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Thread Statistics | Show CCP posts - 0 post(s) |
Finn Kempers
BetaMax.
222
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Posted - 2013.02.20 14:51:00 -
[1] - Quote
I hear plenty of QQ for and against them, mostly against. But why? It's usually because you're going 10-0 and then out of nowehere. "XXX NT-511 Sniper Rifle You" on the killfeed. And if there's one thing we hate with a passion more than shotguns and lampposts, its pussies hiding in the hills relaxing and picking people off while drinking their coffee. Gotta hate them cowards. Face us on the ground like a man and settle this! Have at ya! But wait! He doesn't want to why so?
That is because of current mechanics in-game. As-is, when you zoom in you have initial sway that will kick like a mule in any random direction (used to be fixed direction). You never actually zoom into the exact spot you did. Hooray, no quick scoping! Oh wait, it looks like it only settles if you stay rock still, otherwise you you will aim like a drunk man. But there's more! If you crouch onto your knees, you settle sway even more. Fair enough, rests those arms. Oh wait I have sniper operation 5....WHAT NO SWAY THIS IS NOT LEGIT. Must...resist...exploiting...game mechanics... Basically by sitting in the hills with their George Foreman grill they actually are using the sniping mechanics properly, They are doing it right. But isn't that a little unfair, being forced to camp and munch bacon while picking people from silly distances? I mean, they cant even get you unless they countersnipe. My point is, CCP has made it so with snipers that Camping >>>>> moving with team. if you grt pissed off for it, don't blame them, the game forces them to if they want to survive. What we should be doing is suggesting how mechanics should be changed such that snipers will camp less, yet not make them useless over AR's. My personal suggestion is increase recovery time/recoil but decrease sway while moving. Post away down here.
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Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.20 14:54:00 -
[2] - Quote
Did i am the only to find the current sniper fine, wait until the new dropsuit they help sniper |
Finn Kempers
BetaMax.
222
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Posted - 2013.02.20 14:57:00 -
[3] - Quote
Morathi III wrote:Did i am the only to find the current sniper fine, wait until the new dropsuit they help sniper Which suit are you specifying? I can only think of one of the new leaked suits, which is the scout one with improved stealth. If anything all that does is further incite camping, as no-one will be able to see you. You'd never get shot. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
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Posted - 2013.02.20 14:58:00 -
[4] - Quote
Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears. |
trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2013.02.20 15:00:00 -
[5] - Quote
Snipers are fine, if anything you could halve the damage on public games just to get rid of the whine. Touching sniper rifles can have the side effect of making them useless in corp matches very easily. |
Vermaak Doe
SVER True Blood Unclaimed.
383
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Posted - 2013.02.20 15:13:00 -
[6] - Quote
Tien TheSecond wrote:Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears. *cough forge gun or small rail cough* yep, that's uber OP |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
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Posted - 2013.02.20 15:26:00 -
[7] - Quote
Vermaak Doe wrote:Tien TheSecond wrote:Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears. *cough forge gun or small rail cough* yep, that's uber OP Neither have the accuracy at effective range. Not to mention they alwsys hit too low, or too high, making them nonfactors. Or the fact that the forge gunner is both slow and gives his exact position once he fires. Pop goes that would be weasle. |
Sentient Archon
Red Star.
690
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Posted - 2013.02.20 15:26:00 -
[8] - Quote
Snipers are fine. I would like to have some AV sniper rifle variants.
@Trollsroyce: Snipers do have their place in Corp matches. I have successfully used sniper rifles in 2 of corp battles to great effectiveness. |
tastzlike chicken
ROGUE SPADES
59
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Posted - 2013.02.20 15:29:00 -
[9] - Quote
How about making sniper rifles explode for 1,000,000 damage if they are within 10 meters of two other sniper rifles for longer than 5 min....
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Alcare Xavier Golden
DUST University Ivy League
30
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Posted - 2013.02.20 15:47:00 -
[10] - Quote
Sentient Archon wrote:I would like to have some AV sniper rifle variants.
I'd imagine that would be a pretty big gun...the true heavy sniper fit...maybe modules that specifically enhance vehicle visibility?
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Vermaak Doe
SVER True Blood Unclaimed.
