xXl DeathDealer lXx
Intara Direct Action Caldari State
2
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Posted - 2013.02.19 00:57:00 -
[1] - Quote
Sloth9230 wrote:J Lav wrote: BUT they're so inaccurate that I think this balances it out. Indeed, they're like spitballs at a range. The weapon really only shines in CQC, but that doesn't mean it should be forced into CQC; they still make great cover fire at larger distances. Edit: If they add bullet drop, instead of these magic disappearing bullets, then we can talk about range nerfs.
They are not inaccurate. I hop in game and pick people off enough times to know that they are anything but inaccurate. Slap level one sharpshooter on it, gun spins up nice and fast, everything gets pinpoint accurate and you guys know this.You all typing these comments like the game don't have skill to increase accuracy, come one now. Played a couple of games with the gun and shut teams down. Me and two other heavies running things so well that the opposing team can't even leave their spawn, ridiculous. I'm not boasting here, just trying to give you guys a picture of how OP the class really is. I really don't think that it is the weapon nerf is the answer. The class has way to much armor. 650 armor and then you have the shield as well. I lose gun battles to heavies not because of the weapon advantage, but because of the armor advantage. Hit the guy with an entire clip of a high level rifle and his armor pretty much not affected. Then he kills me with the reload or he takes cover and we continue this until I eventually die from lack of armor or being ganged up on by reinforcements. I honestly feel that everyone who protects the class are just fanboys of the class and are trying to protect their advantage in the game. I challenge any one to got and do the homework on this class (armor and weapon damage). Then play with this class and compare it to your gameplay with other classes. I have a 10 year old nephew who goes without dying in matches and gets the top spot with the heavy drop suit class. He's good, but not that good. Its the drop suit class and everyone who plays with it knows this.Sad how people are fighting to keep this OP drop suit class when it is things like this that keeps games from being awesome. This game has crazy potential, but you have to have balanced weapon guys. That is like FPS, or any shooter for that matter, 101. |
xXl DeathDealer lXx
Intara Direct Action Caldari State
2
|
Posted - 2013.02.20 05:39:00 -
[2] - Quote
Kriegs son Jaeger wrote:Sloth9230 wrote:J Lav wrote: BUT they're so inaccurate that I think this balances it out. Indeed, they're like spitballs at a range. The weapon really only shines in CQC, but that doesn't mean it should be forced into CQC; they still make great cover fire at larger distances. Edit: If they add bullet drop, instead of these magic disappearing bullets, then we can talk about range nerfs. I don't know about bullet drop, but frankly it is pretty damn silly that our bullets simply dissapear in midair. In my own experience the burst HMG simply can't do damage at ranges of about 20 meters or so, and being the most accurate of the lot off the bat I imagine the other HMG's don't fare much better. Damage reduction should come from immense spread at range, not magical damage dropoff causing lethal projectiles to turn into moist wads of paper a few feet beyond a set distance.
Its not like there is a skill to improve range.........what is is. Its called SHARPSHOOTER. Really guys, are you sure you've played the game at all. You don't really sound like it. Sorry to come off like this, but D*** my 10 year old nephew knows the game better than you guys and he only plays it on the weekend. Sheesh!!!!!!!! |