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Finn Kempers
BetaMax.
222
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Posted - 2013.02.20 14:51:00 -
[1] - Quote
I hear plenty of QQ for and against them, mostly against. But why? It's usually because you're going 10-0 and then out of nowehere. "XXX NT-511 Sniper Rifle You" on the killfeed. And if there's one thing we hate with a passion more than shotguns and lampposts, its pussies hiding in the hills relaxing and picking people off while drinking their coffee. Gotta hate them cowards. Face us on the ground like a man and settle this! Have at ya! But wait! He doesn't want to why so?
That is because of current mechanics in-game. As-is, when you zoom in you have initial sway that will kick like a mule in any random direction (used to be fixed direction). You never actually zoom into the exact spot you did. Hooray, no quick scoping! Oh wait, it looks like it only settles if you stay rock still, otherwise you you will aim like a drunk man. But there's more! If you crouch onto your knees, you settle sway even more. Fair enough, rests those arms. Oh wait I have sniper operation 5....WHAT NO SWAY THIS IS NOT LEGIT. Must...resist...exploiting...game mechanics... Basically by sitting in the hills with their George Foreman grill they actually are using the sniping mechanics properly, They are doing it right. But isn't that a little unfair, being forced to camp and munch bacon while picking people from silly distances? I mean, they cant even get you unless they countersnipe. My point is, CCP has made it so with snipers that Camping >>>>> moving with team. if you grt pissed off for it, don't blame them, the game forces them to if they want to survive. What we should be doing is suggesting how mechanics should be changed such that snipers will camp less, yet not make them useless over AR's. My personal suggestion is increase recovery time/recoil but decrease sway while moving. Post away down here.
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Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.20 14:54:00 -
[2] - Quote
Did i am the only to find the current sniper fine, wait until the new dropsuit they help sniper |
Finn Kempers
BetaMax.
222
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Posted - 2013.02.20 14:57:00 -
[3] - Quote
Morathi III wrote:Did i am the only to find the current sniper fine, wait until the new dropsuit they help sniper Which suit are you specifying? I can only think of one of the new leaked suits, which is the scout one with improved stealth. If anything all that does is further incite camping, as no-one will be able to see you. You'd never get shot. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
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Posted - 2013.02.20 14:58:00 -
[4] - Quote
Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears. |
trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2013.02.20 15:00:00 -
[5] - Quote
Snipers are fine, if anything you could halve the damage on public games just to get rid of the whine. Touching sniper rifles can have the side effect of making them useless in corp matches very easily. |
Vermaak Doe
SVER True Blood Unclaimed.
383
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Posted - 2013.02.20 15:13:00 -
[6] - Quote
Tien TheSecond wrote:Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears. *cough forge gun or small rail cough* yep, that's uber OP |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
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Posted - 2013.02.20 15:26:00 -
[7] - Quote
Vermaak Doe wrote:Tien TheSecond wrote:Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears. *cough forge gun or small rail cough* yep, that's uber OP Neither have the accuracy at effective range. Not to mention they alwsys hit too low, or too high, making them nonfactors. Or the fact that the forge gunner is both slow and gives his exact position once he fires. Pop goes that would be weasle. |
Sentient Archon
Red Star.
690
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Posted - 2013.02.20 15:26:00 -
[8] - Quote
Snipers are fine. I would like to have some AV sniper rifle variants.
@Trollsroyce: Snipers do have their place in Corp matches. I have successfully used sniper rifles in 2 of corp battles to great effectiveness. |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.02.20 15:29:00 -
[9] - Quote
How about making sniper rifles explode for 1,000,000 damage if they are within 10 meters of two other sniper rifles for longer than 5 min....
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Alcare Xavier Golden
DUST University Ivy League
30
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Posted - 2013.02.20 15:47:00 -
[10] - Quote
Sentient Archon wrote:I would like to have some AV sniper rifle variants.
I'd imagine that would be a pretty big gun...the true heavy sniper fit...maybe modules that specifically enhance vehicle visibility?
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Vermaak Doe
SVER True Blood Unclaimed.
383
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Posted - 2013.02.20 15:51:00 -
[11] - Quote
Tien TheSecond wrote:Vermaak Doe wrote:Tien TheSecond wrote:Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears. *cough forge gun or small rail cough* yep, that's uber OP Neither have the accuracy at effective range. Not to mention they alwsys hit too low, or too high, making them nonfactors. Or the fact that the forge gunner is both slow and gives his exact position once he fires. Pop goes that would be weasle. It's not that hard actually, all you need is to get in a decent position with a rail lav and boom, one dead sniper |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.02.20 15:59:00 -
[12] - Quote
Only thing that needs adjusting for sniper rifles is the hit scan. Make the gun not hit scan or make it so that you have to charge the rifle before firing (but you cant hold the charge). Make the charge fast but still a slight time delay. THis will show what players are good snipers and will be able to sniper to matter what mechanic is added and the sniper that sucks and is relying on the instant hit scan head glitching from mountains to get a kill. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
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Posted - 2013.02.20 16:17:00 -
[13] - Quote
Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment. |
Heimdallr69
Imperfects Negative-Feedback
128
|
Posted - 2013.02.20 16:30:00 -
[14] - Quote
Im fine with snipers unless there behind the redline..ive been using OB's to teach them a lesson |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.02.20 17:15:00 -
[15] - Quote
Not whining about hip fire kills from a sniper? |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.02.20 17:24:00 -
[16] - Quote
Arbor Viridanus wrote:Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment.
Right because sniper are supposed to be able to sit back in an area that you cant get to because it is in their main base and snipe anyone with impunity because they can shoot through their eyeballs and instantly hit anything on the entire field. That is perfectly reasonable. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
20
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Posted - 2013.02.20 17:32:00 -
[17] - Quote
i have no problem with snipers. what really pisses me off is when your team is trying to cap and defend objectives, there are 4 or 5 blue dots on the red line nowhere in clear view or line of sight of such objectives to do any good to support thier team getting thier asses handed to them doing the work! good snipers, and i have played with a few in my short time playing dust, 6 weeks, put themselves in position to support thier squads as they do in real combat. most of the snipers in this game only care about thier kill numbers to boost thier ego's. a good sniper defending one objective can singlehandedly turn the course of a battle, but for the most part can't be done from the red line or camped out under thier mcc. i'm not bashing the campers, but when a match isn't going perfect, don't "head for the hills literally and be completely useless to your team" this game is built around teamwork to succeed and win matches. you want to camp out, there are games out there for you, cod for example. for the talented snipers keep excelling at your craft, supporting your squads, everyone wants a TRUE sniper in thier squad, semper fi... |
Preacher Death 2
IMPSwarm Negative-Feedback
20
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Posted - 2013.02.20 17:39:00 -
[18] - Quote
Would like to see some bullet drop in the game. |
IRuby Heart
DIOS EX.
