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trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 12:16:00 -
[1] - Quote
TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.09 12:25:00 -
[2] - Quote
I favor adding more stats to game and leaderboards for them.
kills per match would also be nice. looking at this along side kdr would help tell if player is aggressively looking for enemy or hiding looking for safe kills.
wp per match and warpoint per death would also be great.
Leaderboards for kdr, kills/match, and total kills for each weapon type would be great. More apples to apples this way.
Leaderboards with revives per match and total revives, spawn in on drop link, ammo restore, hp healed, obj hacked, ect..
The more stats we can see, the harder it will be to fake/boost them, it will leave clues in other stats if we have enough of them.
edit. The current kdr leaderboard is broken, to easy to fake good kdr on get one it. People with good kdr are hard to find on it. I would like to keep the stat, but the leaderboard is useless right now. Needs a play 50 games restriction or something on all leaderboard to prevent alts filling, by restarting a char till good first game puts char on board then retiring char. |
Geth Massredux
ZionTCD Legacy Rising
62
|
Posted - 2013.02.09 12:27:00 -
[3] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
No, some people like looking at their K/DR |
Mister0Zz
Tritan-Industries Legacy Rising
31
|
Posted - 2013.02.09 12:30:00 -
[4] - Quote
It would make more sense is isk efficiency or damages in isk inflicted/taken . This would legitimize the strength of heavies and make them more fun to kill as they would increase your isk efficiency much more than a cheaper suit would. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.09 12:36:00 -
[5] - Quote
Quote:Start by adding wp/h, then drop KDR if there is consensus for it. I doubt there would ever be consensus on this, adding wp/h would be good. I would rather have wp/match or wp/death though.
kdr has uses, it just isn't the end all be all stat some think it is.
Isk efficiency would be nice stat to have too. If we had kd4r and isk efficiency we could spot people using proto on newbies to boost kdr and people that take on expensive gear with cheap fits. By how far from matching the two stats are. |
Ryder Azorria
Amarr Templars Amarr Empire
134
|
Posted - 2013.02.09 12:50:00 -
[6] - Quote
K/D does have it's place in Dust, after all clone count is pretty damn important, but there are definitely other, arguably more important, statistics that should be tracked - ISK efficiency and WP/D being the two main ones. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.09 13:00:00 -
[7] - Quote
Remove *********, add purse.
Ok, just kidding. Yes, you are saying the opposite, that KDR causes players to hide out in the MCC and fight like a bunch of chickens. But I feel like we have been through this...
KDR is a valuable stat. What if they introduce a game feature or mode where players have to buy their own clones? RIght now they are provided for us. This might not always be the case. If clones themselves become a consumable resource then it would be better to get more done without wasting them. Depending on the battle, of course.
Is the WP per hour stat just for the hours a player is logged into the game? Or just from the start of battle to the end?
What if they are a corp. director and spend all of their time trying to organize and work with other players and train up new players and don't have time to fight? Offering people incentives through listed stats that are counter productive is just a part of gaming. Cause there is always going to be a some role in this game that isn't going to net a player that performs that role a nice place on the leader boards.
But it would be nice to see different stats. ISK earnings per hour.
ISK to death ratio.
WP to death ratio.
ISK earnings per hour.
Maybe some stat that you could use to get a sense of how well a player did in encounters where the total meta level of the gear of their opponents was higher than the meta level of that particular player.
Total number of tank kills.
Total vehicle kill assists.
Total assists using flux grenades where no war points were awarded.
Revives to death ratio.
Total number of revives where the player that got brought back was immediately killed again.
and so on... |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.09 13:03:00 -
[8] - Quote
KDR could be there, but there needs to be better stat tracking, an KDR should be de-emphasized as a measure of ability. What'd be even better is if they broke KDR down by weapon group, so that ARs had their own KDR listing, sniper rifles their own, etc. As it stands, KDR is meaningless as a unified listing simply because tanks/snipers get vastly more kills than deaths compared to anyone else. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.09 13:06:00 -
[9] - Quote
KDR is a largely useless statistic on an objectives-based game. I've argued for months that it should be taken off entirely from the leaderboards. Thankfully KDR ranking on after-match results was replaced with WP ranking after my and many others' urges during closed beta.
WP/h and WP/D are much more valid measurements, and encourage people to play the objective, instead of turtling and whoring for kills.. When we get proper reporting on ISK damage cause vs. ISK used, that will give better insight into what really matters in New Eden: ISK and how efficiently you utilize it.
The reason why KDR and other less useful statistics should be removed entirely is that if it is reported, people and corps will use it to rank themselves. It is CCP's job as developers to encourage "correct" gameplay, and in Dust KDR tells much less about someone's mercenary skills than several other metrics. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 13:08:00 -
[10] - Quote
Ten-Sidhe wrote:I favor adding more stats to game and leaderboards for them.
kills per match would also be nice. looking at this along side kdr would help tell if player is aggressively looking for enemy or hiding looking for safe kills.
wp per match and warpoint per death would also be great.
Leaderboards for kdr, kills/match, and total kills for each weapon type would be great. More apples to apples this way.
Leaderboards with revives per match and total revives, spawn in on drop link, ammo restore, hp healed, obj hacked, ect..
