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Elrick Mercer
Internal Error. Negative-Feedback
2
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Posted - 2013.02.09 17:24:00 -
[31] - Quote
I'd try not to die even if KD/R stat was removed. You can't take or defend an objective if your dead. But successfully killing an enemy helps you take or defend an objective. Anybody can press and hold circle to take an obj... |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.09 17:37:00 -
[32] - Quote
Pays 2 Win wrote:It's just really surprising this coming from you. Are you sick of just shooting a few people with your thale and then hiding back in the spawn?
Trollsroyce made me go from 1.2 to 8.4 in a single match, I never found him. How is his freakishly good sniping skills an indicator of my skills? I still have no Idea where those shots were coming from |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.10 19:15:00 -
[33] - Quote
Sloth9230 wrote:Pays 2 Win wrote:It's just really surprising this coming from you. Are you sick of just shooting a few people with your thale and then hiding back in the spawn? Trollsroyce made me go from 1.2 to 8.4 in a single match, I never found him. How is his freakishly good sniping skills an indicator of my skills? I still have no Idea where those shots were coming from
Quoted for necro. I think I'll print this out as a testimonial on the wall and cherish it <3 |
WE LOVE ReGnUM
Amarr Templars Amarr Empire
1
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Posted - 2013.02.10 19:20:00 -
[34] - Quote
no |
Mithridates VI
New Eden Research Foundation
164
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Posted - 2013.02.10 20:02:00 -
[35] - Quote
+1 for WP/h. Playing most often as a logi, stats related to kills will often suggest that I'm hardly doing anything... but then I'm at the top of the list for WP at the end of the match. Would be nice for this to be shown once the match is over. |
Arrant Leet
Planetary Response Organisation Test Friends Please Ignore
28
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Posted - 2013.02.10 20:09:00 -
[36] - Quote
Ten-Sidhe wrote:Quote:Start by adding wp/h, then drop KDR if there is consensus for it. I doubt there would ever be consensus on this, adding wp/h would be good. I would rather have wp/match or wp/death though. kdr has uses, it just isn't the end all be all stat some think it is. Isk efficiency would be nice stat to have too. If we had kd4r and isk efficiency we could spot people using proto on newbies to boost kdr and people that take on expensive gear with cheap fits. By how far from matching the two stats are.
WP/match would be useless seeing as sometimes I get put into matches that are 90% done. I think WP/hour or WP/death is better.
And obviously "per hour" is hour of being in a battle with your gun locked and loaded. Not just sitting in the station or logged off the game or anything. And for the person above me who said that he could never have a good WP/hour because he only plays 30 minutes a day....you need to go back to 3rd grade. |
Free Beers
Internal Error. Negative-Feedback
1039
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Posted - 2013.02.10 20:14:00 -
[37] - Quote
This is not the right way to go.
All leaderboard stats will be skewed based upon game play (modes/squading/weapons/etc). The issue here is simply to not value leader boards more then they should.
I think allowing raw data to be collected and aval for CREST will be best idea.
I don't care for leaderboards but at the same time this game will eventually be about corp battles and districts/planets. Till then stats end up being more important that they will be long term.
short version.
No.
/thread |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.10 20:42:00 -
[38] - Quote
The stat boards would be fine if all the alts with 5 - 15 kills were gone.
KDR is fine as a measurement below the negative when you are looking for people that don't die 50 times a match, it however is not a measurement for how awesome you are when it is positive.
For myself i use it to improve my efforts to get better at front line assaulting, nothing more.
Though idd like an headshot count, because i always aim for the head with my AR, 80% of my kills in COD are headshots, sadly here we don't have anything that shows your face just got perforated with extra breather holes. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.10 21:17:00 -
[39] - Quote
Like the headshot count. Would be good for setting yourself goals |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 06:39:00 -
[40] - Quote
www.dust514stats.com
I disagree with a per hour stat, as time is also meaning less, how many matches did you play, what role were you in, is it total time or played time, what do you do with dropped matches?
Had a talk with CCP Foxfour last night on IRC while he was on a lunch break, they are gonna be chaning the leaderboards at some point, they agree with the concerns about kdr and w/l ratio, plenty of people chimed in and gave ideas. Foxfour also said they would rather have a few boards in game then give us the data and see what we do with it, like what I am doing over at dust514stats. |
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Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.11 07:01:00 -
[41] - Quote
xprotoman23 wrote:WP/H just gets down to who can sit in a tank the longest though so no.
tanking also gets you some of the best KD ratio
even a millita tank I can go 14 0 10 -0 many games with 1 or no deaths.