325
|
Posted - 2013.02.20 17:41:00 -
[19] - Quote
I disagree, No sniper in the RL is running around on the ground trying to kill people with their squad. They sit up on their perch like they're supposed and deliver support fire from above. I think CCP got it right. |
gbghg
L.O.T.I.S. Legacy Rising
371
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Posted - 2013.02.20 17:46:00 -
[20] - Quote
Sniper's annoy me but that's because they're doing their jobs right, so leave them alone. |
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Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.20 17:51:00 -
[21] - Quote
Should never have zero sway, and recoil should not put you right back to the exact spot you just fired from. There, fixed. |
Fornacis Fairchild
Kat 5 Kaos
25
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Posted - 2013.02.20 18:03:00 -
[22] - Quote
I don't have a problem with snipers....they have thier place in a match, but when you pull up the map and 8 - 10 people on your team trying to be Quigley F'in Down Under while you're ground pounding getting face murdered it pisses me off.
It would be different if maybe...you know they were trying to take out the enemy snipers on the map but oh no.....
Gotta be SP/Isk leechers. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
36
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Posted - 2013.02.20 18:06:00 -
[23] - Quote
The only good sniper is a dead sniper. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.20 18:06:00 -
[24] - Quote
ALLOW THEM TO TEMPORARILY MARK TARGETS
Seriously, nothing annoys me more than my sniper corp-mate who's trying to convey information to me and I have no idea where this particular guy he's talking about is. |
Fornacis Fairchild
Kat 5 Kaos
25
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Posted - 2013.02.20 18:12:00 -
[25] - Quote
Aeon Amadi wrote:ALLOW THEM TO TEMPORARILY MARK TARGETS
Seriously, nothing annoys me more than my sniper corp-mate who's trying to convey information to me and I have no idea where this particular guy he's talking about is.
LOL....."It's the guy over there in Quadrant A - 8 .... the guy in the SUIT, with the emo face" |
SIeepy Zan
Edimmu Warfighters Gallente Federation
34
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Posted - 2013.02.20 18:22:00 -
[26] - Quote
Finn Kempers wrote:decrease sway while moving.
Don't decrease it, deal with it. |
Matticus Monk
Ordus Trismegistus
4
|
Posted - 2013.02.20 18:25:00 -
[27] - Quote
Finn Kempers wrote:What we should be doing is suggesting how mechanics should be changed such that snipers will camp less, yet not make them useless over AR's. My personal suggestion is increase recovery time/recoil but decrease sway while moving.
I play primarily as a sniper and I find myself moving with my team about half the time.
I'm not sure a mechanics change is needed for snipers to make camping less desirable; that is a valid sniper play style in my mind. I wouldn't mind an increase realism by altering scope sway such that it isn't zero, changing the mechanic so the gun doesn't return to the same spot after firing, and adding some bullet travel time.... but I prefer realism over ease of use. Such changes would just require more skill to master the play style.
It seems to me that various players have already created effective counter snipe stragegies, which seem to work more effectively when a sniper is camping, so I think players are adapting which makes the game more fun. Shotgun scouts or nova knifers have taken me out plenty of times when I linger in one spot too long. As have other snipers and mass drivers on occasion.... yeah, it's annoying (as dying is supposed to be) but I've got nothing against those weapons or play styles. So, I move every few shots, or at least scan my area to compensate for my lack of mobility.
I also find that sniping at medium range, while causing my KDR to drop, allows me to provide more team support in taking or defending an objective..... sometimes hiding behind boxes and taking a shot or two past your infantry moving in for an objective is a better way to help win the match (obviously this is more fun when playing w/ my corp mates, but as a lone wolf it's nice to be a team player also). Some snipes don't like to play like this and I think that's okay too.... to each his or her own but I don't think a mechanics change is needed to deter camping. |
Ion Crush
Militaires-Sans-Frontieres
32
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Posted - 2013.02.20 18:30:00 -
[28] - Quote
Two things I would like to see for snipers are: 1. Bullet drop, this would really separate the good snipers out. Just placing your red dot on someones head doesn't take much skill. 2. More intel gathering for them. They are 'Scout' suits after all. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2013.02.20 18:32:00 -
[29] - Quote
Snipers are fine. Current red zone mechanics? Not so much. Snipers should never be able to sit back and snipe from a location that is mechanically safe for them due to system limitations but restricted to the other team; it is an unrealistic mechanic necessary to permit spawning , but that is too easily abused by snipers and encourages an overabundance of people engaged in doing so. |
Alcare Xavier Golden
DUST University Ivy League
30
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Posted - 2013.02.20 18:46:00 -
[30] - Quote
I'd love to have more spotting capability as a sniper. If I can see them in my retical they should light up for all of my teammates...there's been some discussion of obtaining loadout information to display in the fuzzed out part o the sniper scope that could be extremely useful tactically.
Also, range information should be available for everything that lights up in the tacnet...I see that chevron but I want to know how bloody close it is...it's all about quick threat analysis....down the road perhaps having range relative to objective (cap point or player)
Lack of communication is the hotbed of lonewolf, self centric (as perceived) snipers. Heck, I mostly snipe on pubs and I always have team voice on...I have yet to hear anybody else speakup. We all know it's next to impossible to coordinate without communication...that's particularly so for a sniper. Besides, you never know what type of information they might be able to feed you...
tl;dr - More spotting info, more freaking communication in pubs!