The more stats we can see, the harder it will be to fake/boost them, it will leave clues in other stats if we have enough of them.
edit. The current kdr leaderboard is broken, to easy to fake good kdr on get one it. People with good kdr are hard to find on it. I would like to keep the stat, but the leaderboard is useless right now. Needs a play 50 games restriction or something on all leaderboard to prevent alts filling, by restarting a char till good first game puts char on board then retiring char.
Per match is skewed by joining ending battles, though it would be equally skewed for all in the long run. Also, shorter matches net less WP, so total domination would be bad for the stats. |
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trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 13:11:00 -
[11] - Quote
Per hour (in match) is muct more telling than per match (short one sided match? low WP) or per death (go shoot installations or players in start, hide until end). |
Warchild Zek
IMPSwarm Negative-Feedback
28
|
Posted - 2013.02.09 13:22:00 -
[12] - Quote
Ive always wanted those stats to go. I think anyone from the early days of FPS would agree stat tracking has done more harm then good. It just encourages bad play and does nothing good in return. The information doesn't even tell you anything, there are to many variables.
Start recording your matches if you want to show off. But all the popular youtubers are just pubstomping anyway. I suppose I could go beat up a buncha little kids and call myself the ultimate fighter. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.09 13:45:00 -
[13] - Quote
trollsroyce wrote:Per hour (in match) is muct more telling than per match (short one sided match? low WP) or per death (go shoot installations or players in start, hide until end).
What about comparing two active players with the same WP/H, except one dies a lot more than the other? How are you going to determine who plays better
The best solution here would be showing both stats together, WP/H and WP/D. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.09 14:11:00 -
[14] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
Your assume that every players spends every day hunched over dust 514 in a dark room. Some of us have actual lives we need to attend too.
Im lucky if I get 30 mins on dust here and there.
So no.
Terrible idea. |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.09 14:15:00 -
[15] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
It's just really surprising this coming from you. Are you sick of just shooting a few people with your thale and then hiding back in the spawn?
|
Gemini Cuspid
Amarr Templars Amarr Empire
3
|
Posted - 2013.02.09 14:16:00 -
[16] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
The KDR stat I have to agree is silly somewhat. You can use it as a personal measure to see how much you've grown. At the same rate, your KDR is going to be skewed pending on job and if you run with a corp for all of your games. I think what makes it worse is when one side has no chance of wining and are content to sniper to get kills in w/out dying; I just end up sitting at the nearest letter objective in skirmish and make a coffee and afk until the end. Maybe that's a bit of an exaggeration but the point is, KDR can also be that stat that holds people back.
We can all play devil's advocate and call them whatever we want and what not but KDR isn't really as important as a statistic overall; again it's a nice way to measure if you've personally developed and grown. I think warpoints is a bit more challenging; you're just not in a vehicle racking kills or a heavy running with another heavy to rack up kills but doing other stuff that would make you basically a free~kill; doing a rez, getting an objective. I still think counter hacking should be give twice as many points as a hack because it's slower. I also think the way the game is played |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 14:31:00 -
[17] - Quote
Pays 2 Win wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
It's just really surprising this coming from you. Are you sick of just shooting a few people with your thale and then hiding back in the spawn?
Yeah I can't take it any more :(:(:(:( |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 14:33:00 -
[18] - Quote
iceyburnz wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
Your assume that every players spends every day hunched over dust 514 in a dark room. Some of us have actual lives we need to attend too. Im lucky if I get 30 mins on dust here and there. So no. Terrible idea.
I can see having a hectic rl can detach from wp/h, but you can't have it all. Also were talking wp/h in match - hope you didn't manage to build a straw man on that :) |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
39
|
Posted - 2013.02.09 14:36:00 -
[19] - Quote
Arramakaian Eka wrote:KDR is a largely useless statistic on an objectives-based game. I've argued for months that it should be taken off entirely from the leaderboards. Thankfully KDR ranking on after-match results was replaced with WP ranking after my and many others' urges during closed beta.
WP/h and WP/D are much more valid measurements, and encourage people to play the objective, instead of turtling and whoring for kills.. When we get proper reporting on ISK damage cause vs. ISK used, that will give better insight into what really matters in New Eden: ISK and how efficiently you utilize it.
The reason why KDR and other less useful statistics should be removed entirely is that if it is reported, people and corps will use it to rank themselves. It is CCP's job as developers to encourage "correct" gameplay, and in Dust KDR tells much less about someone's mercenary skills than several other metrics.
I hope you realise that in Ambush, the objective is to kill enemy players. And considering Ambush variants take up 2/3rds of all game modes, it isn't 'totally useless'. People who can't maintain at least a 1 K/D should desperately try to improve. It gives corporations a boundary no to hire people who aren't good at the game. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.09 16:15:00 -
[20] - Quote
WP/H just gets down to who can sit in a tank the longest though so no. |
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.09 16:16:00 -
[21] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
closing your eyes do not make your bad KDR go away. TRUTH. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.09 16:20:00 -
[22] - Quote
per hour? what?
just make it WP per death
would kills per hour work? no? duh |
Dagon Cthulhu Clone
Fraternity of St. Venefice Amarr Empire
4
|
Posted - 2013.02.09 16:29:00 -
[23] - Quote
some usefull stats to include would be total games joined, games won/lost and total kills/deaths in said games. you no, things that portray the real picture of said players worth. coz if i have joined 200 games but only show 20 wins with a 20+kdr your gonna know something is up |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.09 16:54:00 -
[24] - Quote
iceyburnz wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
Your assume that every players spends every day hunched over dust 514 in a dark room. Some of us have actual lives we need to attend too. Im lucky if I get 30 mins on dust here and there. So no. Terrible idea.
