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Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.15 06:40:00 -
[1] - Quote
I know I just blew your mind...
What if we hand to hand combat skill was broken up into different fighting styles? You could have the fighting styles broken up by race:
- The School of the Achura Sentinels
- Jin-Mei Judo
- Athra Power Fists
- Brutor Shadowboxing
These fighting styles are based off of Races and Bloodlines in New Eden. http://wiki.eveonline.com/en/wiki/Races_and_bloodlines
These 2 threads were my inspiration: https://forums.dust514.com/default.aspx?g=posts&m=494865#post494865 https://forums.dust514.com/default.aspx?g=posts&m=493766#post493766 |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.15 08:15:00 -
[2] - Quote
Well first person shooters cant really turn into boxing/martial arts game although I like the idea. I always thought a fighter as someone who knew how to fight not just shoot a gun. Like in real life and even in the police they teach you a lot about fighting but i guess you just have to be a brain dead zombie who fires things big big boom. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.15 17:22:00 -
[3] - Quote
It's just that the hand-to-hand combat is sort of worthless except for the Type II scout and Logis. But even they use it 1/300 of the times. I'm just saying that if this game needs more flare or something, make this happen.
It wouldn't be anything breaking either. In your sidearm slot, you can choose to put the fist icon there and when you swap to your sidearm, you bring up your fists. I could see this working very similarly to Killzone 3, where when you brutal melee someone, it goes kind of cinematic and the game does the work.
So say, if you had Jen-Mei Judo style equipped, and snuck up behind an enemy Heavy, you could either just strike him with your basic attack (fists and kicks) or you could pull your Fighting Style special move and grab the heavy by the head and flip him over using his own weight (Judo). From there you could just curb stomp the crap out of him until he's dead. Of course the heavy could get up if it managed to.
Just saying, it's nothing breaking and nothing especially OP. It'd basically be Nova Knives but with no charge time. Useless at all ranges except very powerful in face-to-face CQC. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.17 03:48:00 -
[4] - Quote
Bumpski
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.17 04:06:00 -
[5] - Quote
I would love more interesting melees besides the boring smack. Soldiers learn martial arts techniques and takedowns in military training, it would make sense for mercenaries to do so too. It would really help gameplay be less generic.
On a related note, I once suggested a 3 second fight sequence animation that activates when 2 people try to melee each other at the same time, and it would be won basically by fastest button mashing. Everyone hated it though since its a quick time event, and QTEs are somehow all inherently bad.
Also, at the contents of post #3 to the OP. |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.02.17 12:19:00 -
[6] - Quote
Bojo The Mighty wrote:I know I just blew your mind... What if we hand to hand combat skill was broken up into different fighting styles? You could have the fighting styles broken up by race
- The School of the Achura Sentinels
- Jin-Mei Judo
- Athra Power Fists
- Brutor Shadowboxing
Ammar is all about discipline according to religious doctrine. a mind and body attune to the harmonies of God would be the one most effective in hand to hand. a suitable style would be a combination of Soo Bahk Do and Muay Thai.
Caldari is more on opportunistic advantages and functionality rather than flair. as they would on business affairs, the calamari, *ahem* Caldari would be highly deceptive, wanting to take down their opponent at their core weakness. a suitable style would be the combination of the Marine Corps Martial Arts Program and ju-jitsu.
Gallente are a focus on freedom, particularly freedom of movement and/ or restricting the freedom of movement to their enemy. Akkido, or T'ai Chi Chuan or a combination of the two would be the most suitable application.
Minmatar is diverse, toughened people. Despite thinking they would be more in raw power and brute strength, Surprisingly i think a combination of Capoeria and Kung Fu would be the most applicable, mainly because kung fu in itself is diverse in many styles (diversity in their tribes similar to the diversity of styles in China, Kung fu's Origin) |
Delirium Inferno
Chernova Industries
34
|
Posted - 2013.02.17 13:12:00 -
[7] - Quote
Got into a pretty ridiculous hand to hand fight with someone today. I don't know if this is the answer, but something needs to be down about the basic melee. |
Paul Etrades
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2013.02.17 16:30:00 -
[8] - Quote
First Person SHOOTER |
xXl DeathDealer lXx
Intara Direct Action Caldari State
2
|
Posted - 2013.02.17 16:32:00 -
[9] - Quote
Delirium Inferno wrote:Got into a pretty ridiculous hand to hand fight with someone today. I don't know if this is the answer, but something needs to be down about the basic melee.
