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TheEnd762
Algintal Core Gallente Federation
3
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Posted - 2013.02.24 13:22:00 -
[1] - Quote
As a someone who plays a stealth/sniper in EVERY game that even remotely allows it, I am very much against the idea of our damage being reduced in any capacity. Those other roles/abilities you suggested are... cute, I suppose, but honestly don't interest me very much. They would be things I'd do only passively, if at all.
Personally, I'd leave our damage alone, give us the ability to increase our clip capacity, give us limited visual cloaking at high levels, fix the mirco-adjusting when scoping, and throw a dozen or more pillboxes and crow's nests in every level. No sway, no bullet drop, no profile highlight when we fire.
If you don't like getting sniped, move tactically, and stop standing still. it's already hard to lead a sprinting target with the slow-as-molasses scope panning and the herky-jerky movement animations on foes as it is.
In every match I've ever played, at LEAST one of the top 3 scorers is a sniper, and I'm not even referring to myself. There's no kill that's more satisfying to me than when I pop the grape of some bullet-hose Rambo idiot, running around like a chicken with it's head cut off, with no regard for what's happening outside a 20 foot radius of himself. Except maybe when I kill another sniper. Which raises another point: there's no death of my own that feels as justified as when I'm nestled in my cover and someone else snipes me out. At least then I know someone had to actually THINK and have some awareness. They had to track me and line up their sights. They didn't just randomly spawn or clumsily stumble upon me and empty an AR clip into my back before I could turn around. That's doesn't take any skill, that's luck. Dumb luck. |
TheEnd762
Algintal Core Gallente Federation
3
|
Posted - 2013.02.24 19:30:00 -
[2] - Quote
Winsaucerer wrote:Ugh. This attitude is everything that is wrong with the current way sniper role works, and the worst direction you could take it. You're only interested in getting kills, and that is the problem. You are clearly not someone with the right attitude that I think I could persuade, so I'm not even going to try.
I only play Ambush, so getting kills is the only thing I SHOULD be interested in. Especially since I prioritize my kills:
-Enemy snipers -Spawn campers -Enemy repair gunners/medics -Enemies directly engaging other members of my team/squad (usually heavies, as my snipers support can mean the difference between life and death for a friendly non-heavy) -Enemies hacking the supply depot/clone reanimation unit -Enemies waiting for vehicle drop-offs.
After that, it's just anyone in my scope standing still long enough for an easy shot. So I very much support my team and work towards the Ambush objective (depleting enemy clone reserves) with my sniping. |
TheEnd762
Algintal Core Gallente Federation
3
|
Posted - 2013.02.25 02:12:00 -
[3] - Quote
Scheneighnay McBob wrote:CCP is a build ahead of you. This build, they said they were going to change all sniper rifles so they need to be charged. Check the patch notes
I really hope this isn't true, because if it is, that's it for me. Done with Dust. |
TheEnd762
Algintal Core Gallente Federation
3
|
Posted - 2013.02.25 02:58:00 -
[4] - Quote
Winsaucerer wrote:I'm asking for a sniper buff. As I've said many times.
I'm not getting sniped much. I'm not getting killed by much at all. Snipers rarely kill me one hit, and unless I'm on Manus Peak they almost never kill me. Snipers are underpowered once you get some defences.
My point right from the original post has been: 1. Snipers are annoying 2. Snipers are underpowered
Neither of those is a case of me dying frequently to snipers.
O rly?
Winsaucerer wrote:I think that the sniper's killing power should be reduced |
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