You do realize WP/h is a ratio, and those who play 30 mins or 10 hours a day can have exactly the same WP/h? |
gobbybobbyy
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.09 16:59:00 -
[25] - Quote
Keep the kills statistic, but remove the deaths.
Still have a KDR but don't display it in game. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.09 16:59:00 -
[26] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
Avoiding deaths is a part of both ambush and skirmish. Clone count is important, as is staying isk efficient and costing the enemy as much isk as possible. Plus it's easy to debunk players who have a padded KDR, play with or against them.. the ones that really care will resort to falling back and redline sniping so they can go positive. I don't get why people have such hatred towards KDR, I like tracking mine but I'm always pushing the objective and staying active; if I need to go negative to try to make something happen then so be it, but its rarely the case.
KDR leaderboards are completely worthless with how they're set up, honestly I feel like only people with over 2000+ kills should be listed on there to get all the padded alts off of it.
KDR is a stat that's nice to have and it does have its uses, it should stay.
Why not add more stats though? I'd be up for them adding WP/H.
If you add WP/H then why remove KDR anyway? You could look at both and tell who the redline snipers who pad their KDR are. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.09 17:03:00 -
[27] - Quote
Keep KDR and add more stats such as kills and WP per hour logged, WP per death, etc. That way it just seperates the people who generally die less and help the team and the ones how just pad things like KD.
More stats the better |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.09 17:04:00 -
[28] - Quote
terrible idea, I'm all for adding extra stats so the terrible players can sleep at night, but totally against removing KDR. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 17:19:00 -
[29] - Quote
Sleepy Zan wrote:Keep KDR and add more stats such as kills and WP per hour logged, WP per death, etc. That way it just seperates the people who generally die less and help the team and the ones how just pad things like KD. More stats the better
Yep the KDR sentence is just a discussion piece to keep the thread at first page |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 17:21:00 -
[30] - Quote
Firestorm Zulu wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
closing your eyes do not make your bad KDR go away. TRUTH.
Must sit further in the redline :(:(:( |
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Elrick Mercer
Internal Error. Negative-Feedback
2
|
Posted - 2013.02.09 17:24:00 -
[31] - Quote
I'd try not to die even if KD/R stat was removed. You can't take or defend an objective if your dead. But successfully killing an enemy helps you take or defend an objective. Anybody can press and hold circle to take an obj... |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 17:37:00 -
[32] - Quote
Pays 2 Win wrote:It's just really surprising this coming from you. Are you sick of just shooting a few people with your thale and then hiding back in the spawn?
Trollsroyce made me go from 1.2 to 8.4 in a single match, I never found him. How is his freakishly good sniping skills an indicator of my skills? I still have no Idea where those shots were coming from |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.10 19:15:00 -
[33] - Quote
Sloth9230 wrote:Pays 2 Win wrote:It's just really surprising this coming from you. Are you sick of just shooting a few people with your thale and then hiding back in the spawn? Trollsroyce made me go from 1.2 to 8.4 in a single match, I never found him. How is his freakishly good sniping skills an indicator of my skills? I still have no Idea where those shots were coming from
Quoted for necro. I think I'll print this out as a testimonial on the wall and cherish it <3 |
WE LOVE ReGnUM
Amarr Templars Amarr Empire
1
|
Posted - 2013.02.10 19:20:00 -
[34] - Quote
no |
Mithridates VI
New Eden Research Foundation
164
|
Posted - 2013.02.10 20:02:00 -
[35] - Quote
+1 for WP/h. Playing most often as a logi, stats related to kills will often suggest that I'm hardly doing anything... but then I'm at the top of the list for WP at the end of the match. Would be nice for this to be shown once the match is over. |
Arrant Leet
Planetary Response Organisation Test Friends Please Ignore
28
|
Posted - 2013.02.10 20:09:00 -
[36] - Quote
Ten-Sidhe wrote:Quote:Start by adding wp/h, then drop KDR if there is consensus for it. I doubt there would ever be consensus on this, adding wp/h would be good. I would rather have wp/match or wp/death though. kdr has uses, it just isn't the end all be all stat some think it is. Isk efficiency would be nice stat to have too. If we had kd4r and isk efficiency we could spot people using proto on newbies to boost kdr and people that take on expensive gear with cheap fits. By how far from matching the two stats are.
WP/match would be useless seeing as sometimes I get put into matches that are 90% done. I think WP/hour or WP/death is better.
And obviously "per hour" is hour of being in a battle with your gun locked and loaded. Not just sitting in the station or logged off the game or anything. And for the person above me who said that he could never have a good WP/hour because he only plays 30 minutes a day....you need to go back to 3rd grade. |
Free Beers
Internal Error. Negative-Feedback
1039
|
Posted - 2013.02.10 20:14:00 -
[37] - Quote
This is not the right way to go.
All leaderboard stats will be skewed based upon game play (modes/squading/weapons/etc). The issue here is simply to not value leader boards more then they should.
I think allowing raw data to be collected and aval for CREST will be best idea.
I don't care for leaderboards but at the same time this game will eventually be about corp battles and districts/planets. Till then stats end up being more important that they will be long term.
short version.