K...rambling done! |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.20 19:10:00 -
[31] - Quote
Fornacis Fairchild wrote:Aeon Amadi wrote:ALLOW THEM TO TEMPORARILY MARK TARGETS
Seriously, nothing annoys me more than my sniper corp-mate who's trying to convey information to me and I have no idea where this particular guy he's talking about is. LOL....."It's the guy over there in Quadrant A - 8 .... the guy in the SUIT, with the emo face"
More like this:
Dario: "Got a heavy at nine o'clock." Me: ".... Wait, my nine o'clock or your nine o'clock?" Dario: "Your nine." Me: "How the hell do you know what direction I'm facing if you're watching him?" Dario: "He's ea- damnit.. WEST of Alpha!" Me: "I'm at freaggin Bravo!" Dario: "In between Alpha and Bravo there is a Heavy who is going toward Bravo!" Me: "I'm staring directly at Alpha and there's no-one here what the hell are you talking about?!" Dario: "I dunno dude, he's gone now." Me: "You don't say?"
-Heavy starts firing at me from another angle-
Me: "OH YOU MOTHER ****** YOU BETTER KILL ME.." |
Alcare Xavier Golden
DUST University Ivy League
30
|
Posted - 2013.02.20 19:33:00 -
[32] - Quote
Aeon Amadi wrote: More like this:
Dario: "Got a heavy at nine o'clock." Me: ".... Wait, my nine o'clock or your nine o'clock?" Dario: "Your nine." Me: "How the hell do you know what direction I'm facing if you're watching him?" Dario: "He's ea- damnit.. WEST of Alpha!" Me: "I'm at freaggin Bravo!" Dario: "In between Alpha and Bravo there is a Heavy who is going toward Bravo!" Me: "I'm staring directly at Alpha and there's no-one here what the hell are you talking about?!" Dario: "I dunno dude, he's gone now." Me: "You don't say?"
-Heavy starts firing at me from another angle-
Me: "OH YOU MOTHER ****** YOU BETTER KILL ME.."
And that's why I want my spotting to ping the tacnet |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.20 19:37:00 -
[33] - Quote
Pays 2 Win wrote: More like this:
Me: "Got a heavy at nine o'clock." You: ".... Wait, my nine o'clock or your nine o'clock?" Me: "Well **** you" Me: *bang* *bang* *bang* Me: "Nevermind hes dead"
Fixed! |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2013.02.20 19:50:00 -
[34] - Quote
Sniping at long range is a sound tatical advantage - it covers choke points and if in the right place can turn the tide of battle. My best 1 shot kill to date has been 617m. At that distance you are firing on sensor and instinct as the image is soo small. |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.02.20 20:15:00 -
[35] - Quote
Ion Crush wrote:Two things I would like to see for snipers are: 1. Bullet drop, this would really separate the good snipers out. Just placing your red dot on someones head doesn't take much skill. 2. More intel gathering for them. They are 'Scout' suits after all.
Yes, to this.
Bullet drop and travel time: I would like to see projectile physics for the sniper rifles mainly for the reasons stated above. It would also add some personality to the different weapon technologies. For example:
Traditional projectile weaponry of the Minmatar with more significant bullet drop but the ability to swap out ammo of different damage types (e.g. explosive) and significantly lower fitting requirements GÇôhow much CPU would this type of weapon really require?
Rail based technology of the Caldari GÇôprobably very close to the current mechanics of point and shoot with respect to drop due to the higher velocities (but projectile physics would still require snipers to lead their targets). -only deals kinetic and thermal damage. Painful fitting requirements.
Expanded scout function for snipers:
Allow them to mark opponents to show up on friendly HUD. The tanker might appreciate knowing the location of the Forge gunners; and friendly infantry could prioritize targets easier. Perhaps have the duration of the tag (though it should be brief -requiring remarking) and the number of tags that can be maintained tied to a separate skill(s).
Give them a target painter that can augment the damage of small missile based infantry weapon systems.
just examples -not particularly attached to any specific ideas but I would like them to have more options toward contributing to team based gameplay. Though, I suspect the snipers that would support this are probably not the snipers that many of us complain about. |
Lunamaria Hawkeye
SyNergy Gaming
92
|
Posted - 2013.02.20 20:36:00 -
[36] - Quote
Tien TheSecond wrote:Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears.
Heavy snipers are fail. 2 shots for the most part, some can be one shotted, so you can kill them almost as fast as a normal sniper. They can't run once you start shooting at them. Not to mention they have no nanohives and take forever to get to a supply depot. Also they have a massive signature so they are extremely easy to find. If we are talking about sniping from a mountain, the heavy cannot reach many of the spots snipers use.
So many reasons why this fit is just bad. |
Kriegs son Jaeger
Ikomari-Onu Enforcement Caldari State
5
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Posted - 2013.02.20 20:43:00 -
[37] - Quote
Arbor Viridanus wrote:Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment. ^ Dis
Snipers are a nuisance, but the hardly win games. All that matters in the long run (whenever EVE is actually about conquest and pillage than K/D D3thm4tch) is who wins. |
Tenchu-13
What The French
76
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Posted - 2013.02.20 20:51:00 -
[38] - Quote
Been playing sniper for months and every few weeks I see the same stupid remarks, qq and dumb nerf threads....
There are only a few little things wrong with snipers... and probably none of those will have any direct effect on you, the non snipers, or at least not in the way you qq-ers hoped for.
What SHOULD be changed:
- the total number of snipers/game. 1 sniper/2squads is more then enough. this will get you 4 snipers/game max. (6 once we go to 48 dots) - Tagging red dots. Yes I could look at them and make them appear as red dots on those mini radars etc... but it's not the same as tagging someone. - the fact that at times I die (commit suicide) when "walking" on un-even terrain... this gets me every time. Messa walking in the mountains jumping at most 30 cm's high and WHAM 'you commited suicide' because CCP still hasn't - improved the terrain detection/collision problems that have been around since ages. (most of you wouldn't even know this problem since apparently none of you ever goes into the mountains, even though MOST of the snipers are always there, up for the grabbing...) - I want my long range scanner back, and working. AR's run in groups, a heavy 'should' have a logibro scotched to his kitten and i HAD my long range scanner to help my spot red dots in my vicinity... Messa want's it back.
Now what SHOULDN'T be changed (and why as to prevent useless comments asking me to explain the obvious..)