Other people get more kills, but zero deaths is hard to achive in a suit, with a tank you just look out for av stuff, when it stats hitting start moving (tanks can outrun any suit) |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.11 07:04:00 -
[42] - Quote
Heinz Doofenshertz wrote:www.dust514stats.com
I disagree with a per hour stat, as time is also meaning less, how many matches did you play, what role were you in, is it total time or played time, what do you do with dropped matches?
Had a talk with CCP Foxfour last night on IRC while he was on a lunch break, they are gonna be chaning the leaderboards at some point, they agree with the concerns about kdr and w/l ratio, plenty of people chimed in and gave ideas. Foxfour also said they would rather have a few boards in game then give us the data and see what we do with it, like what I am doing over at dust514stats.
WP hour is certainly better measure than wp over all or kills over all
Its handy to know how much a person plays, but it doesn't mean they are the best.
WP per hour is the olny true measure of a team player, doing lots of killing, getting objectives, and keeping people alive. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.11 07:10:00 -
[43] - Quote
Patoman Radiant wrote:Heinz Doofenshertz wrote:www.dust514stats.com
I disagree with a per hour stat, as time is also meaning less, how many matches did you play, what role were you in, is it total time or played time, what do you do with dropped matches?
Had a talk with CCP Foxfour last night on IRC while he was on a lunch break, they are gonna be chaning the leaderboards at some point, they agree with the concerns about kdr and w/l ratio, plenty of people chimed in and gave ideas. Foxfour also said they would rather have a few boards in game then give us the data and see what we do with it, like what I am doing over at dust514stats. WP hour is certainly better measure than wp over all or kills over all Its handy to know how much a person plays, but it doesn't mean they are the best. WP per hour is the olny true measure of a team player, doing lots of killing, getting objectives, and keeping people alive.
Agreed.
Anything you do to help the team gives you WP, so finding the rate that WP is earned at is a pretty good indicator of ones worth. Of course we can sit here and talk about how these stats could be wrong, like if I'm playing with my clan I generally guard them while they hack so maybe my WP/H suffers ever so slightly from that & some roles get WP easier than others but hell, no stat is going to be perfect. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 07:13:00 -
[44] - Quote
yeah, you obviously have No idea why I linked the site, or read my comments. WP gained per hour means nothing without doing a stat break down.
How many of those stats came from kills, did all the wp's gained come from kills, what were his support points, those points gained from activaties other than killing. whats the ratio of kill points to support points, what is your support per death ratio. these are for more important then how much time you have spent in game. with these I can look at a player who has played 10 matches and compare them to some one who has played 1000 because they are ratios that are not based on time.
I have been working with Stats in dust since june, I have been tracking stats since then, I have had a website to track them since august.
I would love to have more stats, and Foxfour has said they are coming, but time is not a relavent data point. because it's just that time. some people don't have much time, others have alot. that's why stats need to be compared over other stats, all are earned in the same time frame and will give you a better sense of who that person is as a gamer, and what role they play in game. Please take a look at the site, if you feel so inclided sign up and post your stats, see what it gives you back.
Hop on the IRC channel and chat with us, or Foxfour, he's around some times.
I'm not saying more stats and better stats are not needed, but adding time is not a good one. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.11 07:23:00 -
[45] - Quote
Why does it matter how much of the WP were gained from kills?
I disagree with the stats that you use because it punishes people who are good at killing entirely too much. Yeah, I kill a lot, and yeah, most of my WP is from killing. How is that bad? That's playing the objective (clones), that's clearing objectives for my team, assisting my teammate in a kill or saving them; killing is essential and necessary and to see it being used as a way to gimp a stat simply bothers me. There's also issues with your stats as well because when I play with my clan they know that they can count on me to cover them while they hack, so often times I miss out on WP gained from objective play because I'm making sure they stay alive and complete the hack.
Players who consistently put up 40+ kill skirmish matches are screwed by your calculations.. WP/H is raw data, your stats are your opinion on what measures a players worth. Your stats clearly favor certain roles over others, slaying is a role & it does help the team, at least with WP/H killing is also taken into consideration and not as a bad thing.
Every stat is going to have a way that someone can manipulate it, or where other roles will pad the stat easier than others. At least with WP/H it's a stat that's dictated by any action that helps the team.