No.
/thread |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.10 20:42:00 -
[38] - Quote
The stat boards would be fine if all the alts with 5 - 15 kills were gone.
KDR is fine as a measurement below the negative when you are looking for people that don't die 50 times a match, it however is not a measurement for how awesome you are when it is positive.
For myself i use it to improve my efforts to get better at front line assaulting, nothing more.
Though idd like an headshot count, because i always aim for the head with my AR, 80% of my kills in COD are headshots, sadly here we don't have anything that shows your face just got perforated with extra breather holes. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.10 21:17:00 -
[39] - Quote
Like the headshot count. Would be good for setting yourself goals |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 06:39:00 -
[40] - Quote
www.dust514stats.com
I disagree with a per hour stat, as time is also meaning less, how many matches did you play, what role were you in, is it total time or played time, what do you do with dropped matches?
Had a talk with CCP Foxfour last night on IRC while he was on a lunch break, they are gonna be chaning the leaderboards at some point, they agree with the concerns about kdr and w/l ratio, plenty of people chimed in and gave ideas. Foxfour also said they would rather have a few boards in game then give us the data and see what we do with it, like what I am doing over at dust514stats. |
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Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.11 07:01:00 -
[41] - Quote
xprotoman23 wrote:WP/H just gets down to who can sit in a tank the longest though so no.
tanking also gets you some of the best KD ratio
even a millita tank I can go 14 0 10 -0 many games with 1 or no deaths.
Other people get more kills, but zero deaths is hard to achive in a suit, with a tank you just look out for av stuff, when it stats hitting start moving (tanks can outrun any suit) |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.11 07:04:00 -
[42] - Quote
Heinz Doofenshertz wrote:www.dust514stats.com
I disagree with a per hour stat, as time is also meaning less, how many matches did you play, what role were you in, is it total time or played time, what do you do with dropped matches?
Had a talk with CCP Foxfour last night on IRC while he was on a lunch break, they are gonna be chaning the leaderboards at some point, they agree with the concerns about kdr and w/l ratio, plenty of people chimed in and gave ideas. Foxfour also said they would rather have a few boards in game then give us the data and see what we do with it, like what I am doing over at dust514stats.
WP hour is certainly better measure than wp over all or kills over all
Its handy to know how much a person plays, but it doesn't mean they are the best.
WP per hour is the olny true measure of a team player, doing lots of killing, getting objectives, and keeping people alive. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.11 07:10:00 -
[43] - Quote
Patoman Radiant wrote:Heinz Doofenshertz wrote:www.dust514stats.com
I disagree with a per hour stat, as time is also meaning less, how many matches did you play, what role were you in, is it total time or played time, what do you do with dropped matches?
Had a talk with CCP Foxfour last night on IRC while he was on a lunch break, they are gonna be chaning the leaderboards at some point, they agree with the concerns about kdr and w/l ratio, plenty of people chimed in and gave ideas. Foxfour also said they would rather have a few boards in game then give us the data and see what we do with it, like what I am doing over at dust514stats. WP hour is certainly better measure than wp over all or kills over all Its handy to know how much a person plays, but it doesn't mean they are the best. WP per hour is the olny true measure of a team player, doing lots of killing, getting objectives, and keeping people alive.
Agreed.
Anything you do to help the team gives you WP, so finding the rate that WP is earned at is a pretty good indicator of ones worth. Of course we can sit here and talk about how these stats could be wrong, like if I'm playing with my clan I generally guard them while they hack so maybe my WP/H suffers ever so slightly from that & some roles get WP easier than others but hell, no stat is going to be perfect. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 07:13:00 -
[44] - Quote
yeah, you obviously have No idea why I linked the site, or read my comments. WP gained per hour means nothing without doing a stat break down.
How many of those stats came from kills, did all the wp's gained come from kills, what were his support points, those points gained from activaties other than killing. whats the ratio of kill points to support points, what is your support per death ratio. these are for more important then how much time you have spent in game. with these I can look at a player who has played 10 matches and compare them to some one who has played 1000 because they are ratios that are not based on time.
I have been working with Stats in dust since june, I have been tracking stats since then, I have had a website to track them since august.
I would love to have more stats, and Foxfour has said they are coming, but time is not a relavent data point. because it's just that time. some people don't have much time, others have alot. that's why stats need to be compared over other stats, all are earned in the same time frame and will give you a better sense of who that person is as a gamer, and what role they play in game. Please take a look at the site, if you feel so inclided sign up and post your stats, see what it gives you back.
Hop on the IRC channel and chat with us, or Foxfour, he's around some times.
I'm not saying more stats and better stats are not needed, but adding time is not a good one. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.11 07:23:00 -
[45] - Quote
Why does it matter how much of the WP were gained from kills?
I disagree with the stats that you use because it punishes people who are good at killing entirely too much. Yeah, I kill a lot, and yeah, most of my WP is from killing. How is that bad? That's playing the objective (clones), that's clearing objectives for my team, assisting my teammate in a kill or saving them; killing is essential and necessary and to see it being used as a way to gimp a stat simply bothers me. There's also issues with your stats as well because when I play with my clan they know that they can count on me to cover them while they hack, so often times I miss out on WP gained from objective play because I'm making sure they stay alive and complete the hack.