- The fact that I can get to places where you can't... it's the purpose of the scout suit, CCP meant it that way. - The fact that snipers can sit on the border of the redline... it is meant that way. They sit on the most outer limit of their playing field defined by CCP, deal with it. - I heard people complaining that snipers can kill a heavy from the other side of the map... Seriously... If I manage to tripple tap some fat bastard from the other side of the map I deserved that kill, the noob should have moved his fat kitten after the 1st shot. (or seriously scold his logibro for getting killed that easy, we all know "logi 1st, fat bastard next") - Bullit drop, why because it is simply utterly BS to add it in the game. The snipers that really choose the role because they like it will simply adapt and will still kill you. Yes it might make some of the noobs choose an other role, but I don't think it will have such an impact that it will be noticable in the game. (I wouldn't mind, I just think it is BS. I think I might actually welcome it).
Now a point that seriously needs addressing so the qq-ing will end since it is an utter MYTH.
Grab a sniper riffle... position yourself 10 meters from a wall and tripple tap the wall, don't move, let the reload animation finish and shoot without moving. Now if my ps3 isn't broken, and the game isn't bugging and neither is yours you'll notice 1 thing... you DIDN'T SHOOT AT THE SAME SPOT. Your scope has swayed at least 10/15 cm's in whatever direction 'random' was. Now imagine this over at least a few 100 meters... see where I'm going with this. There is no such thing as 0 sway when reloading. And when 'scoping' I'd better have the least sway possible I used my freaking SP to counter it. Asking for more sway is like me asking for more recoil an an AR.
TL:DR : What are you doing on a forum if you don't want to read... |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.02.20 20:53:00 -
[39] - Quote
Improvements for the sniper:
For one, spotting capabilities. that would be awesome to have if your in a squad and you mark a person of interest, the red dot lights up in a different color for the squad to see.
Anti-material rifle variants. strictly for vehicles , LAVS, HAV all that jazz. long range
A little lore to fascinate your minds: 57-N Anti Material rifle Description: Made by an unknown Sebiestor Tribal-man using a combination of salvaged Amarrian and Mannar tech during the rebellion, The 57-N "Anti material rifle operates in mainly 2 phases. The first phase utilizes a short, highly concentrated laser beam to inflict shield damage prior to the firing of the actual round. the 2nd phase fires the actual rifle, a 25mm round containing a shaped explosive charge . the explosive used is similar to mining charges once used by the minmatar under slavery.
upon impact, the improvised mining charge will detonate, focusing all of its energy into the armored hull.
While tanks can withstand a few rounds before taking serious damage, the LAV is the most susecptible, a well placed shot can temporarily disable the LAV's engine, rendering it immobile. due to priming delay, the rifle can only be fired from a certain distance away. later iterations of the rifle have shortened this delay. |
A'Real Fury
The Silver Falcon Federation
4
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Posted - 2013.02.20 21:01:00 -
[40] - Quote
I have no problems with the sniper build so long as they have to stay on the map i.e no redzone/line antics. So long as you have a chance of getting at them then snipers are a valid part of the game. |
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Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2013.02.20 21:07:00 -
[41] - Quote
Tenchu-13 wrote: - The fact that snipers can sit on the border of the redline... it is meant that way. They sit on the most outer limit of their playing field defined by CCP, deal with it.
Consider it dealt with. However, that doesn't mean it isn't a crap mechanic that needs to be addressed in some fashion. Red line sniping is not realistic, nor is it ideal. For now, we do indeed have to deal with it, but to imply people need to drop it and not argue for its redress . . . pfft. Otherwise, I actually agree with pretty much all of your points. Good post overall. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
20
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Posted - 2013.02.20 22:41:00 -
[42] - Quote
IRuby Heart wrote:I disagree, No sniper in the RL is running around on the ground trying to kill people with their squad. They sit up on their perch like they're supposed and deliver support fire from above. I think CCP got it right. i did not say running around, i said position themselves to be in a support role, not camped out under mcc or in backfield spawns where you can't see 95% of objective points on maps we currently have,re read my post. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
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Posted - 2013.02.20 23:05:00 -
[43] - Quote
sniper in this game is easy mode, crouch for PERFECT aiming and stability. there is no movement from the scope at all, unless merc's are intergalactic champions at holding there breath, they need to change how easy it is to aim down scope for all weapons. i think they should remove the whole crouch = perfect stability. i find it VERY dumb they did not include "holding your breathe for more stability"
meh, i think sniper players are funny, roll a team off the battlefield and watch 90% of the team switch to snipers and sit around the red zone waiting for the match to end. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
20
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Posted - 2013.02.20 23:25:00 -
[44] - Quote
Vin Vicious wrote:sniper in this game is easy mode, crouch for PERFECT aiming and stability. there is no movement from the scope at all, unless merc's are intergalactic champions at holding there breath, they need to change how easy it is to aim down scope for all weapons. i think they should remove the whole crouch = perfect stability. i find it VERY dumb they did not include "holding your breathe for more stability"
meh, i think sniper players are funny, roll a team off the battlefield and watch 90% of the team switch to snipers and sit around the red zone waiting for the match to end. exactly my point |
TV Repair Guy
Resheph Interstellar Strategy Gallente Federation
1
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Posted - 2013.02.20 23:32:00 -
[45] - Quote
IRuby Heart wrote:I disagree, No sniper in the RL is running around on the ground trying to kill people with their squad. They sit up on their perch like they're supposed and deliver support fire from above. I think CCP got it right.
I agree with this 100%. Leave the snipers alone, they're just doing what snipers do. |
iceyburnz
Crux Special Tasks Group Gallente Federation
282
|
Posted - 2013.02.20 23:34:00 -
[46] - Quote
TV Repair Guy wrote:IRuby Heart wrote:I disagree, No sniper in the RL is running around on the ground trying to kill people with their squad. They sit up on their perch like they're supposed and deliver support fire from above. I think CCP got it right. I agree with this 100%. Leave the snipers alone, they're just doing what snipers do.
Don't hate me for this but.
Sniper class has the lowest attrition rate of all the classes, it encourages sniping, because nobody wants to lose thier hard earned isk.