You're right though, it's a ratio stat so of course the top of the leaderboards are going to be full of alts that padded quickly and never played again. A simple fix would be keeping track of hours played and using that stat to wipe off the alts and make it so that a character needs 50+ hours of gameplay (in matches) before being ranked on the global leaderboards.
That doesn't really bother me as much though because I never care about who is at the top of the global leaderboard, I tend to just pay attention to contacts & corp. |
Falwell Grubherder
Immobile Infantry
3
|
Posted - 2013.02.11 07:42:00 -
[46] - Quote
This is nice and all, but give me the guy who can throw down six Jack and Cokes and still rock 2500+ WP's per match while being barely coherent in VOIP. That's a true internet super soldier and my first round draft pick. If for no other reason then that dude is gonna be the guy to hang with at the RL meet ups.
BAC, the real man's KDR. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 07:45:00 -
[47] - Quote
Your missing the point of all the stats.
Grats you have a High KDR, you have a ton of warpoints, but your support is low, this tells me 2 things 1 your not a logi, 2 that I should look into if your squad leader is putting squad orders up, are you following them, is your team working together. niether of these say anything about you as a player. but they are a place to begin a discussion.
Stats in and of them selves mean nothing, that are a reffernce, they give you a point to start a discussion. they are a way of telling how should I talk to this person, in a recruitment situation I would not send a logibro to talk to you, I'd send a assualt or heavy to talk to you. For a corp leader they tell them this guys is a monster at killing people, I want to team him with this logibro, and these two assualt guys so I have a balanced squad.
I push the stats I have because they are all we get. limiting ourselves to just looking at warpoints without breaking it down doesn't help anyone when we have only 4 real stats that the game gives us, I discount KDR because it's a derived stats from kills and deaths which we are also given.
I'm not saying your wrong for asking about more stats, I'm saying your asking for the wrong data points. However in the thinking I have been doing to discuss this with you I spotted one stats I missed out of the data we have and am adding it to my site tonight, thank you.
But please, limit time to a look at how your data has changed over it's length rather than using it as a data point
Edit: As CCP Foxfour said last night Filtering data is filtering data, the data, all of it should be viewed to have meaning as a whole, otherwise you might miss something. |
Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.02.11 07:53:00 -
[48] - Quote
trollsroyce wrote:TLDR: topic
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Or run around capping stuff that doesn't matter. Or going into corp matches and trading objects back and fourth in an exploitive manner to boost stats.
I have a better idea, how about we remove the leader boards for silly stats... period. |
General Erick
Onslaught Inc
24
|
Posted - 2013.02.11 09:13:00 -
[49] - Quote
interesting proposal |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 09:35:00 -
[50] - Quote
Heinz Doofenshertz wrote:Your missing the point of all the stats.
Grats you have a High KDR, you have a ton of warpoints, but your support is low, this tells me 2 things 1 your not a logi, 2 that I should look into if your squad leader is putting squad orders up, are you following them, is your team working together. niether of these say anything about you as a player. but they are a place to begin a discussion.
Stats in and of them selves mean nothing, that are a reffernce, they give you a point to start a discussion. they are a way of telling how should I talk to this person, in a recruitment situation I would not send a logibro to talk to you, I'd send a assualt or heavy to talk to you. For a corp leader they tell them this guys is a monster at killing people, I want to team him with this logibro, and these two assualt guys so I have a balanced squad.
I push the stats I have because they are all we get. limiting ourselves to just looking at warpoints without breaking it down doesn't help anyone when we have only 4 real stats that the game gives us, I discount KDR because it's a derived stats from kills and deaths which we are also given.
I'm not saying your wrong for asking about more stats, I'm saying your asking for the wrong data points. However in the thinking I have been doing to discuss this with you I spotted one stats I missed out of the data we have and am adding it to my site tonight, thank you.
But please, limit time to a look at how your data has changed over it's length rather than using it as a data point
Edit: As CCP Foxfour said last night Filtering data is filtering data, the data, all of it should be viewed to have meaning as a whole, otherwise you might miss something.
Time is the measure of how fast you can get things done, and in a game where the clock is constantly ticking, its the most important measure.
I'll always take the guy who gets 50-10 in a match over the one that gets 10-0. The first one offsets a ton of team failures, the second one looks better on non-time measured stats. Also, being efficient just means getting more done with the time you have.