I totally agree with you there. There needs to be like and auto aim melee within a certain feet. It is amazing how noneffective melee is. I used melee on a person three times, but because my character's elbow was not perfectly lined up with the center or the other person's chest, all three failed. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.17 18:59:00 -
[10] - Quote
I'm going to take a neutral stance on this one.
There's a reason why I don't use the Nova Knife, and that because (at least for me) it's absurdly hard to sneak up on someone in order to backstab them properly.
With this in mind, I'm in complete support of the idea that the melee systems needs a bit of tweaking, but I'm unsure as to how that would play out. Keep in mind that this is a First Person Shooter game ... not a First Person Fighter game. I also really like the idea of execution kills, kinda brings me back to Gears of War. But then ... Gears is a THIRD Person Shooter ... execution kills like the ones found in that series are only possible because of the viewpoint. To use your idea would require the game to constantly change from fist to third person just for a short two second clip of you decapitating someone.
Also note that these two seconds you're using to smash someone's face in leaves you open to attack from another redberry. This means that the OPs suggestion that the Heavy you're currently beating down can fight back is rather flawed. If this Heavy can actually fight back ... then I can almost guarantee that someone is going to come along and shoot either you or the Heave ... depends on what side he's on. And then what? Does the animation stop? Or do you complete the animation and then move on with your day shooting other people?
TL;DR
I like the idea ... but I don't think it will work |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.17 19:25:00 -
[11] - Quote
Paul Etrades wrote:First Person SHOOTER
That is crap logic. FPS games simulate gun fights primarily, though usually part of a war, but wars have more to them then shooting or else soldiers would never be trained for CQC combat, and not having such elements would take away from the war experience. If you're saying we can't add more non-shooting gameplay elements, then we shouldn't have any RPG elements (which this game is loaded on), no MMO persistence, no nova knives, no regular melee, no hacking, no repairing/reviving/resupplying, no vehicle driving, only shooting.
I don't understand you people, someone comes up with a cool idea, and your first thought is no because you willingly want to limit the game's potential and box it into a arbitrary set of parameters? Why do you want nothing but a shooter? |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.02.17 23:46:00 -
[12] - Quote
In quite a few threads, it's been pointed out that our clone soldiers lack some of the abilities and equipment that are considered standard-issue to real-life armed forces, and there are good reasons that they are standard. Most soldiers today are trained in some kind of martial art (US trains a style too, it just didn't come from Asia), which is really just a disciplined way to fight effectively in hand-to-hand combat. In DUST, martial arts in one form or another have likely survived the Dark Age, possibly with the Caldari's honor-and-tradition culture as it is more likely to pass down such concepts. Gameplay-wise, an ideal hand-to-hand fighting style would be attacks focused on staggering or knocking down an opponent so that you can get your gun back up first, as this still pertains to a shooter gameplay.
As for appearance, either the Four Empires each developed/saved their own martial art, or the other three adopted the Caldari style. If they are different: >Amarrians don't want to get their hands physically dirty while they're killing. If they're forced, they would be more likely to use their in-hand weapon as a bludgeoning tool, just with a little more finesse than currently. Medium damage medium speed. >Minmatar would be brutal in a melee. Do not let a Matari get the first hit in, or you will be staggered continually until the Matari kills you with either a final punch or Flaylock blast. Slow, but brutal. >Caldari culture is mostly based on the feudal Asian cultures of honor, tradition and respect. This race will be the most likely to have the kung-fu fighting style that above posters likely think of when they see this thread. "Fast as lightning", but low per-strike damage. >Gallente draw most inspiration from the Greco-Roman ideology and myth, most apparent in their ship and vehicle names. This means they will likely have a style similar to that used by Alexander and the Roman elite soldiers. This type of combat style is designed to disable an opponent rather than kill, which will set them up for a follow-up shotgun blast to the face. Attacks have a chance to knock down the opponent, increasing with consecutive hits. Medium damage, slow speed.
