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1. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Kriegs son Jaeger wrote: Sloth9230 wrote: J Lav wrote: BUT they're so inaccurate that I think this balances it out. Indeed, they're like spitballs at a range. The weapon really only shines in CQC, but that doesn't mean it should be fo...
- by xXl DeathDealer lXx - at 2013.02.20 05:39:00
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2. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
I'm not butthurt, lol. I'm just stating the obvious, something people on this forum have a hard time doing. If you read my previous post carefully before posting your own you would see that I play with the heavy class. I do so to prove to hard hea...
- by xXl DeathDealer lXx - at 2013.02.20 05:34:00
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3. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Israckcatarac wrote: Shijima Kuraimaru wrote: xXl DeathDealer lXx wrote: Eris Ernaga wrote: heavys are already in possession of the strongest weapons in the game I can destroy anyones suit with an assault forge gun in one shot the rect...
- by xXl DeathDealer lXx - at 2013.02.19 04:07:00
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4. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Sloth9230 wrote: J Lav wrote: BUT they're so inaccurate that I think this balances it out. Indeed, they're like spitballs at a range. The weapon really only shines in CQC, but that doesn't mean it should be forced into CQC; they still ma...
- by xXl DeathDealer lXx - at 2013.02.19 00:57:00
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5. 0% - in Feedback/Requests [original thread]
Rossiya diya Trolley wrote: Of any of you have any sense of true skill. Ive seen many corporations claim to be number 1 yet the only time corps like Pink fluffy ass clowns, Planetary response Organization or hellstorm or seraphim ever seem to d...
- by xXl DeathDealer lXx - at 2013.02.19 00:27:00
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6. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Eris Ernaga wrote: heavys are already in possession of the strongest weapons in the game I can destroy anyones suit with an assault forge gun in one shot the rectiles are huge so its easy to hit and the weapon do not splash it is super precise ...
- by xXl DeathDealer lXx - at 2013.02.18 02:56:00
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7. Martial Arts in Dust - in Feedback/Requests [original thread]
Kreigs Jaeger wrote: Something this complex would probably require a lot of time and effort which would be better spent elsewhere imo. The vast majority of fights are going to be settled well outside of fisticuff range, as they aught to be. The...
- by xXl DeathDealer lXx - at 2013.02.18 02:46:00
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8. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Professormohawk wrote: xXl DeathDealer lXx wrote: Sorry, but I disagree here. The heavy drop-suit class is already a walking tank, you don't need bigger weapons. It is already over powered enough. You don't give a juggernaut class a bigger a...
- by xXl DeathDealer lXx - at 2013.02.18 01:38:00
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9. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Terry Webber wrote: Hey, no need to be hostile, xXI DeathDealer IXx. I just forgot we could do this. I apologize for that.
- by xXl DeathDealer lXx - at 2013.02.18 01:29:00
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10. Martial Arts in Dust - in Feedback/Requests [original thread]
Lonnar wrote: I'm going to take a neutral stance on this one. There's a reason why I don't use the Nova Knife, and that because (at least for me) it's absurdly hard to sneak up on someone in order to backstab them properly. With this in mind,...
- by xXl DeathDealer lXx - at 2013.02.18 01:24:00
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11. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Baal Roo wrote: As many times as I've heard this discussed over and over and over again as a huge flaw by so many different players in game that I've lost count, I only just realized I've never seen anything about it posted here in the feedback...
- by xXl DeathDealer lXx - at 2013.02.17 18:11:00
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12. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Terry Webber wrote: The-Last-Ninja wrote: Terry Webber wrote: I don't think text chat while in battle is a good idea and there are notifications for text chat. The icons on the right side of your screen will flash when there is a text. ...
- by xXl DeathDealer lXx - at 2013.02.17 18:04:00
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13. Friendly fire may not hurt me but it sure is ******* me off... - in Feedback/Requests [original thread]
They should just take hit indicator out when being shot by a teammate. I don't understand why it is even in the game. What is the purpose of knowing when a teammate shoots you?
- by xXl DeathDealer lXx - at 2013.02.17 17:54:00
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14. Warpoints per death vs kill / death ratio - in General Discussions [original thread]
I agree that war points should be higher than k/d, but don't think that k/d is not important. You need players that are good at killing other player to clear the way for the people that a want to hack and get the war points. Have hopped in to a lo...
- by xXl DeathDealer lXx - at 2013.02.17 17:50:00
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15. Balance issues ( The Story So Far / Episode 1 ) - in Feedback/Requests [original thread]
Panther Alpha wrote: After 2 weeks playing Dust 514, here are my recommendations for better balance : Heavies / HMG 1- Mobility : Heavies are build like a tank with legs, they should move as such. They shouldn't be allow to run, or jump. Th...
- by xXl DeathDealer lXx - at 2013.02.17 17:17:00
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16. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Sorry, but I disagree here. The heavy drop-suit class is already a walking tank, you don't need bigger weapons. It is already over powered enough. You don't give a juggernaut class a bigger and better weapon. You do and everyone will use heavy dro...
- by xXl DeathDealer lXx - at 2013.02.17 17:05:00
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17. RUN +GRANADE why not ??? - in Feedback/Requests [original thread]
1ANONLYRIDER wrote: Django Quik wrote: This is not a big problem at all. In fact I'd go as far as to say this is not a problem, period. You ever tried doing something with both hands when running at full sprint? You really think a person cou...
- by xXl DeathDealer lXx - at 2013.02.17 16:45:00
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18. Martial Arts in Dust - in Feedback/Requests [original thread]
Delirium Inferno wrote: Got into a pretty ridiculous hand to hand fight with someone today. I don't know if this is the answer, but something needs to be down about the basic melee. I totally agree with you there. There needs to be like and ...
- by xXl DeathDealer lXx - at 2013.02.17 16:32:00
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19. the problem with nerfing.... - in General Discussions [original thread]
I actually don't think that the problem lies with the gun. It is the armor that is ridiculous and needs to be fixed. For example, level 1 heavy drop-suit is 650 armor, level 1!! The saga is a light vehicle in the game and it only has 600. This is ...
- by xXl DeathDealer lXx - at 2013.02.17 16:24:00
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20. weapon switching is to finicky - in Feedback/Requests [original thread]
Weapon switching needs to be quicker (at least when switching to pistol) and more reliable. This is kind of sad how this is even a problem in a shooter game.
- by xXl DeathDealer lXx - at 2013.02.17 16:12:00
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