I seriously think all sniper rifles should have thier price increased by 30-50% |
Vel'sar Altruin
Shadow Company HQ
5
|
Posted - 2013.02.20 23:39:00 -
[47] - Quote
Cosorvin wrote:Not whining about hip fire kills from a sniper?
I did this once! I was changing positions because I was being counter sniped and I didn't know where from, turned the corner and saw another guy turn the corner ahead of me, he startled me and I reflexively pulled the trigger and got a headshot. I felt so bad for him. |
TV Repair Guy
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2013.02.20 23:50:00 -
[48] - Quote
Quote: Don't hate me for this but.
Sniper class has the lowest attrition rate of all the classes, it encourages sniping, because nobody wants to lose thier hard earned isk.
I seriously think all sniper rifles should have thier price increased by 30-50%
That's true and I don't think there's anything wrong with it. I run logistics, but I have a sniper fitting for when I'm bored, frustrated with teammates or just broke. I wouldn't care if the cost of the sniper gear cost is tweaked, but let's not make the sniper rifle useless because people in assault/heavy suits don't like to be sniped. Sniping has its drawbacks too: it can be boring, takes patience and doesn't yield much WP. |
TheMarkOf22
Internal Error. Negative-Feedback
41
|
Posted - 2013.02.21 00:38:00 -
[49] - Quote
there no sniper sway or recoil when scoped in, and it 2 hit kills at max range at militia levels, also gets strong and can one shot in cqc, sorry their is no balance and the gun needs a severe damage reduction on lower tiers, put more focus on headshots and less on body (their is only 2 hit boxes in this game just like cod making sniping uber easy)
Constant radar on players out of bounds and shooting also is necessary.
The main problem is their is no way to counter sniping without actually sniping, you'll never find them in skirmish and even if you do some of the spots are unhitable
or requires you to climb a 100 ft ladder before reaching them and eventually you end up suiciding from Out of bounds timer, LAME |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.21 00:48:00 -
[50] - Quote
Vin Vicious wrote:sniper in this game is easy mode, crouch for PERFECT aiming and stability. there is no movement from the scope at all, unless merc's are intergalactic champions at holding there breath, they need to change how easy it is to aim down scope for all weapons. i think they should remove the whole crouch = perfect stability. i find it VERY dumb they did not include "holding your breathe for more stability"
meh, i think sniper players are funny, roll a team off the battlefield and watch 90% of the team switch to snipers and sit around the red zone waiting for the match to end.
****. no.
Let me repeat that.
****. NO.
Real life snipers do not deal with constant sway, they train to keep steady. WE are cloned super soldiers.
This is not ******* COD. YOu have a multitude of options to deal with snipers, the most effective being counter sniping.
Learn to adapt instead of whining about everything under the sun because you got popped by it. |
|
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.02.21 01:08:00 -
[51] - Quote
Zyrus Amalomyn wrote:Vin Vicious wrote:sniper in this game is easy mode, crouch for PERFECT aiming and stability. there is no movement from the scope at all, unless merc's are intergalactic champions at holding there breath, they need to change how easy it is to aim down scope for all weapons. i think they should remove the whole crouch = perfect stability. i find it VERY dumb they did not include "holding your breathe for more stability"
meh, i think sniper players are funny, roll a team off the battlefield and watch 90% of the team switch to snipers and sit around the red zone waiting for the match to end. ****. no. Let me repeat that. ****. NO. Real life snipers do not deal with constant sway, they train to keep steady. WE are cloned super soldiers. This is not ******* COD. YOu have a multitude of options to deal with snipers, the most effective being counter sniping. Learn to adapt instead of whining about everything under the sun because you got popped by it.
lol shut up, "real life snipers" train to hold their breath when committing to a shot because it slows down your heart rate. they do not "train to keep steady" go ahead, try and keep a steady hands pal. they also perch there rifle on objects to remove their long arm because this is the hand that keeps the rifle stable. ****** COD did it right by adding this. in COD, standing up was unstable looking down scope, crouching it was near stable but still shifty. holding your breath reduced both when you committed to a shot. but it wasnt unlimited, you could only hold your breath for so long. im not saying nerf snipers, because to be honest most of you guys suck anyway. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.21 01:37:00 -
[52] - Quote
Sniper rifles need permanent scope sway, even at Ops 5, even when crouched and not moving. Maybe a "steady aim" button that gives you a second of steadiness.
Sniper rifles might also need bullet drop, and possibly bullet travel time. Nobody cares about the "realism" of these features, what matters is that they exist to make sniping require more skill. People don't like snipers because they're people who put themselves in very little danger, can kill from 600 m or greater in two shots on most suits, and all they need to do is point and click. No compensating for sway, no leading their targets, no adjusting for distance. It's too easy, it encourages people to stay as far away from the fight as possible, and it's bad for the game compared to the alternative.
Give sniper rifles sway, bullet drop, and bullet travel time, and they'll be compelled to move closer to the action, because it'll be to hard to aim from really long distances to get more than a couple kills a game. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.21 01:42:00 -
[53] - Quote
Vin Vicious wrote:****** COD did it right by adding this.
I stopped reading right there. |
sharted pantaloon
Zumari Force Projection Caldari State
35
|
Posted - 2013.02.21 03:48:00 -
[54] - Quote
How about making it easier for snipers to give directions to the team by making north always at the top of the map.
You're not fooling anyone, CCP. Just because you randomly decide to change where north is doesn't make it a new map. |
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.21 04:04:00 -
[55] - Quote
semperfi1999 wrote:Arbor Viridanus wrote:Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment. Right because sniper are supposed to be able to sit back in an area that you cant get to because it is in their main base and snipe anyone with impunity because they can shoot through their eyeballs and instantly hit anything on the entire field. That is perfectly reasonable.
There's an app for that:
It's called counter-sniping. |
sharted pantaloon
Zumari Force Projection Caldari State
35
|
Posted - 2013.02.21 04:06:00 -
[56] - Quote
SSBBW Amber wrote:semperfi1999 wrote:Arbor Viridanus wrote:Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment. Right because sniper are supposed to be able to sit back in an area that you cant get to because it is in their main base and snipe anyone with impunity because they can shoot through their eyeballs and instantly hit anything on the entire field. That is perfectly reasonable. There's an app for that: It's called counter-sniping.
