that an ordinary Joe looking for a more intellectual FPS can have trouble with Dust.
Agreed. When you think about the average console shooter and player they don't really have a lot of options. The idea of skill progression and limited resources like SP and ISK most shooters don't even scratch the surface of what Dust has to offer. So the console gamer is venturing into a somewhat unknown realm when they load up dust for the first time. I had a couple of friends I played BF3 with all the time that I got interested in this game and together we were able to figure things out but a took us about three weeks before we really got comfortable with the way Dust works. Now we haven't played BF3 in a couple months and slowly we have brought more and more people into DUST but we have been able to talk them through it.
Community attitude is a huge part of what can make this game a success. But when the new player has yet to become a part of the community they need guidance from CCP. |
Kevyn Shadowbane
Storm Wind Strikeforce Caldari State
0
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Posted - 2013.03.05 03:40:00 -
[29] - Quote
I think you nailed it right there, and I really think it speaks somewhat to CCP's intent with regards to player base. As a former EVE player, I was fairly surprised at the decision to make this a PS3 as opposed to PC game. The PC just seems like an infinitely better platform for building and expanding a game like this with one major exception. Just from anecdotal experience, the FPS player base seems to be MUCH larger on consoles than the PC.
With that in mind: I think the OP has a pretty good idea with regards to pre-defined roles and fittings. I also agree with the poster who argues that their should be a minimal convenience fee for purchasing those fittings. I think this would help CCP maintain a larger player base while not dumbing down the game for the more patient amongst us.
The one point that I might disagree with the OP is that I think certain skillsets should be off-limits to the more casual players. Vehicle and proto-skillsets should be restricted to those who actually take the time and learn how everything goes together and what skills and fittings work well with one another. Of course, by the time a 'casual' player hits this ceiling I think they'll know enough, or at least be motivated enough, to learn the rest. |
Chinduko
KILL-EM-QUICK RISE of LEGION
20
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Posted - 2013.03.05 04:28:00 -
[30] - Quote
I would love to see a respec or reallocation of skill points. People will make a ton of mistakes with SP so offering this would help. |
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