As for how to control all this, CCP can either make it a flourished R3 melee, or have same-time melees engage a freeflow QTE, with the player able to choose between multiple attacks with different button presses. R2 would always swap back to your weapon if you need to finish off the opponent or run away, while the face buttons and L1/R1 command different attacks. Hitting the same button as your opponent would cause a "block", and who attacks and who tries to defend is based on who pressed first. |
xXl DeathDealer lXx
Intara Direct Action Caldari State
2
|
Posted - 2013.02.18 01:24:00 -
[13] - Quote
Lonnar wrote:I'm going to take a neutral stance on this one.
There's a reason why I don't use the Nova Knife, and that because (at least for me) it's absurdly hard to sneak up on someone in order to backstab them properly.
With this in mind, I'm in complete support of the idea that the melee systems needs a bit of tweaking, but I'm unsure as to how that would play out. Keep in mind that this is a First Person Shooter game ... not a First Person Fighter game. I also really like the idea of execution kills, kinda brings me back to Gears of War. But then ... Gears is a THIRD Person Shooter ... execution kills like the ones found in that series are only possible because of the viewpoint. To use your idea would require the game to constantly change from fist to third person just for a short two second clip of you decapitating someone.
Also note that these two seconds you're using to smash someone's face in leaves you open to attack from another redberry. This means that the OPs suggestion that the Heavy you're currently beating down can fight back is rather flawed. If this Heavy can actually fight back ... then I can almost guarantee that someone is going to come along and shoot either you or the Heave ... depends on what side he's on. And then what? Does the animation stop? Or do you complete the animation and then move on with your day shooting other people?
TL;DR
I like the idea ... but I don't think it will work
I understand what you are saying, but I think that you are thinking too much into it. They could come up with a ton of kill animations that would be awesome from the first person perspective. I am not asking them to rip kill animations from other games. Also, there is not really a difference between third and first person shooters other than the obvious camera position. The different feel in how you aim can also mostly be blamed on the fact that the camera is behind you instead of in your characters head. Played some games that offer both on PC and that is what I have noticed. |
Kreigs Jaeger
Mikramurka Shock Troop Minmatar Republic
11
|
Posted - 2013.02.18 02:20:00 -
[14] - Quote
Something this complex would probably require a lot of time and effort which would be better spent elsewhere imo. The vast majority of fights are going to be settled well outside of fisticuff range, as they aught to be. The only consideration I could think of is some kind of sparring mini-game, but even then its pretty superfluous in the grand scheme of things.
At most, maybe a skill that would change your animated attack and cause more damage in CQC, but that's about it. Extremely niche and doesn't really contribute a whole lot in the grand scheme of things. |
xXl DeathDealer lXx
Intara Direct Action Caldari State
2
|
Posted - 2013.02.18 02:46:00 -
[15] - Quote
Kreigs Jaeger wrote:Something this complex would probably require a lot of time and effort which would be better spent elsewhere imo. The vast majority of fights are going to be settled well outside of fisticuff range, as they aught to be. The only consideration I could think of is some kind of sparring mini-game, but even then its pretty superfluous in the grand scheme of things.
At most, maybe a skill that would change your animated attack and cause more damage in CQC, but that's about it. Extremely niche and doesn't really contribute a whole lot in the grand scheme of things.
Speak for yourself. I wouldn't be posting on this if it didn't happen to me enough times to be a concern. Also, any time spent making the game better in any way is time well spent. Why not fix this and those other things elsewhere that you speak of? |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.18 05:47:00 -
[16] - Quote
Hunter Junko wrote: Ammar is all about discipline according to religious doctrine. a suitable style would be a combination of Krav Maga
Oh god, I'd rather give nut-crushing capabilities to the Minmatar. Taekwondo is fairly disciplined, would suit amarrs.
Kreigs Jaeger wrote:Something this complex would probably require a lot of time and effort which would be better spent elsewhere imo. The vast majority of fights are going to be settled well outside of fisticuff range, as they aught to be. The only consideration I could think of is some kind of sparring mini-game, but even then its pretty superfluous in the grand scheme of things. At most, maybe a skill that would change your animated attack and cause more damage in CQC, but that's about it. Extremely niche and doesn't really contribute a whole lot in the grand scheme of things. http://www.youtube.com/watch?v=NPJj2mvYMHE Get rid of the Brutal Melees in Killzone 3, and would the game be less fun? Yes, very much so. This is a suggestion of fun. What good would a game do if it wasn't fun?