More stats is good, though. |
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Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.11 10:00:00 -
[51] - Quote
That again is an assumption that killing is the most important thing.
Let me posit a situation.
Let's say Null sec sov matches have no time limit, you can bring as many clones as you can fit in your MCC, and last until your opponents MCC is destroyed. the only way to damage your oppenents MCC is with missle nodes just like we have now.
you enemy has brought in 10k clones, you brought 2k clones.
Winning by clone victory is going to be very hard, if not impossible, your best bet is to take out the MCC, for that you need to take and hold positions.
In this position I want a balanced team, I want 1 hacker 1 heavy, a logi and a assualt. now I know these areas in fitting can overlap, but playstyles they all take a different mentality. Some people can be all four and do it very well, some can only do one no matter how many different fits they have.
How am I supposed to know this if I have 4 different corp battles going on each that can have 24 people on each side in a corp with 400 people. do I only recruit the best of the best killers to try and burn thru 10k clones before they can destroy our MCC,
Different people are needed in different areas.
I am a logi, some of you may have seen me in some matches, my kdr is crap, in the .7 area, but I can pull 1500 to 2500 warpoints in a match while going 0-0 because I can hack, I know where to put Squad orders, and where to drop uplinks and nanohives to make it so my squad can do it's best. so do you want me a s a front line soldier or do you want me standing behind the guy that goes 50-10 making it so he can go 55-2 because I keep him alive and full on ammo.
This game takes all types, to judge them you need stats of all types, I need stats so I can say this guy is a great logi, I need stats to say this guy is a great killer, and I need stats that say this guy can do everything.
Time only matters when you don't have any, if your in that position you didn't do it right. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.11 11:05:00 -
[52] - Quote
Quote:That again is an assumption that killing is the most important thing.
I am sorry to inform you that killing the enemy in large droves is the best way to win any war or battle the quickest, killing the enemy disables them from doing anything at all, each death they take is someone looking at the respawn screen for 10 seconds then when he revives he needs time to go somewhere. Meanwhile a good killer will have killed some more disrupting their entire chain of order and turned it into chaos.
You cannot Logi-bro yourself to a win if all your side does is dying to one solo Rambo guy and each extra Logi your team needs to carry is one less someone that can kill stuff, sure you heal and drop ammo and i respect your choice of being a support.
Not to mention there are BAD logi's that rez people in the line of fire, only to die 3 times, nothing is more awsome then a logi rezzing a guy, you pop him and he rezzes him instantly again without thinking huh wtf....
You might like to think that 4 guys in a team = great, just wait when you come across a team of 4 Rambo's that don't need to work together to achieve the same goals each on their own = more efficient then the team with 3 guys and a logi.
If one guy can deplete clone reserves by 50, wouldn't you wish to have 3 of those on your team regardless if they follow orders, because confining someone like that to a defend duty would nullify the power he brings to the table.
On a battle you are supposed to use your assets in the best way possible, chaining the wolf to the table when their are allot of ducklings on the terrain is a bad call.
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IM-JUST TO-PRO
The Southern Legion
7
|
Posted - 2013.02.11 11:36:00 -
[53] - Quote
at least get rid of KDR.
i've been saying this for ages. it just ruins games |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 11:37:00 -
[54] - Quote
Heinz Doofenshertz wrote:That again is an assumption that killing is the most important thing.
Let me posit a situation.
Let's say Null sec sov matches have no time limit, you can bring as many clones as you can fit in your MCC, and last until your opponents MCC is destroyed. the only way to damage your oppenents MCC is with missle nodes just like we have now.
you enemy has brought in 10k clones, you brought 2k clones.
Winning by clone victory is going to be very hard, if not impossible, your best bet is to take out the MCC, for that you need to take and hold positions.
In this position I want a balanced team, I want 1 hacker 1 heavy, a logi and a assualt. now I know these areas in fitting can overlap, but playstyles they all take a different mentality. Some people can be all four and do it very well, some can only do one no matter how many different fits they have.
How am I supposed to know this if I have 4 different corp battles going on each that can have 24 people on each side in a corp with 400 people. do I only recruit the best of the best killers to try and burn thru 10k clones before they can destroy our MCC,
Different people are needed in different areas.
