|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.21 01:37:00 -
[1] - Quote
Sniper rifles need permanent scope sway, even at Ops 5, even when crouched and not moving. Maybe a "steady aim" button that gives you a second of steadiness.
Sniper rifles might also need bullet drop, and possibly bullet travel time. Nobody cares about the "realism" of these features, what matters is that they exist to make sniping require more skill. People don't like snipers because they're people who put themselves in very little danger, can kill from 600 m or greater in two shots on most suits, and all they need to do is point and click. No compensating for sway, no leading their targets, no adjusting for distance. It's too easy, it encourages people to stay as far away from the fight as possible, and it's bad for the game compared to the alternative.
Give sniper rifles sway, bullet drop, and bullet travel time, and they'll be compelled to move closer to the action, because it'll be to hard to aim from really long distances to get more than a couple kills a game. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.21 15:17:00 -
[2] - Quote
SSBBW Amber wrote:I disagree, people care about realism. If they didn't there wouldn't be anyone yelling something is OP. You claim that to be a better sniper, the sniper needs to be more engaged in the combat by being closer to the action, I disagree..... http://www.youtube.com/watch?v=_MK4SEoBFXk
People do not care about realism. Nobody is asking for CCP to include the mercs taking a coffee break, or going to the bathroom before getting in their dropsuit, or taking a nap because they've just done 10 missions in a row. Realism doesn't matter. What matters is that the game is fun. People don't like things being imbalanced because it isn't fun. Not because, in fact, a forge gun in real life is supposed to do X and Y, but CCP only has it doing X. The only thing that matters is that Dust is a good, fun game.
And I did not claim that to be a "better sniper" the sniper needs to be closer to the action. I said that making sniper take skill would encourage snipers to get more involved in the action, because shooting from 500 m away from atop a mountain would get fewer kills due to hitting small, distant, moving targets would be much more difficult. It has nothing to do with the sniper himself being better. Instead, it has to do with improving Dust by making snipers an actual part of the game, rather than just non-contributors around the periphery.
And I didn't watch your video, as I assume it's dumb real world tryhard sniper nonsense that has nothing to do with video games. |
|
|
|