I don't care about Dev timetables really. They work on what they prioritize for the most part. If it's part of an expansion, fine it's part of an expansion. At least it should happen at some point in time. |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.02.18 06:21:00 -
[17] - Quote
Bojo The Mighty wrote:Oh god, I'd rather give nut-crushing capabilities to the Minmatar. Taekwondo is fairly disciplined, would suit amarrs.
HAHAHA was wondering when someone was gonna find out, fixed.
ok, all jokes aside, Soo Bahk Do is the form your looking for Bojo. Tae Kwon Do is an artistic discipline, not a practical discipline. I know this because i practice Tae Kwon Do and Soo Bahk Do respectively. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.18 06:35:00 -
[18] - Quote
Zat Earthshatter wrote:In quite a few threads, it's been pointed out that our clone soldiers lack some of the abilities and equipment that are considered standard-issue to real-life armed forces, and there are good reasons that they are standard. Most soldiers today are trained in some kind of martial art (US trains a style too, it just didn't come from Asia), which is really just a disciplined way to fight effectively in hand-to-hand combat. In DUST, martial arts in one form or another have likely survived the Dark Age, possibly with the Caldari's honor-and-tradition culture as it is more likely to pass down such concepts. Gameplay-wise, an ideal hand-to-hand fighting style would be attacks focused on staggering or knocking down an opponent so that you can get your gun back up first, as this still pertains to a shooter gameplay.
As for appearance, either the Four Empires each developed/saved their own martial art, or the other three adopted the Caldari style. If they are different: >Amarrians don't want to get their hands physically dirty while they're killing. If they're forced, they would be more likely to use their in-hand weapon as a bludgeoning tool, just with a little more finesse than currently. Medium damage medium speed. >Minmatar would be brutal in a melee. Do not let a Matari get the first hit in, or you will be staggered continually until the Matari kills you with either a final punch or Flaylock blast. Slow, but brutal. >Caldari culture is mostly based on the feudal Asian cultures of honor, tradition and respect. This race will be the most likely to have the kung-fu fighting style that above posters likely think of when they see this thread. "Fast as lightning", but low per-strike damage. >Gallente draw most inspiration from the Greco-Roman ideology and myth, most apparent in their ship and vehicle names. This means they will likely have a style similar to that used by Alexander and the Roman elite soldiers. This type of combat style is designed to disable an opponent rather than kill, which will set them up for a follow-up shotgun blast to the face. Attacks have a chance to knock down the opponent, increasing with consecutive hits. Medium damage, slow speed.
As for how to control all this, CCP can either make it a flourished R3 melee, or have same-time melees engage a freeflow QTE, with the player able to choose between multiple attacks with different button presses. R2 would always swap back to your weapon if you need to finish off the opponent or run away, while the face buttons and L1/R1 command different attacks. Hitting the same button as your opponent would cause a "block", and who attacks and who tries to defend is based on who pressed first. Personally, I love this whole concept, but I don't believe it's an immediate need.
Would I love it if CCP included this in an upcoming expansion? Yes. ****ing yes.
But, I think they need to smooth out the core mechanics and flesh out the rest of the system first.
|
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.18 07:04:00 -
[19] - Quote
Hunter Junko wrote:Bojo The Mighty wrote:Oh god, I'd rather give nut-crushing capabilities to the Minmatar. Taekwondo is fairly disciplined, would suit amarrs.
HAHAHA was wondering when someone was gonna find out, fixed. ok, all jokes aside, Soo Bahk Do is the form your looking for Bojo. Tae Kwon Do is an artistic discipline, not a practical discipline. I know this because i practice Tae Kwon Do and Soo Bahk Do respectively. Really? When I was a practicing Taekwondo (did it for like 6 or 7 years I qualified to help in training but was like Nah) it was all about discipline. It had very much a military air around it, as it should have. The Korean military and police (both sides I'm sure) are well trained in Taekwondo. But that's kind of my off topic thing.