383
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Posted - 2013.02.20 15:51:00 -
[11] - Quote
Tien TheSecond wrote:Vermaak Doe wrote:Tien TheSecond wrote:Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to harvest sweet pubbie tears. *cough forge gun or small rail cough* yep, that's uber OP Neither have the accuracy at effective range. Not to mention they alwsys hit too low, or too high, making them nonfactors. Or the fact that the forge gunner is both slow and gives his exact position once he fires. Pop goes that would be weasle. It's not that hard actually, all you need is to get in a decent position with a rail lav and boom, one dead sniper |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.02.20 15:59:00 -
[12] - Quote
Only thing that needs adjusting for sniper rifles is the hit scan. Make the gun not hit scan or make it so that you have to charge the rifle before firing (but you cant hold the charge). Make the charge fast but still a slight time delay. THis will show what players are good snipers and will be able to sniper to matter what mechanic is added and the sniper that sucks and is relying on the instant hit scan head glitching from mountains to get a kill. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
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Posted - 2013.02.20 16:17:00 -
[13] - Quote
Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment. |
Heimdallr69
Imperfects Negative-Feedback
128
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Posted - 2013.02.20 16:30:00 -
[14] - Quote
Im fine with snipers unless there behind the redline..ive been using OB's to teach them a lesson |
Cosorvin
DUST University Ivy League
45
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Posted - 2013.02.20 17:15:00 -
[15] - Quote
Not whining about hip fire kills from a sniper? |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.02.20 17:24:00 -
[16] - Quote
Arbor Viridanus wrote:Nothing about the Sniper Rifle needs adjustment. In fact, adjusting it will either make it overpowered or useless. The last thing we need is another round of nerfs because snipers are doing exactly what they're supposed to at the moment.
Right because sniper are supposed to be able to sit back in an area that you cant get to because it is in their main base and snipe anyone with impunity because they can shoot through their eyeballs and instantly hit anything on the entire field. That is perfectly reasonable. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
20
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Posted - 2013.02.20 17:32:00 -
[17] - Quote
i have no problem with snipers. what really pisses me off is when your team is trying to cap and defend objectives, there are 4 or 5 blue dots on the red line nowhere in clear view or line of sight of such objectives to do any good to support thier team getting thier asses handed to them doing the work! good snipers, and i have played with a few in my short time playing dust, 6 weeks, put themselves in position to support thier squads as they do in real combat. most of the snipers in this game only care about thier kill numbers to boost thier ego's. a good sniper defending one objective can singlehandedly turn the course of a battle, but for the most part can't be done from the red line or camped out under thier mcc. i'm not bashing the campers, but when a match isn't going perfect, don't "head for the hills literally and be completely useless to your team" this game is built around teamwork to succeed and win matches. you want to camp out, there are games out there for you, cod for example. for the talented snipers keep excelling at your craft, supporting your squads, everyone wants a TRUE sniper in thier squad, semper fi... |
Preacher Death 2
IMPSwarm Negative-Feedback
20
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Posted - 2013.02.20 17:39:00 -
[18] - Quote
Would like to see some bullet drop in the game. |
IRuby Heart
DIOS EX.
325
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Posted - 2013.02.20 17:41:00 -
[19] - Quote
I disagree, No sniper in the RL is running around on the ground trying to kill people with their squad. They sit up on their perch like they're supposed and deliver support fire from above. I think CCP got it right. |
gbghg
L.O.T.I.S. Legacy Rising
371
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Posted - 2013.02.20 17:46:00 -
[20] - Quote
Sniper's annoy me but that's because they're doing their jobs right, so leave them alone. |
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Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.02.20 17:51:00 -
[21] - Quote
Should never have zero sway, and recoil should not put you right back to the exact spot you just fired from. There, fixed. |
Fornacis Fairchild
Kat 5 Kaos
25
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Posted - 2013.02.20 18:03:00 -
[22] - Quote
I don't have a problem with snipers....they have thier place in a match, but when you pull up the map and 8 - 10 people on your team trying to be Quigley F'in Down Under while you're ground pounding getting face murdered it pisses me off.
It would be different if maybe...you know they were trying to take out the enemy snipers on the map but oh no.....
