Broxx Nexular
Occupational Hazard Vital Core Exhumers Industrial Coalition
13
|
Posted - 2013.03.04 06:44:00 -
[1] - Quote
gbghg wrote:Red Dot 24601-HA wrote:Boru Beta wrote:Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but the "universal voice transmitter" thing just makes people keep the mic off. Who wants to pay to talk? Yes, I know we can comm with team and with squad without the UVT, but I had to discover this on accident. 'Paying to talk' lessens the likelihood of VOIP. Which lessens the experience. Just drop that off your profit plan and help make this game team based. It builds community and will give inertia to the interest. I agree that the UVT kinda sucks. But it only costs .50 for a month. And its not required. If people aren't interested in spending any money at all then team and squad chat will probably be enough for them. I do think it should be turned by default though since it is such an ordeal to get it set up the first time. Push to talk should be off as default and voice should be on as a default. then when you join a squad or a team it should also be on as a default unless you have voice activated on another channel. +1 they need to sort out the voice options. But personally i think we need more tutorials, i remember when i first logged on back in closed beta and looked at all the skills and the fitting menu, it was so confusing i just left after the first match. coming back just before open beta the tutorials while not great did help, we need a way to educate people how the system works without boring them. also some kind of under 1mil sp play list would probably help newbies find their feet without getting stomped into the ground repeatedly.
I agree with this. While I like the learning curve that exists here, the ENTIRE point of making DUST514 was to expand the fan base. If they make DUST514 and only 20-30% of the player base are actually new to the EVE universe then the game isn't accomplishing its mission (I'd love to know the actual number of players that have never had contact with EVE before)
No one here is asking that the game be condensed into "pick skill A and pwn faces". However, much like EVE better guidance is needed for fledgling players. There are a lot of people out there who could end up being great assets to whatever corp manages to recruit them so long as they don't get smacked in the face with some BS elitist "GTFO" attitude when they're confused about what skills they need to train for their playstyle. |