To anyone who wants free running and cloaking, this is a must! A cloaked scout that comes from the shadows and kicks your ass old school, I'd enjoy to see myself get killed by such a foe. |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.02.18 07:23:00 -
[20] - Quote
Bojo The Mighty wrote:Hunter Junko wrote:Bojo The Mighty wrote:Oh god, I'd rather give nut-crushing capabilities to the Minmatar. Taekwondo is fairly disciplined, would suit amarrs.
HAHAHA was wondering when someone was gonna find out, fixed. ok, all jokes aside, Soo Bahk Do is the form your looking for Bojo. Tae Kwon Do is an artistic discipline, not a practical discipline. I know this because i practice Tae Kwon Do and Soo Bahk Do respectively. Really? When I was a practicing Taekwondo (did it for like 6 or 7 years I qualified to help in training but was like Nah) it was all about discipline. It had very much a military air around it, as it should have. The Korean military and police (both sides I'm sure) are well trained in Taekwondo. But that's kind of my off topic thing. To anyone who wants free running and cloaking, this is a must! A cloaked scout that comes from the shadows and kicks your ass old school, I'd enjoy to see myself get killed by such a foe.
Thats what i thought too, Taekwondo is an artistic discipline in the sense that it is a sport. It has discipline, only in the sense that you are facing against an enemy.
Soo Bahk Do is a practical discipline, really heavy on maintaining a center. you hear that in Taekwondo, but not much. you would learn forms, methods of sparring, but thats about it. In Soo Bahk Do, your only focus is self improvement thus your only enemy is yourself.
(off topic but in the first Soo Bahk Do lesson, my teacher had mastered his center to an extent that he could emit smoke from his kiyap, its nicknamed the "Dragon's breath" ) .
glad to see another taekwondo practitioner here nonetheless |
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Aeon Amadi
WarRavens
1119
|
Posted - 2013.02.18 07:30:00 -
[21] - Quote
Doubt it'll ever happen but if it's something as thematic as knifing someone/taking their tags in Battlefield 3 I'm totally game.
+1 |
Bojo The Mighty
Bojo's School of the Trades
682
|
Posted - 2013.03.24 07:37:00 -
[22] - Quote
Just watched Fearless for the first time in over a year. Makes me want martial arts in dust VERY BADLY. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 08:01:00 -
[23] - Quote
not that I don't like the idea, but why the focus on martial arts? I was taught to fight, but not in any way that would really convey martial arts. I can still take my brother down and he took karate and kung fu for years. It's not necesarily training and grace that carry the day, sometimes it's just being the bigger guy(now) or fighting dirty(earlier in life) I still fight dirty, but I'm also bigger than a good number of people my age.
essentially, why not have something a bit closer to regular old street fighting? sneak up on the guy, headlock, kidney punch, slam his head into a wall, throw to the floor and then stomp their spine for all you're worth. they make an input at the right time(before the stomp) they roll out and the fighting proper starts(my view is rock,paper,scisors, fourth option. x beats y, cancels z). |
copy left
BurgezzE.T.F Orion Empire
68
|
Posted - 2013.03.24 09:15:00 -
[24] - Quote
Paul Etrades wrote:First Person SHOOTER
....we drive lav, tanks, and dropships, we have nova knives,. None of thos are really just first person shooter elements. |
copy left
BurgezzE.T.F Orion Empire
68
|
Posted - 2013.03.24 09:15:00 -
[25] - Quote
I want this idea. knaow |
Galrick M'kron
NECROMONGER'S
14
|
Posted - 2013.03.24 09:21:00 -
[26] - Quote
Heathen Bastard wrote:not that I don't like the idea, but why the focus on martial arts? I was taught to fight, but not in any way that would really convey martial arts. I can still take my brother down and he took karate and kung fu for years. It's not necesarily training and grace that carry the day, sometimes it's just being the bigger guy(now) or fighting dirty(earlier in life) I still fight dirty, but I'm also bigger than a good number of people my age.
essentially, why not have something a bit closer to regular old street fighting? sneak up on the guy, headlock, kidney punch, slam his head into a wall, throw to the floor and then stomp their spine for all you're worth. they make an input at the right time(before the stomp) they roll out and the fighting proper starts(my view is rock,paper,scisors, fourth option. x beats y, cancels z).