Players who consistently put up 40+ kill skirmish matches are screwed by your calculations.. WP/H is raw data, your stats are your opinion on what measures a players worth. Your stats clearly favor certain roles over others, slaying is a role & it does help the team, at least with WP/H killing is also taken into consideration and not as a bad thing.
Every stat is going to have a way that someone can manipulate it, or where other roles will pad the stat easier than others. At least with WP/H it's a stat that's dictated by any action that helps the team.
You're right though, it's a ratio stat so of course the top of the leaderboards are going to be full of alts that padded quickly and never played again. A simple fix would be keeping track of hours played and using that stat to wipe off the alts and make it so that a character needs 50+ hours of gameplay (in matches) before being ranked on the global leaderboards.
That doesn't really bother me as much though because I never care about who is at the top of the global leaderboard, I tend to just pay attention to contacts & corp. |
Falwell Grubherder
Immobile Infantry
3
|
Posted - 2013.02.11 07:42:00 -
[46] - Quote
This is nice and all, but give me the guy who can throw down six Jack and Cokes and still rock 2500+ WP's per match while being barely coherent in VOIP. That's a true internet super soldier and my first round draft pick. If for no other reason then that dude is gonna be the guy to hang with at the RL meet ups.
BAC, the real man's KDR. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 07:45:00 -
[47] - Quote
Your missing the point of all the stats.
Grats you have a High KDR, you have a ton of warpoints, but your support is low, this tells me 2 things 1 your not a logi, 2 that I should look into if your squad leader is putting squad orders up, are you following them, is your team working together. niether of these say anything about you as a player. but they are a place to begin a discussion.
Stats in and of them selves mean nothing, that are a reffernce, they give you a point to start a discussion. they are a way of telling how should I talk to this person, in a recruitment situation I would not send a logibro to talk to you, I'd send a assualt or heavy to talk to you. For a corp leader they tell them this guys is a monster at killing people, I want to team him with this logibro, and these two assualt guys so I have a balanced squad.
I push the stats I have because they are all we get. limiting ourselves to just looking at warpoints without breaking it down doesn't help anyone when we have only 4 real stats that the game gives us, I discount KDR because it's a derived stats from kills and deaths which we are also given.
I'm not saying your wrong for asking about more stats, I'm saying your asking for the wrong data points. However in the thinking I have been doing to discuss this with you I spotted one stats I missed out of the data we have and am adding it to my site tonight, thank you.
But please, limit time to a look at how your data has changed over it's length rather than using it as a data point
Edit: As CCP Foxfour said last night Filtering data is filtering data, the data, all of it should be viewed to have meaning as a whole, otherwise you might miss something. |
Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.02.11 07:53:00 -
[48] - Quote
trollsroyce wrote:TLDR: topic
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Or run around capping stuff that doesn't matter. Or going into corp matches and trading objects back and fourth in an exploitive manner to boost stats.
I have a better idea, how about we remove the leader boards for silly stats... period. |
General Erick
Onslaught Inc
24
|
Posted - 2013.02.11 09:13:00 -
[49] - Quote
interesting proposal |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 09:35:00 -
[50] - Quote
Heinz Doofenshertz wrote:Your missing the point of all the stats.
Grats you have a High KDR, you have a ton of warpoints, but your support is low, this tells me 2 things 1 your not a logi, 2 that I should look into if your squad leader is putting squad orders up, are you following them, is your team working together. niether of these say anything about you as a player. but they are a place to begin a discussion.
Stats in and of them selves mean nothing, that are a reffernce, they give you a point to start a discussion. they are a way of telling how should I talk to this person, in a recruitment situation I would not send a logibro to talk to you, I'd send a assualt or heavy to talk to you. For a corp leader they tell them this guys is a monster at killing people, I want to team him with this logibro, and these two assualt guys so I have a balanced squad.
I push the stats I have because they are all we get. limiting ourselves to just looking at warpoints without breaking it down doesn't help anyone when we have only 4 real stats that the game gives us, I discount KDR because it's a derived stats from kills and deaths which we are also given.
I'm not saying your wrong for asking about more stats, I'm saying your asking for the wrong data points. However in the thinking I have been doing to discuss this with you I spotted one stats I missed out of the data we have and am adding it to my site tonight, thank you.
But please, limit time to a look at how your data has changed over it's length rather than using it as a data point
Edit: As CCP Foxfour said last night Filtering data is filtering data, the data, all of it should be viewed to have meaning as a whole, otherwise you might miss something.
Time is the measure of how fast you can get things done, and in a game where the clock is constantly ticking, its the most important measure.
I'll always take the guy who gets 50-10 in a match over the one that gets 10-0. The first one offsets a ton of team failures, the second one looks better on non-time measured stats. Also, being efficient just means getting more done with the time you have.
More stats is good, though. |
|
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 10:00:00 -
[51] - Quote
That again is an assumption that killing is the most important thing.
Let me posit a situation.
Let's say Null sec sov matches have no time limit, you can bring as many clones as you can fit in your MCC, and last until your opponents MCC is destroyed. the only way to damage your oppenents MCC is with missle nodes just like we have now.
you enemy has brought in 10k clones, you brought 2k clones.
Winning by clone victory is going to be very hard, if not impossible, your best bet is to take out the MCC, for that you need to take and hold positions.
