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xXl DeathDealer lXx
Intara Direct Action Caldari State
2
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Posted - 2013.02.17 16:32:00 -
[1] - Quote
Delirium Inferno wrote:Got into a pretty ridiculous hand to hand fight with someone today. I don't know if this is the answer, but something needs to be down about the basic melee.
I totally agree with you there. There needs to be like and auto aim melee within a certain feet. It is amazing how noneffective melee is. I used melee on a person three times, but because my character's elbow was not perfectly lined up with the center or the other person's chest, all three failed. |
xXl DeathDealer lXx
Intara Direct Action Caldari State
2
|
Posted - 2013.02.18 01:24:00 -
[2] - Quote
Lonnar wrote:I'm going to take a neutral stance on this one.
There's a reason why I don't use the Nova Knife, and that because (at least for me) it's absurdly hard to sneak up on someone in order to backstab them properly.
With this in mind, I'm in complete support of the idea that the melee systems needs a bit of tweaking, but I'm unsure as to how that would play out. Keep in mind that this is a First Person Shooter game ... not a First Person Fighter game. I also really like the idea of execution kills, kinda brings me back to Gears of War. But then ... Gears is a THIRD Person Shooter ... execution kills like the ones found in that series are only possible because of the viewpoint. To use your idea would require the game to constantly change from fist to third person just for a short two second clip of you decapitating someone.
Also note that these two seconds you're using to smash someone's face in leaves you open to attack from another redberry. This means that the OPs suggestion that the Heavy you're currently beating down can fight back is rather flawed. If this Heavy can actually fight back ... then I can almost guarantee that someone is going to come along and shoot either you or the Heave ... depends on what side he's on. And then what? Does the animation stop? Or do you complete the animation and then move on with your day shooting other people?
TL;DR
I like the idea ... but I don't think it will work
I understand what you are saying, but I think that you are thinking too much into it. They could come up with a ton of kill animations that would be awesome from the first person perspective. I am not asking them to rip kill animations from other games. Also, there is not really a difference between third and first person shooters other than the obvious camera position. The different feel in how you aim can also mostly be blamed on the fact that the camera is behind you instead of in your characters head. Played some games that offer both on PC and that is what I have noticed. |
xXl DeathDealer lXx
Intara Direct Action Caldari State
2
|
Posted - 2013.02.18 02:46:00 -
[3] - Quote
Kreigs Jaeger wrote:Something this complex would probably require a lot of time and effort which would be better spent elsewhere imo. The vast majority of fights are going to be settled well outside of fisticuff range, as they aught to be. The only consideration I could think of is some kind of sparring mini-game, but even then its pretty superfluous in the grand scheme of things.
At most, maybe a skill that would change your animated attack and cause more damage in CQC, but that's about it. Extremely niche and doesn't really contribute a whole lot in the grand scheme of things.
Speak for yourself. I wouldn't be posting on this if it didn't happen to me enough times to be a concern. Also, any time spent making the game better in any way is time well spent. Why not fix this and those other things elsewhere that you speak of? |
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