Well, maybe we can have different styles for all bloodlines (I'm sure some bloodlines in each race have a focus on undisciplined fighting). All martial arts should modify your basic melee attack (boxing makes it slower but with more damage, etc.) and its animation. But if you decide to use your special moves, I suggest a short grappling QTE (more of a minigame actually) with three attack options (Boxing could have hook, uppercut, and jab) if you initiated the sequence, and three defense moves (Boxing could have sidestep, duck and backstep) if you're being attacked. People with no martial arts equipped would have only a dodge option (which would maybe auto-fail 20% of the time). Both people choose their move quickly, and have to input a different button combination. The person who does it first deals damage and makes the loser suffer some kind of consequence (I can imagine some fighting styles having more impressive effects for either their defense or offense moves. Aikido would definitely have a lot of strength in defense). The downside is, you have to actually get within fighting range of the person you're attacking. I can imagine some scout users speccing into a pure martial arts build the same way some go exclusively Nova Knives. |
Bojo The Mighty
Bojo's School of the Trades
696
|
Posted - 2013.03.26 00:29:00 -
[27] - Quote
Heathen Bastard wrote:not that I don't like the idea, but why the focus on martial arts? I was taught to fight, but not in any way that would really convey martial arts. I can still take my brother down and he took karate and kung fu for years. It's not necesarily training and grace that carry the day, sometimes it's just being the bigger guy(now) or fighting dirty(earlier in life) I still fight dirty, but I'm also bigger than a good number of people my age.
essentially, why not have something a bit closer to regular old street fighting? sneak up on the guy, headlock, kidney punch, slam his head into a wall, throw to the floor and then stomp their spine for all you're worth. they make an input at the right time(before the stomp) they roll out and the fighting proper starts(my view is rock,paper,scisors, fourth option. x beats y, cancels z). Lol, I dare any street fighter to even touch Jet Li. Just throw a punch. Or maybe even Bruce Lee? Yeah, you see martial arts is also a state of mind, mental processes. Well trained martial artists will kick ass.
|
KalOfTheRathi
Talon Strike Force LTD Sleepless Knights Alliance
270
|
Posted - 2013.03.26 00:51:00 -
[28] - Quote
Why can't we all just get along?
Then we can agree that getting the Kitten Game that was Kitten Promised actually Kitten Working First is the most important request/feedback!
Love the ideas but I would not play a game that required my armor wearing Merc to fight as well.
Buy a fighting game.
Now, if you want Mercs to get drunk on the War Barge when it opens and there would be brawls with those pansy kittened EVE capsules that would be worth watching. Maybe even making side bets on. That I would go for.
Me fighting? Never gonna happen. I have always Hated fighting games. |
Hunter Junko
Bojo's School of the Trades
52
|
Posted - 2013.03.26 01:25:00 -
[29] - Quote
Heathen Bastard wrote:not that I don't like the idea, but why the focus on martial arts? I was taught to fight, but not in any way that would really convey martial arts. I can still take my brother down and he took karate and kung fu for years. It's not necesarily training and grace that carry the day, sometimes it's just being the bigger guy(now) or fighting dirty(earlier in life) I still fight dirty.
not true. Trained martial artists can really mess up someone's day, even kill.
true in a fight you may be the bigger guy, but all human beings are the same, in that sense size does not really matter in the slightest. most likely, your brother is holding himself back. i know i would.
to act with your eyes carries the mind of a fool
Safe hunting
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The Black Jackal
The Southern Legion
306
|
Posted - 2013.03.26 01:36:00 -
[30] - Quote
Can I ask a simple question. While I do support the idea of an upgraded Melee Attack style, it would ill suit this game due to one pretty big reason (unless you put in even more styles).
The Dropsuit.
In the case of a Scout Suit, Martial Arts could be used pretty effectively, and with less mobility, the Assault Dropsuit, but... the bulkiness of the Logistics Suit, or the simple size and armor plating of the Heavy Suit would severely hinder their ability to pull off even the most basic Martial Arts moves... The Heavy Dropsuits would probably be able to throw a decent punch, but as for kicking... the weight alone would topple you.