In this position I want a balanced team, I want 1 hacker 1 heavy, a logi and a assualt. now I know these areas in fitting can overlap, but playstyles they all take a different mentality. Some people can be all four and do it very well, some can only do one no matter how many different fits they have.
How am I supposed to know this if I have 4 different corp battles going on each that can have 24 people on each side in a corp with 400 people. do I only recruit the best of the best killers to try and burn thru 10k clones before they can destroy our MCC,
Different people are needed in different areas.
I am a logi, some of you may have seen me in some matches, my kdr is crap, in the .7 area, but I can pull 1500 to 2500 warpoints in a match while going 0-0 because I can hack, I know where to put Squad orders, and where to drop uplinks and nanohives to make it so my squad can do it's best. so do you want me a s a front line soldier or do you want me standing behind the guy that goes 50-10 making it so he can go 55-2 because I keep him alive and full on ammo.
This game takes all types, to judge them you need stats of all types, I need stats so I can say this guy is a great logi, I need stats to say this guy is a great killer, and I need stats that say this guy can do everything.
Time only matters when you don't have any, if your in that position you didn't do it right. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.11 11:05:00 -
[52] - Quote
Quote:That again is an assumption that killing is the most important thing.
I am sorry to inform you that killing the enemy in large droves is the best way to win any war or battle the quickest, killing the enemy disables them from doing anything at all, each death they take is someone looking at the respawn screen for 10 seconds then when he revives he needs time to go somewhere. Meanwhile a good killer will have killed some more disrupting their entire chain of order and turned it into chaos.
You cannot Logi-bro yourself to a win if all your side does is dying to one solo Rambo guy and each extra Logi your team needs to carry is one less someone that can kill stuff, sure you heal and drop ammo and i respect your choice of being a support.
Not to mention there are BAD logi's that rez people in the line of fire, only to die 3 times, nothing is more awsome then a logi rezzing a guy, you pop him and he rezzes him instantly again without thinking huh wtf....
You might like to think that 4 guys in a team = great, just wait when you come across a team of 4 Rambo's that don't need to work together to achieve the same goals each on their own = more efficient then the team with 3 guys and a logi.
If one guy can deplete clone reserves by 50, wouldn't you wish to have 3 of those on your team regardless if they follow orders, because confining someone like that to a defend duty would nullify the power he brings to the table.
On a battle you are supposed to use your assets in the best way possible, chaining the wolf to the table when their are allot of ducklings on the terrain is a bad call.
|
IM-JUST TO-PRO
The Southern Legion
7
|
Posted - 2013.02.11 11:36:00 -
[53] - Quote
at least get rid of KDR.
i've been saying this for ages. it just ruins games |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 11:37:00 -
[54] - Quote
Heinz Doofenshertz wrote:That again is an assumption that killing is the most important thing.
Let me posit a situation.
Let's say Null sec sov matches have no time limit, you can bring as many clones as you can fit in your MCC, and last until your opponents MCC is destroyed. the only way to damage your oppenents MCC is with missle nodes just like we have now.
you enemy has brought in 10k clones, you brought 2k clones.
Winning by clone victory is going to be very hard, if not impossible, your best bet is to take out the MCC, for that you need to take and hold positions.
In this position I want a balanced team, I want 1 hacker 1 heavy, a logi and a assualt. now I know these areas in fitting can overlap, but playstyles they all take a different mentality. Some people can be all four and do it very well, some can only do one no matter how many different fits they have.
How am I supposed to know this if I have 4 different corp battles going on each that can have 24 people on each side in a corp with 400 people. do I only recruit the best of the best killers to try and burn thru 10k clones before they can destroy our MCC,
Different people are needed in different areas.
I am a logi, some of you may have seen me in some matches, my kdr is crap, in the .7 area, but I can pull 1500 to 2500 warpoints in a match while going 0-0 because I can hack, I know where to put Squad orders, and where to drop uplinks and nanohives to make it so my squad can do it's best. so do you want me a s a front line soldier or do you want me standing behind the guy that goes 50-10 making it so he can go 55-2 because I keep him alive and full on ammo.
This game takes all types, to judge them you need stats of all types, I need stats so I can say this guy is a great logi, I need stats to say this guy is a great killer, and I need stats that say this guy can do everything.
Time only matters when you don't have any, if your in that position you didn't do it right.
Want to get that sov flip done in a day or a month? |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 11:56:00 -
[55] - Quote
Heinz, I really respect your input and the stats site is extremely promising. However, to quote yourself "no stat should be left unmeasured" and personally I believe wp/h tells a lot about a player :)
It needs to be incorporated by ccp, of course. A simple statistic showing time spent in battle would be derivated into many important metrics. |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.11 12:42:00 -
[56] - Quote
trollsroyce wrote: Want to get that sov flip done in a day or a month?
Warring States much? |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.11 13:08:00 -
[57] - Quote
trollsroyce wrote: I'll always take the guy who gets 50-10 in a match over the one that gets 10-0. The first one offsets a ton of team failures, the second one looks better on non-time measured stats. Also, being efficient just means getting more done with the time you have.
I'll use Heinz's example to show a little flaw of this mindset and reinforce his point, because Heinz explained it pretty well already.
Let's come back to the 10k enemies and 2k allies. Good job to the guy who did killing only and eliminated 50 clones, while dying 10 times. Huge props for getting rid of 0.5% of enemy clone reserves.
