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Superhero Rawdon
The Red Guards
4
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Posted - 2013.02.19 18:22:00 -
[1] - Quote
there are ways to take heavies out. no one feels sorry for u if u cant figure them out.
the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making an exaggerated guesstimation here) 1 shot out of 10 at long range
yet here we are, QQing about the range on the HMGs, screaming 'NERF!!!'
the game is balanced decently well atm (except for lasers.......i dont like how they dont lose power at range, but w/e) |
Superhero Rawdon
The Red Guards
4
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Posted - 2013.02.19 18:23:00 -
[2] - Quote
Lance 2ballzStrong wrote:Crimson Moon V wrote:J Lav wrote:Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in itself ridiculous. For proof consider that I've gotten the jump on an assault from med-close range, above him, and he still GEK'd my face off due to his skill for headshotting me. At the moment, the Assault suit is the most powerful setup in this game for WP accumulation, Heavies have to kill in order to get WP. There just isn't anything else for them to do but spray death. Do yourself a favour and create an alt heavy, and see how "easy" it is to actually get paid as a heavy. I made a heavy alt the other day. 6 kdr after about 4 hours of playing. HMG is easy mode. If heavies are that easy mode then people should have a KD of 10+ with it. I mean, it's easy right?! I have an HMG and I can kill people miles away, and all that no? Then why aren't you at a 10 kd with your easy mode? lol i dont have a 10 kdr, thats for sure..... |
Superhero Rawdon
The Red Guards
4
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Posted - 2013.02.20 03:11:00 -
[3] - Quote
Fox Gaden wrote:Superhero Rawdon wrote:there are ways to take heavies out. no one feels sorry for u if u cant figure them out.
the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making an exaggerated guesstimation here) 1 shot out of 10 at long range
yet here we are, QQing about the range on the HMGs, screaming 'NERF!!!'
the game is balanced decently well atm (except for lasers.......i dont like how they dont lose power at range, but w/e) This was my understanding. Then I was killed repeatedly and surprisingly quickly at ranges at which I would have expected the HMG to be inaccurate. If Risk vs Reward were balanced, then I would be fine with things the way they are. You have to admit, that Heavies donGÇÖt die as easily or as often as other suits, and they are a lot more expensive. It makes sense that killing one should award more War Points than killing other suits. A tank gives more WP than a LAV, so a Heavy should give more WP than an Assault suit.
i have no problem with more points for killing heavies
yes, they are harder to kill, but most ppl in here seem to think theyre invincible. |
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