While I fully support the concept of better Melee, I don't see actual martial arts coming in. |
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Bojo The Mighty
Bojo's School of the Trades
697
|
Posted - 2013.03.26 01:45:00 -
[31] - Quote
The Black Jackal wrote:Can I ask a simple question. While I do support the idea of an upgraded Melee Attack style, it would ill suit this game due to one pretty big reason (unless you put in even more styles).
The Dropsuit.
In the case of a Scout Suit, Martial Arts could be used pretty effectively, and with less mobility, the Assault Dropsuit, but... the bulkiness of the Logistics Suit, or the simple size and armor plating of the Heavy Suit would severely hinder their ability to pull off even the most basic Martial Arts moves... The Heavy Dropsuits would probably be able to throw a decent punch, but as for kicking... the weight alone would topple you.
While I fully support the concept of better Melee, I don't see actual martial arts coming in. Simple. The Suits would also reflect fighting style.
- Scout: Quick and Agile based martial arts. Kung Fu, Karate, Jujutsu
- Assault: More formal but powerful style. Boxing, Taekwondo, Muay Thai
- Logi: Slightly more chess-like style. Pankration, Judo (defensive)
- Amarr: Uses size and power. Sumo, Sambo, General Wrestling
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RoundEy3
Condotta Rouvenor Gallente Federation
12
|
Posted - 2013.03.26 16:29:00 -
[32] - Quote
As a long time F.E.A.R. fan I would love some hand to hand face kicking action in DUST. It can be done in a FPS with great result. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
73
|
Posted - 2013.03.26 17:08:00 -
[33] - Quote
+1 |
Sinboto Simmons
SVER True Blood Unclaimed.
149
|
Posted - 2013.03.26 17:15:00 -
[34] - Quote
hmm would like to see this gives me a reason to start skilling my hand to hand combat a few more levels |
slypie11
Planetary Response Organisation Test Friends Please Ignore
25
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Posted - 2013.03.26 17:31:00 -
[35] - Quote
We have to have something more than a weird jerky looking elbow to the face. I was thinking that the fighting styles should reflect the views of the different races, but should also incorporate whatever weapon you are using, as it's not realistic to think you're going to drop your weapon to do melee. Situational melee would be cool. For instance, if you're near a wall, you can smash their face into it. Nova knives should have a kill animation as well.
Amarr: more spiritualistic martial arts like Kung Fu
Minmatar: brutal like Krav Maga |
ARF 1049
The Phoenix Federation
6
|
Posted - 2013.03.26 18:02:00 -
[36] - Quote
okay how does this sound.... a little more of a magnetic melee box to hit them and nova knives can be used as a cinematic like if you are in a scout suit you jump on there back and stab them both through there head and neck? this way you wouldn't really need to go through the 1st person to third back to first but it would still look epic. heavies with nova knives (god forbid they exist and succeed) would grab the person from the back of there head and stab it into there face. assault and logi with nova knives would just grab them swing them around by the shoulder into there knife >_> beware of nova knives now for assault and logis almost like clothes lining someone by grabbing them and swinging them into your knife imaging how comical that would look from a ways away! |
Sinboto Simmons
SVER True Blood Unclaimed.
150
|
Posted - 2013.03.26 18:05:00 -
[37] - Quote
ARF 1049 wrote:okay how does this sound.... a little more of a magnetic melee box to hit them and nova knives can be used as a cinematic like if you are in a scout suit you jump on there back and stab them both through there head and neck? this way you wouldn't really need to go through the 1st person to third back to first but it would still look epic. heavies with nova knives (god forbid they exist and succeed) would grab the person from the back of there head and stab it into there face. assault and logi with nova knives would just grab them swing them around by the shoulder into there knife >_> beware of nova knives now for assault and logis almost like clothes lining someone by grabbing them and swinging them into your knife imaging how comical that would look from a ways away!