Now, the merc who went 10-0 could've picked up and healed 200 clones, including the one that went 50-10. That is 10% of your clone reserves.
Question: who is more valuable now?
|
Kamiya Musume
Suffer Inc.
63
|
Posted - 2013.02.11 13:18:00 -
[58] - Quote
Ryder Azorria wrote:K/D does have it's place in Dust, after all clone count is pretty damn important, but there are definitely other, arguably more important, statistics that should be tracked - ISK efficiency and WP/D being the two main ones.
IMHO Clone count is completely irrelevant; we are all Immortal.
+1 to remove all referrences to KDR, it's a broken mechanic that encourages the CoD mentality that leaderboards are important and actively discourages Teamwork.
If any of you think that you can assess a player's skills by looking at a bunch of stats, you are sorely mistaken. Yes, they can give a reasonable indication, but stats can never give the full picture; you have to squad up with people to know (qualitatively) how they play. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.11 13:41:00 -
[59] - Quote
Quote:Let's come back to the 10k enemies and 2k allies. Good job to the guy who did killing only and eliminated 50 clones, while dying 10 times. Huge props for getting rid of 0.5% of enemy clone reserves.
If you want to compare apples, use apples not oranges.
In a current battle where the limit is 150 clones, someone where to have scored 1/3 the total kills of the battle, that same guy will waste 3333 clones, not 50, congratz on ressing 200 of those 3333 :) witch will still be a drop in the bucket. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 13:41:00 -
[60] - Quote
Ner'Zul Nexhawk wrote:trollsroyce wrote: I'll always take the guy who gets 50-10 in a match over the one that gets 10-0. The first one offsets a ton of team failures, the second one looks better on non-time measured stats. Also, being efficient just means getting more done with the time you have.
I'll use Heinz's example to show a little flaw of this mindset and reinforce his point, because Heinz explained it pretty well already. Let's come back to the 10k enemies and 2k allies. Good job to the guy who did killing only and eliminated 50 clones, while dying 10 times. Huge props for getting rid of 0.5% of enemy clone reserves. Now, the merc who went 10-0 could've picked up and healed 200 clones, including the one that went 50-10. That is 10% of your clone reserves. Question: who is more valuable now?
Given this information, the 50-10 fella who could have accomplished the very same team assists while killing more. One sided assumptions won't reinforce a point. To further expand, lets just simplify my initial example: do you want to take the guy who accomplishes 5 times more in a given timeframe over the cautious guy who accomplishes little but dies a little? When you want to bust an alliance in eve, will you hire Burn Eden to camp a gate or Pandemic Legion to destroy everything they have?
The correct answer is: UDIE and PL are both excellent at their trade. Accomplishments per hour can differentiate their potentials, as it can differentiate the potential of two players.
It is a completely valid point, though, that different stats tracking adds information.
|
|
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.02.11 13:45:00 -
[61] - Quote
trollsroyce wrote:Ner'Zul Nexhawk wrote:trollsroyce wrote: I'll always take the guy who gets 50-10 in a match over the one that gets 10-0. The first one offsets a ton of team failures, the second one looks better on non-time measured stats. Also, being efficient just means getting more done with the time you have.
I'll use Heinz's example to show a little flaw of this mindset and reinforce his point, because Heinz explained it pretty well already. Let's come back to the 10k enemies and 2k allies. Good job to the guy who did killing only and eliminated 50 clones, while dying 10 times. Huge props for getting rid of 0.5% of enemy clone reserves. Now, the merc who went 10-0 could've picked up and healed 200 clones, including the one that went 50-10. That is 10% of your clone reserves. Question: who is more valuable now? Given this information, the 50-10 fella who could have accomplished the very same team assists while killing more. One sided assumptions won't reinforce a point. To further expand, lets just simplify my initial example: do you want to take the guy who accomplishes 5 times more in a given timeframe over the cautious guy who accomplishes little but dies a little? When you want to bust an alliance in eve, will you hire Burn Eden to camp a gate or Pandemic Legion to destroy everything they have? The correct answer is: UDIE and PL are both excellent at their trade. Accomplishments per hour can differentiate their potentials, as it can differentiate the potential of two players. It is a completely valid point, though, that different stats tracking adds information. True, but i remember you , you got 75-0 in a match lol |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 14:15:00 -
[62] - Quote
The problem your seeing is the Wolf killing ducks, what happens when your three wolves walk into the jaws on my wolf packs.
Case in point, go play a corp match against the Imprefects, I'll wait.
No?
I know I brought them up, they may not be the greatest people, some of them are good guys, but they work together and will destroy any team of random lone wolfs, because they work with each other, playing off their strenghts and are better because of it
Your never gonna have a 24 man team of lone wolves. in Corp matches you would get rolled.
Your second assumption is that grinding faster is better. not always. Example, let's say you setup 10 corp matches for tomorrow, now you assume 10 minutes to get into the match and 10 minutes to win, then you set each match to start every 15 minutes, to maximise flow without having to do match then match without a break to refit. now let us say you get into a rather nasty match, is taking forever and is gonna run 20 minutes. your now 5 minutes into your next match, are you gonna have your best players drop this match to go hit the other one, you gonna have lesser players run the other match until your good players are avalible? then that match runs long, then your in a cycle of basicly screwed.
