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Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2013.02.15 06:40:00 -
[1] - Quote
I know I just blew your mind...
What if we hand to hand combat skill was broken up into different fighting styles? You could have the fighting styles broken up by race:
- The School of the Achura Sentinels
- Jin-Mei Judo
- Athra Power Fists
- Brutor Shadowboxing
These fighting styles are based off of Races and Bloodlines in New Eden. http://wiki.eveonline.com/en/wiki/Races_and_bloodlines
These 2 threads were my inspiration: https://forums.dust514.com/default.aspx?g=posts&m=494865#post494865 https://forums.dust514.com/default.aspx?g=posts&m=493766#post493766 |
Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2013.02.15 17:22:00 -
[2] - Quote
It's just that the hand-to-hand combat is sort of worthless except for the Type II scout and Logis. But even they use it 1/300 of the times. I'm just saying that if this game needs more flare or something, make this happen.
It wouldn't be anything breaking either. In your sidearm slot, you can choose to put the fist icon there and when you swap to your sidearm, you bring up your fists. I could see this working very similarly to Killzone 3, where when you brutal melee someone, it goes kind of cinematic and the game does the work.
So say, if you had Jen-Mei Judo style equipped, and snuck up behind an enemy Heavy, you could either just strike him with your basic attack (fists and kicks) or you could pull your Fighting Style special move and grab the heavy by the head and flip him over using his own weight (Judo). From there you could just curb stomp the crap out of him until he's dead. Of course the heavy could get up if it managed to.
Just saying, it's nothing breaking and nothing especially OP. It'd basically be Nova Knives but with no charge time. Useless at all ranges except very powerful in face-to-face CQC. |
Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2013.02.17 03:48:00 -
[3] - Quote
Bumpski
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Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2013.02.18 05:47:00 -
[4] - Quote
Hunter Junko wrote: Ammar is all about discipline according to religious doctrine. a suitable style would be a combination of Krav Maga
Oh god, I'd rather give nut-crushing capabilities to the Minmatar. Taekwondo is fairly disciplined, would suit amarrs.
Kreigs Jaeger wrote:Something this complex would probably require a lot of time and effort which would be better spent elsewhere imo. The vast majority of fights are going to be settled well outside of fisticuff range, as they aught to be. The only consideration I could think of is some kind of sparring mini-game, but even then its pretty superfluous in the grand scheme of things. At most, maybe a skill that would change your animated attack and cause more damage in CQC, but that's about it. Extremely niche and doesn't really contribute a whole lot in the grand scheme of things. http://www.youtube.com/watch?v=NPJj2mvYMHE Get rid of the Brutal Melees in Killzone 3, and would the game be less fun? Yes, very much so. This is a suggestion of fun. What good would a game do if it wasn't fun?
I don't care about Dev timetables really. They work on what they prioritize for the most part. If it's part of an expansion, fine it's part of an expansion. At least it should happen at some point in time. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.18 07:04:00 -
[5] - Quote
Hunter Junko wrote:Bojo The Mighty wrote:Oh god, I'd rather give nut-crushing capabilities to the Minmatar. Taekwondo is fairly disciplined, would suit amarrs.
HAHAHA was wondering when someone was gonna find out, fixed. ok, all jokes aside, Soo Bahk Do is the form your looking for Bojo. Tae Kwon Do is an artistic discipline, not a practical discipline. I know this because i practice Tae Kwon Do and Soo Bahk Do respectively. Really? When I was a practicing Taekwondo (did it for like 6 or 7 years I qualified to help in training but was like Nah) it was all about discipline. It had very much a military air around it, as it should have. The Korean military and police (both sides I'm sure) are well trained in Taekwondo. But that's kind of my off topic thing.
To anyone who wants free running and cloaking, this is a must! A cloaked scout that comes from the shadows and kicks your ass old school, I'd enjoy to see myself get killed by such a foe. |
Bojo The Mighty
Bojo's School of the Trades
682
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Posted - 2013.03.24 07:37:00 -
[6] - Quote
Just watched Fearless for the first time in over a year. Makes me want martial arts in dust VERY BADLY. |
Bojo The Mighty
Bojo's School of the Trades
696
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Posted - 2013.03.26 00:29:00 -
[7] - Quote
Heathen Bastard wrote:not that I don't like the idea, but why the focus on martial arts? I was taught to fight, but not in any way that would really convey martial arts. I can still take my brother down and he took karate and kung fu for years. It's not necesarily training and grace that carry the day, sometimes it's just being the bigger guy(now) or fighting dirty(earlier in life) I still fight dirty, but I'm also bigger than a good number of people my age.
essentially, why not have something a bit closer to regular old street fighting? sneak up on the guy, headlock, kidney punch, slam his head into a wall, throw to the floor and then stomp their spine for all you're worth. they make an input at the right time(before the stomp) they roll out and the fighting proper starts(my view is rock,paper,scisors, fourth option. x beats y, cancels z). Lol, I dare any street fighter to even touch Jet Li. Just throw a punch. Or maybe even Bruce Lee? Yeah, you see martial arts is also a state of mind, mental processes. Well trained martial artists will kick ass.
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Bojo The Mighty
Bojo's School of the Trades
697
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Posted - 2013.03.26 01:45:00 -
[8] - Quote
The Black Jackal wrote:Can I ask a simple question. While I do support the idea of an upgraded Melee Attack style, it would ill suit this game due to one pretty big reason (unless you put in even more styles).
The Dropsuit.
In the case of a Scout Suit, Martial Arts could be used pretty effectively, and with less mobility, the Assault Dropsuit, but... the bulkiness of the Logistics Suit, or the simple size and armor plating of the Heavy Suit would severely hinder their ability to pull off even the most basic Martial Arts moves... The Heavy Dropsuits would probably be able to throw a decent punch, but as for kicking... the weight alone would topple you.
While I fully support the concept of better Melee, I don't see actual martial arts coming in. Simple. The Suits would also reflect fighting style.
- Scout: Quick and Agile based martial arts. Kung Fu, Karate, Jujutsu
- Assault: More formal but powerful style. Boxing, Taekwondo, Muay Thai
- Logi: Slightly more chess-like style. Pankration, Judo (defensive)
- Amarr: Uses size and power. Sumo, Sambo, General Wrestling
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Bojo The Mighty
Bojo's School of the Trades
1192
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Posted - 2013.06.01 23:20:00 -
[9] - Quote
wait so was the melee skill removed? If so....damn! |
Bojo The Mighty
Bojo's School of the Trades
1197
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Posted - 2013.06.03 18:02:00 -
[10] - Quote
Lichsmash RN wrote:ire seen take down moves in other games but those were nonlethal stun options but in dust everything is cranked up to 11 as far as the suits are concerned and they are more designed to use weapons and fire them than to be a weapon
i cant see a scout punching a heavy with 3 complex armor plates ending well no matter how mater points hes put into space ninja
there is zero background on fighting arts on eve that i have read and there are a a lot of lore articles out there
overall the suits are either built for movement and stealth, massive tanking or a general purpose mix of the two its our weapons capable of shattering a normal human skeleton as well as vaporizing a good portion of the flesh that enable use to do the damage
punches and kicks really just don't make sense Hmmm....Do you remember the Powerfists from Fallout?
What if martial arts had to be accompanied by special boots and gloves designed for armor piercing melee? |
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