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Lykos Pyro
Omega Myriad
7
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Posted - 2013.02.24 11:06:00 -
[1] - Quote
I rarely say this, but i think you re completely and utterly wrong.
to prove my point, i literally just finished a skirmish on manus peak with 31/ 0, sniping of course. That means that over the course of a 20 minute game, i bought my team over 5 minutes worth of time in respawns at least, as every kill has to wait to respawn, and then he ll respawn back at a position potentially a few hundred metres from where he was shot.
Not only did i buy that time, i pissed off most of the team and killed the majority of the enemy snipers i could find, preventing them from doing the same to our team. AND in the event that we cant control the objectives, i killed over 1/5 of their team for the clone war...
I'm an average sniper.
Ive spec'ed over 1.3mil sp in snipers and i still dont get one hit kills on everyone, yet you want me to do LESS damage? Bullet mechanics is all that is needed to sift the good snipers from the bad.
Cover fire doesnt particularly work here, people are very naive and dont always realise i just missed their face, and carry on blundering forward anyway.
Snipers are not for taking out vehicles, they are anti infantry, change class to AV. Remote hacking? well why doesnt everyone on the field engage in remote hacking, hell we wont even have to deploy, jsut sit in the MCC with a laptop...
HAVING SAID THAT, i definitely would like to engage painter and spotter roles for snipers, if we cant shoot it, at least warn others about it, like tanks and lavs who are moving to fast to pin the driver, but this was covered in at least one other thread ive seen and i supported it then.
Thanks for reading. Criticise as necessary. |
Lykos Pyro
Omega Myriad
7
|
Posted - 2013.02.24 13:16:00 -
[2] - Quote
Ok, since your assault on my argument, i will hereby spend plenty of time reasoning on all of your statements, why most of them are wrong.
Firstly, on most of the open maps i have relatively decent scores,
Secondly:
Quote: And this is one of the most important facts about snipers, the first of the two points I presented in my opening post. Snipers are annoying. They don't make the game more fun for non-snipers. They make it *less* fun. But for some strange reason most people can't seem to realise that this is a game design problem. It is. And you saying this just tells me that something needs to be done
Heavies are annoying to me when im playing as assault, but that doesnt mean i simply nerf or remove them. Why do we cater to your needs? i find sniping fun, the majority of your suggestions would make it even more of a clusterfuck and remove that, meaning that it becomes tedious and unrewarding.
Thirdly:
Quote:Lol, "manus peak". Sniper's heaven. Do you get 31/0 every game? How's your score on any map but manus peak? Really, your deaths don't matter, except that it's lighter on *your* wallet. As far as your kills count goes, what's your performance like most games? Here's the situation: my experience is that the top killers in any game I play are *almost never* the snipers. Just because you had a good game on a map that's particularly suitable for snipers does not mean that the sniper is therefore balanced, or powerful enough, or as useful in general as other roles.
Manus peak is the map where snipers are expected to be at their best, why would i quote data from a close range map with loads of buildings in the way, a place where even i know its not worth sniping. I wish it cost me more tbh, i have loads of money and no isk sink. Then again even when playing assault i make about 150k on the game more than i spend, so i need more expensive mods. I also have many good sniping games but my eprsonal success is not relavent to the point im making, if you wish it to be i would quite happily compare both our stats but i assure you that is not wise.
Quote: Yes, I want you to do less damage. But I want you to be buffed in other ways so that overall you are better than your current state.
speaking as an actual sniper (im guessing btw you dont spend hours and hours in the class like i do, fighting as or against them), i want to retain my current damage, because im firing a high calibre shot very fast, i earn the right to severely damage any player, especially when im shooting across the map, or taking out vehicle drivers. Spotting and painting should be a passive idea whereby i look at a person for set amount of time, possibly using a module, and they appear on the map, hell i wont even take any points for that, i should be able to do that anyway.
Quote: As someone who is often the victim of sniper fire
statement tells me you already dislike snipers and dont snipe yourself, invalidating parts of your argument. I m a victim of sniper fire, i tell you now theres nothing more intriguing to me as a sniper, than getting shot by another sniper, whose location i have no idea about: personally thats a "put the teacup down, **** just got real" moment, relished and enjoyed, especially if i get the guy, more than the entirety of shooting nobody-assault riflers on the ground.
Quote: * Remote Hacking Assist - equipment item (or sidearm) that allows a sniper to assist another player in hacking an objective. Possible justification -- they are relaying the signal from the hacker to the MCC, increasing the computational power available to complete the hack
as requested i read what you said (even though i did before) and thus i retain my position that scouts should have nothing to do with hacking unless they walk up to the letter and start it themselves.
My apologies for the wall of text, i had to justify many points from someone who clearly does not snipe, and appears to me to be calling for unnecessary nerf that the majority of snipers who have posted on here say is unjustified.
Good day all. |
Lykos Pyro
Omega Myriad
7
|
Posted - 2013.02.24 13:50:00 -
[3] - Quote
Quote: I'm not suggesting either of these things, so your response is not relevant to any point I made. I want the role of "sitting in a secluded spot on the map, with great vision, and ability to do damage to enemy infantry from a long way away" to be buffed. And I don't want them removed.
you re suggesting damage lowering for snipers = nerf, so yes it is relevant. -1 to your argument.
Quote: You shouldn't cater to just Winsaucerer's needs. Same goes for you. We shouldn't cater to just Lykos Pyro's needs. That is why I tried to give arguments that don't depend on us favouring either you and me. To claim that I am just asking for CCP to "make the game Winsaucerer wants, just because it's Winsaucerer" is to ignore the arguments I present.
reductio ad absurbum.
Quote: As for your claim that the majority of my suggestions would make it "even more of a clusterfuck" -- I just disagree. You gave no reason to think this is true, so I see no reason to suggest that it is false. Let the reader decide for themselves.
you dont play sniper, snipers will know what i mean when i say "clusterfuck" like how when 3 people stand within a square metre of each other you cant see for nada where any of them actually are cause there names obscure each other, etc.
Quote: Why? Because that reveals that snipers are in general underpowered. I can play my scout fit well on most maps. But are you saying you can only play sniper well on manus peak? So sniper is of a more limited use than other roles, thus supporting my argument. This information is relevant to me making the case that snipers are underpowered.
Some games are CR, sniper is very much LR, why would i try sniping people from 10 yards away? the scope cant zoom out enough, and i ll get killed. Im not USEFUL to the team if i cant see a large portion of the map, and kill a significant number of people. Killing in this case is hindering the enemy team significantly. So i might as well play assault and do some objective capturing. If i play sniper and finish even with 7/8 for 1/2 that was pointless, i could have been way more effective as another class. I tend to play sniper rounds on most skirmish maps except the city based 5 objective ones, i enjoy the CQ combat here, and sniping can be very limited in terms of view range although BY NO MEANS impossible to do well.
But when i read this post, i see a load of snipers telling you you re wrong, that the only valid ideas in your original post are the painter / spotter ideas which have already been asked for. So as for the different content of this thread, i don't think any of it will add anything to the sniper role or game, you ll just push away skilled and unskilled snipers alike... but you know, as long as you can run safely in open ground, a clone who has no real loss beside some iskies... |
Lykos Pyro
Omega Myriad
7
|
Posted - 2013.02.24 14:15:00 -
[4] - Quote
@winsaucerer
Quote:I really do urge you to play one for a while before passing a judgement on the class mechanic.
do as this guy says, cant take you seriously when you dont have hours of experience behind you. |
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