o.o this man is a god! |
Bojo The Mighty
Bojo's School of the Trades
1192
|
Posted - 2013.06.01 23:20:00 -
[38] - Quote
wait so was the melee skill removed? If so....damn! |
Akaruiwrx
Deadly Blue Dots RISE of LEGION
13
|
Posted - 2013.06.01 23:32:00 -
[39] - Quote
I'm going to tell you this as a former member of the military who has worked jointly with several JTF's. The use of martial arts on a battlefield is limited as a soldier your best weapon is the gun in your hands. Most SpecOps groups focus less on killing with your hands and more on getting back to your tools ie your sidearm or your primary weapon. Most encounters involve a quick headbutt to the opponents face while stepping back so you can bring your weapon to bear and pull the trigger. Knives (while cool in the movies and games) are far far less useful than a well placed bullet to the brain and far less effective. A real soldier is more likely to give you a rifle slap to the had and back off to shoot you than to bother with dirtying his hands. About the only exception to this rule is when prisoners must be taken.. and even then sometimes its far easier to shoot someone in the leg than to get into a knock down drag out fight. Given that in the world of Dust we wont be taking prisoners, there 0 need for a knife or melee in general. I'd rather they give us the options for a silenced weapon that does massive dmg at very short range, since it sounds like you are concerned with being stealthy. My advice is to avoid the knife and instead get back to your tools and put a few rounds in the back of their skull and be done with it. |
Lichsmash RN
Quackery Labs Roid Addicts
7
|
Posted - 2013.06.02 01:12:00 -
[40] - Quote
ire seen take down moves in other games but those were nonlethal stun options but in dust everything is cranked up to 11 as far as the suits are concerned and they are more designed to use weapons and fire them than to be a weapon
i cant see a scout punching a heavy with 3 complex armor plates ending well no matter how mater points hes put into space ninja
there is zero background on fighting arts on eve that i have read and there are a a lot of lore articles out there
overall the suits are either built for movement and stealth, massive tanking or a general purpose mix of the two its our weapons capable of shattering a normal human skeleton as well as vaporizing a good portion of the flesh that enable use to do the damage
punches and kicks really just don't make sense |
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DigiOps
Kirkinen Risk Control Caldari State
336
|
Posted - 2013.06.02 01:19:00 -
[41] - Quote
While it sounds like a neat idea, I don't think it really fits in Dust 514. I'd love a first person brawler. It sounds like a great idea, but for a different game. I wouldn't want the controls to be overly complicated. +1 for thinking outside the box, though. I dig it. |
Doyle Reese
OSG Planetary Operations Covert Intervention
66
|
Posted - 2013.06.02 04:44:00 -
[42] - Quote
will I get to roundhouse kick a Heavy in the back of the head? |
Bojo The Mighty
Bojo's School of the Trades
1197
|
Posted - 2013.06.03 18:02:00 -
[43] - Quote
Lichsmash RN wrote:ire seen take down moves in other games but those were nonlethal stun options but in dust everything is cranked up to 11 as far as the suits are concerned and they are more designed to use weapons and fire them than to be a weapon
i cant see a scout punching a heavy with 3 complex armor plates ending well no matter how mater points hes put into space ninja
there is zero background on fighting arts on eve that i have read and there are a a lot of lore articles out there
overall the suits are either built for movement and stealth, massive tanking or a general purpose mix of the two its our weapons capable of shattering a normal human skeleton as well as vaporizing a good portion of the flesh that enable use to do the damage
punches and kicks really just don't make sense Hmmm....Do you remember the Powerfists from Fallout?
What if martial arts had to be accompanied by special boots and gloves designed for armor piercing melee? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
66
|
Posted - 2013.06.03 21:49:00 -
[44] - Quote
DigiOps wrote:While it sounds like a neat idea, I don't think it really fits in Dust 514. I'd love a first person brawler. It sounds like a great idea, but for a different game. I wouldn't want the controls to be overly complicated. +1 for thinking outside the box, though. I dig it.
I would say two or three takedown / assasination moves like Gears of War executions. These wold be easily done by pressing a face button once you got into range and would only be available if you skill up your Hand to Hand skill.
The animations would be done to reflect the style of the characters race or can be individual if they split it out as a choice in the skill when levelling.
This would be way down the line though after we have all the suits / weapons / vehicles planned and then we add the other missing animations.
It could work without breaking the genre. |
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