Herd that. Can't think of the number of matches I have forgone the duckshoot just to get that one headshot on a head glitching enemy sniper. |
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.21 04:09:00 -
[57] - Quote
Fivetimes Infinity wrote:Sniper rifles need permanent scope sway, even at Ops 5, even when crouched and not moving. Maybe a "steady aim" button that gives you a second of steadiness.
Sniper rifles might also need bullet drop, and possibly bullet travel time. Nobody cares about the "realism" of these features, what matters is that they exist to make sniping require more skill. People don't like snipers because they're people who put themselves in very little danger, can kill from 600 m or greater in two shots on most suits, and all they need to do is point and click. No compensating for sway, no leading their targets, no adjusting for distance. It's too easy, it encourages people to stay as far away from the fight as possible, and it's bad for the game compared to the alternative.
Give sniper rifles sway, bullet drop, and bullet travel time, and they'll be compelled to move closer to the action, because it'll be to hard to aim from really long distances to get more than a couple kills a game.
I disagree, people care about realism. If they didn't there wouldn't be anyone yelling something is OP.
You claim that to be a better sniper, the sniper needs to be more engaged in the combat by being closer to the action, I disagree.....
http://www.youtube.com/watch?v=_MK4SEoBFXk |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.21 04:12:00 -
[58] - Quote
By meleeing them to death, it'll teach them to mind their surroundings. |
sharted pantaloon
Zumari Force Projection Caldari State
35
|
Posted - 2013.02.21 04:21:00 -
[59] - Quote
SSBBW Amber wrote:I disagree, people care about realism. If they didn't there wouldn't be anyone yelling something is OP. You claim that to be a better sniper, the sniper needs to be more engaged in the combat by being closer to the action, I disagree..... http://www.youtube.com/watch?v=_MK4SEoBFXk
That just makes me want a rifle that will disable an LAV. |
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.21 04:32:00 -
[60] - Quote
sharted pantaloon wrote:SSBBW Amber wrote:I disagree, people care about realism. If they didn't there wouldn't be anyone yelling something is OP. You claim that to be a better sniper, the sniper needs to be more engaged in the combat by being closer to the action, I disagree..... http://www.youtube.com/watch?v=_MK4SEoBFXk That just makes me want a rifle that will disable an LAV.
Yeah a ".50 cal" DUST version would be nice.
Redneck games:
http://www.youtube.com/watch?v=_t2Yz-R7_hE |
|
2100 Angels
The Southern Legion
9
|
Posted - 2013.02.21 04:58:00 -
[61] - Quote
I don't understand why there's so much whine about snipers. Seriously, harden up. Any sniper worth his kit can take out snipers on the opposing team, and when there are no snipers on the opposing team they have free reign to pick off players on the battlefield. This is entirely reasonable and how the mechanic was intended. This is the role of a sniper; to stay in a relatively safe position far away from the action and provide support for their team.
Snipers are very easily countered by anybody who knows what they're doing, and in fact in more recent times its becoming increasingly rare to see a sniper get the ~20-25 kills which was more common only a month ago. If you ask me, it's more efficient to get into a type 2 assault suit with a gek and an armour rep and go 40-10 than it is to snipe so for the love of god stop crying nerf and get a grip. When I snipe, I spend most of my time killing other snipers so that I can avoid being killed.
Red line sniping however, is a seperate issue. The red line should be altered so that there are no effective vantage points to encourage this sort of play and so that other classes do pose some modicum of threat. On the flip side though, I think that there should be more vantage points incorporated into the maps. Currently, there are only 3-4 really good spots on each map (sometimes less), making finding snipers a lot less of a challenge than what it could be. |
BaD FuRrYV2
Kang Lo Directorate Gallente Federation
11
|
Posted - 2013.02.21 04:59:00 -
[62] - Quote
Finn Kempers wrote:I hear plenty of QQ for and against them, mostly against. But why? It's usually because you're going 10-0 and then out of nowehere. "XXX NT-511 Sniper Rifle You" on the killfeed. And if there's one thing we hate with a passion more than shotguns and lampposts, its pussies hiding in the hills relaxing and picking people off while drinking their coffee. Gotta hate them cowards. Face us on the ground like a man and settle this! Have at ya! But wait! He doesn't want to why so? That is because of current mechanics in-game. As-is, when you zoom in you have initial sway that will kick like a mule in any random direction (used to be fixed direction). You never actually zoom into the exact spot you did. Hooray, no quick scoping! Oh wait, it looks like it only settles if you stay rock still, otherwise you you will aim like a drunk man. But there's more! If you crouch onto your knees, you settle sway even more. Fair enough, rests those arms. Oh wait I have sniper operation 5....WHAT NO SWAY THIS IS NOT LEGIT. Must...resist...exploiting...game mechanics... Basically by sitting in the hills with their George Foreman grill they actually are using the sniping mechanics properly, They are doing it right. But isn't that a little unfair, being forced to camp and munch bacon while picking people from silly distances? I mean, they cant even get you unless they countersnipe. My point is, CCP has made it so with snipers that Camping >>>>> moving with team. if you grt pissed off for it, don't blame them, the game forces them to if they want to survive. What we should be doing is suggesting how mechanics should be changed such that snipers will camp less, yet not make them useless over AR's. My personal suggestion is increase recovery time/recoil but decrease sway while moving. Post away down here. "Gotta hate them cowards. " only nerds rage over this stuff dont be a nerd. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.02.21 05:57:00 -
[63] - Quote
2100 Angels wrote:I don't understand why there's so much whine about snipers. Seriously, harden up. Any sniper worth his kit can take out snipers on the opposing team, and when there are no snipers on the opposing team they have free reign to pick off players on the battlefield. This is entirely reasonable and how the mechanic was intended. This is the role of a sniper; to stay in a relatively safe position far away from the action and provide support for their team.
Snipers are very easily countered by anybody who knows what they're doing, and in fact in more recent times its becoming increasingly rare to see a sniper get the ~20-25 kills which was more common only a month ago. If you ask me, it's more efficient to get into a type 2 assault suit with a gek and an armour rep and go 40-10 than it is to snipe so for the love of god stop crying nerf and get a grip. When I snipe, I spend most of my time killing other snipers so that I can avoid being killed.