Gotta be SP/Isk leechers. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
36
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Posted - 2013.02.20 18:06:00 -
[23] - Quote
The only good sniper is a dead sniper. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.20 18:06:00 -
[24] - Quote
ALLOW THEM TO TEMPORARILY MARK TARGETS
Seriously, nothing annoys me more than my sniper corp-mate who's trying to convey information to me and I have no idea where this particular guy he's talking about is. |
Fornacis Fairchild
Kat 5 Kaos
25
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Posted - 2013.02.20 18:12:00 -
[25] - Quote
Aeon Amadi wrote:ALLOW THEM TO TEMPORARILY MARK TARGETS
Seriously, nothing annoys me more than my sniper corp-mate who's trying to convey information to me and I have no idea where this particular guy he's talking about is.
LOL....."It's the guy over there in Quadrant A - 8 .... the guy in the SUIT, with the emo face" |
SIeepy Zan
Edimmu Warfighters Gallente Federation
34
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Posted - 2013.02.20 18:22:00 -
[26] - Quote
Finn Kempers wrote:decrease sway while moving.
Don't decrease it, deal with it. |
Matticus Monk
Ordus Trismegistus
4
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Posted - 2013.02.20 18:25:00 -
[27] - Quote
Finn Kempers wrote:What we should be doing is suggesting how mechanics should be changed such that snipers will camp less, yet not make them useless over AR's. My personal suggestion is increase recovery time/recoil but decrease sway while moving.
I play primarily as a sniper and I find myself moving with my team about half the time.
I'm not sure a mechanics change is needed for snipers to make camping less desirable; that is a valid sniper play style in my mind. I wouldn't mind an increase realism by altering scope sway such that it isn't zero, changing the mechanic so the gun doesn't return to the same spot after firing, and adding some bullet travel time.... but I prefer realism over ease of use. Such changes would just require more skill to master the play style.
It seems to me that various players have already created effective counter snipe stragegies, which seem to work more effectively when a sniper is camping, so I think players are adapting which makes the game more fun. Shotgun scouts or nova knifers have taken me out plenty of times when I linger in one spot too long. As have other snipers and mass drivers on occasion.... yeah, it's annoying (as dying is supposed to be) but I've got nothing against those weapons or play styles. So, I move every few shots, or at least scan my area to compensate for my lack of mobility.
I also find that sniping at medium range, while causing my KDR to drop, allows me to provide more team support in taking or defending an objective..... sometimes hiding behind boxes and taking a shot or two past your infantry moving in for an objective is a better way to help win the match (obviously this is more fun when playing w/ my corp mates, but as a lone wolf it's nice to be a team player also). Some snipes don't like to play like this and I think that's okay too.... to each his or her own but I don't think a mechanics change is needed to deter camping. |
Ion Crush
Militaires-Sans-Frontieres
32
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Posted - 2013.02.20 18:30:00 -
[28] - Quote
Two things I would like to see for snipers are: 1. Bullet drop, this would really separate the good snipers out. Just placing your red dot on someones head doesn't take much skill. 2. More intel gathering for them. They are 'Scout' suits after all. |
Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2013.02.20 18:32:00 -
[29] - Quote
Snipers are fine. Current red zone mechanics? Not so much. Snipers should never be able to sit back and snipe from a location that is mechanically safe for them due to system limitations but restricted to the other team; it is an unrealistic mechanic necessary to permit spawning , but that is too easily abused by snipers and encourages an overabundance of people engaged in doing so. |
Alcare Xavier Golden
DUST University Ivy League
30
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Posted - 2013.02.20 18:46:00 -
[30] - Quote
I'd love to have more spotting capability as a sniper. If I can see them in my retical they should light up for all of my teammates...there's been some discussion of obtaining loadout information to display in the fuzzed out part o the sniper scope that could be extremely useful tactically.
Also, range information should be available for everything that lights up in the tacnet...I see that chevron but I want to know how bloody close it is...it's all about quick threat analysis....down the road perhaps having range relative to objective (cap point or player)
Lack of communication is the hotbed of lonewolf, self centric (as perceived) snipers. Heck, I mostly snipe on pubs and I always have team voice on...I have yet to hear anybody else speakup. We all know it's next to impossible to coordinate without communication...that's particularly so for a sniper. Besides, you never know what type of information they might be able to feed you...
tl;dr - More spotting info, more freaking communication in pubs!
K...rambling done! |
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