If you want to pub stomp and think your great. Fine, but that's not what this game is about, that's not where the stats matter. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 15:17:00 -
[63] - Quote
Heinz Doofenshertz wrote:The problem your seeing is the Wolf killing ducks, what happens when your three wolves walk into the jaws on my wolf packs.
Case in point, go play a corp match against the Imprefects, I'll wait.
No?
I know I brought them up, they may not be the greatest people, some of them are good guys, but they work together and will destroy any team of random lone wolfs, because they work with each other, playing off their strenghts and are better because of it
Your never gonna have a 24 man team of lone wolves. in Corp matches you would get rolled.
Your second assumption is that grinding faster is better. not always. Example, let's say you setup 10 corp matches for tomorrow, now you assume 10 minutes to get into the match and 10 minutes to win, then you set each match to start every 15 minutes, to maximise flow without having to do match then match without a break to refit. now let us say you get into a rather nasty match, is taking forever and is gonna run 20 minutes. your now 5 minutes into your next match, are you gonna have your best players drop this match to go hit the other one, you gonna have lesser players run the other match until your good players are avalible? then that match runs long, then your in a cycle of basicly screwed.
If you want to pub stomp and think your great. Fine, but that's not what this game is about, that's not where the stats matter.
Your argument is misleading. Assuming a good pace is a completely different thing than recruiting efficient players. An efficient player gets more done in the corp match, thus making it less probable for the match to take 20 minutes. An inactive player makes the probability of failure higher, and the relevant stat to measure is, in fact, wp/h which differentiates an efficient player.
How you set your matches up has little to do with it. Actually, being able to finish them quicker gives you options, whereas taking long with them by default narrows your options. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 15:20:00 -
[64] - Quote
As a reminder I'm defending wp/h as a relevant stat to measure when players are weighed. I have not seen one valid argument against this, just fallacies and pointless ad hominems. I'll swap into streetwise discussion and troll people to rage quit the game from here :) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.11 15:31:00 -
[65] - Quote
xprotoman23 wrote:WP/H just gets down to who can sit in a tank the longest though so no.
Tanks aren't always the best WP machines, even tho they do get plenty of installation +120s on some maps.
Also, WP/h is just as good or bad as KDR when talking about tanks. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.11 15:32:00 -
[66] - Quote
crazy space 1 wrote:per hour? what?
just make it WP per death
would kills per hour work? no? duh
Why K/h would not work? On many games there's FPM (Frags Per Minute).
Okay skirmishes might be behind, so to say. But, so what, I say. They are only stats. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.11 15:35:00 -
[67] - Quote
Firestorm Zulu wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
closing your eyes do not make your bad KDR go away. TRUTH.
^ LOL on the post and his likers |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.11 18:09:00 -
[68] - Quote
Kamiya Musume wrote:Ryder Azorria wrote:K/D does have it's place in Dust, after all clone count is pretty damn important, but there are definitely other, arguably more important, statistics that should be tracked - ISK efficiency and WP/D being the two main ones. IMHO Clone count is completely irrelevant; we are all Immortal. +1 to remove all referrences to KDR, it's a broken mechanic that encourages the CoD mentality that leaderboards are important and actively discourages Teamwork. If any of you think that you can assess a player's skills by looking at a bunch of stats, you are sorely mistaken. Yes, they can give a reasonable indication, but stats can never give the full picture; you have to squad up with people to know (qualitatively) how they play.
As skirmish can be won by clone count I'd have to disagree with your assertion that it's irrelevant. I've won and lost skirmish matches by clone count, & it sucks when you're winning by damage done to MCC but your team loses because you ran out of clones.
As long as clone count has to do with an objective I see it as a relevant thing. If I'm in a squad with Tryhard514 & Kreashawn we're likely to win most skirmish maps by clone count, though it doesn't matter how we win it because with so many enemies being wiped off the map the objectives are pretty clear and easy to take. Pubs in Dust are so hard
A guy who gets 50+ kills is great to have on the team, that's a lot of dead enemies and time the enemy has spent re-spawning and getting back into the action. Plus the fear & rage factor, & it's not like the guy getting so many kills can't hack an objective.
I do agree though, the best way is to play with them. Of course, I've always agreed with that. That's why we have a trial period when people apply to PFBHz, our recruitment officers play with them and we share feedback and learn about them and how they play before making them full fledged members.
Plus stats are so easily padded in pubs that it's hardly a measure of true skill, I'd rather look at stats from corp battles where it's experienced players vs experienced players instead of the stats boosted from playing against bad players. Of course that still can be padded, but I prefer it. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.11 18:40:00 -
[69] - Quote
yea because we all know it's impossible to pad WP |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.02.11 18:45:00 -
[70] - Quote
Sobriety Denied wrote:yea because we all know it's impossible to pad WP
Good luck finding a stat that you can't pad one way or another.
This is why if people are trying to paint an image of a players worth by stats, then they should look at a collection of stats and not only one.
Like if I looked at the leaderboards for kills, and I saw that some guy has 11,000 kills. I might think wow, he's a pretty good killer. Now if I got to see how many matches that person has played, I can find out how many kills that person averages a game.. and might be surprised to see that it's low, the person just plays a lot. |
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whitelightning100
LIGHTNING STRIKES CORPORATION
1
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Posted - 2013.02.11 22:30:00 -
[71] - Quote
the thing with k/d is if you are logi you k/d will suffer where they are picking you up and repairing you more than doing the killing. |
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