Red line sniping however, is a seperate issue. The red line should be altered so that there are no effective vantage points to encourage this sort of play and so that other classes do pose some modicum of threat. On the flip side though, I think that there should be more vantage points incorporated into the maps. Currently, there are only 3-4 really good spots on each map (sometimes less), making finding snipers a lot less of a challenge than what it could be.
lol, you mean the guy thats in the frontlines right? flux nading heavies so maybe he can take him out before his squad notices all while dodging perma steady scope sniper fire? that guy right?
you RARELY see an AR player going 40 and anything. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.02.21 06:31:00 -
[64] - Quote
Vin Vicious wrote:
lol, you mean the guy thats in the frontlines right? flux nading heavies so maybe he can take him out before his squad notices all while dodging perma steady scope sniper fire? that guy right?
you RARELY see an AR player going 40 and anything.
....no. I regularly have 30+ kill games when I run Assault/AR with my 1mil SP char. I see plenty of players do exactly the same. |
Syther Shadows
CowTek
7
|
Posted - 2013.02.21 06:57:00 -
[65] - Quote
I have seen a LOT of good ideas in this thread
1. bullet drop. duh ~
2. more focus on Intel gathering. well ye but if we can see the target shouldn't we just shoot them ? or act as a area denial system and any enemy who wants to poke there head out of specific bits of cover do so at there own risk
3. semi close combat sniping well this would be good for medium to long ranged engagements and allow people who don't attempt to flank there enemy and just take pot shots at them to learn a good lesson
4. make all snipers have to charge up im already using that sniper it works wonders on the heavy's head
personally i think a few things can be done to snipers
"increase the cpu of a sniper"
you are using a device that is using super advanced ammo that can travel Way further than normal ammo
"increase the uses scan radius with it on" so they fire and they light up like a wild fire on the enemy teams map
"allows for more variation"
so a sniper that has high damage and small sway and a lower scan radius but its range has been cut down to the range of a ar
forcing you into medium ranged combat but the reduced scan radius makes it easier for you to flank your enemy and fire for a "safe" reasonable distance
but one of the best points that has been made in this post is
"you can't do anything with the sniper it would either become under powered or over powered" this is extremely true what we have now is a close to good game system the only things people dislike are the mechanics that are being exploited like behind red line fire "points for these kills should be removed and death behind this location should be removed" so if players want kills then they have to push the enemy back and fight on there terms the enemy did push them into a corner after all
but at the same time the enemy shouldn't be able to spawn near the front line so your team has a chance to take a good foot hold back
also more option in spawn locations so its not all aim for those hills and wait for them to poke there heads out
but regardless of everything there is SO MUCH that ccp still has left they can do
its amazing and the game is still free to play so i say we should just enjoy our self's with what we have and see what comes along pros will always find that is the best for competitive play
and pubs will always be stomped by good players
and things will always change idk how many of you play eve but whats just been implemented
i just have to say wow. i love this universe. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2013.02.21 07:59:00 -
[66] - Quote
What's the whining about snipers?...
I barely ever seem them these days, much more prevalent in early beta and since open I've had perhaps 3 games where there was any noticeable presence. |
sharted pantaloon
Zumari Force Projection Caldari State
35
|
Posted - 2013.02.21 08:15:00 -
[67] - Quote
Rasatsu wrote:What's the whining about snipers?...
I barely ever seem them these days, much more prevalent in early beta and since open I've had perhaps 3 games where there was any noticeable presence.
"please shoot me." Noted. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.02.21 09:04:00 -
[68] - Quote
As anyone suggesting making sniper not a simple "point and click" weapon ? Adding a real recoil that just doesnt bumps and then puts you right back on your target ? Or i dunno, adding some kind of skill to using it, like making it an actual projectile based weapon that would need a bit trajectory work ?
I never played as a sniper in any game before Dust. And i rock thirty kills on most maps with the standard one when i need to talk about corp stuff while playing |
General John Ripper
Baltar Research
22
|
Posted - 2013.02.21 10:21:00 -
[69] - Quote
snipers need snacks. so they can bring their snacks with them while they are camping and munch on a taco or two. |
TV Repair Guy
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2013.02.21 11:22:00 -
[70] - Quote
Since when isn't it a skill to hit a small target moving in erratic directions?
I say the AR should take more skill, make the assault guy's arms get tired and the rifle sway all over the place, lol. |
|
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.21 12:00:00 -
[71] - Quote
Remove them
Or just remove all points for actions in the redzone and any kills obtained are not counted |
Soozu
5o1st
4
|
Posted - 2013.02.21 12:20:00 -
[72] - Quote
I snipe, and I have a few points that haven't been brought up.
I'd like to see: the ability for a sniper class to start the match and spawn with his secondary weapon equipped. Get 5-6 spawns in a row as a sniper next to a heavy and well,, you'll beg for this. A small hope of survival. Nerf the militia sniper rifle. It's OP as a freebie starter weapon, any toon can switch to sniper and be way too effective. And yes, I'm guilty of this as my secondary character. Make people work for the better gun. You can't run up a tally in any other starter kit like that of a sniper.
Sniper rifles only have 3-5 shots per clip. That is low. And I'm fine with it. Any higher and THEN you would have a right to whine about something, and I would give it to you. <-- This explains why they can travel so far so fast with no drop. More powerful bullet.
There are tactics to dealing with snipers in the mountains, other snipers naturally come to mind. I've spent entire battles not even having a go at the people on the battlefield. I couldn't.... Ever seen the movie 'Enemy at the Gates'? Just like that, SNIPER BATTLE. It happens and if you're on the ground you might not even know there is a whole other personal war going on around you.
I can think of other tactics to deal with me, but frankly, I ain't telling. But the game does have them.
Hitting a moving target while he jumps around is harder than you think. Add a distance and all the popup info of guys he's grouped with and the objects his team owns plastering the area around him in RED until you can only make out his feet when he hits the ground, well,,,, I give a little cheer when I bag one and reward myself with a sip of coffee. I earned it. I'd like the option to not see all that red popup info. I'll just assume everybody is full up on health and aim for the head and then when I bag one, check the ticker to see who it was.