I am a logi, some of you may have seen me in some matches, my kdr is crap, in the .7 area, but I can pull 1500 to 2500 warpoints in a match while going 0-0 because I can hack, I know where to put Squad orders, and where to drop uplinks and nanohives to make it so my squad can do it's best. so do you want me a s a front line soldier or do you want me standing behind the guy that goes 50-10 making it so he can go 55-2 because I keep him alive and full on ammo.
This game takes all types, to judge them you need stats of all types, I need stats so I can say this guy is a great logi, I need stats to say this guy is a great killer, and I need stats that say this guy can do everything.
Time only matters when you don't have any, if your in that position you didn't do it right.
Want to get that sov flip done in a day or a month? |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 11:56:00 -
[55] - Quote
Heinz, I really respect your input and the stats site is extremely promising. However, to quote yourself "no stat should be left unmeasured" and personally I believe wp/h tells a lot about a player :)
It needs to be incorporated by ccp, of course. A simple statistic showing time spent in battle would be derivated into many important metrics. |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.11 12:42:00 -
[56] - Quote
trollsroyce wrote: Want to get that sov flip done in a day or a month?
Warring States much? |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.11 13:08:00 -
[57] - Quote
trollsroyce wrote: I'll always take the guy who gets 50-10 in a match over the one that gets 10-0. The first one offsets a ton of team failures, the second one looks better on non-time measured stats. Also, being efficient just means getting more done with the time you have.
I'll use Heinz's example to show a little flaw of this mindset and reinforce his point, because Heinz explained it pretty well already.
Let's come back to the 10k enemies and 2k allies. Good job to the guy who did killing only and eliminated 50 clones, while dying 10 times. Huge props for getting rid of 0.5% of enemy clone reserves.
Now, the merc who went 10-0 could've picked up and healed 200 clones, including the one that went 50-10. That is 10% of your clone reserves.
Question: who is more valuable now?
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Kamiya Musume
Suffer Inc.
63
|
Posted - 2013.02.11 13:18:00 -
[58] - Quote
Ryder Azorria wrote:K/D does have it's place in Dust, after all clone count is pretty damn important, but there are definitely other, arguably more important, statistics that should be tracked - ISK efficiency and WP/D being the two main ones.
IMHO Clone count is completely irrelevant; we are all Immortal.
+1 to remove all referrences to KDR, it's a broken mechanic that encourages the CoD mentality that leaderboards are important and actively discourages Teamwork.
If any of you think that you can assess a player's skills by looking at a bunch of stats, you are sorely mistaken. Yes, they can give a reasonable indication, but stats can never give the full picture; you have to squad up with people to know (qualitatively) how they play. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.11 13:41:00 -
[59] - Quote
Quote:Let's come back to the 10k enemies and 2k allies. Good job to the guy who did killing only and eliminated 50 clones, while dying 10 times. Huge props for getting rid of 0.5% of enemy clone reserves.
If you want to compare apples, use apples not oranges.
In a current battle where the limit is 150 clones, someone where to have scored 1/3 the total kills of the battle, that same guy will waste 3333 clones, not 50, congratz on ressing 200 of those 3333 :) witch will still be a drop in the bucket. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.11 13:41:00 -
[60] - Quote
Ner'Zul Nexhawk wrote:trollsroyce wrote: I'll always take the guy who gets 50-10 in a match over the one that gets 10-0. The first one offsets a ton of team failures, the second one looks better on non-time measured stats. Also, being efficient just means getting more done with the time you have.
I'll use Heinz's example to show a little flaw of this mindset and reinforce his point, because Heinz explained it pretty well already. Let's come back to the 10k enemies and 2k allies. Good job to the guy who did killing only and eliminated 50 clones, while dying 10 times. Huge props for getting rid of 0.5% of enemy clone reserves. Now, the merc who went 10-0 could've picked up and healed 200 clones, including the one that went 50-10. That is 10% of your clone reserves. Question: who is more valuable now?
Given this information, the 50-10 fella who could have accomplished the very same team assists while killing more. One sided assumptions won't reinforce a point. To further expand, lets just simplify my initial example: do you want to take the guy who accomplishes 5 times more in a given timeframe over the cautious guy who accomplishes little but dies a little? When you want to bust an alliance in eve, will you hire Burn Eden to camp a gate or Pandemic Legion to destroy everything they have?
The correct answer is: UDIE and PL are both excellent at their trade. Accomplishments per hour can differentiate their potentials, as it can differentiate the potential of two players.
It is a completely valid point, though, that different stats tracking adds information.
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