Because of map size and spawn points, snipers in skirmishes have it good. However, snipers in ambushes can have it bad, real bad. Nor are all maps equal in the eyes of a sniper. Some don't lend itself to it at all.
Careful, I practice shooting from the hip.
Soozu - 5o1st |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.21 15:17:00 -
[73] - Quote
SSBBW Amber wrote:I disagree, people care about realism. If they didn't there wouldn't be anyone yelling something is OP. You claim that to be a better sniper, the sniper needs to be more engaged in the combat by being closer to the action, I disagree..... http://www.youtube.com/watch?v=_MK4SEoBFXk
People do not care about realism. Nobody is asking for CCP to include the mercs taking a coffee break, or going to the bathroom before getting in their dropsuit, or taking a nap because they've just done 10 missions in a row. Realism doesn't matter. What matters is that the game is fun. People don't like things being imbalanced because it isn't fun. Not because, in fact, a forge gun in real life is supposed to do X and Y, but CCP only has it doing X. The only thing that matters is that Dust is a good, fun game.
And I did not claim that to be a "better sniper" the sniper needs to be closer to the action. I said that making sniper take skill would encourage snipers to get more involved in the action, because shooting from 500 m away from atop a mountain would get fewer kills due to hitting small, distant, moving targets would be much more difficult. It has nothing to do with the sniper himself being better. Instead, it has to do with improving Dust by making snipers an actual part of the game, rather than just non-contributors around the periphery.
And I didn't watch your video, as I assume it's dumb real world tryhard sniper nonsense that has nothing to do with video games. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.21 15:53:00 -
[74] - Quote
Syther Shadows wrote:I have seen a LOT of good ideas in this thread
1. bullet drop. duh ~
(We don't fire bullets, we fire kinetically charged flechettes. Learn the difference)
2. more focus on Intel gathering. well ye but if we can see the target shouldn't we just shoot them ? or act as a area denial system and any enemy who wants to poke there head out of specific bits of cover do so at there own risk
(We already have this, it's called scan profiles)
3. semi close combat sniping well this would be good for medium to long ranged engagements and allow people who don't attempt to flank there enemy and just take pot shots at them to learn a good lesson
(Tactical sniper rifle)
|
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.21 17:59:00 -
[75] - Quote
Fivetimes Infinity wrote:People do not care about realism. Nobody is asking for CCP to include the mercs taking a coffee break, or going to the bathroom before getting in their dropsuit, or taking a nap because they've just done 10 missions in a row. Realism doesn't matter. What matters is that the game is fun. People don't like things being imbalanced because it isn't fun. Not because, in fact, a forge gun in real life is supposed to do X and Y, but CCP only has it doing X. The only thing that matters is that Dust is a good, fun game.
And I did not claim that to be a "better sniper" the sniper needs to be closer to the action. I said that making sniper take skill would encourage snipers to get more involved in the action, because shooting from 500 m away from atop a mountain would get fewer kills due to hitting small, distant, moving targets would be much more difficult. It has nothing to do with the sniper himself being better. Instead, it has to do with improving Dust by making snipers an actual part of the game, rather than just non-contributors around the periphery.
And I didn't watch your video, as I assume it's dumb real world tryhard sniper nonsense that has nothing to do with video games.
I think its funny you actually believe the garbage coming out of your mouth. Bullet drop, bullet flight time, all things suggested in this very thread. All real things, realism, people care about it, because for some realism and fun go hand in hand.
Dedicated snipers don't snipe for 50+ kills, they snipe for WOW moments. Moments that are youtube worthy, moments where other players says "holy ****, did you see that ******* head shot from 600 meters while that guy was in an LAV?" That is what snipers live for. Not the, "Oh man, I got 50 kills just like 3 other players", moment. Snipers are involved in the action every time they take out the other guy in the hills and then go back to watching your back while some one tries to come up behind you.
While the video is about a real world sniper, one who happens to hold the longest shot in the world, not one who was concerned with being "more involved in the action, because shooting from 500 m away from atop a mountain would get fewer kills due to hitting small, distant, moving targets would be much more difficult. It has nothing to do with the sniper himself being better." But you are right, it has nothing to do with video game snipers, so here is a link that does:
http://www.youtube.com/watch?v=x11ZuZiFqwo
Thats what real game snipers like to do. |
Keeriam Miray
Vacuum Cleaner. LLC
1
|
Posted - 2013.02.21 22:33:00 -
[76] - Quote
We have a RAILGUN sniper rifles in Dust 514, that shoots bullets (charges) with 2500m\sec velocity... No bullet drop in current maps size. & max distance we can hit something, is like MCC from 750m. It's instahit system at where your dot is... for now. |
Finn Kempers
BetaMax.
222
|
Posted - 2013.02.21 23:17:00 -
[77] - Quote
Keeriam Miray wrote:We have a RAILGUN sniper rifles in Dust 514, that shoots bullets (charges) with 2500m\sec velocity... No bullet drop in current maps size. & max distance we can hit something, is like MCC from 750m. It's instahit system at where your dot is... for now. Its legit so yeah no reason for drop with freakin railguns. I like the discussion guys, just for clarification I snipe myself and typically move with the team or countersnipe. My sniping usually involves helping my corp squad take objectives by killing enemies at a point or keeping them away from from points by sniping enemies before they reach points, not to mention scouting via mic. Also I agree there does need to be a spotting mechanic |
Israckcatarac
Opus Arcana Orion Empire
3
|
Posted - 2013.02.21 23:44:00 -
[78] - Quote
I love creaping up behind a sniper with my HVY, Mele tap them once and when they turn around the last thing they see is the big barrel of the HMG. I have noticed that most of these types of complaint's on the forums are easily fixed by simply joining a proper Corps and Squad up. |
Cortez The Killer
Immobile Infantry
186
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Posted - 2013.02.22 04:42:00 -
[79] - Quote
Preacher Death 2 wrote:Would like to see some bullet drop in the game.
I'll go with this, so long as the optics have hash marks. No doubt it has been discussed in a CCP dev round-table already. More than likely it would cause more programming trouble than good while the basic gameplay is still being worked on. It would make a good addition down the road though.
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